Energizing_Ion

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  1. Ha, when I got home I made up a little task in Windows Task Scheduler to have it launch CoH for me tomorrow to get all the updates.

    I finish that, have dinner/etc...come back and launch coh and notice it downloaded an update (or just verified one)...figured it was just a small change or something.

    I log in to the servers and see all yellow dots for all the servers with Freedom and Virtue being red...and was like, "wah?"

    I click Liberty and click 'make new char' and notice I could make a Praetorian...and was like, "ooooh" and then text messaged a friend to let him know ;P

    Thanks devs
  2. Quote:
    Originally Posted by Lothic View Post
    I would almost consider this as a "backwards victory" for those who advocate the ideal that a single character ought to be able to earn every badge if they want to.

    Consider it this way: If the Devs ever decided the only way to PREVENT people from getting all the badges was to pull a major backstab with a bunch of retroactive staying true badges then they would have realized that their quaint "badging is a journey" concept was so desperately out of touch that they were forced to do something stupid just to prove their shortsighted point. It would be a reactionary F-U to us just because they wouldn't like people playing the game the "wrong" way, whatever that is.

    Fortunately I really don't see them doing that regardless of what Position has specifically said about it. Over the history of this game the Devs have generally moved towards the goal of making many previously unobtainable badges earnable again. This includes Isolator, old event badges and now Power Liberator. Heck, the entire Going Rogue Crossover system is probably the greatest example of opening up new badges to be earned. Even though they may generally prefer the "badging is a journey" playstyle the Devs have a proven track record of also making us silly badgers happy for the most part as well.

    Yeah I know the dev team here is awesome but there's always that voice in my head saying, "but..." Sometimes I need to tell it to shut up!
  3. hmmm...true that, I did kind of forgot about the color customization....


    Thanks to both of you
  4. Quote:
    Originally Posted by Fire Lilly View Post
    They walked me to Peregrin, just so I could join in their missions.

    So you're saying they PL'ed you?







    Sorry to hear ya go, but good luck to you!
  5. Okay random question...but...I usually have a hard time coming up with names for some characters but this one has me somewhat stuck more than usual.

    Magic origin; male, female or huge body type doesn't bother me...any thoughts/suggestions for names (or concepts)?

    Some of my characters have "Ion" in their names; for example, my Warshade is "Gloomy Ion" (since he was my 'darkity-dark/fluffy' char.) and my Peacebringer is "Shiny Ion". So I was leaning towards something like, "Dark Ion" or "Cloudy Ion" but...not so great...Dark Ion is about the 'best' one that I have so far
  6. Quote:
    Originally Posted by Snow Globe View Post
    I've already had that argument with other players. However Positron has already said no one will be permanently penalized for changing sides.
    I did not see him say that (not saying he didn't just saying I didn't see it)...so that's good to hear...

    Although to be devil's advocate, they have changed their minds about some badges before (Isolator/etc)...

    Sorry my mind always thinks negatively! Bad brain!

    Looking for MoLRSF team!
  7. The worst part about the whole thing is now I have to take my main badger and turn him to the redside so that I can get all the badges on the villain side of things and then back to heroes (since he's a hero not a villain).

    If they would have added certain badges that could only be obtained by staying hero (never switching sides at all) I wouldn't worry about it....

    Now I (as well as others :P) have to do all Master of x badges on both sides heh...darn badge collecting habit!

    Edit: And of course in i19 or i20 they'll announce a set of badges that can only be obtained if you stay true to your side and never flip-flop...just to laugh at us badgers knowing that we now couldn't get them (since I'm assuming most will swap sides to get all the badges possible)
  8. Aah...nothing on Liberty :/
  9. I'm up for this but again, only have time on Saturdays (usually).

    And, I might even say, "wait for a week-three weeks after i18/GR launches."

    In one of the CoP threads in the CB threads, Castle mentioned that they will be increasing the time that you have to do a certain part of the trial from 30 seconds to 35 seconds. Not that much of a difference but...sometimes it's worth it.

    Edit: Sorry meant to say that Castle said he'd update the timer to 35 seconds once GR goes live ('soon' after it goes live).
  10. Energizing_Ion

    MoSTF

    I would be willing to help you; I have quite a few chars to select from...however, my time is usually limited to only Saturdays.
  11. Energizing_Ion

    Hami Survey

    Done.

    Although I'm never sure when the best time for me would be...sometimes stuff in rl happens but...*shrugs*
  12. Quote:
    Originally Posted by Dechs Kaison View Post
    Yes, easier.

    If you had to chose S/L or Melee, S/L is better.

