Errant

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  1. Quote:
    Originally Posted by LaserAddict View Post
    Every time I look at Mids and compare Willpower to Regeneration, my brain can't quite comprehend the truth of the matter. Because they wouldn't have such a useless out of the box secondary, right? The truth shall hurt, but like a trainwreck I won't be able to look away.
    Regen was good, hell it was the Paragon of Defensive Sets (note, not defense based, unless you ran Perma-MoG, the original).

    Then 5-6 Issues of nerfing hit it. And then Willpower came out, as you stated, with higher Regeneration than Regen (outside of IH). A fantastic multi-hit combo that has turned Regeneration into a shell of what it once was, and a Defensive set that should be renamed to Self-Empathy.

    If you can wrap your mind around that, it'll be a better day. Willpower IS Regeneration, Regeneration IS Self-Healing(Empathy).

    Funny, actually, one of the most common combos was Broadsword/Regen back then (I was called gimp for rolling Katana), and both sets are now eclipsed by reworked peers and newer sets that have been designed/released, and both could arguably use a buff/rework.
  2. Quote:
    Originally Posted by Valentyna View Post
    I'm working on another one for PvP, but... well, as you say, I wouldn't post it _here_ for advice. Which is a sad comment on how far the PvP community has shrunk since the good old days,b ut... c'est la vie.
    I'm sure it'd have a renaissance if the Devs ever rolled back PvP 2.0 to Issue 12. I know I'd PvP again.
  3. Quote:
    Originally Posted by John_Printemps View Post
    So in short, my suggestion:

    Split the damage type 70/30 Lethal/Smashing, add a Demoralizing Mechanic, and provide a more unique "Build Up" (Berserk) to overall give the set a very defined and unique appeal that will interest people to move away from other sets without shoving it into the "Best Set Ever".
    I like this as well... however, leery of the developer time required to create yet ANOTHER new mechanic...

    Seems to me that adding -Res on top of the -Def, and maybe allowing that -Res debuff to crit with damage would be easier, and enough to differentiate it from everything else, while not OP'ing it.
  4. Quote:
    Originally Posted by mauk2 View Post
    Apply ED to buffs. Voila, fixed.
    I. Will. End. You.








    More spoken and rational version: Diminishing Returns (ED on buffs) exists within the game, it's called PvP.

    When PvP 2.0 hit the game, there was a substantial (read many PvP'ers, myself included) outcrying of rage and rage-quits. The remaining die-hards went and tweaked within the limitations given and got as close as possible to previous performance/maximum performance. However, as a result, instead of PvP 2.0 making it EASIER to start PvPing, it made it more complex, since not only did power effect change completely from what you were used to in PvE, but the convential support you were able to give yourself and teammates was scaled down, or worse, made completely irrelevant.

    As a result, PvP 2.0 (competitive) is even more Cookie-cutter than PvP 1.0 was, and it's even more of a Byzantine nightmare to figure out what does what.

    DR was a bad idea for PvP 2.0 (not the only one though), and it's a worse one for PvE.
  5. Quote:
    Originally Posted by PleaseRecycle View Post
    All right, here's an example. Rather than improving the damage of whirling sword and slice, perhaps a ten (or less) second -6.25% res buff for each of them. Thematically this could be attributed to the relative brutality of such an attack compared to katana's surgical equivalents. Mechanically it would give broadsword a unique advantage among melee sets - aoe -res, in reasonable proportion. At the same time, broadsword would still by itself do worse aoe damage than the other weapon sets, requiring the player to take advantage of the debuff either with their single target attacks or with teammates. More interesting, no?
    Are you saying replace Broadsword's -Def component with a -Res (stackable of course), or supplementing it, so you get both?

    I'm in favor of the second, obviously, but feel it may go to far... it does turn Broadsword into a "debuffer". First option would be welcomed over nothing, but not sure if it would be enough.
  6. Quote:
    Originally Posted by SKRONG View Post
    Oh how I've missed posting in a thread and getting no responses... Forever alone :-(

    Wait... I'm married now... pfft! Who are y'all?!
    Wait, what? When? Dammit, there goes my chances...


