Energizing_Ion

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  1. I agree that this is a nice step to helping Gravity but...hopefully more will come!
  2. Quote:
    Originally Posted by HeroicGamer2 View Post
    Hey All,

    Just a comment about joining iTrials: I'd be interested in hearing what the consensus is regarding entrance requirements for iTrials...

    I just tried to join a trial with my level 50 support character, and was turned down because I was too low a character. The trial leader had asked me my level, which I assumed meant they were checking to make sure someone below 50 didn't join the league. I was apparently wrong - I never heard back from the trial leader, and no, the Trial league was not full. They continued recruiting for the Trial league.

    I asked in broadcast, and was informed (probably by a League member) that I would not be accepted unless I was at least 50+. How is a level 50 support character going to get to level 50+ or higher if they are not even allowed in an iTrial. Yes, I know I could do a ton of task forces, etc but the iTrials tend to be a quicker way. I have seen many a person reach level 50, and start iTrials without first unlocking their Alpha slot.

    I suspect this situation I experienced is because the newer trials are so difficult that leaders are being more picky with who they invite. This does not make it easy for new level 50's to become Incarnate.

    Has anyone else had this happen to them?

    I can understand your pain.

    I ran two MOM trials last night and after the second time (both failed; but the 2nd time we got to the final battle); I realized that there were quite a few that were only lvl 50+1 and not +3.

    Now does that bother me? Not really.

    I can see how that will hinder some others though because in the newest trials (TPN and MOM); the AVs you fight are lvl 54+2 (or is it +4?)...so if you're only 50+1 or even lvl 50...you'll do less damage, less chance of hitting, etc... than a lvl 50+3 would have.

    Is that fair? Well...no but can't really do too much about it.


    I do hope that in later trials there will be some sort of "need to have all 3 level shifts" requirement...


    It's a sticky situation but...*shrugs* not sure what the best way to handle it is...having a req. for all 3 shifts is nicer for the leagues to form so that we know everyone is on the same playing field; but...then you have the lvl 50s, 50+1's, that can't get in because they're new to the game and now everyone is "done" with the BAFs, LAMs, etc...
  3. Thanks again VK!


    OOOOOooooh, Gravity changes!


    Hopefully more will come (like swapping around Wormhole and Dimension Shift...)


    but looks good so far!
  4. Quote:
    Originally Posted by Transcendent_One View Post
    Do we have a count of all 16 nightmares? It seems many are at 15/16.
    I don't think there is one but....I'll start with the ones I (and my league) defeated tonight:


    Winter Lord (whatever his name is)
    Avatar of Hamidon
    Kronos Titan
    Deathsurge
    Jurassik

    crud; forgot the 6th one we defeated tonight....
  5. Okay after failing 2 MoM runs; I'll be updating my strategy a little bit (adding bits of info/etc).

    More to come after I go to sleep!
  6. Quote:
    Originally Posted by Ukaserex View Post
    Finally, the mystery is revealed.


    Years ago, I took a software engineering course. I washed out because I couldn't do the higher math stuff. But, even though I found this trial fun overall, there were a lot of things that weren't intuitive. I'd asked a leaguemate after our second or third washout how they fared in Beta - and how they knew what to do. Because the games mission objectives don't make it clear. A shame, really. Because it IS a fun trial.

    For you folks that know me, I pretty much am "meh" at almost everything new. If I say it's fun, you all should think it's better than donuts!

    Thanks for taking the time to post this.

    Any other badges besides one for completion and the 4 storm things that make the pink bubble for Penelope?

    Unless the link died; the link I posted has all the badge info for both the TPN and MOM iTrials.


    And yeah, I agree that the MOM trial is fun; TPN is...meh...kind of like Keyes in a way (the redundancy at least is)...

