Energizing_Ion

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  1. Energizing_Ion

    Incarnate Info

    Yes pretty much.

    If you have any specific questions feel free to ask though!
  2. Sweet, another week to save up points!
  3. Energizing_Ion

    Ugt

    Quote:
    Originally Posted by FlyingCodeMonkey View Post
    ...
    Am I right in thinking that the Extinction effects are massively broad cones, oriented in whatever direction the EWWs are facing?

    As far as I know yes and no. Yes it's a Cone attack but, I think, it only effects those with "Targeted" in the red colored text below the health/end. bars. If you don't have that you can be in the 'cone' area and not die/get hit by it.


    I know the last two times I've done UG (once I was leading and now last night with Ukase leading); we had all tankers/taunters go to the back wall while everyone else hits the AVs from behind and, for the most part, I haven't seen the league get wiped from the Lethal Force Authorized/etc.

    At first when I was running/leading it with my DM/DA Tanker I was the only one taunting the AV but the league still got wiped (or a good portion did sometimes) when the LFA happened.

    1 Tanker just can't keep taunt/aggro on it as far as I can tell. Having all tankers/taunters together helps.
  4. Quote:
    Originally Posted by AzureSkyCiel View Post
    ...
    @Zombie Man
    A point there too. I mean one garter belt doesn't make her look sexy, it makes her look like a freakin' Philistine!
    Worst of all, it's ASYMMETRICAL! But she would want that, wouldn't she? I bet that's what she hopes to accomplish


    All I could think about is Death the Kid hehehe....
  5. Quote:
    Originally Posted by Ukaserex View Post
    If you try this again on beta, run into that patch and confirm that it's fire damage instead of something crazy like Nanite or undefined.


    Procedurally, it doesn't sound very complicated - but I guess we'll be making good use of Clarions again. Happen to notice what the mag of confuse was? And whether it stacked?

    If 6 of them are dishing out confuse and it's like the avatar's, that's some pretty high mag. Hopefully, they're spread out.

    Oh the confuse the Telepathists use only confuses the civilians near by (as far as I'm aware). They actually just use psy. attacks on you (as well as the civilians attacking you).

    When I was briefly outside attacking the Telepathists I don't remember being confused even inside the 'confuse aura' that the civilians were in.


    Quote:
    Originally Posted by Hyperstrike View Post
    The strategy will be:

    1. Attempt to zerg, die horribly and fail.
    2. Female Dog about it on the forums.
    3. Try something else, die horribly and fail.
    4. Female Dog about it on the forums.
    5. Repeat 3 and 4 until marginal success rate is achieved.

    notsureifserious.jpg

    Go back to the Protector forums!
  6. TPN trial:

    Story behind it: Releasing the information that you found from the UG trial to the public in Praetoria. Maelstrom tries to stop you from doing so.

    Setup (Tips): You will want to have your league split up into "2 teams"; an inside team and an outside team.

    The outside team should consist of your Single Target damage dealers, one or two "tankers" (brutes, tankers, etc...) and maybe a "healer/support" toon if you have one.

    The inside team should consist of all your MMs, AoE damage dealers, etc...

    Main reason why is because the outside team will need to defeat 1 single mob type during 2 of the phases (Telepathists) while the inside team goes around to 3 different buildings and defeats lots of mobs and activates Terminals to increase Public Opinion.


    Phase 1:

    Defeat 5 mobs. Yeah, nothing hard here, just defeat 5 mobs


    Phase 2:

    Gain 50 Public Opinion. Same thing, defeat the surrounding IDF/D.U.S.T. mobs to increase public opinion.

    One thing to watch for is the "HD Cameras." You do not want to blow these up; they are gray-conned mobs that sometimes show up near you...if you blow them up, you lose Public Opinion.

    In the one run I was in during beta, I never saw a camera get close to where I was...but just FYI.


    Phase 3:

    Gain 250 Public Opinion.

