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I'd skip the pulse rifle/grenade powers. They are absolutely atrocious endwise for terrible damage. Once you mature into your character you will have better things to do with your animation time and endurance than plink with your rifle.
Of course, you could take them to assist in the run up to 20, skipping stamina prereqs, then when you hit 20 use your second build to fake-respec into stamina and drop the blasts. I didn't and had no troubles but I filled the gaps with vet attacks. Your mileage may vary. -
Are you feeding your li'l pal all the insps he can eat? A healthy diet of reds and purples helps your buddy be all he can be! Other than that, I leaned a lot on the vet attacks, which you obviously don't have given your regdate. Leverage web grenade and 'trops to keep things off you and the little guy. Next level you get Upgrade Robot, which is gonna make a pretty big difference, as well as getting another robobuddy.
Nice thing about bats/tarps is that you have a constant feeling of increasing power. You keep getting new and better tricks and you can gradually handle more and more challenges. My bots/traps mastermind is a death machine and yours will be too! -
Quote:Fair enough, the reason I wasn't certain was because I am pretty sure I have never gotten one from a bossWhoops you're right- they did add that slight chance to drop off bosses.
But as that isn't efficiently farm-able I don't think it adds appreciably to the overall supply.I can't imagine it making that much difference to the supply at all, like you say.
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Common sense dictates that the devs are not going to suddenly make acquiring purples trivial, and yes, "unlimited supply at around 100M - 200M inf each" is trivial. They are rare drops and so if they become available from NPCs, they will likely be limited not by price but availability.
I think it's important to realize that if the devs did add a "purple store," it only means that they are adding a different way to get purples. It doesn't mean that the devs agree that there is a problem with the supply or the price of purples. Presumably any store is going to have mechanics attached to ensure that these rare items stay rare. -
Quote:I had a great time! Thanks to Transhade pulling the healer away a bit we took Rommy apart in short order. It was indeed a blast.All MM ITF was a complete success. I felt really bad that 2 people couldn't get on the team. See below for details on the next one.
Total Time 1:30.
First Mission we split into 2 team in the caves. Then we proceeded to walk up the hill and take out the ambush and rescuse the princess... wait wrong story rescue the oracle. Things went smoothly.
Second Mission same plan. We split into two teams. At one point an angry minotaur with amazing hitting skills even when debuff slaughtered a few of us but in the end it was the mobs, the cysts and the ambushes all on the floor.
Third mission we just cut a path from the boat to the computer, killing everything in the way. The valley was not laggy and we moved through like butter. For fun we pulled Rommy onto the computer. Thinking back we should have got reqium too. By the time we pulled requim we cleared the top platform as well.
Fourth Mission was a well orchestrated team taking the left path. We cleared every 5th around the platform as well as clearing the platform. We pulled to the grass and I aggroed the healing nitcues. We dropped him with ease. Everyone listened and made it look simple.
I know we had a good number of Darks and two FFs. We havd some robots, demons, thugs and zombies oh my.
As to the repeat performance. SUNDAY SUNDAY SUNDAY 9:00 est again. Preference will be given to Quest and Demon Hunter who missed out. -
My most enjoyable character is my DB/DA scrapper. I rolled him as an experiment, because I had heard how lousy Dark Armor was. He is now a nigh-unkillable death machine that I can't get enough of, and has been since the moment I slotted the Theft of Essence proc in Dark Regeneration. With the ToE proc, Dark Regeneration turns into an endurance recovery power in a crowd. By 35 I was jammed to the gills with IO sets granting me approximately a metric buttload of S/L defense, and some decent global recharge, too.
I waltz into a spawn fully stealthed, and the first thing the mobs notice is that lots of them are stunned and they are all getting chewed up by my damage aura. This realization comes at about the same time I start in on Sweep, and the next thing they know they are on their ***** while I am taking apart the toughest thing in the spawn, letting the LTs and minions suffer and die from Death Shroud exposure. Even running 8+ toggles, endurance is not an issue. Endurance drain resistance means sappers make angry posts on their forums about me needing a nerf. The whole time the flashy animations of Dual Blades mean I look damn good.