    If you had to chose S/L or Melee/Ranged/AoE, then M/R/A is clearly better.
    Mmm, I thought I should have worded that question a bit better. I know it'd be 'easier' I guess to chose S/L vs M/R/A but I guess my question is: is it possible to get 45% def to M/R/A on a DA/DM Tanker? From what I remember off hand, even if I took Cloak of Darkness (5% def boost) I think (even with Weave and CJ), base def would be like 12%...I just didn't think it'd be possible to get 33% def to M/R/A from just IO sets.

    And thanks Rangle (and everyone so far )...I'll take a look.
  13. Quote:
    Originally Posted by abnormal_joe View Post
    Two quick points.

    1.Siphon Life got a major buff a couple issues back it is now a tidy self heal and a perfectly respectable attack.

    2.Touch of Fear is not just a mez it is a MASSIVE tohit debuff.

    Hmm, good points. Like I said I originally wanted Touch of Fear so...I guess the only way to get that with the build above is to drop Physical Perfection and get ToF.

    As far as putting IOs in the toon; for defense wise, I'm guessing it'd be better (easier?) to try to cap S/L dmg instead of Melee/Ranged/AoE, correct?
  14. Oh I have money for IO'ing out the toon (or at least the capability to get money if needed) so that part isn't worrying me; especially with GR/i18 and market merges/sending money to heroes from villains.

    I was doing a quick build in Mids and had Tough/Weave and was like, "this is perfect, got all the powers I want with tough/weave!" Then I noticed I didn't have Death Shroud or Smite. :/

    I didn't originally pick Cloak of Fear either....

    Here's a quick build I made up (just powers, no IOs):

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 48 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Dark Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Death Shroud -- Empty(A)
    Level 1: Shadow Punch -- Empty(A)
    Level 2: Dark Embrace -- Empty(A)
    Level 4: Shadow Maul -- Empty(A)
    Level 6: Obsidian Shield -- Empty(A)
    Level 8: Dark Regeneration -- Empty(A)
    Level 10: Swift -- Empty(A)
    Level 12: Taunt -- Empty(A)
    Level 14: Combat Jumping -- Empty(A)
    Level 16: Health -- Empty(A)
    Level 18: Cloak of Fear -- Empty(A)
    Level 20: Stamina -- Empty(A)
    Level 22: Siphon Life -- Empty(A)
    Level 24: Murky Cloud -- Empty(A)
    Level 26: Oppressive Gloom -- Empty(A)
    Level 28: Soul Drain -- Empty(A)
    Level 30: Boxing -- Empty(A)
    Level 32: Soul Transfer -- Empty(A)
    Level 35: Dark Consumption -- Empty(A)
    Level 38: Midnight Grasp -- Empty(A)
    Level 41: Tough -- Empty(A)
    Level 44: Weave -- Empty(A)
    Level 47: Focused Accuracy -- Empty(A)
    Level 49: Physical Perfection -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:



    With this build I don't have Smite and Touch of Fear...which I kind of wanted both (at least ToF) but then again, if I'm a 'tanker' then I should be worrying about taunting mobs and surviving and not trying to kill mobs. According to Mids, the build above uses 3.24 end/sec and recovers 2.3 end/sec. Granted this is all without IOs/endurance reductions/etc but...would this be a huge concern since I would have Dark Consumption +end power as well as I could have the Theft of Essence +end proc in Dark Regeneration; as well as the Miracle and Numina's procs...

    Thoughts on powers such as Siphon Life and Touch of Fear?

    I remember having a lowbie scrapper back in the day and didn't really care for Siphon Life as much as I was hoping for....then again this was years ago and no IOs/etc so it was just using it as a base power (no enhancements in it)...only got the toon to like lvl 6/8...*shrugs*

    Thanks again!


    Edit:


    I didn't take Cloak of Darkness because my friend said it was perma-stealth (even if you attacked it doesn't break stealth)...which would make it harder to keep aggro.
  15. So I was thinking about making a new DA/DM Tanker. I'd like this tanker to be made to be the 'main' tanker type...where I don't care too much about killing mobs...just getting their attention and holding it.

    With that, my main question(s) is would I need Tough/Weave or if I just IO out the toon, would the def. from the IO sets be enough?

    Any suggested builds/thoughts on what powers to avoid?

    Thanks in advance
  16. Congrats to all that took down Hami
  17. Like I mentioned in that Tanker DA thread, DA redside can be painful. Mainly because redside you fight Longbow...a lot. And after lvl 35 (?) those Longbow Lts. throw out the -RES grenades and...well...1 or 2 of those and DA hurts (anything does really).

