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BA, could you please, for the record, state what point you are trying to make? You seem to be arguing several things, and changing them as you see fit, whenever someone demonstrates you are wrong. I assumed you were arguing this:Quote:I and others have proven this is not a myth at all. Then, you go on to talk about some imaginary world where a player can know how much damage they face, and attempt to show that sometimes regen trumps defense. Then you try to claim that it is equally easy to get the same increase in survivability from regen as defense, no matter what you start with for defense, which is also wrong.The Myth
That when defence is added to a character, it is more valuable to a character near the soft cap than to a character who is at 0%.
In fact, I am not sure that you even know what you are arguing at this point. I saw your posts in the 16% def vs X regen thread, and I realize your ego was bruised there when people showed you were wrong, but this isn't really going anywhere productive here either. -
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Quote:What you don't seem to understand is that 5% defense only doubles your survivability (i.e., survival time) if it is the last 5% to softcap. The first 5% defense doesn't increase your survival time significantly at all. **EDIT: redacted statement proven untrue by DSorrow, thank you.**You are accurate that you double your survivability by adding 5% defence. What is false is that you'd need to double your regeneration.
Once again: defense does increase in value as you approach the softcap, contrary to what is stated in your opening paragraphs.
I don't think either of us knows what point you are trying to make, honestly. You are all over the map. -
Quote:Again, flawed, as per UberGuy:Aieee poorly worded
The answer back is: sort of. They both protect you from the same *AMOUNT* of damage.
I hope that you read my entire post and can see that I am talking about the relative benefits of attaining different levels. And that is: expressing 100% survivability doesn't allow you to make a judgement on substiting effects.
Quote:Let's think about this for a minute. Let's use the example of my Invulnerability Scrapper. His build operates around the softcap, and has 2409 HP and a regeneration rate of around 28 HP/sec with Dull Pain up.
Let's say I surround him with stuff that is going to kill him in 30 seconds. That means they're dealing around 108.3 DPS. Edit: net after accounting for my defense.
If I assume he's at 40% defense and can get him from 40% to 45%, I will halve their average DPS. I will now live 92.1 seconds.
Now, what do you think is easier for my Scrapper: adding 5% defense or adding 54.1 HP/sec regeneration? -
Quote:Actually, I did read what you wrote. To wit:Unfortunately you haven't even looked at what I have written. Please actually read this and come back to me.
The amount of regeneration that you need to substitute for the survivability moving from 0-5% is equal to that needed to substitute going from 40-45%.
Disproven above: the last five percent defense is in fact far more valuable than the first 5% defense. You have committed a common error; you are completely misrepresenting the position of others in an attempt to make it easier to attack, as well as equivocating regarding your own position. -
So your spreadsheet shows me you're wrong.
All else being equal, going from 0% to 5% defense makes my time until defeat change from 8.33 seconds to 9.30 seconds, a net gain of a whopping 0.97 seconds. Going from 40% to 45 % defense makes my time until defeat change from 50 seconds to 133.33 seconds, a change of 83.33 seconds. I suggest that 83.33 is a larger number of seconds than 0.97, which I can back up with references from my kindergarten teacher. Therefore, in any situation that actually matters, the last 5% is going to keep me alive a lot longer than the first, and the closer you get to softcap, the more of a difference it makes (Kaison, 2009). Conclusion: the last point of defense is worth a lot more in terms of survival time than the first.
Edit: values of spreadsheet not noted, but the experimental results remain similar or identical in terms of increase to survival time.
I'm glad we had this talk.
References
Kaison, D. (2009). Why is reaching the softcap so important? City of Heroes Forums. Retrieved from http://boards.cityofheroes.com/showthread.php?t=185167 -
I think there is a facebook awareness campaign for this. Something about pictures of brown eyes. Mine are green, so that's me out then.
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This is the best part about i19: the baseless complaining about "fewer slots" or what have you. DEVS NERFED MAH SLOTTINS
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I got no suggestions but I am sending you happy thoughts.
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Try slotting your attacks with, y'know, damage, and see how that goes, maybe? I mean really, come on.
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edit: Can't help someone who already knows everything, I guess.
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Count me among those saddened by this so-called "fix." The mission was fun as it was, and now it's just another easymode snoozefest. Reminds me of the change to the old respec trial. Heaven forbid something in game require more than drooling and facerolling to complete.
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When you placed the slots doesn't matter. Exemping keeps all enhancements and scales their effects accordingly.
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I use Microsoft Security Essentials and it works a treat.
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Has anything been added so people can see I am already in an SG before they spam me with tells asking to join theirs?
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Quote:Pure genius, this.Cleb, I think I have some GOOD GOOD GOOD GOOD GOOD advice for you.
It's a bit tricky, but I think you'll follow...
Since you won't do this arc to get incarnate content (I understand), there is no incarnate content for you.
If you'd like to try some new content that you can do straight out of the box...
Speak with Ramiel in Ouroboros. He has some new content that might be fun!! -