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BC, at least tell us if you now understand how bidders are matched with sellers, and if you now understand that it is buyers who set prices by bidding over what sellers ask.
edit: by "tell us you understand" I mean "explain your understanding" because I am thinking you are still labouring under the FIFO delusion. -
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Well, for some anecdotal "data," my wife's claws/SR scrapper has done +4/x8 on a lotta enemy types, has completed the RWZ challenge, and soloed the big ol' ambush at the end of Mission 1 of the ITF. Her build has zero purples/PVPIOs, but she is softcapped and has Aid Self. My DM/SR brute is a killing machine and doesn't seem to ever die, but I haven't tried her on the RWZ challenge or and +4/x8 solo missions. She's built without purple/PVPIOs, softcapped and leverages Siphon Life and Darkest Night to good advantage. I'm sure she could take on some +4/x8 and win. My bots/traps does really well, but I have only tried a few Council missions at +4/x8, and succeeded. My build has exactly two purples (the pet buildup proc and the ragnaproc in caltrops) and otherwise has nothing special going for it at all.
Not all enemy groups are equal, and there are some that I would never take on at +4/x8. Longbow, Arachnos, Vanguard, and some others that slip my mind at the moment. -
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Are people seriously worked up about how they are or are not going to RP the incarnate system?
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This, right here, should tell you that the devs don't want you getting these items, in quantity, without significant effort. Yet, you persist in thinking that they will fundamentally alter the market so you can get whatever you want whenever you want, cheating other players out of fair prices for their rare goods. Do you have cognition problems in other areas of your life?
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They can. Heck, the average player with average time can build a really nice character in two months or less. The good player with average time can kit out an amazing character in that time, and the person willing to learn how to use the market can build a tiny god in that time. Sadly, you're a below-average player, because you're unwilling to learn to use the market to your advantage. Sucks to be you, I guess. Enjoy tilting at that windmill!
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Quote:This is a terrible idea and thankfully our devs are smart enough that it will never be implemented. It is not stupid to pay very high prices for things that are so rare most players will never see them. They are rare enhancements, and as such shouldn't be available in a store for unlimited purchase. You don't understand that the rarity of these items is where devs want them. Yes, a side effect of rarity is that these items will accumulate in the hands of people who work harder, smarter or longer for them, as opposed to simply falling into the laps of every Tom, Dick and Harry with an entitlement complex.Okay, let me have it (especially you Enron-types). But seriously, any thoughtful feedback on this? Thanks.
Your unwillingness to do the work needed to earn the rarest items in the game doesn't mean there is a problem with the game or its market system.
You insist on acting like people are "griefing" by pricing things out of your affordable range. It's not happening. Things are expensive because they are rare. Additionally, because no one person or group has a monopoly on the supply, high prices for rare items mean that any player who finds a rare item gets a nice windfall. You act like people who understand economics are doing you wrong, when in fact it's you, refusing to learn how to work within the existing system, that is keeping these items out of your hands. -
Mine's something like this, with a few changes that I haven't documented. Plenty of room for improvement and farting around.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Counterattack 2: Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), F'dSmite-Acc/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 1: Fire Shield -- S'fstPrt-ResKB(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), F'dSmite-Acc/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 6: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17), F'dSmite-Acc/EndRdx/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 8: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(50)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
Level 22: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 24: Blazing Aura -- C'ngBlow-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 26: Super Jump -- Empty(A)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), F'dSmite-Acc/EndRdx/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Weave -- DefBuff-I(A), DefBuff-I(48), LkGmblr-Rchg+(48), EndRdx-I(48)
Level 49: Confront -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
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Quote:You are so very wrong. You still don't understand how buyers are matched with sellers. Repeat after me: The highest bid goes to the lowest sale price. That means that in order for you to always buy the item, you have to always pay more than anyone else is willing to pay. That kind of defeats the purpose of cornering a market and making a profit, doesn't it? Especially when the market eats ten percent of your sale, so when you buy for two billion and resell for two billion, you've lost two hundred million, every time.So many disingenuous posts about market pricing. Please. I did not break it out to every example, because I did not want to posts a wall of text. But to be clear. I bid 10 times at price A. 10 at price B, 10 at price C. Continue this pattern.
Someone lists below price A, my bid is accepted. Someone lists at price B, my bid is accepted. There is a pattern to this.