    Edit:

    Did you win in any of your TPN or MOM itrials?
  7. Quote:
    Originally Posted by EricHough View Post
    It may be that they changed things without updating the patch notes - however, it is perfectly valid to level criticisms based on the published patch notes. Whether or not you agree with Snow Globes criticisms of the TPN trial it is absurd to tell folks to stop being critical because they MIGHT have made changes and forgot to tell us.
    I agree, I don't mind the criticism but it's the way it's done, to me at least.

    And looking back it wasn't really even Snow_Globe that gets me irritated; just some of the others combined into, "Devs are stupid and are lazy and not taking our feedback seriously!" category with the way I read them.

    I don't mind saying, "uh, devs you didn't push TPN at first because you were doing changes to it supposedly; what happened to that?" and not, "devs haven't listened to our feedback, I'm never providing feedback again!"

    That's all I'm saying; if I came across as something else I apologize.
  8. Quote:
    Originally Posted by Gearsinger View Post
    Now that we have a model for dogs, I think we need one scaled down to about 1/3 size and placed near Westin Phipps and maybe one near Peter Themari. Those two obviously need puppies to kick.
    Haha, that'd be awesome. I'm in 100% support for this!

    My Stalker named Puppy Punter would be right there with 'em!
  9. Quote:
    Originally Posted by Daemodand View Post
    Yes, yes and yes. It's not a vanity plate, it's a statement that you are willing to help random people.

    P.S. I was a helper in another MMO and always did my best to answer all questions put to me.

    I'd agree with Daemodand here along with Winterminal,
    Quote:
    I say if you don't want to nor need help, don't choose either of the titles. And obviously, it is becoming more than just a vanity item as more new players join the game.

    On all my toons I choose the "neither" option.

    I do find it strange for people to take one or the other option just for a color change and take it a bit more serious than that...but I don't go "YOU'RE NOT HELPING ME!" rage over someone not answering a question when they have the "Helper" title.
  10. Energizing_Ion

    Tanker Tuesdays

    Quote:
    Originally Posted by Tax_E View Post
    We're going to have Tanker Tuesday on December 13th at 9pm. This week there's too many goodies that everyone wants to do something different. SO next week, we hit up Tanker Tuesday!!! Be on your Tank!

    And there better be TPN and/or MOM iTrials going when I get on after work tonight or else....!


  11. Quote:
    Originally Posted by Snow Globe View Post
    There have been no patch notes relating to the TPN trial since Oct 28, except that they removed the mid-trial reward table on 11/04/11. The patch notes above are pretty much identical to that patch, except one tiny bit in the rewards section.

    Discussion: Issue 21 Special Update: Media Blitz VIP Beta: Patch Notes for Build 2150.201110270317.0


    Discussion: Issue 21 Special Update: Media Blitz VIP Beta Patch Notes for Build 2150.201111010101.1

    Heck, most of the initial patch notes for 20.5 are intact: Discussion: Issue 21 Special Update: Media Blitz : VIP-Beta Patch Notes

    Care to point me to anywhere the are other, more current patch notes relating to the TPN being changed?

    Again, I don't have any information but think of this...

    How many times have things not been in the patch notes? A whole lot from what I can remember.

    Has anything changed? Probably not, but...maybe they just aren't in the patch notes for whatever reason. I try to give people the benefit of doubt.
  12. Of the 5 (6?) or so toons that have Incarnate powers; 3 (4?) have Reactive; my main (EI) has the -tohit/-regen one.

    My Mind/Emp Controller has the -tohit/-regen one too....
  13. Quote:
    Originally Posted by Snow Globe View Post
    You might have given me a day.

    At any rate, don't bother now. You can't delete posts after people have replied to it.


    It took away my control to edit the list before posting, it makes it harder for those looking for my list of badges to find the new badge list a few months down the line, and he didn't bother to wait even a day to see if I was going to do it.
    If there needs to be changes (or edits in the future); you can always just either post the updated list in a post in this thread, create a new thread (since this one will not be at the top most likely) or PM the OP with the changes and he could edit the post.

