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Posts
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Joined
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A few things:
1- Thankyou Statesman and the devs for agreeing to look into the PVP problems with DEF sets. I hope something comes of it, because it was stated in the past that they were getting looked at and then nothing happened. The past is the past, however, and I look forward to seeing what comes of this.
You will also need to look into excessive accuracy, but this is a great first step, and I am very much in favor of taking it one step at a time.
2- To the others complaining about this change: We have been asking for a review since I4 was released, and have been waiting patiently since then (well, ok, I had given up hope). I appreciate that some of your DEF debuffs just got weaker. With all due respect, your DEF debuff power nullifies our *entire set*. So I'm sorry if your debuffs will lose effectiveness against 3 *whole* ATs (SR, Stone, Ice), but when I need to take 6 powers and slot them with 36 enh to get a mere 35-40% DEF, I expect that DEF to stick around. If you need 6 powers and 36 slots to reduce me to 0 DEF, then fine. But using 1 power to nullify an entire secondary is a little excessive.
Nox -
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Consider three tanks.
Tank A has 90% resistance to lethal damage. (Inv)
Tank B has 90% resistance and 28% defense to lethal. (Stone)
Tank C has 0% resistance and 70% defense to lethal (Ice)
damage taken = Damage*(%resistance)*(AV acc - DEF)
With AV acc of 90%:
A takes 9% damage from the AV.
B takes 6.2% damage from the AV.
C takes 20% damage from the AV.
This is essentially how it works on live. Inv takers (A) are even better off if they can keep enough foes around to get Invincibility running well.
Now let's see how an acc reduction affects things.
With AV acc of 75%:
A takes 7.5% damage.
B takes 4.7% damage.
C takes 5% damage.
Zing! Ice tanks benefit much more than the others do.
So does this mean Ice tanks are balanced with the other types? Well no. On test Ice tanks are not hitting anything like 70% DEF, probably due to some bugs. Also, damage taken over time (resistance style) is easier to respond to than damage taken in bursts (DEF style).
However, that's a point for another post. The point here is that, in fact, lowering hig acc values has significantly more benefit for DEF sets than others.
--Mr. Strange
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Ice tank takes weave...+12% = 82% defense.
Now they only take 8% damage initially which gets reduced to 5% after the change. Only a 3% increase. If they slotted weave and reduced the AV to 5% then they get *no* benefit from this change.
Because there is a cap, the closer you get to it (which only happens with DEF defenses) the less impact this change has on you.
In some cases it's better for a DEF, in others it's worse. For AVs it's better, for minions it's near no difference for DEF based defenses. Others do get the benefit though...
All I'm saying is this change is not UBER for SR scrappers or Ice Tankers.
Also, your math example only works because the first has 90% resist, while the DEF based Ice tanker has only a 70%... if the Ice Tanker had a 90% DEF it would be the same for both. So it improves the most for us because we are already lower than the rest...yipee. -
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This seemingly affects everyone, although Ice tankers and SR scrappers may benefit the most, along with bubblers (somewhat).
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Actually, they may benefit the least. If somehow, using power pools and whatnot, you managed to floor the ACC of an attacker to 5% before this change, then this change will have absolutely no impact on you whatsoever.
For example:
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Reduced Accuracy of Archvillains from 90% to 75%.
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So a 15% reduction...
If you had reduced their ACC to 15% before the change...you will only see a 10% improvement as 5% is the floor.
In order to get benefit from this 15% reduction, the mobs will need to have at least a 20% chance to hit you in the first place. Otherwise you will not see a 15% improvement, you will only improve enough to lower it to 5%. -
This is not something for Ice tankers or SR scrappers. This helps everyone. All those DR defense folk, those with no defense at all, they will also get hit less and take less damage.
Lower ACC and everyone benefits. The fact that you play a DEF powerset means nothing. As it is, ATs with 70% DR will still have 70% DR and get hit X% less because of the accuracy reductions.
Meanwhile, those DEF defense based players also get hit less, but (as an SR scrapper with no DR) will still take the same amount of damage.
I do not see how reducing accuracy helps Ice Tankers or SR scrappers any more then it helps Invulnerable, Fire or Regen. Everyone gets the benefit!
So while I think it's good that accuracy has been reduced, I fail to see why this would be considered specifically good for those with a DEF based powerset. It's no better for them than anyone else.