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Posts
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Joined
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Rad/EM with an achilles heel proc (and tons of other procs) in all the rad powers.
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My fire/ice blaster is great fun. Softcapped to s/l, ice patch to knock them down too.......more survivable than some of my scrappers and holds aggro better than a tanker. Do I faceplant sometimes? Sure....but its not part of my planned attack chain and the toon is very fun.
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I just did a rad/fire blaster 1-14 no AE, no PLs in under 20 mins. The trick is to have a partner who will make what complements you well (ff defender in this case).
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Skirting isn't breaking, its not breaking but getting around the intent. Since the intent of 18 storage bins per group is to limit the number of items the server has to keep track of, I'd say this is skirting since you will have more items stored like this.
I wouldn't do this for salvage especially since you can vault quite alot per toon already, but I'll admit I've been drawn towards the idea of a "storage base" with 1800 potential IOs stored in it. I haven't personally done one, but I know others have cause I sold a VG base I inherited on an alt for a billion infamy to someone to be for storage like that.
All I said was don't expect help....and heck even for legitimate base building issues don't expect help -
The redside market has been good to me since i11 when I made the move over from blueside to redside. I'll give the executive summary of how I made my billions there (though not blow by blow like fury is doing).
I picked something sure which required little upfront infamy as my start point. I bought base salvage for 538 in stacks of 10 and converted it (3 at a time) into component salvage for the minor buffs. Those component salvage usually sold for about 50-100k so while I wasn't getting rich quick it was basically a guaranteed 3-4M everytime I logged in...which was real money back in i11.
Once I had 100M I moved into crafting common IOs as I badged for my personal crafting station. This took about 2 weeks and I made about 80M extra doing it.
From there I started buying the recipes I wanted along with 4 extras of each which I listed for exactly 10% more than my costs. In theory I should "break even" on these but in the 3 weeks it took me to slot my brute out I actually made about 600M. The niches I found to be profitable I set an alt on crafting in stacks of 5 (for purples) or 10 (everything else).
At this point I began to use my brute to farm to pop recipes so I wasn't just a crafting ebil'er. At first this was dwarfed by my already substantial market operations which were bringing in 300M a week in i12 (which was alot more money back then). But once AE came out the purples I was popping soon became my main source of income since everyone else wasn't popping them anymore.
During the height of AE I was popping about 5 purples a week and selling them for an verage of 150M each (750M a week).....plus my market operations were now bringing in about 500M a week using only 4 alts (total time commited about 3 hrs a week).
I slotted all my 50's in purples and PvP IOs even though they were quite expensive which in retrospect was a marketeering mistake but from a fun standpoint well worth it.
I made another huge pile while the AE MM bug was active and purples spiked to 750M each. In retrospect I should have dumped my whole stock and even respec'ed some inactive alts while that was on...but that wouldn't have been fun. Its a game not a marketeering contest.
Flexibility and patience have been the key redside. Sometimes your niche collapses or you have a competitor arrive. For sure I have driven people off a few niches cause they were too good to give up (to the benefit of the people buying them at the time), but usually I just capitulate the niche to the other person while dumping my stock right below their listing price.
In 6 issues since I moved redside I've made close to 170B total and spent much of it. There really isn't anything wrong with making inf on the red market.....moreso the problem is getting stock that you want back out of it for the inf you have. My problem at the moment is that I have more inf that I know how to spend and if I was to recklessly try to spend even 20% of it I'd cause the redside market to suffer major inflation. So I'm very happy the merger is coming honestly.
I suspect the new market will feel more like the current hero one than the current villian one....but I'll adapt and be happy I can actually spend as well as earn.
P.S. If I win the guessing contest I am going to donate all winnings in significant chunks to random new players who log into mercy island on freedom with no vet badges (so I can at least think they're noobs which every game needs to keep alive). -
Fear was left out it appears but the general idea with fear is they stand cowering and only get one activity every so often except they can take one action per time they are hit. So its kind of a mid-range between sleep and hold.....but they still kind of can do stuff...but not really. Fear is harder to stack to blow down bosses, eb's, and av's since no few powers use it but its very useful in terrify under mind.
