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Posts
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Joined
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It may take along time, and a lot of boredom to get me to slot this, but I thought it was funny. An unusual scrapper with a 10 second hole in its defenses? Or a really ornery controller with a tendency to punch you in the mouth when it hasn't had its breakfast? I think this build can be useful. Won't be soloing AV's most likely, but it'd be fun to play as a challenge.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite- (A) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Damage/Endurance
- (5) Crushing Impact - Damage/Endurance/Recharge
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance
- (40) Reactive Armor - Endurance
- (A) Damage Increase IO
- (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance
- (34) Reactive Armor - Endurance
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (15) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (15) Touch of the Nictus - Accuracy/Healing
- (27) Mako's Bite - Accuracy/Damage
- (27) Mako's Bite - Damage/Endurance
- (37) Mako's Bite - Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance
- (11) Reactive Armor - Endurance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (19) Theft of Essence - Healing/Recharge
- (43) Theft of Essence - Chance for +Endurance
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (37) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (43) Armageddon - Damage/Endurance
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (29) Glimpse of the Abyss - Endurance/Fear
- (29) Glimpse of the Abyss - Accuracy/Endurance
- (31) Glimpse of the Abyss - Fear/Range
- (34) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Hecatomb - Damage
- (33) Hecatomb - Damage/Recharge
- (33) Hecatomb - Accuracy/Damage/Recharge
- (33) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Damage/Endurance
- (A) Absolute Amazement - Stun
- (36) Absolute Amazement - Stun/Recharge
- (36) Absolute Amazement - Accuracy/Stun/Recharge
- (36) Absolute Amazement - Accuracy/Recharge
- (37) Absolute Amazement - Endurance/Stun
- (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (39) Glimpse of the Abyss - Accuracy/Recharge
- (39) Glimpse of the Abyss - Endurance/Fear
- (46) Glimpse of the Abyss - Accuracy/Endurance
- (46) Glimpse of the Abyss - Fear/Range
- (A) Apocalypse - Damage
- (42) Apocalypse - Damage/Recharge
- (42) Apocalypse - Accuracy/Damage/Recharge
- (42) Apocalypse - Accuracy/Recharge
- (43) Apocalypse - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Recharge
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (46) Luck of the Gambler - Defense
- (A) Unbreakable Constraint - Hold
- (48) Unbreakable Constraint - Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Recharge
- (50) Unbreakable Constraint - Endurance/Hold
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (13) Miracle - Heal
- (23) Numina's Convalescence - Heal
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
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Besides, i20 is a myth, T2 is is high as they're giving us.
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Claws/SR. Your only clicks are your attacks. SR has no self heal, and I'm only assuming it doesn't have elude. Mez resist clicks recharge so fast, with any global recharge/hasten whatsoever you don't need that up any more often. Unless you have the medical pool powers, which I don't because i have a self heal with dark melee, the only benefit from recharge is your DPS and the possibility of perma-hasten.
I can't really say whether or not the recharge tier 2 will get you enough to get down to a 3 attack chain, but here's a thought. Once you get the tier 3 with the next issue, you probably will. And nobody can crunch those numbers at the moment. So personally, what i would do if I were in your position. I'd take advantage of the fact that it's actually pretty easy to get a tier 2 incarnate slot. I'd get the damage first, then get the recharge as well. I've gotten multiple tier 2 incarnates on several toons. Some say it's not a good idea, because they want to bank shards. But whatever, I'm not counting my eggs before they hatch, I'm just getting what is useful now. -
Depends on what you think "useful" should entail. Nah, you shouldn't really be seeing alot of orange numbers floating overhead. And your impact isn't really going to be obvious unless you know what you're looking for. Try this. Find a mediocre team. Mash those number keys like this :
http://www.youtube.com/results?searc...+computer&aq=0
Make a note of how survivable your team is. Especially take a look at the blasters and see how often they're getting tagged. Now hit autofollow on the tank and stop hitting any more buttons. See how your team does without your help. My guess is the scrappers and tanks should be all right, and the really solid players who have end game builds should be feeling about the same. But there should be one or two guys playing fenders and blasters who will be wondering "Man, when is the mind troller gonna get back from the bathroom?"
Mind control/mind domination doesn't get a lot of thank-you's from the team, and you won't likely make or break the team when fighting the main mobs. But it's got it's place. If it's not a place you like, I suggest one of two things. One: don't reroll into a mind dominator, because it's even worse, because you don't even get thank you's for your secondary now. Two: Go run a Dr. Kahn, STF, LRSF, etc. etc. etc. Any task force with 2 AV's at once. Run it with a mediocre team that you're not sure can win. During one of the AV fights, such as the patron fight, or the heroes at the end of LRSF, let the team wipe out trying to steam roll it a couple times, then quietly raise your hand and say "I have an idea." Use your specialty to control the fight (there are several tricks mind control can use, find em for yourself), and watch the team accomplish something no other AT would have let them do. Now, after you've seen what mind control's niche is, you might want to delete your mind troller and reroll a mind dom to get more of that. Lol.
If you don't want a toon that isn't the most obvious heavy hitter of the team, I suggest you don't ever roll a dark/thermal corruptor. But if you want to help your toon find it's niche, here's a few ways I use my mind dom:
1: Alpha. Mass hypnosis and mass confusion are great at the beginning of a mob to keep the alpha from overwhelming your melee toons. With these two powers used properly, you can make a dark scrapper feel like a willpower tank.