    Congrats, awesome news!
  7. Quote:
    Originally Posted by SKRONG View Post
    Global: @Skrongstar
    Gender: Male
    Age: 27
    Location: San Antonio, TX
    Height: 5'6
    SG Affiliation: The Anointed Brotherhood (ABH)
    Most Recognizable Server Toon: Shadowspines, Skrongstar, Jay Sun
    Lolz, ABH still exists? I thought it black-hole imploded?
  8. Quote:
    Originally Posted by SKRONG View Post
    I'm back. Still getting settled in though. Good to see a lot of old names.
    SKRONGY!!!! Welcome back, brother!
  9. Trick I did for my Level 35 Widow - Adjusted Targeting (ToHit Buff) has a Rech only IO, and then I grab Def/Rech from any set that's not LotG. 3 of those + Hasten and the AdjTar work pretty well.
  10. Quote:
    Originally Posted by Gospel_NA View Post
    I see absolutely nothing wrong with stepping up broadsword to compare with more of the other melee weapons sets. As it stands now, out of all the melee weapon sets available broadsword would be my last choice.

    Of course there's a reason I always choose katana over broadsword when I want a sword wielding character, despite the simiularities between the two sets.
    I just want Katana to be correctly handed... WHY ARE ALL KATANA SCRAPPERS MIRROR-IMAGED? *nerd wails and gnashing of teeth*
  11. Quote:
    Originally Posted by Deacon_NA View Post
    My Kat/DA goes back a long way for me.
    Lolz Dark Armor. U mUst be dUmb.

    Quote:
    I couldn't resist, Hedge.
  12. Quote:
    Originally Posted by Test_Rat View Post
    I dunno guys...

    I can think of a number of things that could stand a review before Broadsword... (Energy melee, Entire Stalker AT design, Gravity Control).

    The set plays pretty damn well as it is, and Parry is the bee's knees.
    I do agree with all the issues you've brought up, hell, think you posted in my delayed revelation thread in Stalkers on how 1/2 the powersets are screwed by the absurdly low HP Cap. However, I'd think it'd be more pertinent for them to be brought up in the appropriate forum sections.
  13. Quote:
    Originally Posted by EvilGeko View Post
    In general, I subscribe to the notion that no Scrapper has much to complain about. Any combination probably does better than average. That said, I've been struck with how far behind Broadsword has fallen compared to the other weapons sets. Claws and Katana are faster, with sky-high DPAs (Damage per activation). Axe and Mace have better AoE with their very strong cone attacks that add mitigation.

    While the structure of Katana and Broadsword are identical, Katana gets better DPA on 5 of 7 attacks and is only worse on one attack. This situation is no longer reasonable. I am not recommending homogenizing the two sets so that only their graphics are identical. What I suggest instead is to give Broadsword something it's better at than the other weapons sets. To do this I suggest changes to only two powers:

    SLICE

    Increase the recharge of the power to 12 sec, increase its arc to 180 degrees, Improve its damage to Scale 1.67 and add the following AT dependent effects:

    Scrappers and Stalkers - Add an additional 10% chance to crit against all targets out of Hide

    Brutes - Double the Fury gain per activation

    Tankers (when they get it) - Add a 5% ranged, AoE defense

    WHIRLING SWORD

    Increase the recharge of the power to 20 sec, increase its radius to 10 feet degrees, Improve its direct damage portion to Scale 1.56 and add an additional tick (from 3 to 4) to its damage tick.



    Even if these changes were made, the set would still be demonstrably worse at single target damage than Katana, but it would be a competitor (not a champion) in AoE damage.
    I'll trust you on numbers, since you're campaigning did such benefits for us /Regens way back when, so consider me /signed.

