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Quote:Yet you still have people that define casual or hardcore based on the time they spend in game. My question was simply to define those words in terms of CoH. I was hoping to get a response without sass. You know, the way mature adults carry conversations.I'm beginning to think that anyone who claims not being able to grasp the difference between a 'casual' and 'hardcore' player, is severely lacking in their basic vocabulary. Which isn't all that surprising nowadays.
Casual–adjective
- without definite or serious intention; careless or offhand;
- seeming or tending to be indifferent to what is happening; apathetic; unconcerned
- irregular; occasional
- unswervingly committed; uncompromising; dedicated
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Quote:A couple of things, first off you never saw me post anything about casual gamers not being able to get the best stuff, your putting words into other posters mouths is what's getting old. Second, to give credit where credit is due thanks for finally defining what a casual gamer is and what a hardcore gamer is.Your obtuseness was old before it got off the boat.
"waaaah casual players can't get the best stuff!"
Give me a break.
Someone who is goal-oriented and spends a comparatively larger amount of effort accumulating game rewards, or discovering efficient reward paths than most of their fellow players.
One that plays casually, for fun, without the intense focus on results that typifies the hardcore gamer.
not necessarily.
I have had many discussions in the past where players have used the time spent playing as a way to define a casual or hardcore gamer. AN example I have always asked them is that if a player spends 40 hours a week logged in to CoH but only spends 5 hours actually running missions, farming and the rest chatting or doing events what are they? -
Quote:A system is in place. The items have a low drop rate. This means casual gamers must compete with hardcore gamers for a small pool of available items. That pretty much prevents them from obtaining the items, unless they get lucky and get one as a drop.
And if they get caught they can have their brand new account with all their paid-for inf banned.
Unless I missed something there are no measures to prevent people from purchasing in game funds. There are only measures in place to ban those that spam to sell. -
Quote:Top tier loot/gear/whatever is BY DEFINITION intended for the more hardcore players of whatever game is under discussion.
Wake up.
Wake up? Your condescending elitist gamer attitude is getting real old real quick.
What is a hardcore gamer? What is a casual gamer? is that based on the time spent playing? Is it based on their love for that particular game? -
Quote:Putting in the effort is one thing, but to say it is not intended for casual gamers is another. If they were not intended for casual gamers a definition of "casual gamer" would be made clear and systems would be in place to prevent them from either obtaining them or slotting them. Much like exploits (exploiters) have been defined and measures have been taken to curb them.In this case, take it as gospel because top tier loot isn't intended for anyone who won't put in the necessary effort to earn it.
The game is forgiving enough that literally anyone can get the best stuff it they want, but they need to make the effort.
A person can sign up to CoX today, and put in no more effort than purchasing influence/infamy and still obtain ultra rare loot. -
Quote:A joke should not be taken as gospel, even if it came from a redname. I don't know what defines a casual gamer in CoH. Is it the amount of time a player spends on their one toon? Is it the amount of time they spend across toons? Is it the amount of content they experience? Is it the amount of accounts they have? Or is it their interest in the game?By BaB's basically posting a joke about Casual Players purling out their warshades, I think it's safe to assume that the devs did not intend something ULTRA RARE to be for casual players. I tend to take the devs at what they post and not some lala land fantasy.
Other's MMV
Also:
llusionist: This badge now requires the player to defeat 100 Illusionists and Phantasms summoned by the Carnival Master Illusionist. NOTE: Phantasm defeats were not tracked until this patch. Previous defeats of these enemies will not count toward the total defeats required for this badge. However, defeating summoned illusionists and phantasms going forward WILL earn credit toward this badge. -
Farming has existed in this game as long as I remember, if players did not farm for kill badges, they farmed for Influence, even back in the SO days (Including daily Hami raids). To their credit, the devs have taken steps to reduce the need to farm for certain badges, example the Carnie Illusionist badge reduction.
I've never seen anything official stating that purples were designed for power gamers or they were not intended for casual gamers. What's the definition of a casual player anyway? I think items like purples were intended for anyone lucky enough to find one; anyone interested in maxing out certain bonuses; or anyone with enough funds to purchase them.
The time a person devotes to playing increases the ability to purchase/find purples but has nothing to do with their desire to obtain them. Casual or power gamer, no one has a "need" for purples; it's purely a "want". -
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I don't know if it was covered here but in another thread someone talked about the Aion install being rather intrusive, installing some anti cheating tool onto your system. Can anyone clarify?
