Eric Nelson

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  1. Eric Nelson

    Itf.

    Quote:
    Originally Posted by Golden Girl View Post
    And maybe swap Insps too?
    But you can still swap insps with same-faction teammates, so having 1 or more opposite faction teammates doesn't preclude the activity.
  2. Eric Nelson

    Itf.

    The ITF is, of course, co-op, and can be run in any combination of heroes/villains that can access Cimerora.

    Why would someone limit their TF members to only villains or heroes? Beats me -- maybe an SG/VG event, or an RP thing? Also, it occurs to me that the people asking to join may have been inexperienced or new, and not understood the nature of a co-op TF/SF.

    I think the reasons would only be known to the organizers, but the bottom line is that the ITF is co-op and no in-game restriction I'm aware of would ever force it to be run in single-faction form.
  3. Quote:
    Originally Posted by Arctic_Princess View Post
    Could have is the correct usage instead of could of. That's a bit more of a personal gripe
    OH YES! So much in agreement with you on that one!

    Also: "mute point". It's MOOT point! And while you're at it, get offa my lawn!
  4. Eric Nelson

    Halo

    Pretty neat stuff, Viv. I know your laptop throws out some bizarre images when it gets overheated, but that's really some gold there.
  5. Nice build, Cat! I see someone really likes their procs...

    (I say that only because I have a fetish for procs myself, especially my absolute favorite, the Devastation: Chance for Hold. )
  6. Eric Nelson

    Naming Policy

    Quote:
    Originally Posted by Roderick View Post
    I've never been genericed, so I'm not certain on this, but I've heard that ever since they added the Rename tokens, they just change you to Generic 123 456 789 and give you a rename token.
    That is correct, that's currently the practice (I haven't been genericed either, but I had a close friend it happened to just the other day, and this was exactly his experience).
  7. Quote:
    Originally Posted by Golden Girl View Post
    I think the possibility that devs hate Villains should be considered.
    What the devs ACTUALLY hate is animated hair.
  8. Quote:
    Originally Posted by Temperus_EU View Post
    I've just quit my subscription in the EU servers and will be hoping to move to US Servers in March, do I need to buy a US version of game?
    You sure do, Temperus.

    Good luck with the big move!
  9. Quote:
    Originally Posted by Turgenev View Post
    Addendum: "Cannot be ...gotten around anymore." There was a circumstance for a long time where Hero/Villain bases that had coalitioned in the very early days of COV could "drop" inspirations, enhancements and salvage items on the corresponding bins for the opposing side. This permitted item migration across factions. That particular loophole was closed a while ago, however.
    Well, since the OP is living in the here and now, I thought my answer was more than complete enough.
  10. Quote:
    Originally Posted by Aggelakis View Post
    Our devs really do like to listen to us sometimes.
    True dat, Agge, as evidenced by so many features implemented over the years. Great point! :-)
  11. Quote:
    Originally Posted by Zombie Man View Post
    Here's what a GAME card looks like: http://paragonwiki.com/wiki/Game_Card
    Thanks for pointing that out, ZM. This was the first I'd heard of these "Game Cards" (vs. Time Cards, which of course have been around a long time).
  12. Quote:
    Originally Posted by Soulwind View Post
    I really doubt that anyone thinks trading/gifting inspirations between factions is exploitable.
    That's what I said!

    Quote:
    Originally Posted by Soulwind View Post
    If I had to guess though, I'd say that the whole trading/gifting code is of one piece and can't distinguish between any tradable object (enhancements, receipes, salvage, influence, inspirations, etc) which is why we can't trade just inspirations [yet, hopefully].

    If it was turned on for one object, it would have to be turned on for all of them type thing...
    I dunno, but the way Posi reacted (IIRC) was like, "Wait...didn't we already fix that?" It didn't sound like it was some kind of insurmountable code or labor-intensive thing. At least that's the feeling I came away with. /shrug

    Either way, it would be nice to be able to exchange inspirations during co-op events.
  13. Quote:
    Originally Posted by Donovan7139 View Post
    I thought there was a difference in the time card and the game card...but unless they dont make time cards anymore, Im sure I got the regular game card...
    I think you're confused -- to me, it sounds like what you bought IS a time card. A card that you purchase that unlocks a set amount of play-time.

    The game is like buying a boxed software package (although it can be purchased online/virtually and downloaded).

    I've been told you can buy the Architect version on Steam currently for $9.99 (and as mentioned it comes with a free month of playtime), so you might want to check that out.

    Welcome to the game, Donovan7139!
  14. Quote:
    Originally Posted by TheJazMan View Post
    I could really care less.
    So...you care a lot?

    Quote:
    Originally Posted by TheJazMan View Post
    The very tone of your post is confrontational and that's your right. I just don't see the point. Your 'feedback' basically says: I don't like it and that's my right. Brilliant. Way to contribute. Ah well.
    I don't agree -- I think you're being overly-sensitive. Ironblade was very polite and laid out his discussion in a clear, logical way.