    This is the one time where everyone can go inside the middle building and help get all 4 terminals unlocked/used.

    After you defeat the mobs/unlock and use the 4 terminals; a cutscene happens and Maelstrom is there going to stop you (he says)!



    Phase 4:


    This is where having the league split up into 2 teams is needed. The outside team stays outside and defeats the Telepathists before they start confusing mobs and turning them against us.

    From what I understand the Telepathists always spawn in the same spots. There can only be 6 out at a time. But the longer they are out the more civilians they confuse as well as they (telepathists) have a zone-wide debuff that debuffs DEF (and probably more but I know DEF for sure).

    When I did the TPN trial; we had 6 of those DEF debuffs on us and...let's just say -60% (or more?) DEF debuffs...hurt... :P

    To help out the outside team should probably use a macro/bind to look for the Telepathists themselves....so here it is:

    An easy way to target & deal with the Telepathists outside without killing the civilians is this macro: /macro Tele targetcustomnext Telepathist


    Now for the inside team.

    The inside team goes into 1 of 3 buildings. It will say in the trial UI which building to go into. They are all named; the far right building is x (forgot name), middle building is the TPN main campus and the far left building is Visual Studios (forgot name but it's something similar I think). It will always go in order though. So, for example, far right, then middle, then far left, then far right, then middle, then far right; and so on.

    Once inside the building you'll have to weave/run your way to the back end of the building to where there are 4 terminals and HD.

    HD is a big ol' HD television (like the TV/radio contact in CoV). HD can be killed (and during the trial some mobs try to destroy it and if they are successful then you lose PO (public opinion) as well as losing access to the middle building (I think). So having 1 "healer" for the inside team should be fine.

    So back to the 4 terminals. There are technicians guarding the terminals and you need to take them out to be able to click on/use the terminals to gain PO. However those technicians are invulnerable because there are IDF mobs guarding them. You have to take out the IDF mobs before you take out the technicians.

    In this phase though, it's best to have the tanker/brute just taunt the IDF mobs into the middle of the room (it's a big enough room to do so). Once the IDF mobs are in the middle; you can have some of the inside team take out the technicians and then click on the terminals.

    This is faster than defeating the IDF mobs and then the technicians. And speed is the name of the game in this trial because you lose PO over time (I think) plus if you lose HD or if the outside team kills civilians you lose PO.

    Once you take over all 4 terminals inside 1 building, the next building goes "up" and you can then enter that building. Same drill. You'll most likely go through all 3 buildings at least 2x before getting enough PO (depends on how well everyone is doing on the outside team too since killing civilians is easy to do if you're not careful).

    Once you have 500 PO, you go to the next phase.


    Phase 5:


    Defeat Maelstrom. He'll appear outside. So the inside team will go outside and help defeat Maelstrom.

    Nothing really hard about him; he does have an "auto hit death" it seems. I haven't seen it myself but basically he does a "Marked for Death" and if you are Marked for Death, you'll have an icon above your head as well as "Marked for Death" in red text below your health bar (like you're Held/etc...).

    You have a few seconds (? really don't know here) before he does his Vorpal Judgement attack which kills you if you have that MFD on you.



    Phase 6:

    This is a copy-and-paste of Phase 4. Same strategy and everything.

    The only thing that changes is that Maelstrom is now outside randomly attacking anyone outside. Also the Telepathists spawn faster now.

    So this is where having a "healer" help heal the "tanker" type that will taunt Maelstrom to help against the ST dmg dealers from dying from Maelstrom and they can keep killing the Telepathists.

    Once you get 500 PO again, you go to the next phase.



    Phase 7:

    Defeat Maelstrom. Again, same thing as Phase 4. When I did this in beta, no one died the 2nd time we fought him (I think). Again, he dies pretty fast (with debuffs of course!).


    Once you defeat him for the 3rd time, you win.



    When we did this in beta, we finished in about 40-60 minutes. I'm sure that once everyone is comfortable with things; you could get it down to 20-30 mins maybe.