The underlying theory is that I have lots of bids at lots of price points. Whoever lists anything, my bid will always be accepted and I will always be the one that buys the item. Therefore I have all the items of this type. Then, having cornered the market, I can resell the item at 2 billion. Anyone trying to bid lower than that has to wait for all my bids to fill. Since i have bids at multiple price points, and they were there 1st, the only items currently available on the market for instant purchase are my 2 billion listings. -
Quote:Price caps will just make things trade off market (creating a true black market), and for even more. Putting a price cap on low cost things like common salvage will cause prices to skyrocket and make those items unavailable on market. You'd know this if you understood economics. Heck, it's already happening with items that trade for above the price cap. Do you really want to have to go to the forums to buy alchemical silver?One simple solution to the entire problem would be market caps. Say, cap any listing price for Purps at 250 mil. Cap any for common salvage at 10,000 , etc. All of these valuations have already been placed by the designers. By enforcing a market cap on them they would allow the market to work, yet reduce the abuse to their system of the few preying on the many.
Quote:For a small percentage of the gaming community to corner the market on rare (but not nigh impossible) to get items is silly.
Quote:This is my true belief, and the information that i will be sending to the development staff. -
Quote:They really don't seem that rare to me. I've had two of them show up more than once in one roll, and once I had three show up. I think the heavens parted at that point and Ode to Joy started playing from the sky.This is actually pretty interesting to watch.
One thing I'm wondering, as others have noticed, is how this experiment might go in the absence of lucking out with those LotGs. They're almost single-handedly covering the profits I think.
That said I have had rolls and roll runs with nothing good at all, which really bites -
Quote:Why not? Because the presence of existing two billion inf bids means that your lower bids will never fill. You'd know this, if you understood how the market works.okay, for high priced / rare items you only need to bid a few times. a 100 billion war chest would easily accomplish this. a bid for 1 billion, 1.1 billion 1.2 billion,.... even some at half a bill, why not.
Quote:the theory is most people will price the one they get at 1.9 bill, or 1.5 bill for fast sells. You buy those (1st bid at any price is 1st filled) and relist it at 2 bill.
Quote:Anybody trying to bid 1.5 bill, or 1.9 bill, has to wait for all of your 1.5 bill, or 1.9 bill bids to fill first.
Quote:If they are building for a toon they will probably get impatient and bid the 2 bill.
Quote:Kaching. (this kaching thing = the sound a cash register makes in old movies) So, you have effectively cornered the market and are making money off every one of these items that move. As far as where do I get a 100 billion, well, some of these crusty old marketeers have that and lots more. And once they have that much they corner market after market after market. Niches, that is what they are called in the marketeer parlance. (I included the selling information above as a bonus. Thanks for playing) -
If we pair up and do it together, we can lose two hundred million inf a sale, 12960 times! That's a surefire way to profit off "cornering the market!"
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Quote:Of course, there's the ridiculousness of any one player having enough inf to bid two billion inf 6480 times to guarantee that they get all the items placed. Then there's the issue that at bid cap, bids are filled semirandomly, so anyone else could get those items. Then there's the issue that once you have the items, having paid max bid for them, you can only lose money reselling them on the market due to sellers fees. Then there's the fact that most of these items are sold off market for more than bid cap because they are so rare. Then there's the fact that anyone can produce more of them, either by drops or by A-merits.Not sure how rare it is, but let me break it down for you. You have 36 characters on a server, each has market slots, 12 servers, so you have an army of 432 buyers. each has 15 (average) market slots, so you can be placing individual bids for 6480 of these things. Of course, you can bid for more than one at once, so this number is a little low.
That covers the how do I buy them all up phase. Need any help on the selling?
That covers what's wrong with your idea on the buying side. Need any help on the selling? -
I have a KM/FA scrapper. I aimed for S/L defence and never looked back. It's not shields or willpower, but it's decent.
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This thread has my interest. I have always felt that random rolls were the way to go, and I am interested to see your numbers at the end.
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I go for ~40% minimum S/L defence and then generally go for +HP.
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You want the really good stuff, you gotta work harder or smarter. You're unwilling to do either. You don't deserve the really good stuff.
Quote:Post Still Deleted
It's only when we get someone like yourself who thinks that reward and effort shouldn't be related that complaints arise.