-
Posts
1303 -
Joined
-
Quote:I never said I didn't want to continue the discussion. I merely stated that my opinion won't change. I'd rather see new power sets and ATs introduced instead of proliferation. I'd also love to see graphical changes to reduce redraw before anything else is ever proliferated.The problem I'm having with your assertion that particular powersets should be unique to one AT is...none of them are unique to one AT. Two of them (EM, Dark Miasma) are available to three of four ATs that use that particular kind of powerset. The other one (Super Strength) is available to two of four ATs.
Additionally, Dark Miasma is not control heavy, certainly not moreso than Storm Summoning, which controllers already have.
(most of this post is just for the thread, since you don't want to continue to discussion)
In a way I also think proliferation is a lazy way of giving players "new" powersets instead of devoting the time and resources to create new ones from scratch.
In my first post I made a HUGE mistake because I based my opinion on heroside ATs. I totally forgot about villains as I really can't get into them and they are always left out of my reasoning; totally my fault (lash away).
Speaking purely from a heroic standpoint I can't agree with Dark Miasma going over to Controllers. The Defender AT was an afterthought, a combination of Blaster primaries and Controller secondaries. While it would make sense to give Controllers Dark Miasma because it is a Defender primary (where as Defender primaries=Controller secondaries). I would really like to see that stay unique heroside to Defenders.
I think every AT should have one or two sets that are unique to them. But that's just my opinion. -
I'm just going to have to agree to disagree. I really don't see the point in proliferating all the sets, especially when it comes to Dark Miasma as that's already a control heavy defender primary. I will think and continue to think that some sets should stay unique to ATs (especially hero to hero and villain to villain). Less side switching, the next thing we will have are heroes wanting Pain Domination.
-
Quote:Which is all fine and good, I also understand Kali's point. But where and when does it end? And will the lines become so blurred that the entire AT system will be outdated?In my humble opinion, AT "purity" died when Brutes and Tanks got Dual Blades.
There are already 3 ATs with Dark Miasma. What exact reason is there for Controllers not having it, when all the other support classes do?
There's a big difference between Scrappers and Tanks other than "play style." Besides, Scrappers started off with Dark Melee/Dark Armor, but all four melee ATs have it now. Is that to say nobody but Scrappers should be playing them? Because I could find a lot of happy Dark Melee Brutes you'd have to argue with first.
Energy Melee on a Scrapper would be something new. The way the set plays out is different for each AT that has it. There's a lot of stuff I still want proliferated.
I'm still against Super Strength being given to Scrappers because I always thought of Scrappers/Stalkers as "skilled, agile" while Brutes/Tanks were "brute force, power." That is to say it doesn't fit MY concept of a Scrapper, so I wouldn't make one. But ever since Brutes got DB and Claws, and Scrappers have Elec Melee now, the lines are more blurred. I'd rather let people make the decisions on what their character should be than have it be an arbitrary and forced decision by devs.
I'd rather see development time be spent on entirely new sets rather than rehashing existing ones. There are no real shortage of ideas out there. -
Quote:That's my opinion. I'd like to see AT purity in sets, like I stated; Dark Miasma staying with Defenders. The difference between defenders and controllers are already just about negligible post 38.AT purity? Every AT that can use melee attacks has access to energy melee except scrappers. How is this AT purity? How is it not scrappish to punch things with or without energy?
Give SS and EM to scrappers.
Also, every AT that has buff/debuff powersets has access to Dark Miasma has it, except controllers.
Every AT except scrappers may have access to SOME individual energy melee powers, but not every AT has the energy melee set. If both tankers and scrappers each had the same power sets, the only reason I could think to chose a tanker over a scrapper is individual play style.
You port everything over then what's the reason for having ATs besides inherent power and caps?
Like I said before, I'd rather see proliferation stop altogether and a focus be turned to the other things I mentioned.
Anyone that knows me knows how bad I wanted SS and Energy for scrappers, but now that scrappers have been given Elec and Fire, I'd like to see some things stay with the original ATs. You have your opinion, I have mines. If they port them over I'll be one of the first to play energy melee, but I'd rather not have it at this point in the game. I'd much rather have something new. -
I honestly think some sets should not be ported over, for example Dark Miasma should stay with defenders but I know I'm in the minority on that. I've always wanted Super Strength and Energy Melee for Scrappers but in the interests of AT "purity" I'm rethinking my selfishness and starting to think they shouldn't be ported over. In fact I really think Power Set proliferation should stop altogether and a focus should be set on:
New Powersets
New AT's (What ever happened to Incarnate etc)
A revamped and USEFUL defender inherent (not holding my breath)
Graphical redesigns or Power set Synergy (to reduce redraw)
Just my .02 -
Hmmm I just ran a Manticore last week without problems. I wonder if the +5 has anyhting to do with allowing powers +5 of the TF cap?
-
Quote:You sir have already had one more purple drop than I've had in the last year and a half. I hate you.Last night, running solo on my lvl 45 corruptor, mission settings: +2/2/no bosses/no AVs.
Everything I see is a lvl 47 minion or Lt., so not bugged in that direction.
A minion drops a Hecatomb proc. Happy day, song and dance, lalalalala etc.
