Energizing_Ion

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  1. Quote:
    Originally Posted by terrible_deli View Post
    store update!

    New
    Beast Mastery

    Sales
    Character slots
    MM IO sets
    XP boosters

    That's all I noticed.

    Well, they sold me on the 5x character slots. I had 1460 points still so...1200 for 5 char. slots leaves me with 260 points; add 550 for the next month of free points and that's enough to get the Staff Fighting power set next month when it releases
  2. Quote:
    Originally Posted by Xzero45 View Post
    Maybe because it was absolutely ridiculous? It was a funny bug, yeah, but come on.

    Ridiculous? I want a technical answer Ridiculous could be:

    1.) pretty much anything in this game (summoning demons, necromancy, etc, etc....).



    There are other powers that get bigger on large mobs so...(hopefully those won't go away either).

    I mean the immob. tentacles is one power like that.

    If the tentacles didn't grow in size to a large mob the 'normal' tentacles wouldn't be realistic in immobilizing a large target since the normal sized tentacles would be tickling their feet....if that.
  3. Quote:
    Originally Posted by Zwillinger View Post
    ...
    I was lead to believe that I would have a GIANT bird.

    Not nice Zwill, not nice at all...



    I'd really like to know what technical reason there was for fixing the big hawk....
  4. Quote:
    Originally Posted by Comicsluvr View Post
    ...They run TFs solely for Merits and Badges and Accolades but never stop to read the content. ...

    Wait...I'm supposed to read the content too?





    I usually try to read the content if it's new at least once...but doesn't mean I remember it. I want to play and have fun...if I want a story; I'll go read a book (or watch a movie).
  5. I got my Time Manip/Beam Rifle Def. to 50...and my lvl 25 VILLAIN (yes villain! ) to lvl 35 and unlocked cimerora on him
  6. Just was thinking now about the Giant Shivan fight in the tutorial.


    "How can you make it less anti-climatic/make the toon feel powerful instead of the Longbow jets killing the shivan?"


    Well, it wouldn't be too feasible for you to take it down yourself...that'd unrealistic...if a lvl 1-2 can take something that big down....why not just lvled to 50 and start incarnate stuff?


    So if that's out...why not have the longbow jets/copters make the Shivan vulnerable to the toon's damage?

    Okay not bad but...still "have to wait for something to happen to actually do damage to the enemy" thing going for it. A better option I guess...but...



    Why not have multiple glowies in a big fight like that? Have the glowies do different things? 1 would activate some turrets, 1 would activate some kind of slime that would cause different debuffs, etc....


    *shrugs*

    So maybe with other missions, have something like that? While fighting the EB/AV, you don't have to click on the glowies but maybe it'd make the fights go faster or, maybe you do have to click on the glowies but have ambushes continue to attack you...*shrugs*


    Hmm.....
  7. I'll just say...


    Archers ftw!


    *always made an Archer toon in any MMO I've played....even though archers usually stunk in MMOs *
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    ...
    The bad example is the new Galaxy City Tutorial. This is easily the game's most unengaging part because the whole task essentially plays itself. I can't die, so I can't do anything wrong, I don't have to fight the Giant Shivan because Vanguard jets will kill it anyway, and all else I need to do is take down three enemies and click on a person. It presents me with a lot of flash and fanfare, but it requires me to actually DO almost nothing.

    Agreed, I find the final battle against the Giant Shivan so anti-climatic it's not even funny.

    Quote:
    The good example is Marshal Jason Blitz in the hero-side SSA3. This is easily one of the game's most entertaining battles, even though it's not all that difficult, or wasn't for me, anyway. The reason it's engaging is because Blitz changes tactics several times and the things I need to do to defeat him, or at least get to the next boss stage, change accordingly. I first need to break machines while under fire, then defeat an elite boss, then choose to either fight a tough, flying elite boss or activate glowies while under fire, and then fight an elite boss again. If I don't react to the situation, if I don't act accordingly, I will not win. If I attack Blitz while he's invincible, I CANNOT win because he takes no damage. I need to stop mashing buttons for a moment and actually think on the spot.

    I would have to disagree a bit here. Now I haven't done this arc/mission in a good month or two but here's my thoughts about it.


    Remembering that fight, it was boring to me. Click a glowie (two glowies?) to make him vulnerable? Meh, pop a few purples and no worries. To be honest I don't think I even did that...can't remember.

    Fight the EB till he dies/goes away. The helicopter 'fight' is interesting but...clicking on 3 glowies to defeat the helicopter was easy and not really 'fun'...

