Emberly

Legend
  • Posts

    1799
  • Joined

  1. Emberly

    buying powers?!

    Quote:
    Originally Posted by LAST_RONIN View Post
    It's all a dying games last grasp for anything that might give it another day.
    Absolutely untrue. Freedom's been in development for a long time. The devs have plans for years of future content. Recent redname reports indicate that the game is seeing huge numbers of concurrent players, exceeding launch numbers. Dying game? Player base dropping? Ha ha ha. No.
  2. My points are delayed and yet I still have good will. I accomplished this mighty feat by not being an entitled ******. I highly recommend it to others!
  3. Quote:
    Originally Posted by Test_Rat View Post
    Yeah you don't know how to play traps correctly thats all.
    Came here to post this.
  4. I want to answer these as well.
    Quote:
    Originally Posted by Shubbie View Post
    OKie I will ask two and only two questions.

    Do you think people playing weak sets leech off people playing strong sets in a team?
    Hell no. Are you pressing buttons and firing off actions/attacks? Then you're not leeching.
    Quote:
    Do you think some sets are strong and some are weak?
    Some sets are stronger at some things than others. That has nothing to do with leeching.
    Quote:
    Originally Posted by Shubbie View Post
    bonus question

    Does someone who has no clue, takes flurry and other such nonsense powers, slots range increases and knockback.

    Do they leech?
    Are they using those powers? If so, they are not leeching.
    Quote:
    If so what is the difference between the person who leeches by ignorance and the one who leeches by being inherently weak?
    Your entire argument seems to be that weak sets leech off strong sets. That's ridiculous. If that was the case, then taken to its logical conclusion, everyone on the team is leeching off the strongest member. That's obviously not true, because every active team member is contributing to the team's success.

    You have a really strange, skewed and wrong view of how teams work. From your own words, you sound like a terrible person to have on a team.
  5. It's my understanding that these points/tokens will still be awarded in the correct month, just not on the the correct day. Is that wrong somehow?

    I'm fine with things if I get my points a week late or a week early. Same with tokens. I'm not fine if I don't get my points/tokens for a given month at all, or if I get none for two months then suddenly get three months worth all at once.
  6. Quote:
    Originally Posted by Organica View Post
    I've joined sewer trial teams about six times or so now just by clicking the LFG and joining the queue. The longest it's taken me is a few minutes. But this is on Virtue during peak play hours.
    This is the only way I have ever run it. Longest wait has been about three minutes, shortest was instant-start.
  7. Emberly

    END drain

    No end problems here.
  8. Quote:
    Originally Posted by BeyondReach View Post
    Yes, not every new powerset has to be uber. Free powersets don't have to be uber. But powersets you have to pay should be superior to free powersets. Otherwise, make them free.
    Happily, StJ is superior to many free powersets. For instance, the animations are subjectively the best of all the melee powersets. The names of the attacks are superior to many other powersets. The combo mechanic is superior to many other gimmicks. It's better than MA for AoE. It's better than Spines for ST. It's better than Kinetic Melee for not sounding like a racecar.

    All in all, for the variables I am concerned about, StJ is at least on par and often superior to many other options, including free powersets.
    Quote:
    Powersets that you have to pay for should be in every aspect superior to free powersets, both in in-game effectiveness and other appeal (interesting mechanics, looks good, interesting concept).
    Ahh, now I get it. You think that it should be better than everything else, in all areas. Faster animations, more damage, lower end costs, the works. To this, I say thee, nay.
  9. Quote:
    Originally Posted by Canadian_Medbot View Post
    Opener: Impulse Purchase
    Finisher: Buyer's Remorse
    *snort*
  10. Quote:
    Originally Posted by Wing_Leader View Post
    DB, while frustrating to the casual player not accustomed to fighting games, is potentially deeper in terms of the tactics available to players who really master the powerset.
    I believe the opposite to be true. DB railroads the player into attack chains and power choices if they want to use the combo system. Compare to StJ, which allows for decision making on the fly, and permits greater player choice in building combos. I believe that the flexibility afforded by StJ's open combo system leads to more tactical options rather than fewer.