    Quote:
    Originally Posted by TheJazMan View Post
    Also, my new content comment seemed to be obvious but I think you missed the point. Obviously we want new content but not the way we have been getting it (IMO). Re-hashing the same old is dull. Obviously this is my opinion.
    Okay, then, in the spirit of generating the discussion you say you want -- can you give some solid examples of new content that was delivered "not the way we have been getting it"?
  15. Welcome to the game, Drew Devastation! Glad to see you're jumping right in and having a great time!
  16. Quote:
    Originally Posted by Schismatrix View Post
    When the Devs refer to revamping a zone being as much work as creating a new one, do they mean more the sort of revamp Faultline received, which changed a lot of the zone geometry, added a contact/story arc chain and expanded its size, or do they also mean the Hollows revamp, which mostly altered mob spawning behaviors and added some additional NPC resources/contacts?
    My understanding is that they take it to mean the former rather than the latter.

    The word "revamp", after all, really suggests a MAJOR overhaul -- peterpeter even used the term "mini-vamp" in referring to the Hollows changes.

    If the discussion if really about just adding some content and not really CHANGING a zone materially, I'm sure the devs would be willing to do that at some point as warranted.
  17. Eric Nelson

    In game help

    Quote:
    Originally Posted by Aett_Thorn View Post
    Any other problems should probably go into the Tech Issues and Bugs forum out-of-game, anyways, would be my guess.
    Located here, by the way.

    Quote:
    Originally Posted by Aett_Thorn View Post
    Although, a dedicated channel in-game isn't that bad of an idea, my guess is that it won't be all that popular, and the people who need it probably won't be able to find it.
    Seeing as how a good percentage of the help requests involve being unable to log in, update, patch, etc., many needed help might not even get that far. I think the Technical Issues & Bugs forum serves the purpose admirably as currently established.
  18. Quote:
    Originally Posted by Fulmens View Post
    /em flounce
    That's it! No new prom dress for you!
  19. Quote:
    Originally Posted by Golden Girl View Post
    "Futue plans in some way" covers that
    Honestly, it really doesn't -- not from the strong way it was phrased by more than one dev.

    In saying it could possibly change someday, I was only hedging. Really, I don't expect that it will.
  20. Quote:
    Originally Posted by Liz Bathory View Post
    My main has been 50 for years and not yet finished...
    This.

    For me (unlike many others), my journey BEGINS at 50. I enjoy all the high-level content available in this game, so I rush my toons up to 50 and THEN begin playing them in earnest, doing all the high-level TFs/SFs, working on getting all the useful accolades, tinkering with builds, helping out others on their TF/SF runs, etc.

    I just really like to have a "stable" of toons where I can log onto whatever is needed for a particular run. Need a Tank, shielder/bubbler, damage dealer, etc.? No problem! I got that somewhere in here!
  21. Quote:
    Originally Posted by Golden Girl View Post
    ...but I'm totally sure that revamping some of the less used zones are part of their future plans in some way.
    Not so, GG -- check Cat's post above yours. That's EXACTLY what was mentioned multiple times at Hero Con, that the devs think it's a much better time investment to produce ALL NEW content rather than sinking the same amount of effort into already-existing content.

    Agree or disagree, that seems to be their philosophy at the present time (although I'm sure anything is subject to change if they perceive enough support in the community).
  22. Cat has it right, as always.

    I recommend just play, play, play your toon. Anything you can get in on -- TFs/SFs, RWZ teams, whatever. The bigger the team the better!

    Remember to change your setting in Options so that you earn double inf when exemped (not sure if it really matters on 50s, but I always change it just in case). Then do some Flashbacks via Ouroboros, which can be very lucrative in being able to earn inf.

    Best of luck in your earning!
  23. Eric Nelson

    Hirelings?

    As far as I'm concerned the red-side Patron pools already provide essentially this mechanic.
  24. Eric Nelson

    Breakneck Lives!

    Yup, done this before -- it's especially easy to do with liberal use of inspirations.
  25. Eric Nelson

    Invasion!

    Quote:
    Originally Posted by Zombie Man View Post
    A funny/frustrating thing about GMs taking on a hero or villain PC is that if the GM is not that familiar with CoH (NCSoft has a GM 'pool' that provides GM services for all their games such as Guild Wars and Aion), they may not realize that you have to enable cross-alignment chat for a hero to speak to a villain (as what needs to be done in Co-Op zones or PvP zones). So, it's been known for a GM to show up in a villain's mission after being summoned by /petition, and not 'hear' what you're saying since they don't have villain chat enabled. And they think they're being ignored and leave. If that ever happens to you, get on your global or help channel and ask someone playing a hero to send that GM a /tell to enable their villain chat.
    Can't you just send the /tell to their Global ID and bypass that, as you can with players? Or is there something different with the GM accounts? (I've never had an issue communicating with a GM, so if there is a difference in this way I've never run into it.)