    If somehow we could click on the rocket launchers and then actually take control of the rockets/turrets (like in almost any FPS game out there) then that'd be fun! Somehow I don't think that will happen in this game.


    I don't mind some fights where you have to stop fighting the main EB/AV to blow up/click on a glowy to make him "vulnerable" again but...again to me that's tedious and boring.




    I will say that I think there should be an "even easier" setting than what we can do now. -1x0 and no bosses & AVs is nice but for those toons that can't handle a long drawn out fight with an EB....maybe have that -2 option or even a "no EB" option.

    Less risk, less reward (for defeating a mob that's supposed to be an AV/EB) but...hey...if it helps people...why not?
  9. Quote:
    Originally Posted by Arcanaville View Post
    I would make it so that the next wave either happens at a designated time, or ten seconds after the last critter in the previous wave is killed, whichever comes first.
  10. Quote:
    Originally Posted by DarkSideLeague View Post
    If they did that they'd have to nerf the merit reward values, because it would go a LOT quicker.
    Fine by me...have it be the same amount of reward merits as the villain respec...not like I really use reward merits now anyways

    Edit:


    Of course you could have the trial give the same amount of reward merits as it does now if the leader does NOT hit the "send next wave" button.....for those that like taking an hour to do something that usually takes 15-20 mins
  11. Quote:
    Originally Posted by SuperOz View Post
    ...
    I also agree with the notion of having the zone revisitable. If CoH does one thing wrong with its zones, it's that you are never encouraged to go back and revisit places as a higher level character....

    You must have never done Indigo's or Crimson's missions/arcs....they send you to FF, KR, AP, Skyway, Perez Park, IP, Brickstown and, it seems, EVERY zone except PI where you "should be" at that level


    I keed but not by too much heh.


    I would agree, I like the phasing tech idea but don't see that happening to certain zones due to the GMs that roam about sometimes...
  12. Quote:
    Originally Posted by Necrotech_Master View Post
    i think a way to add challenge would be allow us to increase the difficulty further by giving the baddies level shifts

    our current diff settings only allow up to +4 baddies, but why couldnt we also say do +4 levels to our own and then +0-3 level shifts (+4 baddies with +3 lvl shifts whould be equivalent to our current +4 setting)

    i personally really enjoyed the fight with tub ci in dream doctors arc cause he gains lvl shifts over the fight, he starts off at 54+0 (if at +4 diff), but at 75% hp he gains a lvl shift thus becoming 54+1, then 50% hp he gains another lvl shift being 54+2 and then 25% hp he gains another shift going to 54+3 (the last lvl shift is usually the most difficult for the team if they are not prepared for it)

    I like that fight as well. Although to be honest, when solo'ing it, the lvl shifts that he receives doesn't really do much for him...I still beat him down easily (on my lvl 50 grav/thermal controller) *shrugs*


    Quote:
    Originally Posted by Arcanaville View Post
    Its been a while since I've done that particular mission, so I don't remember if they just spawn in random locations and then run to the exit or if they are there all along and are yanked to the exit, although I think its the former rather than the latter.
    ...
    I didn't see your original post about this but yeah, if I remember correctly that "defend 30 fir bolg from entering the portal" mission is a PAIN in the butt (to me at least).

    They do spawn at somewhat random spots on the map and then run towards the portal. I think there are two...maybe three ? spots that they can spawn in and then run to the portal.


    The problem I have is the (almost) same one I have with the hero respecs.

    IT'S BOOOOORING!


    Please devs, if you have us doing defend missions like the hero respec trial does (or this croatoa mission) please add a button like the Desktop Tower Defense games do: "Send the Next Wave."

    That way we don't have to wait 1-2 mins per wave (well even longer than that in the hero respec it seems). If the team leader could just hit "send next wave" I would be up for more hero respec trials that's for sure!
  13. Quote:
    Originally Posted by Dr. Aeon View Post
    ...
    This is a cool idea. I had a lot of fun planning and designing Max’s arc to be something new and different, and I’m happy that it worked out the way it did. Something like this works well for the solo player to pick and choose how difficult they want the arc to be, while a larger team who wants a challenge also has that option there....

    I like Max's arc but also I don't like it.


    I like it in the way that I don't have to do 3 other side missions and I can skip straight to the point.