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Like Fulmens I also run a back-up service at 85-100 in either direction. I can be reached at @ferrum-ignis when I'm online. Getting me here is usually fruitless. If Fulmens is online too use him 1st as well since I don't want to step on his feet.
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I'd like to see a seeder for low and mid-level recipes honestly. The addition of the merit system sucked most of the supply of these items out of the market and now since markets have closed up so badly and nobody even looks anymore its a self-feeding system which severely limits the availability of recipes 10-49 which are from old pools C and D. IOs weren't designed to start at level 47 so I think this is a design flaw at the moment that seeding could help.
Of course it shouldn't massively raise the supply or else we'd see everyone with soft-capped to s/l toons from all the kin combats out there, but I'd like to see them seed the market to remove a couple billion a day of inf......with better data mining I'd have a better idea what the ideal is to slow the ever forward march of inflation since the 2B cap is pretty much a code-inflicted limit. -
Fulmens is very generous to do this. Though as he's stated more than once, his objective is to be a personal inf sink and this is one of the best ways to do it.
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I don't believe your coalition-mates will be able to use the storage in the other bases so you'll need to have storage VG leader mules who take emails and store the stuff and vice versa when sending it back if you intend to pass from one VG to another. Seems like alot of trouble for salvage, but it should be do-able.
And you're right that 18 storage bins is the max no matter what kind (salvage, enhancement, or inspiration). The devs have stated that stored items take up alot of memory which is why they swapped off base salvage in the 1st place (could store way too much of it in chests before... 1k per I believe...might have been more even). So don't expect alot of help from the game staff since you're doing something skirting the rules even if you're not breaking them. -
Those "suboptimal" picks would become more optimal in the market if people stopped/slowed doing them. But I agree that there is a preference among AEers to just getting some rare salvage because its more predictable and easier than doing bronze rolls and seeing what everything sells for. If you put in the time to do something thats more of a pain you'll usually be rewarded in game for it because most everyone is taking shortcuts.
I'm not sure how people are doing 500k a min straight from killing mobs. I can clear lib TV map on +2 x8 in like 35 mins which is about the fastest I've heard from people and thats not even close to 500k per min.
Now when you factor in the purples I pop (roughly 1 per hour if I'm rolling) my averages are much higher of course. When the MM bug in AE was active I was making 2B a day (in 2 hrs) on average but I'm sure I would have been better off running an MM anyhows. -
Since the stalker upgrade in i12 stalkers are really just higher damage, lower hp scrappers who can sneak. You should be able to feel epic too just occasionally a few lucky blows will take you out.
My EM/Ninj stalker used to take the alpha strike for most 8-person groups I was in before I semi-retired her with the EM nerf. -
One of my jokes redside is when we steath a mission I can "brute stealth" it by just running through and yeah it doesn't matter how much stealth you have up or not up.....at the end you'll pull the aggro-cap of mobs to the end with you. Rather annoying when you have to use group tp to get the squishies there.
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In the medium-term prices will probably end up lower or similar on blueside and mostly lower redside (except for invention salvage which redside seems to have more of a surplus of -- since its so hard to get recipes most likely)
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I assume the market "storage" will work like when the market broke in i10 and they had to reset all the bids. Everyone temporarily had more market slots than normal until they moved everything out and back in. I might still have an alt which never turned everything in on pinnacle (900ish days since last logged).
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I was very excited for GR to come out to get my brute to 1k badges. Now I'm looking forward to the merged market as well. Unfortunately we have to wait a little longer than expected. But, for a merged market I'm ok with that.
Prices will rise blueside and drop redside is my prediction but it won't be uniform. Salvage prices will rise redside while recipe prices will drop for example. And in particular pet damage recipes will spike in price blueside as MMs are able to access them.
This is one of the best about-faces I've ever seen in an MMO and it restores alot of the faith I had in the dev team after the 1+ yr long AE debacle we've had. -
I'm really glad of this. I was starting to fear with all the discussion I'd seen of people bailing on redside just because of the lack of goods that my beloved redside would become empty.
