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Absolutely untrue. Freedom's been in development for a long time. The devs have plans for years of future content. Recent redname reports indicate that the game is seeing huge numbers of concurrent players, exceeding launch numbers. Dying game? Player base dropping? Ha ha ha. No.
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My points are delayed and yet I still have good will. I accomplished this mighty feat by not being an entitled ******. I highly recommend it to others!
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I want to answer these as well.
Quote:Hell no. Are you pressing buttons and firing off actions/attacks? Then you're not leeching.OKie I will ask two and only two questions.
Do you think people playing weak sets leech off people playing strong sets in a team?
Quote:Do you think some sets are strong and some are weak?
Quote:bonus question
Does someone who has no clue, takes flurry and other such nonsense powers, slots range increases and knockback.
Do they leech?
Quote:If so what is the difference between the person who leeches by ignorance and the one who leeches by being inherently weak?
You have a really strange, skewed and wrong view of how teams work. From your own words, you sound like a terrible person to have on a team. -
It's my understanding that these points/tokens will still be awarded in the correct month, just not on the the correct day. Is that wrong somehow?
I'm fine with things if I get my points a week late or a week early. Same with tokens. I'm not fine if I don't get my points/tokens for a given month at all, or if I get none for two months then suddenly get three months worth all at once. -
This is the only way I have ever run it. Longest wait has been about three minutes, shortest was instant-start.
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Quote:Happily, StJ is superior to many free powersets. For instance, the animations are subjectively the best of all the melee powersets. The names of the attacks are superior to many other powersets. The combo mechanic is superior to many other gimmicks. It's better than MA for AoE. It's better than Spines for ST. It's better than Kinetic Melee for not sounding like a racecar.Yes, not every new powerset has to be uber. Free powersets don't have to be uber. But powersets you have to pay should be superior to free powersets. Otherwise, make them free.
All in all, for the variables I am concerned about, StJ is at least on par and often superior to many other options, including free powersets.
Quote:Powersets that you have to pay for should be in every aspect superior to free powersets, both in in-game effectiveness and other appeal (interesting mechanics, looks good, interesting concept). -
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Quote:I believe the opposite to be true. DB railroads the player into attack chains and power choices if they want to use the combo system. Compare to StJ, which allows for decision making on the fly, and permits greater player choice in building combos. I believe that the flexibility afforded by StJ's open combo system leads to more tactical options rather than fewer.DB, while frustrating to the casual player not accustomed to fighting games, is potentially deeper in terms of the tactics available to players who really master the powerset.
DB forces the player to take certain attacks and use them in a certain order to gain benefit from the combos. Additionally, at or near cap, the only two really worth using are AV/Sweep, and I have seen some decent arguments for not needing Sweep. Mastering DB means accepting that Empower and Weaken are not useful at the high end of play, and learning to love BF->AV. A DB player might start Sweep, have a teammate melt most of the spawn partway through the combo, and then find his Sweep now hitting only a boss. The StJ user, in the same situation, can switch out his finisher from Spinning Strike to Crushing Uppercut and finish off the boss that was left standing. The DB user has to abandon his combo and start anew, or waste endurance on an AoE attack that hits few targets or even just one.
That all said, my main and favourite melee character is dual blades and I love him for it. I would never call DB a bad set, and I wouldn't hesitate to recommend it to anyone. -
Really liking StJ so far. Thanks for your hard work.
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Why, though? It's a good set. It just doesn't happen to meet your unreasonable expectations. I mean, seriously. Your argument seems to be based on "don't buy StJ because it is not as good as SS." That's... not very compelling.
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Mercs are the worst MM pets, but at the end of the day, you're still a mastermind. The difference between the worst and best pet sets is a lot less than you might think.
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I look forward to seeing any dev response to a demand for a refund based on "not enough AOE."
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Nothing is funnier than angry nerds.
we're all nerds here, right? -
Learn to love corpseblasting if you roll EM.
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Differences:
- DB has you chain specific attacks to get specific effects. StJ lets you fire off any three combo builders you want, and finish with any finisher you want. If you hated that you needed to take very specific attacks in DB to get certain combos, StJ may be an improvement, as any builder attacks can feed into any finisher attack. Hell, you can fire the same builder three times in a row and then close with a finisher, given enough recharge.
- With DB, if you miss a part of the combo, you blew it unless you have enough recharge to fire off the missed attack again before the combo timer wears off. With StJ, a miss doesn't break your chain. Just fire a different builder.
- Related to above: missing a finisher on StJ doesn't wipe out your combo points. If you whiff a finisher, fire another one.
- Finishers benefit even if you don't have a full three combo points. Each point adds some damage, and the third point adds or enhances a secondary effect.
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Form your own teams. Spamming globals with "Team looking for more" works much, much better than "29 blaster LFT". No matter what you want to do, you can do it if you form your own team. If you aren't willing to form your own team, I have no sympathy for you.
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If only there was a way to hide the prestige sprints.
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Yeah, I used to think my dm/sr scrapper was the tops and impossible to beat. Then I rolled up a well-built dm/inv scrapper and realized how much nicer life is when defense is backed up by resistance and a fat heal on demand. Given equal inf investment, I found dm/inv is much tougher.
Tossing my vote in for dm/inv. Mine just plain doesn't die. Someone upthread was talking about killspeed as a survival mechanism; I didn't find it to be that important. My dm/inv gets hit rarely, takes less damage when he does get hit, and heals most or all of it back with a fast-recharging Siphon Life. If I take a mean hit, Dull Pain is there for me. I spend some time moving around, lining up SM, I find things die more than fast enough. -
Love playing sonics, love having them on the team. My advice, OP, is to stop caring so much about what other people think and enjoy yourself. You don't need the validation of 1-7 jerks on your team to justify your powerset.
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My Inv/DM tank is pretty fire and forget. I don't even remember the last time I fired off Dull Pain. Toggle up, wade in.
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Oh look, it's this thread again.
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Quote:Sometime around 0800 Pacific IIRC.well i changed the graphic options to the lowest possible and it works fine,load screens are going little bit long but that's not a problem since i can play with 30 fps.Ty for helping,and anybody knows when the servers will be up again? cuz i've done 3 missions in atlas park and they switch servers off