Empath_EU

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  1. Very nice sketches.

    Supergirl fan, eh?
  2. Empath_EU

    Squished

    [ QUOTE ]
    I don't think folk are getting it. I'm not asking if khelds are allowed. I'm not asking for the list to be changed. I am simply wondering what the criteria for chooing the AT list was. That is all I am asking.

    If you cannot answer that then there must be a problem somewhere along the line.

    [/ QUOTE ]

    Well the 6 allowable AT's are the ones most people count as sqishies. Kheldians, while they are squishy out of dwarf form (but then so are scrappers if they don't use their secondary), can have approx. 60% resistance to most damage types. And that's without any external buffs.

    I don't know about you, but that doesn't sound very squishy to me.
  3. [ QUOTE ]
    [ QUOTE ]

    1 grav/ice-kin troller
    1 bubbler

    [/ QUOTE ]

    Why do you need these?!

    Also, you only need three empaths at the most. We usually manage with two and a /emp controller during the mito clearing. After the clearing is done, the controller goes and joins the hold group and two defenders is more than enough.

    [/ QUOTE ]

    In all honesty, once the mitos are cleared, one empath is enough. Although having two is safer (due to crashes and stuff).

    And I think the bubbler (and correct me if I'm wrong) is there for mez protection? Saves the empaths having to CM each other all the time.
  4. Empath_EU

    Squished

    [ QUOTE ]
    Well, as mentioned, acro only gives mag 1 protection. If you combine that with a lvl 50 cont's AM protection, I believe it might give resistance to one controller hold.

    Not all khelds can go dwarf though. I know mine now can't. I'm just not convinced that people understand the meaning of the word inherent.

    I'm not sure how I would have worded it myself because I'm not sure what the criteria is exactly - which is all I'm trying to establish.

    [/ QUOTE ]

    It's been pretty clearly explained. Any Controller, Defender, Blaster, Corruptor, Mastermind or Dominator. Nothing else. Knight Stalker even listed them in the OP! That seems pretty simple to me. But maybe I'm a genius or something...

    And on the 'Not all Kheldians can go dwarf point'. True. But then not all tanks take their shields. But I doubt the organisers are going to want to spend ages checking every Kheldians build.
  5. Woot! More forums for me to spam!

    Erm...I mean:

    Woot! More forums for me to make meaningful posts on.
  6. Empath_EU

    Squished

    [ QUOTE ]
    Not that I'd stick one in this competition but what are khelds not allowed in?

    [/ QUOTE ]

    I'd guess because they get access to dwarf form...hardly squishy.
  7. You may get a better response if you post this in the villains section.
  8. [ QUOTE ]
    Rather than go round and round in circels at what clearly seems to be a post that has some VERY doubtful claims in, can the OP just supply us to the links where fire attacks are being made -fly and fear is being removed.

    (My gut reaction is that no links will be forthcoming)

    [/ QUOTE ]

    The -fly part is correct. The fear stuff is just a very stupid assumption/rumor.

    Hmm. The notes seem to have been removed from the US boards.

    [ QUOTE ]


    Now Testing in the Training Room - 9/13/06

    Known Issues on the Test Server

    1. Some base configurations that were valid in Issue 6 are no longer allowed in Issue 7. If your base is invalid, you will be able to delete or move objects to make it fit the new rules.

    2. Defeated players are not respawning correctly if they are disconnected while returning to their base.

    3. Players can die in a mission and resurrect in their base. If they leave via the base portal they will appear out of the mission door they were last in.

    4. When zoning players may lose connection to global chat momentarily.

    5. On the hero side there is a bug that can cause players to become stuck in the tutorial. In some cases, a mission NPC may not spawn.


    COMBINED NOTES


    Mission Dropping Feature


    You will now be able to drop missions that you receive from Contacts. Dropping a mission will carry with it everything that completing the mission successfully does. It will advance story arcs, improve Contact XP, grant special powers, give Mission Complete XP, etc. You will not be able to replay the mission you dropped. This is done this way so that you are not stuck on a Story Arc, or are missing a vital Temp Power needed later on in the mission chain, etc.


    In order to drop a mission, you must be the mission owner, and you can talk to the Contact that gave you the mission. If the mission is droppable, an option to drop it will appear.


    There are a few caveats to the Mission Dropping Feature:


    You can only drop one mission every 7 days with this feature. If you need to clear a mission, but have already used this feature in the past 7 days, you will need to contact Customer Support as normal.


    You can not drop timed missions.

    You can not drop missions that are part of a Task or Strike Force.

    You can not drop missions that give badges as Mission Completion rewards.

    Some other missions are marked as undroppable. These are missions that have rewards that are well above average.


    You will not be given the choice at all to drop missions that are undroppable. You will need to contact Customer Support in order to clear these missions.


    Missions that are dropped are logged so we can more easily debug bugged missions.



    Powers


    Fixed an issue with Moment of Glory which caused the Icon to blink after the power's Buff period had ended.


