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Posts
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Silas, you've missed out on one AT/Powerset... Huntsman Build for Arachnos Soldier. Excellent AoE Debuffs/Damage, team support, and if you just splash Bane Training for Stealth/Surveillance/Armor, there's no need to worry about pokey pets tagging along. I feel that they are different enough from Crabs that ya may wanna give them a go.
Otherwise, hilarious guides, well done, and well written. -
Quote:Wow thanks!
Couple questions, how important to the build is it to have combat jumping and super jump? i currently am using fly and hover and would like to stay with it unless there is a reason that the other is a better fit.
Enhancement levels...My friend recommends doing lvl 25 ones because if you slot for lvl 50 and you drop below that in a group the slots become useless.
Thanks for the help!
On enhancement levels, set bonuses will remain as long as you are within 3 levels of the IO granting the bonus. E.g. if you have 5 Crushing Impacts (Melee Damage), with levels of 50, 43, 40, 30, 30; you'll have different amount of bonuses at different exemplar levels. In Siren's Call (exemp lvl 30), or on the first respec trial (lvl 34), you'll have only the Tier 2 set bonus, but still the full enhancement of all 5 IO's (modified by normal for exemping). In Warburg (lvl 38) you'll have the 3rd Tier, while if you run an Ice Mistral SF (lvl 40) you'll get the 4th Tier bonus, since that lvl 43 is just +3 to your current level. Finally, if you're running any content at level 50, you get all 5 bonuses.
Now, why not use the lowest sets you can? 2 reasons: First, random recipes drop in the level range of the mob that generated them on defeat (generally), so a large amount of recipes on the market are at level 50. Second, higher level IO's give greater enhancement, so higher level sets more easily enhance the attributes of a power.
The best path is to judge what the toon will be doing, and plan the build accordingly. If you like to exemplar a lot for lower level content (TF's, helping lowbies, et alia), go for lower level sets to retain bonuses. If you're only ever going to run the endgame, grab the more common, higher level IO's, and have better enhancements to your powers. If you're rich as **** in game, buy purples/PvP IO's, and have the best of both worlds.
Also, one last caveat/advice: Global IO's and Proc's don't care about level for effectiveness, but still matter for exemplaring. The level 20 Miracle: +Recovery works just the same as the level 40, just as the level 25 Touch of Death: Chance for Neg Energy Damage will proc as often, and for the same percentage of damage as the level 40. However, if you exemp more than 3 below the level of the IO, it's global bonus will fade out. Therefore, those are generally ALWAYS better to get lower, since they can be slotted into a toon sooner, and retain effectiveness over a broader range of levels. Exceptions to this rule are the PvP Global IO's, which never lose their bonus, regardless of level, and "Chance to ..." IO's or proc's, which always have a chance to work.
Sorry, was supposed to be a quicky response and turned into something MUCH longer. But, hope it helps! -
So, looked at things, thought about it a bit, through some stuff together. Came up with this, help tweak it? *yeah, totally shattered the spend little rule I made*
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Daimon Theristes: Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(5), BasGaze-Rchg/Hold:30(7), BasGaze-EndRdx/Rchg/Hold:30(7), Lock-%Hold:30(15), Lock-EndRdx/Rchg/Hold:30(48)
Level 1: Flares -- Acc-I:30(A)