    One of the laments of BS/ Stalkers is... they suck. They are arguably worse than EM/... And no one wants that.

    Two other thoughts though...:

    1) Add a DoT/Bleed mechanic to Slice, akin to Whirling Sword (both with 4 ticks)?

    2) Add the upcoming Titan Weapons momentum mechanic? Pro'ly more appropriate for a 2-handed Claymore though...
  14. Quote:
    Originally Posted by DreadShinobi View Post
    You would need at least 1000 hits for a good test.
    This I know, hence why I said informal, and someone else would need to actually test it. I'd rather play the game.
  15. Errant

    Build help?

    Quote:
    Originally Posted by Hyperstrike View Post
    Image stolen. Thank you!
  16. Quote:
    Originally Posted by GavinRuneblade View Post
    It was a stealth nerf not listed in the patch notes.

    Apparently the devs want to move scrappers closer to stalker performance in response to Arcannaville doing math to show the difference between brutes and scrappers in damage output was not favoring the brute enough.

    In other news, wanna buy a bridge?
    I wanted to call ********, but I just checked, and it appears so... What in the good gods are they doing? Gonna see ifn' there's a redname with any info on it.

    Edit:Hrm, informal testing was inconclusive. Running at 95% ToHit, I had 2 Misses and 3 Crits over 40 Strikes on a boss, and 4 Crits and 0 Misses over 40 Strikes on 2 LT's... Someone with greater patience than I will/should run the empirical testing needed. However, it is missing from the detailed info in-game. Also, I find no records of this in Patch Notes or a Red Name commenting on it recently... Thinking shenanigans?
  17. Errant

    Build help?

    Quote:
    Originally Posted by Hyperstrike View Post
    Check the section I've highlighted when you're exporting.

    If you click on the image, it'll take you to a short (well, 25 minute) overview of Mids' that I did a few days back.
    Pardon the mush mouth and somewhat stream of consciousness manner. It was like 2 AM when the "I must do this" bug bit me.

    Way to not only beat me to the advice, but also explain hella better. *mutter mutter* ^_^
  18. Errant

    Build help?

    Quote:
    Originally Posted by BasketballJosh1289 View Post
    I do not know how to do that. All I know is how to export data link.

    Like this --> http://www.cohplanner.com/mids/downl...F5FE0F0936D744

    I am uncertain, and have been trying to figure out, how to "post the data chunk."
    When you go to Import/Export>Short Forum Export (don't ever use Long, it kills kittens AND puppies), there's a check box in the lower left-hand corner "Export Data Chunk as well as Data Link". There's also an option just above to "Only Export Data Chunk", if you want to keep it more concise.
  19. Quote:
    Originally Posted by LaserAddict View Post
    I agree with the points that Regeneration's self Rez is incredibly low frills. But then, It also means Max HP and basically full Endurance the second you stand up (at least with a little love), and no crashes like various other Self Rez powers.
    Thanks for all the insights though, you're all very patient in dealing with a crazy man and his stupid plan.
    Revive unslotted is 75% Heal, 50% Endurance... While I agree with a possible use for Revive, slotting beyond the default seems wasteful to me. And Rise of the Phoenix and Soul Transfer don't have crashes, Soul Transfer just needs mobs... but if you died on a Brute, I'd hope you were in melee.

    Again though, it is your toon, your game, your plan, and your fun. Find what works best for you!
  20. Errant

    Tanking!

