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Posts
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Joined
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I HATED HANDCLAP!!!! it was slow and it didn't hurt...AT ALL!
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It's not supposed to. It says nothing about damage in the description (IIRC). It can be useful for a bit of control if you find you've bitten off more than you can chew though. -
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My Oracle claims that the Temple of Pain TF is available, but I'd need 26 players to pull it off... I wonder if it's ACTUALLY available, or just pretending to be?
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Are you sure you don't mean the Cathedral of Pain? That's the IoP trial. It doesn't need 26 players...but you want quite a few.
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Does owning an IoP open your base up to raids?
if so, what are the rules?
Do we have to accept every raid invite? Will raids just happen without warning?
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1. Yes.
2. Rules? Well none really. Anything goes. But the aim is to destroy/block all 6 Anchors. Then steal the IoP. Probably with a bit of generator/control destruction along the way.
3. Once you have an IoP you have to set two (I think it's two) raid windows. During those windows your base can be raided once and only once. It happens whether you want it to or not. So make sure you set the window to a time when people in your SG are online. -
Sadly yes. The one that springs to mind is someone calling me a cheater for using inspirations...possibly the dumbest thing I've heard in a PvP zone.
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The character is already 26 so stamina is no problem.
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name: Dr Nocturnal
Level: 50
Archetype: Corruptor
Primary: Dark Blast
Secondary: Radiation Emission
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01) --> Gloom==> Acc(1) Dmg(31) Dmg(34) Dmg(34)
01) --> Radiant Aura==> Heal(1) Heal(9) Heal(11) Rechg(11) Rechg(34) Rechg(37)
02) --> Radiation Infection==> TH_DeBuf(2) TH_DeBuf(3) TH_DeBuf(3) DefDeBuf(7) DefDeBuf(7) EndRdx(9)
04) --> Accelerate Metabolism==> Rechg(4) Rechg(5) Rechg(5) EndMod(37) EndMod(37)
06) --> Dark Blast==> Acc(6) Dmg(29) Dmg(31) Dmg(31)
08) --> Tenebrous Tentacles==> Acc(8) Acc(13) Dmg(13) Dmg(17) Dmg(19)
10) --> Hover==> Fly(10)
12) --> Night Fall==> Acc(12) Dmg(19) Dmg(21) Dmg(21)
14) --> Fly==> Fly(14) Fly(15) EndRdx(15)
16) --> Enervating Field==> EndRdx(16) EndRdx(17)
18) --> Swift==> Run(18)
20) --> Hurdle==> Jump(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Lingering Radiation==> Acc(24) Acc(25) Slow(25) Rechg(27) Rechg(27)
26) --> Mutation==> Rechg(26)
28) --> Choking Cloud==> EndRdx(28) EndRdx(29) EndRdx(40)
30) --> Moonbeam==> Acc(30)
32) --> Blackstar==> Acc(32) Dmg(33) Dmg(33) Dmg(33)
35) --> Fallout==> Acc(35) Dmg(36) Dmg(36) Dmg(36)
38) --> EM Pulse==> Acc(38) Acc(39) Hold(39) Rechg(39) Rechg(40) Rechg(40)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Scourge==> Empty(1)
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First off, pay no attention to the slotting levels...I never do
Anyone got any advice on this build? Especially on the post 26 powers. I have no experience of them. -
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Well, my 30 PB is up for it, and can exemp...but I think some of the people in this thread have forgotten that they have a prior engagement at around 8 on Saturday. Wink wink.
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You would be right. Sorry guys, I can't make this one.
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Dammit! Same here. Don't suppose we can move the time a bit or something? -
This might help. It has prices and stats for things. Haven't used it in ages though.
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Sure, I'd be up for this with my blaster or tanker. Both level 29 at the moment. Or possibly even White Spectre, but I doubt I'll have him up to 24 anytime really soon.
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I share the same tastes as an homicidal squirrel?Sarah the Scrapper, very cool.
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Who said Doomie was homicidal? He might be cute and fluffy for all you know! (He's not though)
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I reckon it'll be rooted no matter what. That much damage while you don't even move? Big advantage, too much of an advantage actually. If it was like this i'm sure it'd be fixed sometime soon.
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No, Xanthus is right. All attacks are unrooted when Whirlwind is running. -
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Id deffo swap Dull Pain and TI. TI will be much more useful early on.