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Quote:I understand your point, but personally I liked it when items were flowing regardless of price.What's not being sold? If someone places something on the market to sell and has a price higher than anyone is willing to pay, then the seller is dumb.
If prices are high and there's nothing to buy, that just means that the market is working. Or/and more people are hording. I know I horde good crap.
As for Castle stating that they'll look at PvP drop rates, I took that as a "yea, we hear you think there's a problem, we'll take a look but don't expect to see a problem."
I never did horde (only on items I need for that toon). I generally put things on the market and sell what's being bid on, and due to space limits, sell the rest to a store. But I have started utilizing dual builds, so I'm slotting more too.
I guess I'm just a little bit liberal on the topic of rewards. Don't start me on merits, I can go on for days about that... -
Quote:I guess that's why the redname said they would look into the drop rates PvP?Why are you bothering to post then? The devs aren't going to change the drop rates because you're too lazy to fix your own problem.
Like I said before, the problem isn't influence, that can be made easy, it can also be purchased; which I suspect is being done a lot.
It's one thing to have prices high, but to have high prices and nothing sold in weeks is ridiculous IMO. -
Quote:Yes they are. Supply comes from the players. You have no right to dictate how they play the game.
Typical response of someone about to make excuses for things that are their own fault.
AE has had no effect on drop rates of regular content. The amount of people doing regular content may have changed but the drop rates themselves haven't.
There is no excuse for your not being able to make inf hand over fist. You only have yourelf to blame.
I rarely step into the AE and I've found that the scarcity of items at the market is getting me more inf for the stuff I'm selling. Everyone not using the AE is paying me top dollar for my drops.
Starting to catch on.
The number of alts you have has no bearing on your inability to grasp how easy it is to make inf.
Remind me where I said I had a problem making influence? Also point out where I'm trying to dictate how players play the game? Or maybe you're just trolling?
With less players doing content that drops recipes, the market has dried up. What part of that is hard to understand?
With AE and dual builds my opinion is that drop rates need to be looked at again. Or they can stay as they are and influence sellers can remain happy. -
Quote:No my expectations of a steady supply of market items is not unrealistic. Sigh I tried to refrain from saying this but here it goes... pre AE the market was fine (for purples and uniques). With that said I'm not going to get into how AE changed the availability of items on the market but I do think the developers need to address the lack of supply. Whether that be by increasing the drop rate or giving other incentives to play normal missions, I don't know.So 46 to 50 takes what, 20 hours? As I commented before your "months" assertion is meaningless. People can roleplay hours upon hours. If you aren't pulling down at least 1 million per hour of defeating enemies you are doing it wrong. Catwhoorg had a thread where people were documenting their rates which did not allow for market participation, just vendoring drops, and the worst soloers were getting almost that amount.
Yes, your expectation to have a market with a steady supply of items is unrealistic. There is no force that compels the playerbase to use the market to sell their drops. It is a voluntary system. People either aren't getting them or they aren't selling them. Only the devs would know if the items aren't dropping at their desired rate but even then there is nothing that would magically bring those items to the market.
You have been here so long, have you forgotten all the loot hate I9 precipitated on the forums? I doubt even 50% of the players sell on the market and I suspect a higher percentage come to the market to buy what they want.
Sticking with the game is not relevant to sticking with a character or sticking with a method to obtain drops. Perhaps you have severe altitis or like to chat more than kill. I would have no way to know. All I had was your comment that 30 minutes in the arena was too long to wait. Even under the old drop system you'd be lucky to get a drop in that time.
Unless this is how it was always supposed to be?
And no I do not have severe altitis, it's been diagnosed as mild to moderate... -
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Quote:1) By months I mean two months since I hit 46 and have been fighting 48+1. What do you mean by months? Someone might play 1 hour a week for months but then really that is they merely played for say 60 hours and 187 million from 60 hours of grinding isn't a bad rate.
2. What are you doing with the drops you get while playing? And are you teaming or soloing (since teaming reduces your drop rates)?
Frankly if you gave up after 30 minutes of the arena it seems like you may have a problem with sticking with something.
My 50 warshade has several purples via drops and market purchases and is sitting on 192 million with about 50-75 hours of playing and selling what he didn't need/want.