Level 2: Incinerate -- KntkC'bat-Knock%:30(A), KntkC'bat-Dmg/EndRdx:30(3), KntkC'bat-Dmg/Rchg:30(3), KntkC'bat-Dmg/EndRdx/Rchg:30(5), HO:Nucle(43)
Level 4: Chilblain -- Enf'dOp-Acc/Rchg:30(A), Enf'dOp-EndRdx/Immob:30(34), Enf'dOp-Acc/EndRdx:30(34), Enf'dOp-Immob/Rng:30(36), Enf'dOp-Acc/Immob/Rchg:30(36), Enf'dOp-Acc/Immob:30(36)
Level 6: Air Superiority -- KntkC'bat-Knock%:30(A), KntkC'bat-Dmg/EndRdx:30(9), KntkC'bat-Dmg/Rchg:30(9), KntkC'bat-Dmg/EndRdx/Rchg:30(11), HO:Nucle(42)
Level 8: Arctic Air -- CoPers-Conf%:50(A), CoPers-Conf:50(11), CoPers-Acc/Conf/Rchg:50(13), CoPers-Acc/Rchg:50(13), CoPers-Conf/EndRdx:50(15), EndRdx-I:50(42)
Level 10: Fire Blast -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(17), Thundr-Dmg/Rchg:30(17), Thundr-Acc/Dmg/Rchg:30(31), Thundr-Acc/Dmg/EndRdx:30(31), Thundr-Dmg/EndRdx/Rchg:30(34)
Level 12: Ice Slick -- RechRdx-I:30(A)
Level 14: Fly -- Zephyr-ResKB:30(A), Zephyr-Travel/EndRdx:30(50)
Level 16: Embrace of Fire -- RechRdx-I:30(A), RechRdx-I:30(37), RechRdx-I:30(37)
Level 18: Boxing -- KntkC'bat-Knock%:30(A), KntkC'bat-Dmg/EndRdx:30(19), KntkC'bat-Dmg/Rchg:30(19), KntkC'bat-Dmg/EndRdx/Rchg:30(21), HO:Nucle(43)
Level 20: Combustion -- Erad-%Dam:30(A), Erad-Acc/Rchg:30(21), Erad-Dmg/Rchg:30(23), C'ngBlow-Acc/Dmg:30(46), C'ngBlow-Dmg/EndRdx:30(46), C'ngBlow-Acc/Rchg:30(46)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(23)
Level 24: Weave -- LkGmblr-Rchg+:30(A), LkGmblr-Def:30(25), LkGmblr-Def/EndRdx:30(25)
Level 26: Glacier -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(27), BasGaze-EndRdx/Rchg/Hold:30(29), Lock-Acc/Rchg:30(50), Lock-Rchg/Hold:30(50)
Level 28: Consume -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(29), Erad-%Dam:30(31)
Level 30: Hasten -- RechRdx-I:30(A), RechRdx-I:30(37), RechRdx-I:30(40)
Level 32: Jack Frost -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(33), C'Arms-Dmg/EndRdx:30(33), C'Arms-Acc/Dmg/Rchg:30(33)
Level 35: Assault -- EndRdx-I:30(A)
Level 38: Blaze -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(39), Thundr-Dmg/Rchg:30(39), Thundr-Acc/Dmg/Rchg:30(39), Thundr-Acc/Dmg/EndRdx:30(40), Thundr-Dmg/EndRdx/Rchg:30(40)
Level 41: Sleet -- LdyGrey-Rchg/EndRdx:30(A), LdyGrey-DefDeb/Rchg/EndRdx:30(42)
Level 44: Hoarfrost -- Numna-EndRdx/Rchg:30(A), Numna-Heal/Rchg:30(45), Numna-Heal/EndRdx/Rchg:30(45)
Level 47: Frozen Armor -- LkGmblr-Rchg+:30(A), LkGmblr-Def:30(48), LkGmblr-Def/EndRdx:30(48)
Level 49: Hibernate -- RechRdx-I:30(A)
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Level 1: Brawl -- Acc-I:30(A)
Level 1: Sprint -- EndRdx-I:30(A)
Level 2: Rest -- RechRdx-I:30(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I:30(A)
Level 2: Hurdle -- Jump-I:30(A)
Level 2: Health -- RgnTis-Regen+:30(A)
Level 2: Stamina -- P'Shift-End%:30(A), P'Shift-EndMod:30(43), P'Shift-EndMod/Acc:30(45)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1623;759;1518;HEX;| |78DAA594594F135114C7EF4C8BA51B2D4B59CADA2A3B141A318A108D01494820018| |AD128A14E6002939419D219127DF303F8A0B83DE1F631F41BE8ABCB83A23EBBA02F| |E21653CF72BB903E3A49FFBF3BE72E67BBD3D92B930121AE9D164A6822A3D9767AD| |2DA304CCDB1B295B35B8EE61896199ED48C0DCBEC585CD7B386EDE8B64708D15A58| |979EB04C276B6512D32B7A7EDC5E9C3D63DBDA56C6494C197AF66AFEAD7ADA84C37| |4D349E407FE390B8E98CA186BEB4E90C73834CC351FBDA536757D3544C3195D5BD5| |B3F6BAB1193DBB69AC90DF590D0283F30B7E1B21C663F87309F9E42AC40B150217E| |E978443AF18AF0955BF09433F09DFD5C22E21A298AED80793C226B7B24826759EB1| |4070A7087DE300B74B8C80639774ECBAA1E054EC26639B70F816E336E30EC107B5A| |D905E2AD84B257BA9642F3EF6D22BBD1C07171E85BD78340831297C4B84C032234D| |A8BA4CE88D090426E995B17977E8C0F07DC60342DB43C62342EC3161147CF96551F| |CFD64F243B8413629C1B754BAE41BC22FD010CFA8215E7CE40014D85A2D33ADE64C| |6B38D31ACEB4EE603DB13FB532E6DA3DF251F79150FF893098A1F5831B0C8BE0022| |F11AE8F1269A012D7D713DC30D3C0336A43844C8D758C30610CD26D920E9BF8E644| |F9E644F9E6B4F0CD49EE337E10FE8036D345C9A9CD1C5FCB67421B071D07BFADD26| |FEB818A7433C6C16F3BFB75B5EFD29E8E778CF78C0F841A3828CE0789788CB6FE85| |894E197227F7B58BFBDAC57DEDE2BE76735FBBB9AF8DD0861ED9C49EE77476EF334| |E1466FA6513FB17A82A0329C622A11916246432092EE2101771888BD8040B86E59D| |19E6FC5ADC65DFD64CA989539973173E37A1F0C67871D57F3D4F02F973BCF33ED01| |4CA3994F32817502EA25C425942594649A3E49E1676874E6040A3282751C6502261| |90EBB8D283DF8A1F25801244A94209A184516A51A2283B28396FB8F09F91FB02672| |8B2BDCA201560AFD4D443A6AFA5A65354F26F4593AADCA33EF66D1306EE12864BAB| |8D05117D6596649965A4CC72B4CC52ACF13FE5913030| |-------------------------------------------------------------------|
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My Fire/Icy Dom works just fine with common IO's, Assault, Hot Feet, and Chilling Embrace. EndRed in not only toggles, but in attacks and controls helps.
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So, here's the issue:
My first villain 50, an Ice/Fiery Dom, needs help. He's seems/feels much weaker than my 39 Fire/Icy, and I can't figure out why. There's a paucity of information on this combo *only guide is I6, and nothing I saw in the first 50 threads*, so I'm pestering ya'll directly. Only two requirements are a lack of need for perma-dom, unless it happens (have enough money sinks, I can get buy with a common IO build), and I really, really, really, really want to have flight on him (RP reasons). Also, I get City Traveler in 2 months, and have no Ninja Run, so if I need to wait for the build, it's alright, plenty of alts to distract me.
Here's one rough thought I've had:
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Fiery Assault
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Villain Profile:
Level 1: Block of Ice -- Empty(A)
Level 1: Flares -- Empty(A)
Level 2: Incinerate -- Empty(A)
Level 4: Chilblain -- Empty(A)
Level 6: Boxing -- Empty(A)
Level 8: Combat Jumping -- Empty(A)
Level 10: Fire Blast -- Empty(A)
Level 12: Ice Slick -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Embrace of Fire -- Empty(A)
Level 18: Tough -- Empty(A)
Level 20: Combustion -- Empty(A)
Level 22: Weave -- Empty(A)
Level 24: Maneuvers -- Empty(A)
Level 26: Glacier -- Empty(A)
Level 28: Consume -- Empty(A)
Level 30: Assault -- Empty(A)
Level 32: Jack Frost -- Empty(A)
Level 35: Vengeance -- Empty(A)
Level 38: Blaze -- Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)
And this is the Live Build (lvl 30 Commons slotting it out) I tossed together to take advantage of Fitness changes, the lack of Fly is what convinced me I really want it:
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Block of Ice -- Empty(A)
Level 1: Flares -- Empty(A)
Level 2: Chilblain -- Empty(A)
Level 4: Incinerate -- Empty(A)
Level 6: Hasten -- Empty(A)
Level 8: Combat Jumping -- Empty(A)
Level 10: Fire Blast -- Empty(A)
Level 12: Ice Slick -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Embrace of Fire -- Empty(A)
Level 18: Stimulant -- Empty(A)
Level 20: Aid Self -- Empty(A)
Level 22: Arctic Air -- Empty(A)
Level 24: Assault -- Empty(A)
Level 26: Glacier -- Empty(A)
Level 28: Consume -- Empty(A)
Level 30: Tactics -- Empty(A)
Level 32: Jack Frost -- Empty(A)
Level 35: Vengeance -- Empty(A)
Level 38: Blaze -- Empty(A)
Level 41: Hibernate -- Empty(A)
Level 44: Hoarfrost -- Empty(A)
Level 47: Frozen Armor -- Empty(A)
Level 49: Sleet -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)
Thanks for ya'll's thoughts and time. -
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Damn you Bug, with your future posting abilities! Still got 4+ hours here afore it's a New Year.