Now if people bail to go blue they must prefer:
1) more noobs in their PUGs
2) having to travel all over to do arcs since Jack Emmert wanted people to travel alot in the original vision
3) having tons of extra unused zones -- seriously...when was the last time Boomtown or Dark Astoria had more than like 8 people in them at once? (even that is only cause a group went in to do a mission because see #2 above)
4) lamer bank missions where you can't even break stuff
5) tanks to brutes and/or defenders to corruptors
6) the devs not hating them
7) the ability to get to 50 w/o knowing what a train station is
Yaaaay for the devs on merging things.....I think it'll be for the best.
To everyone who says prices will rise I disagree....and here's why.
The amount of stuff put on market will rise along with increased demand and larger markets tend to be more "efficient" than smaller lower liquidity ones. Additionally for every niche blueside/redside there will now be an automatic competitor from the other side who was playing the same niche. Competition without advertising almost always leads to lower prices. -
I built a rad/fire and I'm pretty sure it'll rival my fire/rad controller for PBAoE pain infliction on the enemy when its done. If you don't want to flop over alot make sure to have a few cold or ff defenders on your friend list.
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871 million is my guess for day 4.
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I like the idea of being able to gamble infamy/influence in order to get something which could be redeemed for merits/tickets/rikti merits...whatever....just something to reduce the inf in the game other than the market.
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[QUOTE=Fulmens;2952756]Enyalios: you can always buy up the underpriced, crafted ones and relist them higher.
I've been burned bad doing that before. I thought Ragnarok Dam IOs were underpriced compared to the recipe once and put a bid out for 5 of them. All of mine filled ASAP and then the recipe's price dropped as well. I think I lost like 300-400M between relisting and stuff....though I did just keep 2 for new alts. I try to make sure when I do this stuff now that its stuff I wouldn't be annoyed to be "stuck" with 10 of in the base honestly.
Sometimes I will act as a market maker for an IO and set a min price. But its usually really lowball cause I don't want to be an IO flipper. Of course doing this discourages the market PvP I discussed earlier because I can usually outlast someone else's trying to ruin a market by making us both lose money. -
The key when you do this is to make sure you're not stepping on the feet of whomever already "owns" that niche. Thats why stuff like Thunderstrikes and their ilk is relatively safe. Its so high bulk nobody owns it. If you try and take for example Perf Shifter +end proc from the person who "owns" that niche they'll Market PvP you by crashing the price for a while to make you pull yours out of the market. Once you leave (and trust me they can count how many they have out there and know you left) they'll move the price back up.
I'm using this IO as an example because I know for the last 2 mos the recipe was more expensive redside than the crafted enhancer. To market PvP the person back I of course moved the 5 IOs I had listed to one of my alts on Triumph and made the other person cut their profits for a while.
But yes this stacks of 10 is a valid strategy for making oodles of infamy and influence. I probably have made 65B of my roughly 100B doing it (another 30B popping purples and 5B doing currency exchanges). -
The problem with the current merit system is it seems to me too static. Posi was set to be 60+ merits and even after it was shown that it could be run under an hour over and over and over again there it sat at 60+ merits (suggesting a 3 hr+ expected time). Conversely on redside most of the SF are below the magic 20 merit limit even though many are harder to do under an hour than posi was. So does redside have superior players? Does the presence of perfect-stealthing stalkers with group TP allow for faster runs on some missions? Does a lower number of tries on some TF/SF lead to less acurate mining?
I'd like, since they have all the mining, dynamic TF/SF merit rewards -- where as the avg time went up and down it reset it automatically. The devs could have a multiplier they could apply to some like the ITF or the RSF/STF...but in general if average times decreased so would the rewards and if they increased so would the rewards. With the large samples already in place I don't think you'd see "gaming" where people would deliberately go slow doing something else to increase the rewards
Honestly I think posi was rebalanced because villians were going to have access to it soon and we all know that the devs hate villians. Anyone who whines about the new posi's rewards just hasn't done a redside 1st respec with a non-purpled team...taken 90 mins and gotten 10 merits. This is just a rebalance towards redside's reward/time IMO. -
Snow Globe is right though -- just do the STF over and over for the hami-Os and you'll end up with the badge soon enough.
I got the badge on accident with my STFer quicker in time invested than I did on my badger actively working street-sweeping.