Emberly

Legend
  • Posts

    1799
  • Joined

  1. There's nothing in this game that can't be facerolled. Ordering people around isn't needed.
  2. [QR]

    Reeks of false dichotomy. My villains are neither glamorous nor disgusting; they are people who have goals and use means that some find unacceptable to attain them. The best villains are neither senseless evil dispensers nor lovable rogues. They are powerful people who have decided that their goal is so worthy that any means can be justified to accomplish it.
  3. Emberly

    51+

    Quote:
    Originally Posted by Amy_Amp View Post
    While Trapdoor does get the most hatred, the portal room is harder. I even think the minotaur is even more difficult. Trapdoor is really just about being annoying and some people have little issue with him while some find him a pain the rear.
    I find Trapdoor always tiresome but never hard, and sometimes the portal room is hard but always fun. The minotaur is always trivial.
  4. Emberly

    News from PAX

    Female barb outfit = stupid as hell.

    I hope to hell that pricing decisions are not being made based on how players spent $125 of imaginary money on a beta that could be wiped at any time.
  5. Hm.
    • Brutes/Scrappers fighting for number one spot.
    • Fenders/Ruptors fighting for number two spot.
    • Everything else except for...
    • Stalkers/Peacebringers fighting for dead last.
  6. You know who's awesome? Terry's awesome. We still love you, Lafayette.

    edit: Tara must die, quote this if you're down
  7. Praetorian Police boots and the Valkyrie 3 shoulders (I think those are the ones).
  8. Quote:
    Originally Posted by Gilia View Post
    The devs didn't say knockback would rein in damage, one dev said turning a melee power's KB to KD would increase damage.
    Reading this, you are saying that KB doesn't decrease damage, but removing it increases damage? If removing it increases damage, then it's obvious that having it decreases damage. Even if you don't want to get into the discussion of whether all KB decreases damage, you must accept that what you just typed clearly shows that KB, in this instance, decreases damage and is being used to do so intentionally.

    In actual play, knockback absolutely mitigates damage for enemies and prolongs encounters by keeping enemies alive longer. Enemies get knocked out of rains. debuff patches, footstomps, et cetera. Everyone thinks they are the knockback ninja and they would never knock enemies around at random, but in reality it's a rare player who makes even a token attempt. I'd conservatively say that 99% of players will happily open with explosive blast or solar flare or energy torrent and then wonder why the fight takes so long.

    Anyway the devs have spoken. Knockback stays in to limit PB's damage potential because otherwise they will outdamage Super Strength in AoE. Ridiculous to anyone who actually plays the game, but there you have it.
  9. Quote:
    Originally Posted by Wanderer View Post
    (I'm taking the Medicine pool as well)
    nooo
  10. Quote:
    Originally Posted by Gezus View Post
    and AE missions are the ones that are user created right? I cant find anything on the brute forums, but maybe I dont know what to look for,
    There's a thread there named CEBR and that's the one you want.
  11. I slot for recharge because once you are not getting hit you wanna hit them more and faster!
  12. The power to fill other people's alimentary canal with molten glass.

    edit: or maybe flight, that would be cool too
  13. Quote:
    Originally Posted by Red Valkyrja View Post
    /petition for being stuck? I usually use base/mission/AH/Ouro/Pocket D porter to get me out of those situations.

    And unfortunately for the OP in-game GM support is different from billing support.
    A mob was stuck in a wall, rendering a mission uncompleteable.
  14. Today I had to file a stuck petition and got an answer in less than two minutes. Thanks GM Marlin!
  15. Makes me wonder what they are thinking if they believe that PBs are skirting the ragged edge of being overpowered such that they couldn't bear to change a KB into a KD.
  16. I don't even know what to say to that post. It's like a huge disconnect between what I have seen, experienced and heard others talk about, and what Arbiter Hawk thought PBs needed.
  17. Quote:
    Originally Posted by MaestroMavius View Post
    I have no need or interest in any of those offerings.

    Now, sell me an extra Inspiration tray and I'll be a happy camper!
    I thought this right away too.
  18. This is why I list everything for 6 inf.
  19. Today, in this thread, I learned that if you can't play a video game for an hour or so, you should be enraged beyond the point of reason. If you are not, you are a sheeple.
  20. Quote:
    Originally Posted by Smiling_Joe View Post
    I'd heard that as well - which is good news if your target is still alive. If your target's a corpse, however, will it still fail to summon an essence if it disappears mid-cast?
    Still fails on disappearing corpses. Sadly.
  21. Quote:
    Originally Posted by StrykerX View Post
    It's the same reason that pseudopet-based powers like Transfusion fail if their target dies mid-animation.
    I'm pretty sure that's fixed now.
  22. Good timing, devs! I'm at work

    Seriously, what if they had told us why it was taken down? Does anyone actually think that would make it come up faster? "Oh hey we are shutting down the servers because of X. " What difference does it make if we know the why of it or not?
  23. Rerolling:
    • My WH40K themed warp-corrupted Imperial Guardsman blaster will go from AR/Mental to Beam/Mental
    • My "burning fists of justice" MA/FA scrapper will become StJ/FA
    • Others unknown yet
  24. I'm sure we're going to see a reduction in price, but I am afraid it will be on the order of 10% or less, and not the 50% or so that it really should be for some items.