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Posts
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The other day I purchased the Steampunk and Animal packs, I went to update the look for one of my Kin defenders since I'm bringing him out of retirement once 20.5 comes out. I had the most difficult time finding the Steampunk pieces. Eventually I was able to find a few pieces but I decided I'd just print out the list of costume items and try to find them that way. I think a bit ore organization wouldn't hurt, although I'm not sure how they could go about it.
While we are talking about the CC, I think we should be allowed to use pieces from NPC in game. For the longest I've wanted a cape with a high collar like Arakhn.
I also think it would be cool if when you defeat enemies they give a chance to drop pieces of their costume that you can use. -
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I know I would. I'd rather spend $10 real bucks in the 2 minutes it takes for the transaction than spend half a year trying to obtain enough Emps to get these pieces.
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Although I feel slightly hosed for spending time/salvage collecting the current Lore pets (Looking at you Diviner!), I'm also excited that the new ones appear to be much better than the originals.
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Quote:I think people get it, but when you have a game where most players have severe altitis and/or limited playtime there is always a rush to grind for rewards on one toon so they can move to the next. I have a feeling if players only had one, maybe two toons this wouldn't be an issue.I
Maybe you're different, but it's kinda sounding like you're not. Even if so, this chart is pretty representative of your average naked ape. I'll point out yet again that I am not saying that running 40 trials in a row is fun. It's a mind-numbing exercise in tedium. What you seem to keep missing, though, is that if it takes you 40 trials to earn something, this was never the intention of the developers to be what you have to go through. If, however, you run two trials per week over the course of less than four months, you get your shinies without that mind-numbing tedium. Why that's so difficult for people to get is beyond me. -
Glad that it's account wide, but jeez, vouchers and certificates, two more things to keep track of. Why not just auto unlock for the account wide rewards?
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I thought the cool down period for switching was in missions? I'm thinking of street sweeping in the RWZ. I think the recharge for the pets is over 5 minutes, or at least it seems that way.
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Yeah I'm thinking if you have already cast two pets and they die you can just swap out for another Lore power and cast two new pets while the first one recharges.
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I wonder if you have the original pets and decide to craft these new ones, will they still appear as two separate powers or does one go away. The reason I ask is that it may be possible to swap out pets while the one power recharges.
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But I guess it's better than making license plates or breaking rocks...
http://www.engadget.com/2011/05/26/c...eal-profits-f/ -
I'm excited I can bring one of my 4 kins off the shelf now! There was no way I was going to deal with SB everyone during a trial. Nw I can spend more time "blastering"!
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Quote:Same. Incarnate powers or not, players will always find a way to shave time off of TFs and trials and find the easiest most efficient way to earn rewards.Scratching my head, trying to come up with what was hard before incarnate stuff. Not sure why shaving off a little time from lvl 45+ tf/sfs is considered game breaking.
You gained powers that are supposed to make you more powerful, so teaming with 7 other players in non Incarnate content would seem over powered.
I understand why players are feel that way on normal TFs though, but I'm playing under the assumption that future content will be created to be more challenging.
So devs, the next round of new critters need to have higher resistance, damage, HP, and regen values. -
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Sadly it's true as evident by some posts here. Instead of inquiring about bringing the other Interface powers in-line by way of upgrade to make them more useful and appealing, they want the Reactive Interface downgraded because of how it acts with 3-4 out of the hundreds of powers in the game.
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Quote:Yes I understand that. Since you ask if I care, I guess I don't because I also understand sometimes you get powers that are just better than others. Them be the breaks.Extraordinarily unresponsive. The Reactive Interface proc arbitrarily makes characters with Rain powers massively more powerful than others. Do you understand that? Do you care? We don't know, because you refuse to respond on that point; instead, you prefer to prop up and then knock down the alleged position of some nameless "others."
30% is the amount of the -RES, dude. Once again, unresponsive.
Enjoy conversing with yourself.
That is my opinion. Your entitled to yours. You just don't have to be a condescending jerk when making yours. -
Quote:No I'm hung up on the fact that Incarnate powers are SUPPOSED to make your characters more powerful, now that they are, there seems to be a problem with it for some players. Yet if the Reactive set was as subpar as the others, I suspect the argument from players would be that they don't feel "super" enough.Again, the problem isn't that Reactive makes characters more powerful. The problem is that it makes some builds vastly more powerful than it does others, and for no good reason. Hell, if there were some other way to guarantee full-time saturation of the Reactive DoT effect, Rains would be superfluous -- perhaps even more superfluous than other attacks, because they take time to deliver their damage. Would that be okay with you, or are you just hung up on the fact that your character (to use your phrase) has a Rain power?
Noooo my argument is that the stacking -res is what makes Sleet "over powered" compared to RoF or Ice Storm -
Quote:You get no argument from me on that one.The chief problem is that of 4 choices available to you one is currently head and shoulders above the rest of them, which is poor design
I honestly don't even understand why they have -recovery and end drain in the game when NPCs can attack with the slightest sliver of endurance.
Instead of looking into Reactive Interface, they need to look into the other three and bring them to line, or add to the effects with other "chance for" effects.
Gravitic= Ice DoT
Diamagnetic= NegEn DoT
Paralytic = Smashing DoT -
Quote:Sleet also has it's own inherent -Res which stacks with the Interface proc. RoF and Ice Storm do not.Correct me if I'm wrong, but there are no bosses on the wall in Cimerora right? Sleet will take out all on a +4x8. Ice Storm will do the same. No Scourge involved in those cases.
So let's say Sleet is over powered for with the proc, if it's adjusted then what becomes of RoF and Ice Storm? Also, mobs differ, so if someone can kill an entire +4 Cimeroa mob with Sleet can they do the same with an entire +4 Praetorian mob?
As said earlier, Incarnate powers are supposed to make your character more powerful than before. Now that they are powerful, there seems to be a problem for some. -
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Quote:Not necessarily broken, just working better than most other powers with Interface slotted.Agreed. After seeing a single application of Rain of Fire with just Reactive Radial Interface destroy an entire spawn of Cimerorans on the wall, I'm convinced that this is broken.
Chances are the spawns on the wall are 50, mostly conning blue to the player because of the level shift. Factor in scourge (in the case of my Fire/Dark corr), and it makes total sense.
The entire point of Incarnate powers is to become more powerful than you were before. Now if that spawn conned orange or purple and RoF killed off the group, then I'd consider it broken.