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Not really, I have both. But half the time I don't even run TI. I need endurance for Fury building! I find having a heal much more useful. -
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Awwwwilf :P
K, so far we have:
-kin troller lvl 33 (me), maybe 34 before tonights trial
-exemped scrapper by deathbadger
-def lvl 28 by Warengine
-tank (preferably if you couldlvl 28 by Empath
Don't want a too big a team for this, but 2 more or so are welcome so we can have a nice sextet.
Meet tonight at 8 PM with the trial contact in IP. See you there folks!
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Sure, tanks fine. I've been playing him more recently. -
If there's still room I'd be up for this with Ms. Freedom (50 Kat/Regen)
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Wow, nice man! Now I have the Fire Guardian album!
What's the album name?
Also, Doomie says it's good. He likes Sarah the Scrapper. -
Well if you have the sidekick slot I can bring my tanker or my blaster
Volcainus: Level 28 Stone/Fire Tank
or
Ice Krystal: Level 29 Ice/NRG Blaster -
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I think no travel powers (like the arena setting).
I think no stealth (like the arena setting)
Maybe unable to attack too.
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That'd make for some interesting teamplay. -
Yeah, this character is more for the PvE side of things, at least for now anyway.
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NOT dress like Willy Wonka.
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I don't know. It's pretty Willy Wonka-esk.
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keep going to Icon.
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I will, and I'll keep fighting for frequent shopper discounts!
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You're were one of the inspirations to keep playing my Empath
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You were actually one of the reasons I started playing as Empath again. Cheers. (Or 'curse you!'. I'm not sure which is appropriate.) -
Yeah, I was torn between Handclap and Jab. But I'm not sure about dropping Swift. If anything I'd drop Hurdle, as I already have combat jumping.
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name:
Level: 50
Archetype: Brute
Primary: Super Strength
Secondary: Invulnerability
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01) --> Punch==> Acc(1) EndRdx(13) Rechg(15) Dmg(33) Dmg(34)
01) --> Resist Physical Damage==> DmgRes(1) DmgRes(3) DmgRes(3)
02) --> Haymaker==> Acc(2) EndRdx(13) Rechg(19) Dmg(29) Dmg(31)
04) --> Dull Pain==> Heal(4) Heal(5) Heal(5) Rechg(9) Rechg(9) Rechg(11)
06) --> Temp Invulnerability==> DmgRes(6) DmgRes(7) DmgRes(7)
08) --> Knockout Blow==> Acc(8) EndRdx(11) Rechg(15) Dmg(19) Dmg(29)
10) --> Combat Jumping==> Jump(10) Jump(36)
12) --> Swift==> Run(12) Run(34) Run(34)
14) --> Super Jump==> Jump(14)
16) --> Unyielding==> DmgRes(16) DmgRes(17) DmgRes(17)
18) --> Hurdle==> Jump(18) Jump(36)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Rage==> Rechg(22) Rechg(23) Rechg(23)
24) --> Resist Energies==> DmgRes(24) DmgRes(25) DmgRes(25)
26) --> Hurl==> Acc(26) EndRdx(27) Rechg(27) Dmg(36) Dmg(37)
28) --> Invincibility==> TH_Buf(28)
30) --> Jab==> Acc(30) Dmg(31) Dmg(31)
32) --> Foot Stomp==> Acc(32) EndRdx(33) Rechg(33) Dmg(37) Dmg(37) Rechg(40)
35) --> Tough Hide==> DefBuf(35)
38) --> Unstoppable==> DmgRes(38) DmgRes(39) DmgRes(39) Rechg(39) Rechg(40) Rechg(40)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Fury==> Empty(1)
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What do people think? Don't pay any attention to the levels of slotting, I'll be deciding what I need slotted as I'm leveling up.
My orgional build had more damage in the attacks, but now that I've played a bit (up to 14) I realise just how important it is to be able to run from fight to fight without a break. It seems to be working alot better now that I have a few DO End Redux's in my attacks. Do people think I'll still need them after stamina? -
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It has an activation time of 1.07 seconds (according to hero builder). Brawl's is 1 second.
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Big grats to Elerith (Extremus) on his second level 50!
I hear he was being powerleveled by Statesman at the time!