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Posts
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Joined
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Can only use a credit card once a day, in general. This is because NCSoft's store sucks. Try again tomorrow
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Feel free to let us purchase more than 12 character slots. Say, max of 144 or so? If you did that, you'd get my money for all of them on day one.
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Ghost Widow looks the best. Statesman, with his jingoistic outfit, looks the worst to me but I realize that is how he is supposed to look.
Please don't add spikes and crap to any of the signature characters. -
Ahh Uber, that's a good call on the terrorize thing. I do find it infuriating when my Inv brute gets terrorized or confused, because my WP brute just kinda goes buh? wuh? and carries on over those kinda things.
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Quote:Nobody is failing to grasp that. What you are failing to grasp is that there is no AT or powerset combo that has "NO regen" and accordingly, your examples are meaningless. I and others have said from the start that regen is one piece of the puzzle, and that as defense and resistance increase, you need less and less regen to make up the slack. You keep responding with "but if you have NO regen then the character with regen wins!" which is not in question. It's also not relevant, because there is no defensive set that has no regen. Even completely unslotted, every character gets the benefit of their base regen + health. Given sufficient defense and resistance, that base regen can be enough to survive.No, I am not.
What you are failing to grasp are two simple ideas.
1> NO Def + High Regen > High Def and NO regen
2> HP, Def, Resist, Regen *blend* to affect Total Survival.
So yes, in your imaginary world where there exists a defensive set with zero (not even base!) regen, that set is in trouble and can't stand up. Luckily, that doesn't exist outside your convoluted examples, and so the rest of us realize that regen is not the most important factor in a set's survivability.
The reason Regen (the set) was nerfed repeatedly prior to the GDN is not because regen is the be-all end-all of defensive abilities. It was because Regen (the set) was far out of whack with what the devs wanted in the game.
You've got some very strange ideas that make no sense, and I think you overestimate your understanding of how the game actually works. If you can't see why it's worthless to compare sets using situations that literally do not exist, then I guess we will indeed have to agree to disagree. -
WP is great. It's tough as hell and you will have minimal downtime. It's also basically fire-and-forget; toggle on, go to town. It will treat you well solo or teamed and benefits greatly from easily-acquired set bonuses such as defense or +hp.
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Hardly quibbling; you're arguing in bad faith.
Quote:You could put a spreadsheet together to account for all that detail and end up
verifying the point, which is: SS/Inv (and any +Def build) *must* stay actively
involved or they will die. In many cases an SS/WP with high regen has total immunity
in the same circumstances.
Assume ten mobs, all hitting for 500 lethal damage every 5 seconds, with 50% tohit. The Inv brute regens 15 hp/sec, with 70% S/L resist and 45% S/L defense. WP brute regens 100 HP/sec, with 50% S/L resist and 25% S/L defense.
Per volley, the Inv brute takes .5 hits, meaning half the time the volley misses him completely. Averaged out, the Inv brute takes .5 * .3 * 500 = 75 damage per volley. Our WP brute, meanwhile, takes, on average, 2.5 hits per volley, for a total of 2.5 * .5 * 500 = 625 damage per volley. Suddenly, things look bad for our WP. Our Inv brute can handle this; he regens 75 HP back every 5 seconds, so on average he can take this forever. Our WP brute, however, is screwed. He can only heal back 500 hp every 5 seconds, which is nowhere near enough to keep him alive. If these mobs can debuff defense, as is very common with lethal damage, then the WP brute goes down even faster, while the Inv brute has no problem at all.
Does this mean that WP is clearly inferior to Inv? Of course not. It only means that like you, I can dream up situations that paint one powerset to be superior, while ignoring the way the game actually plays out. In actual gameplay, this situation means that the Inv brute can brawl everything do death while doing /e newspaper between swings, while the WP needs to beat some furious *** to kill the baddies before they kill him. That's how the game actually works; you need to live long enough to do unto them before they do unto you. Situations exist for all sets that make this a challenge.
Quote:If your high defense character (be it SS/Inv or something else), has default,
or low regen, let it stand in aggro range of a Rikti Pylon. Then, hands off the keyboard.
With only a 5% or so ToH against you, the Pylon will still kill you. It may well
take some time, maybe quite a lot of time, but the end result is not in doubt.
Quote:As I said in my very first post, BOTH of these Brutes are PvE DemiGods, and we're
splitting hairs. But SS/WP *can* have complete immunity in circumstances where
the SS/Inv cannot, and CDF affects it far more than it does my SS/WP.