Either way, Happy New Year Infinity! Can't wait to inflict my presence on ya next year! -
I play this guy as a scrapper... wishing Solar Flare did KD/U vice KB, but otherwise loving it... currently in an common IO build, tossed this together as a goal build to set up for him. Good/bad/indifferent? Main issue with my current build is I hemorrhage endurance (slotting lvl 30 IO's 1 Acc, 3 Dam, 1 End, 1 Rech), so went for much more recovery, as well as perma-DP/Essence Boost. Could run with either +Rech or +EndRed Alpha, unsure which would be best.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Phosphorant: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Hero Profile:
Level 1: Gleaming Bolt -- Decim-Build%:40(A), Decim-Acc/Dmg:40(7), Decim-Dmg/EndRdx:40(25), Decim-Acc/Dmg/Rchg:40(34), Decim-Dmg/Rchg:40(39), Thundr-Acc/Dmg/EndRdx:40(40)
Level 1: Incandescence -- Aegis-Psi/Status:50(A)
Level 2: Gleaming Blast -- Apoc-Dam%:50(A), Apoc-Acc/Dmg/Rchg:50(5), Apoc-Dmg/EndRdx:50(25), Apoc-Acc/Rchg:50(36), Apoc-Dmg:50(37), Achilles-ResDeb%:20(43)
Level 4: Essence Boost -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(5), H'zdH-Heal/Rchg:40(11), H'zdH-Heal/EndRdx/Rchg:40(34), Numna-Heal/EndRdx:50(40)
Level 6: Radiant Strike -- Hectmb-Dam%:50(A), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Dmg/EndRdx:50(11), Hectmb-Acc/Rchg:50(36), Hectmb-Dmg:50(37), LdyGrey-%Dam:21(43)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Super Speed -- Clrty-Stlth:50(A)
Level 12: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(13), HO:Membr(13), Rec'dRet-Pcptn:20(46)
Level 14: Quantum Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(15), S'fstPrt-ResDam/EndRdx:30(15), S'fstPrt-ResKB:30(29)
Level 16: Shining Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(17), S'fstPrt-ResDam/EndRdx:30(17), S'fstPrt-ResKB:30(29)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(19), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Dmg/EndRdx/Rchg:50(37), Lock-%Hold:50(45)
Level 20: Pulsar -- Amaze-ToHitDeb%:50(A), Amaze-Acc/Rchg:50(21), Amaze-Acc/Stun/Rchg:50(21), Amaze-Stun/Rchg:50(39), Amaze-EndRdx/Stun:50(39), Stpfy-Acc/EndRdx:50(43)
Level 22: Reform Essence -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(23), H'zdH-Heal/Rchg:40(23), H'zdH-Heal/EndRdx/Rchg:40(34), Mrcl-Heal/EndRdx:40(40)
Level 24: Conserve Energy -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 26: Solar Flare -- Armgdn-Dam%:50(A), Armgdn-Acc/Dmg/Rchg:50(27), Armgdn-Dmg/EndRdx:50(27), Armgdn-Dmg:50(42), Armgdn-Acc/Rchg:50(42), FrcFbk-Rechg%:21(42)
Level 28: Quantum Flight -- EndRdx-I:50(A)
Level 30: Thermal Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(31), S'fstPrt-ResDam/EndRdx:30(31), S'fstPrt-ResKB:30(31)
Level 32: Photon Seekers -- C'Arms-Acc/Dmg:30(A), C'Arms-Dmg/EndRdx:30(33), C'Arms-Acc/Rchg:30(33), C'Arms-EndRdx/Dmg/Rchg:30(33), S'bndAl-Dmg/Rchg:50(46), S'bndAl-Dmg/EndRdx:50(46)
Level 35: Dawn Strike -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/Rchg:50(48), Erad-Dmg:30(48), Erad-Dmg/Rchg:30(48), RechRdx-I:50(50)
Level 38: Light Form -- RechRdx-I:50(A)
Level 41: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 44: Stealth -- LkGmblr-Rchg+:25(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+:25(A)
Level 49: Assault -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Winter-ResSlow:50(A), Zephyr-ResKB:50(50)
Level 10: Combat Flight -- LkGmblr-Rchg+:25(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(45), Mrcl-Rcvry+:40(45)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(3), P'Shift-End%:50(3)
------------