    I would encourage others to try to help others (unless they're providing false information and knowingly doing so of course).
  14. Quote:
    Originally Posted by Snow Globe View Post
    TPN:
    • Are the objectives clear on the map? No.
    • Is clear what to do in each stage? No.
    • Can a PUG who never done this figure this out in a few tries? I doubt it.
    • Can the civilians 1-shot an Incarnate Character? Yes.
    • Can the AV 1-shot anyone on the other side of the battle? Yes.
    • Can either the civilians or the AV 1-shot players exiting the hospital? Yes.
    • Was there any feedback or changes to the trial after November 10, 2011? No.
    • Was there any changes to the trial after October 28? No.
    • Does the trial have the potential of failure due to having the "wrong" type of player characters in the "wrong" area? Yes.
    • Does succeeding depend on reading out of game guides? yes.
    The above are all questions answered incorrectly for the trial to be released on the live servers.
    Some (most?) of those questions can be related to other in-game stuff (TFs/etc); so I don't see an issue (especially with the last question)...

    Quote:
    They didn't appear to change anything from the October 28, 2011 patch. So what, exactly, was changed?
    Do you know that there were no changes to the TPN trial for a fact?

    I don't know since I'm at work still but maybe they haven't, maybe they have made changes.

    Won't know until we test/run it.
  15. Quote:
    Originally Posted by Gideon View Post
    ...
    Television Addict, I have to say, I have no idea how to get, largely because I have no idea who HD is, how he takes damage or how you stop him taking damage. More practise will probably bear fruit here.
    ....

    HD is a big ol' Television inside the buildings so if you're always on the "outdoors" team then you'll never see him.

    He's pretty hard to miss but all you have to do is have a "healer" heal him when needed...honestly the one and only time I did a TPN in beta we got that badge so..not hard to get from my point of view.


    Quote:
    Originally Posted by Snow Globe View Post
    ...
    You should have let me post it seeing it was my work, not yours.
    I don't get this at all. He gave credit to you so...what's your problem?
  16. Quote:
    Originally Posted by Frost Warden View Post
    Wow. Looking at the list, I just realized that the breakdown goes:

    1 Support powerset (Time)
    1 Ranged powerset (Beam)
    1 Control powerset (Darkness)
    3 Melee powersets (Street, Titan, Staff)

    A little lopsided, hopefully it will balance out over time.
    Just a reminder that when they create a melee set; that set can be used for 4 (usually 4) ATs; whereas if they make a control set; it can only be used for 2 ATs (at most).

    I, unfortunately, agree with Everything_Xen; I don't think Staff Fighting and/or Dark Control/Affinity are coming in Jan./Feb....probably Feb./March'ish.

    But I still have my StJ/Regen brute at lvl 47 and my Time/BR Def. at lvl 30 so I'm good for now
  17. Quote:
    Originally Posted by Snow Globe View Post
    ...
    Even those that like the trial say it was a confusing mess.
    ...

    Wrong!


    Sure anything new will be confusing the first time but after that? TPN nor MOM are confusing to me and I've only run the TPN once and MOM twice (first time we failed).


    I like trying to figure out things (for the most part)...so it's 'fun' to figure out what to do and then do it. Don't put me in the same category as you, others sheessh

    I've written up a strategy guide for both the TPN and MOM trials in the Liberty server forums for others...hope it helps (if anyone else wants to look at 'em, go ahead).


    I will grant you that I'm surprised everything went live without a "hey beta test this again see if you like the new changes" from the devs but...*shrugs*



    And I'll say that I've seen a "huge" increase in people doing Keyes and UG in the Liberty server at least. It's so nice to actually have people that want to do something other than BAF or Lambda!
  18. Quote:
    Originally Posted by Benchpresser View Post
    ...
    I am VERY surprised the MoM went live... yay for more Emp Merits!!!!

    Me too!


    Hooray more content!