    Also FYI, the civilians do hurt and actually do damage to you. I think they were "2-hitting" some tankers/other targets that were outside. It's possible they get stronger the longer they are confused by the Telepathists but I can't say for sure.

    Unless things change, they definitely use molotov cocktails (ie. burn patches) which do significant damage...so beware. Again only go for the Telepathists if you're on the outside team.


    Some help/text was taken from VoodooGirl's write up in the beta section (mainly the macro command).

  7. Energizing_Ion

    Ugt

    Hooray, another leader!


    I may just be able to make the Friday night one....depending on how things go at work but....it's a possibility!
  8. Quote:
    Originally Posted by Zombie Man View Post
    I would never say a Tanker is not useful on a team.

    I would say a *second* Tanker is not useful on a team. And I wouldn't say that about any other AT.
    ...

    I will say I agree here and the only time where I'd be fine with 2 Tankers would be in very specific cases....like doing a BAF trial and trying to get the Keep 'Em Separated badge.

    In that case, it's helpful to have 2 Tankers (or 2 "tankers"), 1 to tank/taunt the AV and when he gets 2 rings; have the other "tanker" taunt the AV. Less chance of getting Sequestered and failing there.


    But beyond that yeah...no real point in having 2 Tankers.
  9. Quote:
    Originally Posted by Heavenly Perverse View Post
    It is all about creativity, ya know. Expressing yourself in more than just words. I love looking at the cool stuff people do with their bases.

    Yeah I hardly ever touch bases (because it's confusing to me) but love seeing what others did with them!
  10. Energizing_Ion

    Much gratitude

    Glad you (and others) had fun...too bad about the UG failing though

    Where did you fail at, the Avatar or Lichen-Infested War Walker?
  11. I wouldn't mind it...I wouldn't mind getting some nice easy XP now and then

    Especially in a team that is steamrolling through things...add EBs for more XP!
  12. Quote:
    Originally Posted by Coyote_Seven View Post
    Escort and kidnap missions should be fail-able by allowing the foes inside the mission to be able to defeat the victim. At the least, probably after they have defeated you.

    If you fail enough such missions, your character should get a reputation for getting people killed in escort missions, and so your contacts will think better than to give you any more.

    Yeah... really, what am I thinking?

    Haha that would be awesome!


    But to the OP's point...yes it happens and yes it's annoying.


    There seems to be 2 rescue AIs; thinking about it 3 rescue AIs.

    1.) This type can see through stealth (and maybe even invis.) and you can actually run at a normal pace and not have any issues

    2.) This type cannot see through stealth/invis but can actually stay there own course and you can run at a normal pace for the most part.

    3.) This type cannot see through stealth/invis and you probably should just turn on Walk and hope they can keep up.


    Most rescue missions have the # 2 rescue AI from my experience; usually it's not bad.

    But then you get the one or two missions with that # 3 horrible rescue AI and...ugh...*wants to kill the hostage instead of rescuing them*. Seriously, like you said, if you take more than 5 steps they get "lost"....


    Then after you complete that mission you feel like logging off and playing an FPS to frag something to bits and then you're back to CoH


    Edit:


    I suggest that all hostages be like a glowie; you click on them and it takes 1-4 seconds to "grab/carry them" and then you can just go back to the exit/door....ta-da you saved them! No more stupid AI!
  13. At first I read it as 9-10am and was like Then I re-read it and saw that it was pm and was like

    CSB right?


    Good luck to all the contestants!
  14. Elec. Control's PBAoE end. drain power (forgot the name of it) and add Time Man.'s Time Juncture power.


    Mobs have 0 endurance and even if they do, they'll most likely miss ya.
  15. Quote:
    Originally Posted by Rajani Isa View Post
    Have you ever tried unsubbing then resubbing? Or if using gmail, swap @gmail.com for @googlemail.com?

    Might shake whatever is messed up loose.