    I don't like it because there are no rewards for completing the arc (component wise)


    So as long as we get to keep the same rewards for just doing the 'real goal' of the arc then I'm good

    Maybe throw in a better reward(s) if you do all of the missions in the arc....
  14. Quote:
    Originally Posted by Futurias View Post
    ...
    Really, ever since they change PvP to have no mezz protection for anyone (which was really the exactly *wrong* direction to take, IMO) I can't understand why *all* toons aren't given at least +1 mezz at like 15th and 30th level.

    That would simply make players more heroic and feel that they are finally the equal to lieutenants and bosses.

    Heck, I bet more players of squishies would actually leave bosses as bosses instead of downgrading them to Lts.
    I'd love that! Have all toons have at least enough mag. protection (by lvl 40/50) to not be mezzed by 1 stun, sleep, hold, etc...

    Less "demand" for Clarion that way (except for the UG itrial ). But unfortunately I don't see it happening.
  15. Quote:
    Originally Posted by IndyStruck View Post
    I think a good example of a difficult, non EB fight would be the mass of Dopplegangers at the end of the first half of Posi. It's unique, and it's challenging. Has less to do about mounds of HP to overcome and more about tactics and strategy.

    I think the doppelgangers is unique but...if the devs start to use it more often...than it's not unique and now I know, "I'll be battling myself, so better bring 4-8 purples so that I can kill myself."

    I'm not so sure the doppelgangers really requires tactics...I mean...I guess it does but to me it's like the LRSF or "pvp tactics"...take out the healer first, then the buffer then debuffer, then whoever else.

    And I know Posi part 2 (doppelganger mission) depending on the toons it really can be hard but...if you have everyone bring and pop 6 or so purples and at least take out 1 of the doppelgangers then you win by attrition.

    Not exactly fun to me....*shrugs*

    Quote:
    Originally Posted by Lazarillo View Post
    The most fun challenges for me are ones that demand playing with strategy a little bit. Battle Maiden's an example. Reichsman in Barracuda would be another, if it weren't reliant on specific ATs to carry things out. A few things that I've liked as examples, with maybe a little bit of what could be changed or added:

    ---

    Every once in a while during a boss fight, the boss will retreat, and there will be a phase of other attackers, or traps that go off, requiring a change of strategy. Like I said, we've seen this a little in the team content that's recently been added to the endgame. Malaise in MoM and Battle Maiden in Apex both do this (and Reichsman sort of, though he doesn't leave).

    However, rather than just changing enemies, there's also the possibility for "traps", maybe? Take Battle Maiden's blue-death patches, for example. For a challenging bit of content for even solo players, have the boss teleport out, then a 15-second or so phase of dodging a large number of patches that move quickly.
    I really would be against this.

    I say this because I don't like "waiting" to kill the boss...it's not hard; it's just annoying/tedious during the Apex final mission and the Barracuda SF (Barracuda SF is a bit more fun because lots of ambushes; unless you're going for MoBarracuda ).


    I haven't read all the posts in here but if you could make the mission(s) more "fun" to GET to the boss, that would be great too I think.

    Again, not sure how to do this at the moment; I wouldn't be against some sort of, "click to use x machine" or "click x to get a temp" that stops a Boss/EB from doing x or y...

    I know some of the "best" fun I've had is when I'm on a team and everything is going fine for the most part but then we aggro too much or we split up or something happens and we're all pretty close to dying (team wipe) but somehow we survive. Whether that was through great teammates using heals, buffs, etc...or what have you.

    So I guess for me, playing with people I know "how to play" (the way I like to play ) is awesome. I could get on a different team and do the same content and if I have teammates that don't buff, or heal or do whatever then we all die and...ugh...makes the mission last so much longer.


    That's part of the reason why I really enjoyed the Keyes trial. It's a "chaotic mess" (during final AM fight; this is when everyone was trying for the Mobadges and when everything was "harder") yet everyone "did their part" and it was great.

    Did we fail (not get a badge or two)? Yes! Did we eventually succeed and own the trial?! YES!

    I loved playing a Tumerok healer in AC2 (which is no longer alive so...it's okay to mention it right? )...getting to know who to heal, when to heal, etc and getting it right...good times!

    Standing there just for Fortitude, AB or CM buffs?!? BOOOORRING!
  16. Quote:
    Originally Posted by InfamousBrad View Post
    Am I the only one who likes King's Row the way it is?