    And thanks devs for the mid-trial reward for the UG
  19. Quote:
    Originally Posted by Necrotech_Master View Post
    im glad theres more badges, i just hope they are reasonable like the underground trial badges and not like keyes badges

    at least ill be finished the final day job in first ward in the next 2-3 days then ill be all for the trials lol
    Yeah I've mentioned it in the beta boards but all of the newest badges are pretty reasonable I think.

    The two "hardest" badges to get would be, I think:

    in the TPN trial:

    Let no more than 4 civilians get confused by the Telepathists. The QA dev said that was actually very do-able in their play test groups that they had.

    I guess the other "hard" one in TPN would be the one to get 500 Public Opinion in 8 mins or less. But that's not really hard per se...just have to get people up to speed on what to do and I think it could be very do-able.



    As for the MOM trial:


    Lost Connection to Server

    This would be the hardest I think. It takes a good league to listen and not try to hit the EB mobs while the tanker is taunting the nightmare EB next to the AV....especially if there are still geometry holes that stop the EBs from moving


    The next 'hardest' badge I see for the MOM trial is

    A Perfect Storm

    again nothing hard about it really but...it could take a few runs to get it.
  20. Quote:
    Originally Posted by Tenjoy View Post
    Also, there is a badge for defeating all 16 of Malaise's possible nightmares at least once.

    10joy
    He has that listed...badges is called "Dreamwalker" it seems

    Edit:

    I see your edit now....never mind then! Carry on
  21. Quote:
    Originally Posted by DumpleBerry View Post
    Anyone else get a copy of this in their inbox today? ...

    No...I somehow never get emails from Paragon (except for bugs/petitions that I do in-game)....


    Grrr
  22. Curses! They release both itrials before I'm done with day job badges with EI!


    hehe...

    Hooray for new content!
  23. So the Minds of Mayhem (MoM; yes…get ready for the “your mom “ jokes to come) iTrial was released today it seems (ahead of schedule/ahead of what I thought it would come out).


    So I did a quick write-up for the phases/strategy of/for MoM. Hope it helps!


    MoM trial:

    Story behind it: Releasing the information from the TPN trial didn’t have the effect that you thought it did…wonder why?! Oh it’s because Mother Mayhem was mind controlling everyone with other psychics help!

    Setup (Tips): Nothing too special about this trial as far as league needs. It’s best to have at least two “healers” (either empathys, thermals, pains, etc…). In one of the phases you need to keep 2 targets alive (one is a portal and the other is Aurora Borealis).

    Also need a “tanker” of some kind…with Taunt of course.

    This trial is different from others; basically you are “freeing” certain other psychic AVs in Praetoria to have them help you defeat Mother Mayhem in the Seer Network. So you actually start out in a sewer and there are multiple teleporters for each phase.
    After each phase is completed the league is teleported back into the sewers where you can go get everyone ready for the next phase. The next phase starts when someone talks to the freed AV that you helped in the previous phase.

    So this trial should be a lot “easier” to coordinate what happens in each phase; no time limits; there is a inspiration vendor in the sewer so everyone can stock up; etc…

    Also of note, Desdemona is “helping” you but not directly. What happens is when the league goes into the next phase (in through the teleporters), she rez’s fallen leaguemates every 10 (15?) seconds. However, when she rez’s someone it takes away a few seconds of the time to do that phase. So after 10 or 15 resurrects you fail (not sure of exact numbers here)

    This number is for each phase individually; so if you use up 8 rez’s in phase 1 it doesn’t carry over to phase 2, 3, etc…


    Destiny power of choice for the MOM trial: Barrier, Rebirth or Clarion are best. Barrier definitely helps with the psychic dmg DoT patches (so people don't die from running into it by accident/etc because of the +res to all from barrier). In the last phase when fighting MM for the last time; people said they were getting confused a lot...so Clarion might help here.