My 50 dominator has 371 million from even less time playing but I spent days in the arena before the changes. In 30 minutes I would not expect anything from the arena and if I did get something it would be amazing luck.
I think your expectations are unrealistic.
2) With the drops, I keep what I need in regards to salvage and sell the rest. Recipes I sell to the stores unless there is a demand for them on the market.
I've been playing since closed beta, if I had a problem with sticking with something then I wouldn't be here. What I have a problem with is boredom, and after 30 minutes that's the state I was in. I don't mind boredom if there is a reward behind it.
And you hit the nail on the head when you talked about your dominator spending time in the arena BEFORE the changes. As with my original post, with the current drop rate I just don't see an incentive for PvPing.
And IMO my expectations is to have a market with a steady supply of items I do not think that's unrealistic... or maybe it is? -
Quote:I got a purple set when prices were just starting to spike a month or so ago. The only way to make enough influence to afford them is to sell things on the market. Probably the fastest way to do that are the random recipe reward rolls from AE tickets and TF tickets. If you do a lot of TFs at level 50 you also have a chance to get purples, so that might be the best bet for you.
I've had probably a dozen purple recipes drop since they were introduced, and I don't play my 50s all that often. The thing about purples is that they don't really offer a wide variety of bonuses. Typically, Recovery 4%, Fire/Cold Res 2.52%, Acc 15%, Rech 10% and Toxic Res 5%; or Regen 16%, Health 3%, Damage 4%, Recharge 10%, Psi Def 5%.
You should really examine your build and see whether purples will fill in the gaps better than other IO sets that are much cheaper. The main thing about purples is that you retain the set bonuses when exemped. If you don't spend a lot of time exemped, do purples really provide that much more than what you already have, or could get with your 187 million?
Remember what Spock said in Amok Time: "After a time, you may find that having is not so pleasing a thing after all as wanting. It is not logical, but it is often true."
I have two full sets of purples on another scrapper, the same sets I need, but what's the fun in cannibalizing one toon for another? All were purchased on the market before the prices got outrageous. As far as drops go; across two accounts I have only ever gotten 4 purple drops, all of which were Hold or Pet purples that I ended up giving away (to a player that recently left too!)
This project scrapper is best suited with those two purple sets because of the recharge and regen (AV killer build). I had hoped to have him finished before I16 so that I could focus on other projects, but that won't be possible. I am however happy about the difficulty settings come I16 and hoping that soloing 8 man spawns will be the answer. -
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Ironically yesterday was the first time I have PvP'd since it first came out. I've been exclusively playing my DM/SR scrapper for the past few months and farming in Cimeroa for at least an hour per day 5 times a week (on top of TFs and missions) with no success. So my plan was to PvP for recipe drops in order to finance my purples. I figured I'd just need one really good one and I'd be set. I spent about 30 minutes in the arena before I realized how futile it was and went back to Cimeroa.
After months of grinding I have 187 million influence I can buy 1 purple for my scrapper project! Go me!
I now realize why there are so many companies selling influence. -
Quote:Energy Melee for Scrappers please...Issue 15 was always intended to be a relatively 'light' issue. It was mainly there to mark the 5th year anniversary and to finally get us into a new codebranch (I13 and I14 were developed in the same branch). That said, we did put a lot of time and work into I15.
I'm not sure why the expectations were so high for it, or what we could have done differently. From my perspective, we were pretty clear that it wasn't going to be as big as I14 or the GR expansion. It did take a bit longer to birth than anticipated, but ultimately that just pushed it closer to I16 rather than coming right on the heels of I14. -
Quote:I was joking NancY...I don't really have much to leave anyone, sorry. There are no IOs worth giving away, and you can have whatever inf is on my Iso when I reach 50. But if you expect me to log in and out of characters to pool the inf, forget that.
And I was wrong about the open beta. Apparently they were giving away keys if you registered at Fileplanet to get the download. If that's unlimited or what, I don't know. -
Quote:Can I have your stuff? I need a full set of Armageddon and Hetacomb, to complete my latest project.Nope, but I will be in CO.
Kong, you have to have a pre-order code to get into the (not so) open beta, but that doesn't mean you have to buy the game in the end.
I've already decided I don't want to do another Isos, and that's the only time I play CoX as it is so I'll probably stop my sub here.
I'm finishing this Isos, but after that it'll be "so long, and thanks for all the fish."
P.S. Why can't I find the smiley with the tongue sticking out?