EnigmaBlack

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  1. [ QUOTE ]
    [ QUOTE ]
    One quick question Statesman, what about the Defenders and Controllers that ALREADY have a hard time with mobs?
    How would these changes affect them?

    [/ QUOTE ] as a stormie/electricty defender i find soloing is easy

    [/ QUOTE ]

    I think you should look at what you are soloing, I'm sure you can't solo an entire mob of yellows, reds or purples. There's a big difference. I'm a rad/rad defender I can honestly only solo a group of 4 whites max, three whites and a yellow or one purple and one white. Anything else and it won't be pretty, if my toggles drop I'm on the next bed in the ER. But I find that exceptable soloing, the way it is now. Any increase in difficulty for most defenders/controllers will be bad. "Get a team" someone will say, I say that's fine but fix group XP.
  2. [ QUOTE ]
    One quick question Statesman, what about the Defenders and Controllers that ALREADY have a hard time with mobs?
    How would these changes affect them?

    [/ QUOTE ]

    Although I have a lot of respect for Statesman and the development team, I have a feeling that controllers and defenders will once again fall to the wayside. I'm hoping I'm wrong and this will not turn into a vicious cycle. There are less than a handful of builds that can do what States described; solo large groups of reds and multiple purple easily.
    Even with fully slotted SO's I can't take on more than one even level boss and a minion together, If I miss twice with an attack or they get a hit off of me I'm toast. Not to mention if my debuffs drop due to sleep, hold, stun etc. Pitiful hit points, pitiful damage output, high endurance cost (addressed in update 2) and increased enemy difficulty doesn't add up to more fun, it adds up to more debt.
  3. EnigmaBlack

    Tanker Update

    Why they also do more damage based on the amount of hits they take. The more hits they take the angrier they get, berserker like you know.