    You can swap out Destiny powers between phases. Tested this tonight; I swapped from Rebirth to Clarion after phase 3. So if you want/are able to; you can do so

    My Mind/Emp. toon that I was leading with had Rebirth for the Destiny power and it helps but...he had a t3 Clarion too but...will see if I can swap after phase 3 is done.


    Phase 1: (20 mins total to complete this phase I think)

    Defeat Malaise. So everyone goes into the portal and you’re in an outside map; Malaise is by a waterfall/pond and just beat him up.

    Warning, there are pink psychic damage DoT patches that spawn during this phase while fighting the AV(s)…so when you see the pink patches run away! The patches do grow in size fyi! These pink patches only start after Malaise goes away and you start to fight the 3 GMs.

    This is where maybe someone with Incandescence may help out. J

    So after you get Malaise down to 50/100 health, he disappears and then you have to fight 3 random Giant Monsters (ie. Nightmares); nothing special just defeat 3 GMs, one at a time.

    After those 3 GMs, Malaise comes back and just defeat him; again nothing new except for the pink DoT patches.


    Phase 2: (20 mins. total to complete this phase I think)

    This phase is where you free Penelope Yin.

    This is an indoor room (2 rooms really); the 2nd room is where her and other boss class mobs are. Now all other mobs in this phase are “storm cloud” like enemies (like Rularuu storm clouds but different).

    There are 2 boss type mobs in here. One is called Storm Devil (Gust?) or something similar and the other is Storm Void. You need to defeat the Storm Voids (and only the Voids) near the AV so that the bubble/aura allows you to hurt/defeat the AV.

    When you first get in the room with the AV; she is invulnerable (always is); only way to hurt her is to have the Storm Void blow up (‘die’) and when the Storm Void dies it creates a “wormhole” that allows you to hurt the AV.

    The wormhole , as far as appearances goes, makes a white’ish FF bubble around where it died. It only lasts for a bit but all you should need is 4 Lts at the most (since there is a badge for defeating the AV with only using 4 LTs/wormholes).

    This phase can be a bit confusing because everyone’s screen will have a weird fog like aura across their screens plus all the “storm clouds” makes it hard to see what’s going on at points…but no real huge damage dealers (even the AV is mainly “meh” powered)…


    Addition: I would suggest having the tanker go in first to taunt/stand near the AV and then everyone else dog pile and jump in on the AV; the tanker then taunts any Storm Voids to her (just keep taunting voids until there are no more left). Usually the Storm Voids spawn near where the AV starts out at so it's a bit easier to fight her there.

    Also, the AV (and other boss clouds) don't do too much damage especially if everyone is inside the wormhole effect from the Void(s). I can't say for 100% certainty but the first time we did a MoM last night; we taunted the AV outside near a wall edge and never finished phase 2 because the PBAoE (or just TAoE ?) that the AV does was pretty much one-hitting everyone (not quite but put a good 50% of the league into the red health meter)...so I think being in the wormhole helps keep damage down.


    Phase 3: (20 mins. total to complete this phase I think)

    This can be a “hard” phase. This is where you go up against Mother Mayhem but also have to save (ie. heal) Aurora Borealis. This phase also has a weird fog/mist effect on the screen throughout the phase.

    This is where you want to have 2 good “healers”. One to stay with the league and help heal the portals that spawn randomly in the map (it’s an indoors map too).

    What happens is this, while fighting MM there are portals to Aurora Borealis (only 1 portal opens up at a time) and there are only a total of 4 portals that open up during the phase. MM does go after the portal and destroys them. So if she destroys all 4 portals; you fail the trial (unless you defeat her before that happens).

    So while most of the league is beating up on MM, a portal opens; 1 “healer” goes to the portal; NOTE: you do NOT have to click on the portal; after 1-2 seconds it teleports you inside (it’s the same room/look of the room above; in my first run of the MOM trial I didn’t think I ever got tp’ed but…come to find out I did.)