    OK, that's not entirely true. Given my druthers, I would make two changes to it, both of them relatively trivial. I would rewrite the contacts' missions into actual story arcs. And I would replace one of the construction sites with the Cyrus Thompson Community Center from the end of Top Cow comic #6. But other than that? Leave it alone! Go make Steel Canyon less gang-infested, go push the Rikti into the alleys off Founder's Falls, go wrap up the story of Perez Park, give Boomtown at least some blue FEMA tarps, but leave King's Row (mostly) the way it is!

    And I'll tell you why: ever since issue 4, stepping off the tram into King's Row is the first minute I feel like I'm actually needed. The people of King's Row need heroes, because, even with Blue Steel standing there, even with Paragon PD headquarters in the zone, it is obvious just walking through it: ever since Statesman bankrupted the King Garment Works for their Family ties, King's Row is the neighborhood that everybody else left behind, that nobody cares about.

    When you step into King's Row for the first time, you may be only a level 5 hero, but these people don't even have that much.

    When you step into King's Row for the first time, you may not know anything about the Circle of Thorns and the war of the gods, and you may not know anything about which of the city's many villain groups and corporations are Nemesis plots. But those are two of the main long-running story lines (the other two being Arachnos and the Fifth Column/Council conspiracy), and the clues that break both start with gang and street-crime crackdowns in King's Row. When you're level 5, you're so far back in the storyline that none of your contacts know anything; the time you spent street-sweeping in KR is why, thanks to you, your later contacts know enough to help you crack the conspiracies.

    I love King's Row. Update the story tech, fill in the one missing building, but please, leave the rest of it the way it is!

    I would have to agree 100% with this.


    Eye-sores? How about Boomtown? Or how about re-doing Perez Park...*shrugs*
  17. Quote:
    Originally Posted by CaptainFoamerang View Post
    I'm excited about this whole opportunity for Whedon. He's been given this huge chance to show everybody what he can do and I sincerely doubt he's going to disappoint. This is going to open a lot of doors for him and hopefully the good mix of action, comedy, and characterization that he's known for sets a new standard for these kind of superhero films and lights a fire under WB to get their act together the right way.

    Same.


    Go Avengers!
  18. Quote:
    Originally Posted by Darth_Khasei View Post
    Those are NEVER going to go on sale. Yes, quote me.
    Unfortunately you may be right







    *hopes that this reverse psychology will work*
  19. Quote:
    Originally Posted by DumpleBerry View Post
    ...
    I really appreciated the Ustream chat, and the sacrifice that you and your associate made to keep us informed and at least entertained until the servers came up. I'm sorry you had to deal with all the stupid questions (Seriously? Zwill doesn't write Mids, so quit harassing him), and I wanted to say thanks!

    Ditto here as well.

    I appreciated listening in while I was playing in a DD trial on Liberty! MUWAHAHAHA Liberty ftw! (since it was one of the first servers to go down, but then first to come up!)


    Edit:


    Although I didn't like Zwill forgetting Liberty as a server that was up...he named all the other servers and then.."uh.., uh...there was one more...oh Liberty"

    Hehe, <3
  20. Quote:
    Originally Posted by Blackleviathan View Post
    Maybe 20 pnts would be better for All the vanity pets!!

    Fixed that for me.
  21. Quote:
    Originally Posted by Zombie Man View Post
    ...


    Dear War Witch, you're in charge of Production now. Pricing of many Market items is seriously broken. There is an inconsistency which makes Paragon Studios look bad in my eyes. You and Brian seriously need to look into what the Market-team is doing and come up with a consistent pricing policy. I'm still waiting for at least one official feedback thread on pricing or how the Market is going -- what works for development of the game can work for the store. Maybe then you won't get surprised by war path threads over a particular price point like what's happening now. -ZM


    Agree wholeheartedly!



    Quote:
    Originally Posted by _Fea_ View Post


    Seriously, there are some things that are WAY over-priced. This is only one of them.

    Devs, you guys do an awesome job. This is a game that I love and I will happily spend what little money I have on it, but really; when a vanity pet (regardless of how quickly it dies or whatever) is the same price as a power set, you're doing it wrong.
    haha love the pictures
  22. Every superpower has its place...


    The "worst" superpower is the one that is never used....


    *the more you know*

  23. Quote:
    Originally Posted by Lazarillo View Post
    I'm starting to think you guys don't really understand the idea behind "microtransactions".

    I would have to agree yet again.


    "Love" you guys/gals but...800 points for a vanity pet (granted it does give you 10% more inf. but...that isn't much at all).


    Speaking of which, what about putting the extra enhancement storage slots on sale (by at least 50%) for both of them....