    But if you put some IOs in DA and maybe cap Defense or what have ya, it might not be so bad

    Try it out!
  18. Meh, I'd like to get a code for either the Science or Mutant pack(s) but...I very seriously doubt I'll get it....whenever they do these things someone/people have some sort of web crawler that grabs and applies it to their account within 5 seconds of it being posted it seems.

    It's their stuff so they can give it away however they want to...just hope that in the future there may be a different way (especially nice if it'd be possible for me to get one ).
  19. I think some of the "DA stinks" comments come from the villain side of things. I know one of my sgmates has a spines/DA Scrapper and he's awesome (IO'ed out again but...still).

    Years ago another friend/sgmate made a SS/DA Brute (I think it was SS for primary) and we usually had a good team going (maybe 4-6 peeps, sometimes a full team) to level up together. For the first 30-35 levels or so everything was fine...but when we started getting higher up and fighting Longbow almost exclusively it seemed () and all the Longbow Lt. -RES grenades...yeah...my friend's brute died...a lot. It's amazing how fast a brute goes down when there is like 2-6 -RES grenades are on you (forget when exactly the Lts. get the -RES grenade actually).

    Sure maybe now with IOs you can def-cap 'em so the -RES grenades and what not don't affect you (the toon) as much but...I definitely have that stigma when it comes to DA and redside content.

    Blue side? No issues
  20. I never read any Thor stuff (comics in general) but that trailer has me interested

    Looks good I say!

    Edit: I will say the only thing that somewhat bothered me was the Mjolnir...just didn't look right...too plasticky or something...but...with effects I'm sure that can be changed
  21. I just completed this yesterday with a good team

    When we got to hami I first said to take out rikti & pylons...but then someone /tell'ed me saying that it might be better to keep pylons up.

    I remember reading in diff. spots on the forums that the pylons don't do anything so at first I was like, "meh"...but then I changed my mind and said, "Just do rikti but not pylons."

    I guess the pylons do something (they should since that is how Hami is 'weakened' supposedly in the story line)....took out all of the mitos with no issues

    Team make-up was a bit weird and not 'optimal' I guess but it definitely worked

    Team was:

    Me: Kin/Rad Def.
    A Fortunata (with perma-Mind Link)
    An Ice/Fire Blaster
    A Katana/SR Scrapper
    A Dark/Thermal Corruptor
    An Empathy/Energy Defender
    An Elec/Shield Def. Scrapper
    A Mind/Psy Dom. (perma-dom)


    Completed it in 2:14:44 (had a break once we got to the Hami mission)...completed the psychics mission as well. And we didn't really 'stealth' and blow up the gens...we kind of cleared most rikti in the last room before taking out the generators (as a precautionary). Great team and great fun

    Having the Mind Dom. confuse the Riders (along with other mobs) is always fun...aaah, confuse...
  22. As I've posted before in other topics randomly, I'd like to see/have an NPC that sells everything (from salvage to recipes (even purples but not PvP recipes since that was the "carrot" for getting people to come to PvP)).

    It'll be interesting to see how this whole new purple-selling NPC works out in i18/GR.
  23. Energizing_Ion

    Mind/Emp

    I have a lvl 50 Mind/Emp Controller and he is built well enough for my tastes.

    At first I had Total Domination and Telekinesis; however, after fiddling around with things I just stayed with the ST sleep/hold/confuse as well as Mass Confuse for my controls....dropped TK and TD. I'm pretty sure I have all 9 powers in Empathy.

    The way I slotted him was mainly for defense to range/AoE (as well as some recharge). Atm, he has 30% def to range and AoE which helps mitigate quite a bit of damage (not perfect but good enough). No real melee defense but, hey, mobs shouldn't be in melee range of me

    I don't have any of the leadership powers...just Combat Jumping and Super Speed. I did go with the Power Mastery Epic/Ancillary pool for Power Boost mainly.

    I do wish I had Recall Friend as then he'd be perfect for STF (Master of STF) runs (he has invis with the stealth IO + Super Speed).

    Of course if you lean more towards teaming with people and need more control then yeah, TK and TD are always nice; but this toon was mainly for STFs (ie. more healing needed than control for the most part) sooo...that is why I dropped TK and TD.

    Good luck to ya and have fun!
  24. Quote:
    Originally Posted by Frosticus View Post
    I don't like the we make our decisions prior to the mission commencing. I was hoping for more in mission on the fly decisions like we saw with saving/leaving the clone and robbing/not robbing the bank in the i17 batch.

    ...
    I'm hoping for more of this as well.
  25. Hmm, thanks for the info. Ghost Falcon

    No new badges for staying 'true' to your character's original side though?