    AB looks exactly like MM in this phase but she’s caught up in a “bind, can’t get out and struggling” animation look (pink hoola-hoops immobilization effect on her) in the middle of the room. There will be “Mother Mayhem duplicates” (shadow copies?) that are attacking AB. Just have the healer heal AB (having Adrenaline Boost on her does wonders too with just the +regen).

    I will say that my mind/emp that I did this with has invis. (SS + stealth proc) and the clones never attacked me unless I attacked them by mistake…not sure if this is intended or not).

    So really the only person (unless they don’t have invis.) that needs to go inside is the healer. Also of note, after 30-60 seconds you are automatically tp’ed back outside where other people are EVEN if the portal is open; if it’s still open you can go back into it….don’t know why that happens but it does.

    To help select AB and the portal to AB; you can do

    /macro AB targetcustomnext Aurora (or however you spell her name…I think that’s it).

    The portal’s actual name is: “portal to Aurora Borealis’ Mind” and Aurora is called….. Aurora Borealis. So the macro above targets both (there are no portals if you’re in AB’s mind; just AB herself).

    The outside healer should be able to use the macro and just heal the portal; also note that any PBAoE heals work too if you’re close enough to the portal without getting tp’ed into it.

    So now for the notes for the outside teaming beating up MM; nothing too special here but there are 2 special attacks here that she uses.

    One is called Suffer in Silence (?). If you have this (noted by the red text below the HP/end bars) you want to be alone (not near anyone else); if you are near others they die too (once the attack actually happens). I think it’s a timed thing; the effect gets put on you then 10 seconds later, pain!

    The other is “Shared Suffering”….this one; if you get it, be near others; you take a lot of damage if you are by yourself but if you’re next to leaguemates they share the damage (kind of like MM bodyguard mode).


    Only addition to this is this: For the "healer" that stay outside to heal the portal(s); use your targeted heals only; for the PBAoE heal to land/heal the portal you are too close and will be teleported into the room where AB is....which of course means you can't heal the portal.

    Phase 4: (15 mins. total to complete this phase I think; possibly 15 mins)

    This will be the “hardest” of the phases. This is where team (league) coordination comes into high priority…you’ll see why later.

    So this is a “defeat AV” phase again; The AV is "Mother Malaise"; the title or mission objective in the nav bar is “Defeat AV and the 3 Control Rods.”

    This room is a cave room/entrance and the AV is in a small circular room with a fountain in the middle of it.

    So while you are fighting this AV; you get the pink DoT psychic dmg patches again so be careful!

    After “defeating” the AV, a “control rod” (looks like Shalice Tilman (ie. Aurora Borealis)) as an AV lvl enemy appears in one of 3 spots. Also 4 “Nightmare Bosses" spawn.

    What happens is ST (Shalice Tilman) is walking (very slowly) to the middle of the fountain; you have to defeat ‘her’ before she reaches the middle of the well to defeat her. The problem is you can’t do enough damage before she gets to the well (not able to be mezz’ed either).

    What you need to do is have the tanker (“taunter”) taunt one of the 4 “nightmare” Bosses next to ST and defeat the Boss. Doing so will have an “explosion” effect and make ST able to be mezz’ed.

    Then when you defeat ST, the main AV (Mother Malaise) comes back and you have to defeat her (him? ) again.

    Repeat and rinse until you defeat all 3 “control rods” and then the AV again.

    The hard part is getting the nightmares to ST. She does spawn in 3 diff. spots…so if there are lots of MM pets or pets in general make sure to have people put them on Passive for the time being.

    Hopefully the bugs where the nightmares getting stuck in geometry have been fixed but…there were issues with that in beta


    Addition:

    In this phase as you enter the circular room; there are 3 statues that are made of earth/in the walls themselves. The statues are where Shalice Tilman (the control rod) will spawn. The first spawn point is the one to the right (as you walk in); the second is to the left (as you walk in) and then the final spawn is across the fountain (as you walk in).

