-
Posts
1799 -
Joined
-
There's nothing in this game that can't be facerolled. Ordering people around isn't needed.
-
[QR]
Reeks of false dichotomy. My villains are neither glamorous nor disgusting; they are people who have goals and use means that some find unacceptable to attain them. The best villains are neither senseless evil dispensers nor lovable rogues. They are powerful people who have decided that their goal is so worthy that any means can be justified to accomplish it. -
I find Trapdoor always tiresome but never hard, and sometimes the portal room is hard but always fun. The minotaur is always trivial.
-
Female barb outfit = stupid as hell.
I hope to hell that pricing decisions are not being made based on how players spent $125 of imaginary money on a beta that could be wiped at any time. -
Hm.
- Brutes/Scrappers fighting for number one spot.
- Fenders/Ruptors fighting for number two spot.
- Everything else except for...
- Stalkers/Peacebringers fighting for dead last.
-
You know who's awesome? Terry's awesome. We still love you, Lafayette.
edit: Tara must die, quote this if you're down -
Praetorian Police boots and the Valkyrie 3 shoulders (I think those are the ones).
-
Quote:Reading this, you are saying that KB doesn't decrease damage, but removing it increases damage? If removing it increases damage, then it's obvious that having it decreases damage. Even if you don't want to get into the discussion of whether all KB decreases damage, you must accept that what you just typed clearly shows that KB, in this instance, decreases damage and is being used to do so intentionally.The devs didn't say knockback would rein in damage, one dev said turning a melee power's KB to KD would increase damage.
In actual play, knockback absolutely mitigates damage for enemies and prolongs encounters by keeping enemies alive longer. Enemies get knocked out of rains. debuff patches, footstomps, et cetera. Everyone thinks they are the knockback ninja and they would never knock enemies around at random, but in reality it's a rare player who makes even a token attempt. I'd conservatively say that 99% of players will happily open with explosive blast or solar flare or energy torrent and then wonder why the fight takes so long.
Anyway the devs have spoken. Knockback stays in to limit PB's damage potential because otherwise they will outdamage Super Strength in AoE. Ridiculous to anyone who actually plays the game, but there you have it. -
-
-
I slot for recharge because once you are not getting hit you wanna hit them more and faster!
-
The power to fill other people's alimentary canal with molten glass.
edit: or maybe flight, that would be cool too -
-
Today I had to file a stuck petition and got an answer in less than two minutes. Thanks GM Marlin!
-
Makes me wonder what they are thinking if they believe that PBs are skirting the ragged edge of being overpowered such that they couldn't bear to change a KB into a KD.
-
I don't even know what to say to that post. It's like a huge disconnect between what I have seen, experienced and heard others talk about, and what Arbiter Hawk thought PBs needed.
-
-
This is why I list everything for 6 inf.
-
Today, in this thread, I learned that if you can't play a video game for an hour or so, you should be enraged beyond the point of reason. If you are not, you are a sheeple.
-
-
-
Good timing, devs! I'm at work
Seriously, what if they had told us why it was taken down? Does anyone actually think that would make it come up faster? "Oh hey we are shutting down the servers because of X. " What difference does it make if we know the why of it or not? -
Rerolling:
- My WH40K themed warp-corrupted Imperial Guardsman blaster will go from AR/Mental to Beam/Mental
- My "burning fists of justice" MA/FA scrapper will become StJ/FA
- Others unknown yet
-
I'm sure we're going to see a reduction in price, but I am afraid it will be on the order of 10% or less, and not the 50% or so that it really should be for some items.