Is that supposed to happen? (The drop, not the happy. :P )
I was under the impression that this shouldn't be technically possible.
Note that none of the other IOs that fell during the mission, common IO nor set IOs, dropped rated at lvl 50.
Just kidding about the hate part.
Congrats and keep beating up those 47s! -
A few weeks ago in a thread about pvp recipes someone gave me a negative rep because I asked them what a casual player was. I also suggested that drop rates be looked at again, of course that didn't go over well with some forum thugs (luckily yesterday's patch put an end to all that). They got all high and mighty on me and even went as far as to get the dictionary definition, which I was about to ask them what the dictionary defined "influence" or "infamy" as, alas the thread was locked.
But back on topic, I don't think we'll ever really get a grasp at what a 'casual player" is, not even from the devs, because it appears (at times at least) each dev has their own definition as well.
Personally I don't think there is such a thing as a "casual player" in CoH, but that's because I'm a tight wad and can't see someone causally giving away $15 a month. -
Quote:I'll say the same thing I tell the guys in the gym when I'm changing, it's genetics...Tankers: Scrappers do waaaay more damage than us AND have comparable defenses!
Brutes: Scrappers are better than us in PvP!
Controllers: Scrappers do more DPS than us!
Corruptors: Scrappers solo better than we do!
Defenders: Scrappers do more damage, have higher defenses AND solo better than we do!
Blasters: /faceplant
Dominators: PToD doesnt affect Scrappers! Were worthless in big fights!
Kheldians: We cant solo AVs like a Scrapper!
Stalkers: I want to Scrap like a Scrapper!
Blasters: SCRA!... /faceplant
What does this tell you? Not trying to be a Scrapper hater or calling for a nerf (Having lots of fun with my latest scrapper.) , but its hard to deny that all other AT boards seem to make a point of comparing themselves to Scrappers Scrapper envy can be seen almost daily in every single AT board. Yet, how often do Scrappers exhibit AT envy?
Granted, some of my over-generalized statements above may be out of date or exaggerated, but nonetheless, just something Ive consistently observed in the boards.
Food for thought. -
I got up to 22, I can make it to 24 before next Wednesday. I doubt I'll be running any TFs with this guy, I'm so not happy that I chose a resistance based scrapper rather than a defense based one.
-
-
Same, I recently created a Dark/Elec scrapper for a weekly team night and was playing around in mids for a build. I realized now why I haven't played a resistance based toon in a few years and why my last 4 scrappers have been SR
-
Quote:It's been 2 years since I've been to Ft. Laud/Miami but I'm going to hold you to it. Yesterday I did a quick run on the council Empire map set for 8 men. I got 14 recipes, no purples, but I've never been that lucky (only 2 since they came out) most were garbage but since they sell for a decent rate in the store I didn't mind....all of you, devs and players, for helping fix the drop rates.
On tuesday, I ran 3 missions on my Brute and received 3 recipes total (level 18 at the time). Yesterday I went into a mission with 3 recipes and was full by the time I completed the mission (8 recipes, large map, -1/x4, diff). The next mission I received 5 more! I can't wait to take my 50 brute through the possessed scientist and TV mission(s).
So, thanks again to those you put in the hardwork to figure out the bugged drop rates. If you are ever in Southwest FL, then drinks are on me!
Cheers!
I'm now really enjoying I16!
btw I do miss those bikini clad women... -
I never did get drops stats to work, it just looked like two text files after I unzipped it. After spending the entire work day in front of a PC my brain is mush. I'll read the instructions on Monday as that will be my next chance to really play.
Again thanks for creating this program! -
I'm all for it, as long as they get their passports and get deloused first.
I joke I joke I kid I kid.
I'm all for having more players, especially competent ones.
You might even find your doppelgänger across the pond! -
Once again double XP weekend happens on a weekend that I won't be around, sigh sometimes it sucks to try to take advantage of a three day weekend and get away (Columbus Day in N.A.).
I guess it sucks to be me. -
It's only too soon because for the second time in a row, I will be away that weekend. I only hope that since it's a 3 day weekend in North America they will extend it to Monday
-
Nice!
I don't want my girlfriend to play CoX, that's my time. Besides if she plays who is going to cook! -
-
Quote:Thanks pwnt, was having problems posting earlier couldn't get the quote."This was caused by an uninitialized variable, in this case specifically it was a structure declared locally when awarding a drop table.
About four function calls deeper, something was using a member of that structure to determine if you were fighting something grey (no drop). Uninitialized variables can be anything, but often have tendency to be zero, which would not cause a problem (actually any positive value would not matter).
This bug as been in since Issue 9 and was not caused by specifically by anything related to I16 (Whenever code is changed the tendencies of uninitialized variables can change). I suspect the changes made with I16 caused drop rates to be closely scrutinized. "
Huh? -
This bug has been around for 5 issues, I'm actually giddy about the prospect of being able to finish my various project toons now.
http://boards.cityofheroes.com/showt...188370&page=32 -
-
He says phsyob(sp?) can explain it better than he can, so hopefully we will hear something in the next week or so. I for one am dying to hear what it was because not only does it seem to have been an old bug that came back, but also because I spent hours testing and accumulating data since I16 hit. It became like a part time job.