    The 4 boss mobs spawn in between those spawn points.

    The "tanker" (taunter) should be taunting the Boss mobs to ST all the time; tanker shouldn't worry about damaging ST or anything; just bring the bosses to ST and then hopefully the league leader will tell the people to defeat the boss when it's close enough to ST. Then beat up ST.

    In the run I was leading last night; we failed the control rod part 3x but was still able to beat this phase with like a minute left or so. So if you don't get the Control Rod/ST the first time or two; keep at it!

    Also a quick note; as long as you have a good taunter (tanker/whatever) then no one else should be trying to pull/push (with force bubble) any of the bosses to ST. Just keep attacking ST until a boss is near her and then go for boss; then back to ST.

    If it helps:

    /macro ST targetcustomnext Shalice

    Will target Shalice when you click on the macro


    Phase 5: (3 mins. total to complete this phase I think)


    This is the last phase; you’re automatically tp’ed to just a dark room (tp’ed into MM’s mind supposedly); it’s just you (the league) vs MM for the final showdown.

    You have 3 minutes to take her down and at first everyone is doing like 1 or 2 damage to her because you’re “debuffed by being scared of what’s happening/going on”….but over time you “gain momentum” and do normal damage…

    The one time I did this on beta we beat her with like 1 min left…so wasn’t too hard but again not sure if we had lots of debuffs/pets/etc…or if you can fail it (I’m sure you can fail it by just standing there but…).

    No special attacks here……just smack her down.

    Ta-da you win!


    Hopefully that helps a little bit!


    Edit:

    Added times for each phase.


    Also, a general note; in beta, we did this trial in about 40 minutes total. The first time we did it, we failed at phase 3 (not knowing how the portals/healing AB worked, etc...). So if you fail because it's crazy out there, don't fret, it happens, know why you failed and then take action/steps to prevent it (if you can).

    The second time we did it (right after we failed it the first time) we did it in about 40 minutes; granted we had one of the QA dev people auto-kill the "control rods" because by the time we "got it" and knew what to do, we had like 7 mins left and we tried once to get the nightmare EB to the control rod AV but it got stuck on geometry so that's when the dev auto-killed the AVs for us (since he wanted us to see the end).

    So if you can get the league (and the mobs) to cooperate I can see this trial being done in 20-30 mins at the tops when everyone knows what to do/how it works.


    But expect 40-60 minute runs; again nothing is rushed (except from phase 4 to 5 when there is no "breather" between phases); so the league leader can tell everyone what to expect in the next phase, etc...get everyone stocked up on inspirations/etc.


    2nd Edit:


    Oh and you can go http://boards.cityofheroes.com/showthread.php?t=279588 <--- there for a list of badges for both the TPN and MOM trials.



    3rd-5th edits:

    Added (or modified) the following to the original post:

    in phase 1

    These pink patches only start after Malaise goes away and you start to fight the 3 GMs.


    phase 2

    There are 2 boss type mobs in here. One is called Storm Devil (Gust?) or something similar and the other is Storm Void. You need to defeat the Storm Voids (and only the Voids) near the AV so that the bubble/aura allows you to hurt/defeat the AV.

    When you first get in the room with the AV; she is invulnerable (always is); only way to hurt her is to have the Storm Void blow up (‘die’) and when the Storm Void dies it creates a “wormhole” that allows you to hurt the AV.

    Addition: I would suggest having the tanker go in first to taunt/stand near the AV and then everyone else dog pile and jump in on the AV; the tanker then taunts any Storm Voids to her (just keep taunting voids until there are no more left). Usually the Storm Voids spawn near where the AV starts out at so it's a bit easier to fight her there.