    You do at least get the petition/bug reports when filing one, right?

    Yeah I get all the petition/bug emails no problem. I even get their survey emails (after a petition/bug has been 'fixed).

    I'm sure that I've unchecked and re-checked those checkboxes and still nothing.

    My email addy is a @yahoo one so...no googlemail/gmail conundrum. My friend's email addy is also @yahoo and he get 'em so..*shrugs*
  16. Quote:
    Originally Posted by Mordakar View Post
    I'm kind of a newcomer to the whole Ustream thing, but are they always this bad? I'm trying to check it out, but the feed keeps lagging or stalling or whatever else. Is there any intention of uploading these things later? As it is, I can't watch them at all live.

    Not to mention the huge obnoxious ads that block the slides they're showing that also work to break the stream when you try to minimize them...

    The weekly Ustreams they usually record and you can watch them at any time (just go to their Ustream site and usually the last recorded one auto plays (if there isn't a live ustream going at the time).


    As for the ads; well I'll do my "plug" for firefox + noscript +adblocker...no issues for me.
  17. Quote:
    Originally Posted by TonyV View Post
    Hey community reps, in your Black Friday sale announcement, you forgot to mention one HUGE incentive that was sent in the announcement e-mails ...

    I stopped reading after this....


    Can we please for all that is good and holy, please fix the emails that are being sent out? I have never received one of the announcement emails even though I don't have any spam filters set up, it doesn't come in the Spam folder and all the appropriate checkboxes are checked in my ncsoft login page.


    Yet my friend used to get them all the time....This has been going on for...4+ years?



    Grr...
  18. Quote:
    Originally Posted by VoodooGirl View Post
    My new job makes Beta time (even Live game time!) near impossible

    Now you feel my paaaiiin!


    Muwahahahaha
  19. Quote:
    Originally Posted by Kitsune9tails View Post
    Nothing has changed in the trials yet. I figure the Devs need more info before they can make a sensible and useful change.

    What changes would you like to see?
    Ah okay I was just making sure I didn't miss some patch notes


    And as far as what changes I'd like to see; I put that in the feedback threads for the trials already
  20. I didn't see any updates to the TPN or MOM trials in the patch notes...what was changed from the last patch?
  21. Quote:
    Originally Posted by Hyperstrike View Post
    Well what if they have it in March? Have your face chopped up, glued back together, then while you're unconscious, they stuff you in a packing crate and drop-ship you to Cali? You wake up with a nice drug-induced mellow in a relatively warm, comfy climate.


    Well I'm pretty slim/slender and can fit into a regular sized (okay maybe large sized now) luggage suitcase...

    So...if that happens I can't complain too much


    But I was planning on playing CoH for those 14 days (or at least 10-12 days since I'm guessing the first day or two I'll be too drugged up...but maybe not).
  22. Quote:
    Originally Posted by Jibikao View Post
    ...
    I actually love that statement because I can stop guessing when Illusion will come. It won't come.

    I'd never say never (except for just now ).

    There's a quite a bit of "that's not going to happen any time soon" and it's happened. It may take a while but it may happen
  23. Quote:
    Originally Posted by Airhammer View Post
    STill not happy... why.. because Dominators are being treated once again like the ugly baby sister that gets the Controller hand me down..

    They need to make a GOOD set that is UNIQUE to dominators.. Not something that Dominators get because Controllers are getting it too.. That used to be plant... Then controllers got it

    And in all honesty I DONT want Illusion control on Doms..I want them to make something for DOMS.. period...

    I'm all for cool new sets but as others have said before, Doms and Controllers share the same sets (for the most part)...creating a brand new unique powerset that's only for Doms wouldn't be as effecient as creating a set that can be used by 4 ATs like the melee classes.

    Only AT that gets its own special primary powerset is the MM AT. If you want truly unique powersets; go there (yes I know Dark Miasma is still technically by itself as a Def. Primary but...).