    DB forces the player to take certain attacks and use them in a certain order to gain benefit from the combos. Additionally, at or near cap, the only two really worth using are AV/Sweep, and I have seen some decent arguments for not needing Sweep. Mastering DB means accepting that Empower and Weaken are not useful at the high end of play, and learning to love BF->AV. A DB player might start Sweep, have a teammate melt most of the spawn partway through the combo, and then find his Sweep now hitting only a boss. The StJ user, in the same situation, can switch out his finisher from Spinning Strike to Crushing Uppercut and finish off the boss that was left standing. The DB user has to abandon his combo and start anew, or waste endurance on an AoE attack that hits few targets or even just one.

    That all said, my main and favourite melee character is dual blades and I love him for it. I would never call DB a bad set, and I wouldn't hesitate to recommend it to anyone.
  11. Really liking StJ so far. Thanks for your hard work.
  12. Quote:
    Originally Posted by Shubbie View Post
    Dont expect any.

    But as I said if I warn even a few people away from buying this set, im satisfied.
    Why, though? It's a good set. It just doesn't happen to meet your unreasonable expectations. I mean, seriously. Your argument seems to be based on "don't buy StJ because it is not as good as SS." That's... not very compelling.
  13. Emberly

    Mercs That Bad?

    Mercs are the worst MM pets, but at the end of the day, you're still a mastermind. The difference between the worst and best pet sets is a lot less than you might think.
  14. I look forward to seeing any dev response to a demand for a refund based on "not enough AOE."
  15. Nothing is funnier than angry nerds.

    we're all nerds here, right?
  16. Learn to love corpseblasting if you roll EM.
  17. Differences:
    • DB has you chain specific attacks to get specific effects. StJ lets you fire off any three combo builders you want, and finish with any finisher you want. If you hated that you needed to take very specific attacks in DB to get certain combos, StJ may be an improvement, as any builder attacks can feed into any finisher attack. Hell, you can fire the same builder three times in a row and then close with a finisher, given enough recharge.
    • With DB, if you miss a part of the combo, you blew it unless you have enough recharge to fire off the missed attack again before the combo timer wears off. With StJ, a miss doesn't break your chain. Just fire a different builder.
    • Related to above: missing a finisher on StJ doesn't wipe out your combo points. If you whiff a finisher, fire another one.
    • Finishers benefit even if you don't have a full three combo points. Each point adds some damage, and the third point adds or enhances a secondary effect.
  18. Quote:
    Originally Posted by Zamuel View Post
    Despite some people's explanations, I still don't get the level fanaticism over the set.
    I feel exactly the same way about staff fighting. Different strokes for different folks.
  19. Form your own teams. Spamming globals with "Team looking for more" works much, much better than "29 blaster LFT". No matter what you want to do, you can do it if you form your own team. If you aren't willing to form your own team, I have no sympathy for you.
  20. If only there was a way to hide the prestige sprints.
  21. Yeah, I used to think my dm/sr scrapper was the tops and impossible to beat. Then I rolled up a well-built dm/inv scrapper and realized how much nicer life is when defense is backed up by resistance and a fat heal on demand. Given equal inf investment, I found dm/inv is much tougher.

    Tossing my vote in for dm/inv. Mine just plain doesn't die. Someone upthread was talking about killspeed as a survival mechanism; I didn't find it to be that important. My dm/inv gets hit rarely, takes less damage when he does get hit, and heals most or all of it back with a fast-recharging Siphon Life. If I take a mean hit, Dull Pain is there for me. I spend some time moving around, lining up SM, I find things die more than fast enough.
  22. Love playing sonics, love having them on the team. My advice, OP, is to stop caring so much about what other people think and enjoy yourself. You don't need the validation of 1-7 jerks on your team to justify your powerset.
  23. My Inv/DM tank is pretty fire and forget. I don't even remember the last time I fired off Dull Pain. Toggle up, wade in.
  24. Emberly

    Big Problem

    Quote:
    Originally Posted by Solve View Post
    well i changed the graphic options to the lowest possible and it works fine,load screens are going little bit long but that's not a problem since i can play with 30 fps.Ty for helping,and anybody knows when the servers will be up again? cuz i've done 3 missions in atlas park and they switch servers off
    Sometime around 0800 Pacific IIRC.