I think you're mixing me and Aneko up. I was the one who said that using reactives and kincombats makes me a sad panda. I said that because those sets are typically used for typed defense bonuses, not positional like SR uses. I certainly didn't mean to imply that using IO sets was a mistake, and if that's how I came across that was entirely my error in communication and I apologize. My own SR characters use IOs extensively, just not those particular sets.
That said, the fact that you planned you build without Mids is really quite the accomplishment and no joke; I would never have the patience to do that so hats off to you. I will happily send you a PM with a build using other sets, and yes I will ensure that you don't need Mids to see it
Sorry about the miscommunication, it's gotten both of us on edge and life's too short for that.
edit: here is my El Cheapo MA/SR build, from a character I no longer play. Cost was real low and the build treated me fine (I quit playing it because I can't stand the EC animation

). This build has overcapped defenses, 77.5% global recharge, net 3.73 end recovery, and can EC every ~5 seconds/DT every ~6 seconds. Lots of room for improvement but I was unwilling to throw money at a cahracter I didn't enjoy. The overcapped defenses are an artefact from when I didn't understand how DDR worked and thought that Cims would trash me; turns out that just doesn't happen with SR
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Violet Fluid: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (11) Mako's Bite - Accuracy/Endurance/Recharge
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (36) Mako's Bite - Chance of Damage(Lethal)
Level 1: Focused Fighting- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Focused Senses- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: Cobra Strike- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (13) Touch of Death - Accuracy/Damage/Endurance
- (31) Touch of Death - Damage/Endurance/Recharge
- (36) Touch of Death - Chance of Damage(Negative)
Level 6: Focus Chi- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Crane Kick- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (37) Kinetic Crash - Recharge/Endurance
Level 10: Practiced Brawler- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 14: BoxingLevel 16: Super JumpLevel 18: Crippling Axe Kick- (A) Crushing Impact - Accuracy/Damage
- (19) Crushing Impact - Damage/Endurance
- (19) Crushing Impact - Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Endurance
- (36) Crushing Impact - Damage/Endurance/Recharge
Level 20: QuicknessLevel 22: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Dragon's Tail- (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Damage/Endurance
- (27) Scirocco's Dervish - Damage/Recharge
- (29) Scirocco's Dervish - Accuracy/Recharge
- (29) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Kinetic Crash - Recharge/Endurance
Level 28: Lucky- (A) Gift of the Ancients - Defense/Endurance
- (45) Gift of the Ancients - Defense
- (45) Gift of the Ancients - Run Speed +7.5%
- (50) Gift of the Ancients - Defense/Recharge
Level 30: Agile- (A) Gift of the Ancients - Run Speed +7.5%
- (40) Gift of the Ancients - Defense
- (43) Gift of the Ancients - Defense/Endurance
- (43) Gift of the Ancients - Defense/Recharge
Level 32: Eagles Claw- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Damage/Endurance/Recharge
Level 35: Evasion- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Dodge- (A) Gift of the Ancients - Run Speed +7.5%
- (40) Gift of the Ancients - Defense
- (42) Gift of the Ancients - Defense/Endurance
- (43) Gift of the Ancients - Defense/Recharge
Level 41: Conserve Power- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 44: Aid OtherLevel 47: Aid Self- (A) Doctored Wounds - Heal
- (48) Doctored Wounds - Recharge
- (48) Doctored Wounds - Heal/Endurance
- (48) Doctored Wounds - Heal/Recharge
- (50) Doctored Wounds - Heal/Endurance/Recharge
- (50) Interrupt Reduction IO
Level 49: Physical Perfection- (A) Performance Shifter - Chance for +End
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Level 2: SwiftLevel 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Miracle - +Recovery
Level 2: HurdleLevel 2: Stamina- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Endurance Modification IO
Level 1: BrawlLevel 1: Critical Hit
Level 1: SprintLevel 2: RestLevel 4: Ninja Run
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 9.25% Defense(Ranged)
- 8.63% Defense(AoE)
- 5.4% Max End
- 4% Enhancement(Heal)
- 66% Enhancement(Accuracy)
- 57.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 140.6 HP (10.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 12.65%
- MezResist(Terrorized) 2.2%
- 8.5% (0.14 End/sec) Recovery
- 50% (2.79 HP/sec) Regeneration
- 8.76% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% Resistance(Psionic)
- 32.5% RunSpeed