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1638;788;1576;HEX;| |78DA9593494F535114C7EF6B5F5B3BD1162894A90814289496366A82A0212046D10| |25590958A2D3C6C93FADAB485E84E17EE5CE9028D1263FC14C6951FC06FE01097C6| |3098A87188A967B885365DD9A4E777DFFF9DE99EFBEEDCED198710772785D278269| |B2C1657125A72554B1532FA4DAD60994F96360AC9AC3D91CE15F3E95C21A9972C42| |88FE6AA79585F5754D2F6636B5487CE35646CF6D1457A621552950E335A3D5794D4| |16ECFAC9ED60A9A5E8A5416B6442E978D2CE6356DCD41CBB896CC430E0F3DCCEA9B| |99622695C9664A775C95D76B5AA198CEE4850F7A3B01FF5F26217F659378061814E| |62D82EF31A1E72961E00961F0056107A3148A8234B088893F26A94022256640498D| |107C5142DF28213042187E0368127B1065E444AA719112A94B04DB9442E5A709839| |748FC0BEE2659C414A244E620C136CC4586B8C80017790B6816BD7010162E62B084| |04BE3952833E70B0725A61B552284C43D85932DA5F92E478CE180751358AF036EDE| |02B383A39B9D119A4661B028C164097E8F41176C1CF25FD5CECE7663F778D9F6216| |C223B7E8B941ED352619296E768D10D00823BFA92983197BE1A8A605929AE71871C| |2C045C63C0FE61E8DF31BF4E4E528D57B8E9A6939CFA89DFE59C277706F6577A595| |271763A850BE4D966F3B4D25DAC719A70843638C09C67D3A971F90AF438EBDA3871| |2ED83D425A7D4C553F2F394FC3C253F4FC90C05BB65C1EE0F06948E7E64BC677C22| |8427A960789A6082A85EB9DFDE2C151CD5199FC97DF40B41EEEA2734D32FFBEB67A| |905BE94A0FCF0835E58F88413A490F40AB1D40052444A11961A418A4A29CA7BED54| |0FAE9E10ED24C5AB25F64AA807F74A28DC849FBC502C978387118AE830D299BCA3C| |D2EAA551F353751FEEFDF2B47E5A25B2FDBC02EA149805196717515CD357CBC8EAB| |24AE526856F1B1FCDA5169CE35867D9E44338E66028DD70DE6017A5AF0AAD9D138D| |038D134A071A171A36942D38E661B4DD90AC146DE5E79074BCA5351C234A3DD6A29| |48D2DEA1645096E9028C5C615CA04F6CBFDAE121DFAB478C2D42B4FA78703C62B84| |E89D529C7EB946375CAE1C4FF017E391FDB| |-------------------------------------------------------------------|
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NECRO!!!
Just had to comment as well, my DM/EA brute is fantastic, though I ain't looking forward to the agony of respec'ing him to Inherent Fitness. The stealthyness came in handy too many times to count on my way up to 50, and I never had an issue with aggro management (eg too low fury) with both Soul Drain and Energy Absorption for AoE pissing off.
Glad to hear you're enjoying it, makes me wanna dust mine off. -
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Infinity Badges 2.0 is another good one, just join, then send any mod a tell, and they generally unsilence you.
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SO!
Getting back on topic!
Northern CT/Pioneer Valley Mass Gamer here. I'm a GM in two campaigns, so would love to find one to play in, both me and my wife. While D&D3.5/Pathfinder is my most comfortable setting, I've got a smattering of others, and would love to play just about anything. PM's would be the best bet, since my wife found this thread, and I rarely ever go into this forum. -
There's interest, we're just all stalking the thread... shh....
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..That enhancement doesn't slot there!
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Quote:<3 MacskullDon't be dense - I'm not denying that manipulation exists, but I am saying it's not as easy as you make it out to be, for reasons that have been shown several times in this thread. I've even offered you my inf to prove me wrong, but you haven't taken me up on the offer. Why's that?
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I think the perceived "lower acc" is it's noticed more, owing to DB's general reliance on combos (i know there's outliers).
When 1 outta 7 combos is gonna fail, AT the to-hit cap... those misses get noticed MUCH more often, and hence the perceived "inaccuracy". (And that 1 in 7 is why I hate the set, and refuse to make a toon with it ever again)
But, ya should be pretty set with it, seems you've gotten decent advice. -
Eh, still room, looks like I won't be making this one.
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*wonders where 3 and 4 disappeared to...*
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I'm in, with something, as usual.
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