    Quote:
    Originally Posted by Emberly View Post
    • Good tanks have high situational awareness. They watch other players' health bars and they keep an eye out for unexpected visitors to an established fracas.
    • Good tanks like being first in, but not necessarily last out. It's better to be working up some aggro on the next spawn than to hang around beating on that last MOG'd Paragon Protector.
    • Along the same lines, good tanks don't leave their team in the lurch. If the current brawl is still dangerous, hang around until the team has it in hand.
    • Good tanks leave their ego at home. So that scrapper charged ahead to the next spawn while the current one is still hale and hearty? Let her have it, she will probably be fine and if she dies, she won't blame you. The plants/fire dom is tearing up spawns all on his own? Great, leaves you able to wrangle the stuff that the rest of the team is working on.
    • Good tanks don't need all the aggro. They just need the aggro that the rest of the team can't handle.
    • Good tanks use the all tools they have. As an Energy Aura brute, you have a good taunt aura and your attacks have Poke-Voke, so spread the love and hit the baddies you want on you. Don't just beat on the toughest target to the exclusion of the others. Taunt is a fine tool and very useful, but it's certainly not necessary.
    • Good tanks know they can't save everyone from their own stupidity. Sometimes letting one idiot die to keep the rest of the gang safe is the best option.
    A most excellent summation.

    Quote:
    Originally Posted by Sarrate View Post
    It's not bad damage output that was bad, it's just that taunt effects are very strong. A very simple (and not entirely correct) exmplanation is that taunts are debuffs that amplify threat by 1,000 times per second of the duration on the target. So if you hit a target with a 10s taunt, the AI sees 1 point of damage as 10,000 damage (1 dmg * 1,000 * 10s).

    Another wrinkle is that simply appying a taunt effect is like a 1 dmg attack, so if you have an aura pulsing a 10s taunt every 1s, it'd be generating 10,000 'threat' per second.

    Taunt/threat is one aspect that is very poorly documented / understood by, dare I say, most people.
    Wow. I was one of those. I am now more enlightened. Damn. *blinks a few times* Thanks, Sarrate. (will now be turning SS OFF to raise Threat level, and see what else he can strip from tanking toons for aggro!)

    Quote:
    Originally Posted by Timeshadow View Post
    In other words, screw the Blaster. They're just Vengeance/Fallout bait anyway
    Hey, that's the main reason* I get onto teams!


    *Caveat: I don't play many blasters, I'm just that suicidal.
  21. Quote:
    Originally Posted by Aneko View Post
    Goldenrod, according to Zwillinger.
    My colorblind *** thinks it's orange. (His owner too, my donkey and I have difficulty with the colors. makes it a nightmare for character costuming.)
  22. Quote:
    Originally Posted by GavinRuneblade View Post
    I saw some interesting post by Nihili a while back I WISH I'd saved (because I can't find it from searching) on slotting a fire armor's heal with three miracle and three aegis to cap toxic resist (after two stacks) and heal for the max potential. Doesn't one of the /regen click heals give toxic resist? Might be cool to see a stalker tank the hydras in Apex.
    Reconstruction, in both Regen and Willpower.

    Can also find it in Healing Flames, Earth's Embrace, Inv's Dull Pain, Restore Essence, and Hoarfrost (of which only Healing Flames is stackable, and only Hoarfrost Stalkers have access to).

    It's always been there, to dubious benefit. nice when needed, but it means the power doesn't benefit from +Healing bonuses from IO's.
  23. Quote:
    Originally Posted by JLane View Post
    What are you implying?

    That word keeps getting used. I do not think it implies what y'all think it implies.
  24. Quote:
    Originally Posted by Aneko View Post
    User Control Panel/Networking/Group Memberships.
    But I like my "Legend" title... ^_^
  25. Quote:
    Originally Posted by Devin_Wilson View Post
    So this may be a dumb question, but, is there any benefit of going "tech" based for the stun gun to mix w another fortuna stun power for a "devices-esk" 1 - 2 punch like bean bag and stun gun?

    Is this a horrible little "surprise combo" or worth a shot at trying?
    I'd love to see you pull it off, since as far as I understand all Soldiers of Arachnos are Natural origin only. And the Tech origin temp is a Hold, not a Stun. ^_^

    However, the less snarky... I'd not recommend it, since there's a LOW chance for it to proc, You'd be much better off on a Tech toon with Holds to slot the Devastation or Lockdown Proc's.