    Also, the AV (and other boss clouds) don't do too much damage especially if everyone is inside the wormhole effect from the Void(s). I can't say for 100% certainty but the first time we did a MoM last night; we taunted the AV outside near a wall edge and never finished phase 2 because the PBAoE (or just TAoE ?) that the AV does was pretty much one-hitting everyone (not quite but put a good 50% of the league into the red health meter)...so I think being in the wormhole helps keep damage down.


    phase 3


    Only addition to this is this: For the "healer" that stay outside to heal the portal(s); use your targeted heals only; for the PBAoE heal to land/heal the portal you are too close and will be teleported into the room where AB is....which of course means you can't heal the portal.


    phase 4


    Addition:

    In this phase as you enter the circular room; there are 3 statues that are made of earth/in the walls themselves. The statues are where Shalice Tilman (the control rod) will spawn. The first spawn point is the one to the right (as you walk in); the second is to the left (as you walk in) and then the final spawn is across the fountain (as you walk in).

    The 4 boss mobs spawn in between those spawn points.

    The "tanker" (taunter) should be taunting the Boss mobs to ST all the time; tanker shouldn't worry about damaging ST or anything; just bring the bosses to ST and then hopefully the league leader will tell the people to defeat the boss when it's close enough to ST. Then beat up ST.

    In the run I was leading last night; we failed the control rod part 3x but was still able to beat this phase with like a minute left or so. So if you don't get the Control Rod/ST the first time or two; keep at it!

    Also a quick note; as long as you have a good taunter (tanker/whatever) then no one else should be trying to pull/push (with force bubble) any of the bosses to ST. Just keep attacking ST until a boss is near her and then go for boss; then back to ST.

    If it helps:

    /macro ST targetcustomnext Shalice

    Will target Shalice when you click on the macro



    This will be the “hardest” of the phases. This is where team (league) coordination comes into high priority…you’ll see why later.

    So this is a “defeat AV” phase again; The AV is "Mother Malaise"; the title or mission objective in the nav bar is “Defeat AV and the 3 Control Rods.”

    This room is a cave room/entrance and the AV is in a small circular room with a fountain in the middle of it.

    So while you are fighting this AV; you get the pink DoT psychic dmg patches again so be careful!

    After “defeating” the AV, a “control rod” (looks like Shalice Tilman (ie. Aurora Borealis)) as an AV lvl enemy appears in one of 3 spots. Also 4 “Nightmare Bosses" spawn.

    What happens is ST (Shalice Tilman) is walking (very slowly) to the middle of the fountain; you have to defeat ‘her’ before she reaches the middle of the well to defeat her. The problem is you can’t do enough damage before she gets to the well (not able to be mezz’ed either).

    What you need to do is have the tanker (“taunter”) taunt one of the 4 “nightmare” Bosses next to ST and defeat the Boss. Doing so will have an “explosion” effect and make ST able to be mezz’ed.

    Then when you defeat ST, the main AV (Mother Malaise) comes back and you have to defeat her (him? ) again.

    Repeat and rinse until you defeat all 3 “control rods” and then the AV again.

    The hard part is getting the nightmares to ST. She does spawn in 3 diff. spots…so if there are lots of MM pets or pets in general make sure to have people put them on Passive for the time being.

    Hopefully the bugs where the nightmares getting stuck in geometry have been fixed but…there were issues with that in beta




    Destiny power of choice for the MOM trial: Barrier, Rebirth or Clarion are best. Barrier definitely helps with the psychic dmg DoT patches (so people don't die from running into it by accident/etc because of the +res to all from barrier). In the last phase when fighting MM for the last time; people said they were getting confused a lot...so Clarion might help here.

    You can swap out Destiny powers between phases. Tested this tonight; I swapped from Rebirth to Clarion after phase 3. So if you want/are able to; you can do so

    My Mind/Emp. toon that I was leading with had Rebirth for the Destiny power and it helps but...he had a t3 Clarion too but...will see if I can swap after phase 3 is done.
  24. Energizing_Ion

    Is "Gratz" dead?

    Maybe you're on the wrong server?

    Every time I'm with people on the Liberty server, everyone still says "gratz"