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it used to be 20 seconds. I meant to change it to 60 seconds, but accidently made it like 600 or something. That made it 5 times better than the Defender Clear Mind power. Clear mind was 60 seononds, and it is now 90 seconds. Stimulant must not be as good as clear mind.
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This isn't normal for stimulant to last this long? Carp. My main is a forcefielder. I grabbed Stimulant in respec and now between my bubbles and stim-ing people I have little time to blast. The range, recharge, and interuptability of it make it a full time job keeping people stimulated. On top of that the interuptability makes it close to worthless as a curative. (Unless I can enhance that to zero? Which I'd gladly pay that price.) EDIT: Even when not interupted with the range and cast duration the status effect has usually warn off by the time I get it on them.
I agree Clear Mind should be longer, MUCH longer, atleast 4 minutes like a bubble.
I agree Stimulant shouldn't be as good as CM, but it already has other penalties that make it a pain to administer. How long does the average TaskForce/Trial fight last? I'd say longer than 60 seconds. Please take that into consideration when adjusting this buff time. I would have no problem with anything from 2-4 minutes, maybe even 1.5 minutes. If it goes to 60 seconds I'll have to think long and hard about whether I keep this power.
Another idea that might make it easier to palate with a shorter recharge time is allowing range enhancements on it.
EDIT: Another idea is to have the Medicine pool work
better for defenders and contollers. Much like Leadership.