Overall I cannot recommend Dark Armor enough to anyone wanting a fun ride to 50 on a powerset that you don't see every day. -
Sounds like an absolute blast, I hope I can make it home in time to catch a spot!
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Quote:So you have no idea what price caps actually do. When an item starts to sell for no lower than the price cap, that items stops being sold on the capped market and moves to a true black market, where it will sell for whatever the market will bear. Just like it does now. It's not an issue of sellers trying to find rich buyers off market, is an issue of sellers refusing to sell on market because they know they can get more off market. See some PvP IOs for a reference. The net effect is fewer items selling on market and people who don't understand the market continuing to complain.I think there should be a cap, but of course 100k is too low. Something that is not extreme high or extreme low. Something you still have to work for but is not out of reach for the casual player. 100 million is what I previous suggested with in lieu of a place where they can go get it for a reasonable fixed price. That way if the player want to sell it off market, have at it if they can find a buyer.
Quote:There is no competition in this market really and just like any real market with no competition you dont get prices that is better you get highly inflated prices. If there was only one meat market, then the guy can set the price of meat at say what ever he feel like that day because who else are you going to buy from? Maybe one day he feel like $1 a pound maybe the next he want a new home onthe hill and now the meat price is $1,000 and if you want meat you either buy it at that price or not at all. There are antimonopoly rules and other rules in a rea life economy for a reason
It's kinda funny how many people genuinely think that the problems with the market are that prices are too high and rare things are rare. The market isn't broken simply because you are unable to buy everything you want immediately at whatever price you want. -
I was wondering if it was just me, seeing as there was still 400+ people logged in. I guess they were Euro people, maybe?
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Quote:I can't argue against that.The actual CC UI was an utterly fugly mess that was a pig to navigate through. The CoX CC, to me at least, is much easier to navigate, it's easier to find where stuff is.
Let's hope that if the CC here ever gets updated, they keep whoever made the new auction house UI far away from the project! -
Competition and alternatives aren't positives when the goal is to unite people in teams.
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For what? Disagreeing with you? The guy has a viewpoint and is sharing it politely.
I'm inclined to agree with _Psi_ because when I tried out CO, the only thing that grabbed me was the character creator. It was and is lightyears beyond what we have here in CoX. You might not like the art style of CO, lord knows I didn't, but the mechanics of the character creator are undeniably superior.
Graphically speaking, the game needs more help. Screenshots of Praetoria look great, but the old world looks like what it is: a game made in 2004 with some shinier water, better shadows and one AE building per zone (and not even in all zones) that has reflective windows. Still looks serviceable, but it's not gonna win any beauty contests either.
Nobody's saying CoX isn't a great game. It's my favourite (and currently only) MMO, and I will keep playing it even if they don't upgrade anything. I also feel that the game mechanics are the best on offer at this time and for the foreseeable future, with no upcoming game interesting me. However I do agree that it could use some more graphics loving. I'd go so far as to say that I would rather have seen a graphics upgrade focused solely on characters + an increase in texture resolution across the board than what Ultramode turned out to be. -
Loving my DB/DA scrapper, tears things up and knocks them down. I originally designed him to be a challenging character but it turned out to be pretty much easy mode.
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Quote:It is definitely a pain in the butt, and something that could stand to be changed.Thanks!
And one last question before I leave: was or is there any reson given why the random slider does not work like the purchase slider? IE, I spend 75 merits for a Steadfast Protection: Knockback Protection with the slider at level 10, I get a level 10 no matter my own level at the time. But all random rolls are at your experience level, picked from the level range of available recipes of the slider. I just seems, I don't know, kind of ..... sloppy. -
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Quote:This couldn't be wronger.You're only talking about pvp, right? I know zero about that, but if we're talking pve, hero ATs are much better at handling different types of content/play mechanics. They're reasonably equal in terms of standard paper/radio type stuff, but once you throw in stealthing, ambushes, speed, anything else out of the mundane, villain ATs are worse. They have more interesting/complex mechanics, but they are weaker in any fight which they cannot initiate or control from the outset.