Bottom line is, your examples and situations are not useful. The sets are not designed to stand in mobs and do nothing; creating artificial situations where the character does nothing at all proves nothing at all. We do agree that both sets are PvE monsters, and more than up to most tasks. There's no need to artificially disadvantage one set to make the other look better; they both stand very well on their own. -
Quote:Your example is not useful, because it relies on imaginary circumstances. In fact, the Inv brute, even with completely unslotted Health and without Dull Pain running, regenerates more than enough HP to counteract the damage he would take. On average, the Inv brute gets hit once every 100 seconds for 240 damage. In that 100 seconds, assuming he is unslotted for regen and only has 1500HP, he regenerates 875 hitpoints. So, in fact, the Inv brute could handle three of those Lts you describe indefinitely, with the worst possible (undebuffed) regen and only base HP. If we allow for a 3000 HP Inv brute, the numbers only get better, with the brute being able to handle seven of the Lts. As Rajana Isa notes, the Inv needs much less regen to survive that incoming damage, because there is a hell of a lot less of it. Even the 8.75 HP/sec that a base HP/unslotted Health Inv brute has is sufficient for indefinite survival in the circumstance you describe. Start slotting that brute up, get him a bunch of regen bonuses, and get to an easily-reached 70% resistance to S/L, and things get even better. My Inv brute, in the same 100 seconds, would regenerate 2300 HP, and only take 162 points of damage.Consider our two Brutes.
SS/WP: 2000HP, 70/s Regen, 50% S/L resist -- No Def (for simplicity)
SS/Inv: 3000HP, 45% Def, 60% S/L resist -- No Regen (for simplicity)
We're gonna gloss slightly because I want to focus on the primary core points
for the ATs rather than quibble over to-hit floors, or idle HP recovery etc.
Each is going to mock a Lt. (ie. Ridicule him, but not kill him). The Lt, of course,
will be very annoyed and pummel said Brute mercilessly, because he's used to
pounding squishies, and doesn't tolerate that sort of verbal abuse...
Lt: Melee Attack does 600 Dmg. 5 Second recharge. Standard 50% ToH
Let's see what happens after, say 25 minutes (1500 seconds)...
Code:Mob Attk Attk Total Dmg HP Brute HP/Def/Reg/Res ToH Count Hits Dmg Taken Recv Result ------------------------------------------------------------- SS/Inv 3000/45/--/60 5 300 15 9000 3600 -- DEAD SS/WP 2000/--/70/50 50 300 150 90000 45K 105K FULL -------------------------------------------------------------
the hospital - despite higher def, higher res and higher HP, while the SS/WP
is at Full Health...
Even though the SS/WP actually took 10X the damage, his very high regen
along with his resist was able to keep pace with the incoming damage over
time.
Unfortunately, the 5% ToH floor, along with no regen at all, guaranteed that it's
simply a matter of time and attrition for the SS/Inv Brute.
I'm not trying to say that Inv would live and WP would not. I'm saying that ignoring layers of a character's defenses makes for slopping comparisons, and is not useful. The real result is that both brutes survive forever, and the differences in survivability come down to circumstances more complex. Toss in -regen and WP folds like a house of cards. Pure Psi damage and Inv looks like a wet kitten. My WP and Inv brutes handle 98% of the PvE content easily, and the other 2% that is a challenge, well, there's not much overlap between the situations the Inv finds challenging and the WP finds challenging. -
Totally puling this out of my *** but I am gonna say cold/sonic fender.
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FourSpeed, why is it that you rate "very high S/L resists" as a plus for WP, but do not list Inv's even higher S/L resists as a plus for it?
My own Inv and WP brutes are both awesome and die very rarely. The WP has higher regen (obviously) and the Inv has higher resists and defense (other than Psi). Although Psi is a bit of a pain at times, I would place my Inv brute above my WP brute for overall survivability. -
I hope and pray that the biggest issue I have with i21/Freedom is that there are too many awesome powersets to buy with my monthly stipend alone.
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One thing more boring than that is seeing someone incessantly posting about the same tired old complaints in every thread they can. These posters invariably claim they are trying to create discussion or give feedback, but it's just a personal axe they are grinding.
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- Virtue LFG Beta -- for teaming of most any sort
- Virtue TFs 2010 -- for any sort of strike or task force, also trials
- Virtue TFs -- overflow for above channel
- Virtue Badges -- for anything related to badges
- VirtueUnited -- for shenanigans and teaming and chat (PM a mod to be unsilenced!)
None of those were full as of this morning, and they are the public(ish) channels I use to form teams. -
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There's certainly no indication that trying to claim an enhancement when your tray is full will seize up your email. There's also no indication of how to fix it. This doesn't happen anywhere else when you try to claim something for which you have no room. Saying it's the OP's fault is ridiculous and stupid.
Glad you got it fixed SoulTouch. -
Hurray, now I can sell 20 SOs at a time after the ITF!
and also save twenty per respec when I strip retirees -
Costume codes in the market? SHUT UP AND TAKE MY MONEY.
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Email yourself something else and claim that and it should sort itself. This has happened to me now a couple times.
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Quote:Heh, I feel the same way about a theoretical secondary that has the same mechanics as Invulnerable but lets me wear a shield.I'd definitely be more excited than for any primary if we got a new secondary, specifically, something that worked mechanically exactly like Shield Defense, and didn't force a shield on your costume nor alternate animations on your character.
I know, I know, it will never happen.