    The Gladiator version of the Malta Hercules Titan will no longer combine into a Zeus Titan if two are present.


    Ring of Fire and Fire Cages both have had a -Fly component added.


    The Teleport reticle now displays properly on Teleport powers with range enhancements.


    Pets made up entirely of f/x (like Tornado or Voltaic Sentinel) now display properly.



    Tasks


    Lieutenants will now appear in missions for solo players.


    Fixed a bug that allowed some destructible objects in missions to get into a state where they could not be targeted.


    City Zones


    Recluse's Victory: Attempting to dismiss a Turret no longer causes it to become inactive.


    Game



    Fixed a bug that can make enemies and/or other players invisible to you.


    Bases


    Moving stacks of stored items by double clicking no longer causes items to be dropped from stacks and lost.



    CITY OF HEROES


    Powers



    Kheldian Energy Flight's Endurance cost reduced to match the changes to the Flight power.


    The Tranquilizer Darts temporary power no longer slows the user when activated and properly slows the Devouring Earth.


    CITY OF VILLAINS


    Powers


    Back Alley Brawler should no longer give debt when defeating players in Recluse's Victory.


    Freedom Corps Nullifiers Sonic Grenades will now properly display a debuff icon when you are affected by them.


    Lowered the sound volume of the Elder Cobra's Poison Beam attack.


    Tasks.


    Future of Freedom Strike Force: Freedom Phalanx members on Lord Recluse strike force will once again drop Enhancements, Inspirations, and Salvage.


    Future of Freedom Strike Force: At completion of the Strike Force, you are now given a choice table to pick your reward. You can pick a random Synthetic Hamidon Enhancement or a specific Single Origin Enhancement.



    [/ QUOTE ]

    Here's a copy from my SG boards.

    Note the lack of mention of fear being removed...
  9. [ QUOTE ]
    [ QUOTE ]
    I can see them replacing it with hold. A few times in game people I have teamed with have said fear will be dropped from fire in time. My opinion is that hold will replace it throughout the game.

    -fly dosent make sense to me most controler types are very very similar only illusion is very different. Diversity is going out the window.

    [/ QUOTE ]

    So the sum total of all the evidence is "someone said it on the internet?"

    Clearly a DOOMCON 1 situation if ever I saw one.

    [/ QUOTE ]

    Oh. Of course! Some people said Fear is getting removed. It MUST be true!
  10. Empath_EU

    Base Raid

    Well The Paragon Defenders would be interested...but I don't know if we'd be able to get 8 people together at such short notice.
  11. Empath_EU

    Defenders in PvP

    [ QUOTE ]
    All in all I really can reccomend PvP as an Empath, just remember you have a huge sign over your head saying "Gank me now before my team gank you!"

    [/ QUOTE ]

    QFT (Especially the getting ganked bit )
  12. Empath_EU

    NEW WEBSITE LIVE

    Wow, that really is impressive. Love the video...can't wait for the next episode!
  13. Oh cool, it's been extended again.
  14. [ QUOTE ]
    Why is it that in a thread design to find people to join a Fire/Rad controller SG team do I have people:

    Talking about /Kin
    Criticising builds without checking or asking what the build is trying to achieve.
    Challanging a team of low level toons to PVP without thinking to ask if the team is made for PVP.
    And generally sounding like they have not actually read the post from the start.

    [/ QUOTE ]

    Such is the nature of public forums. Topics evolve. If you want completly private topics that stick to the topic you want, you'd have to set up your own boards.
  15. Welcome back.

    One thing I think should be pointed out is Enhancement Diversification.

    Basically, slotting more than three of the same type of SO in a power is now pretty pointless, you only get a very small boost from it.

    Oh. And I second the 'Yes' to finding a SG.
  16. [ QUOTE ]
    This information is for the Children of the Phoenix only.

    [/ QUOTE ]

    So why post it here?
  17. [ QUOTE ]
    I really thought 9pm UK time was 10pm dutch... *big cry*

    [/ QUOTE ]

    It is, but the time was Central European Summer Time.
  18. Hah, love the TANC bits.

    But no big massive meeting table? For shame!
  19. Heh, yeah.

    Kinda reminds me of Blue Devil. Only with bling.
  20. You can't submit any more pics, that closed yesterday.
  21. [ QUOTE ]
    phew, just in time

    [/ QUOTE ]

    Heh, yup...I'd totally forgotten about entering this.

    Quick question about the costume contest though. Will you be drawing the winning costume, or a character of the winners choice?
  22. [ QUOTE ]
    The best way to slot it is 3x tohit buff/defence buff/recharge HOs, but I only know of a few people with enough of those enhancements to actually do it.

    Since I doubt you have the HOs, go with 3x recharge 3x defence. The base tohit puts you to the cap for anything up to about +7 enemies.

    [/ QUOTE ]

    Yup, I'd go 3x Recharge and 3x Defence.

    Although I have it slotted: 3x Recharge/ 3x ToHit/ 3x Defence/3x Range. [img]/uk/images/graemlins/wink.gif[/img]