2: "Tricks." Using sleep in multiple-AV fights. Confusing tough enemies. Single handedly holding down the door at the end of LRSF to keep the mobs off your team. Etc, etc. Mind control utilizes an attack type most AT's don't have, and as far as I know, nothing has much of a resistance to, sleep. Sleep is underestimated, and if used right, can make an impossible fight into a laughably easy one. Except.... here's a thought. You aren't fighting robots/nemesis are you? If you have a thing for smashing up automatons, you'll quickly learn to hate your mind control toon. Nemesis laugh in the face of mind control. Laugh as they blast you into hamburger.
3: Avoiding the "I give up point". Team simply can't DPS/tank the patrons and can't seem to pull em? This looks like a job for... Brain Dump!!!!
*Crickets*
What, you never heard of the the Amazing Brain Dump?
#3 comes into play alot during Triumph PUGs at 4:00 A.M. Got a team that's been recruiting for a half hour and needs one more? This is probably where you want to bring your mind control toon, since the team's probably grabbing what it can get, and has a high risk for suck factor. Mind control makes the potential for failing at the very end less likely. On the other hand, the idiot factor on many of these teams means they might not be capable of cooperating with you to do what you need to do to pull off one of mind control's "tricks." I've run into this before. Unnamed Idiot: "Sleep Rommie you idiot!! You suck, you don't know how to use your mind dom, purples and permadom and you can attack through sleep!!!" Elimist: "Sigh, I told you to wait until I convinced ROmmie to kill his healer, you noob." /quit
Another note: Mind control, in my opinion, is somewhat wasted on the controller AT. As a dominator, I think it works much better. With a dominator, mind control's (in my opinion) best selling point is wasted. That selling point is the ability to make multiple AV/EB fights a snap. And the thing that makes that possible is domination/long control duration/extreme recharge.
These are my opinions, and I'm sure they're debatable, and will be debated. I've seen mind controllers/mind dom's do very well against mobs. In the end, I think that's the player, more than the AT. No offense meant by that. I do better with mind control in the niche I mentioned, than I do against the mobs. -
Well, with hide toggled and suppressed, melee/range will be soft capped. AoE would be 40ish, using the same number. But if the suppressed AoE is still higher than the 4.5 that range/melee get, maybe the build is soft capped anyway. I'll check it out when I'm motivated enough.
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Can't send to my own email right now for some reason. Just posting this for a place to keep it. Take it or leave it, comment how you like. One question if anyone feels like answering it, anyone know what the suppressed value of hide is, and if this will be over softcap with the suppressed hide?
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Hecatomb - Damage
- (15) Hecatomb - Damage/Recharge
- (15) Hecatomb - Accuracy/Damage/Recharge
- (17) Hecatomb - Accuracy/Recharge
- (17) Hecatomb - Damage/Endurance
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (40) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (25) Doctored Wounds - Endurance/Recharge
- (25) Doctored Wounds - Heal/Recharge
- (27) Doctored Wounds - Heal/Endurance/Recharge
- (27) Doctored Wounds - Heal
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (29) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Armageddon - Damage
- (36) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (37) Armageddon - Damage/Endurance
- (A) Coercive Persuasion - Confused/Endurance
- (37) Coercive Persuasion - Accuracy/Recharge
- (37) Coercive Persuasion - Contagious Confusion
- (39) Coercive Persuasion - Confused/Recharge
- (39) Coercive Persuasion - Accuracy/Confused/Recharge
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Thunderstrike - Accuracy/Damage
- (43) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Unbreakable Constraint - Hold
- (48) Unbreakable Constraint - Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Recharge
- (50) Unbreakable Constraint - Endurance/Hold
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (29) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (33) Performance Shifter - EndMod
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1592;720;1440;HEX;| |78DAA594C94F13511CC7DFB4C5D2D2D216A894AD6C42699191464D584C3C0828D2B| |2D8B8C4853AE203062653D20E466EDE458D5C3CE1F667E87F22DE8D0797A3894BFD| |2DAF60D3A393F6FBE9FCDEF7FD96C70CD9875301211E9D175AF08265944AF99C635| |89BB2589FDD760CC72CD8C22B8488AB683E2B2D29F5694BAE384573C5B03810AB2C| |4FC9556997A43E6FDA1BA653DA8ECCDAEBB2286D47AFFCF02F160A969EDB92F27E8| |07E66A4B165DA6B41BA9931D7D61DB88BD0DDACFDC02C99F74CCB7476DAA6B7CC15| |BD522757D886D246C991C59D18F47716BE8F7D425DE53AB10A480BD71A639DE0311| |91B84C426610E7769B4CB25A21A868EB530C2840C183465D0D850CF867A3664C1E0| |5606371BFC6CF0B3A10F4EB04E19EA86A96AA00A4F2083973BF778075D186A4C308| |608E1242345780A769EB5ECF27186962A3C83D5066568E0D0F12AF443B5A032043F| |50D2C401E32361013284B86511EAE5ADB027A2A688F0984D3C66138FB9087B9AD51| |4CD73148A65185942FB3C6381E0827C51B68B68192EE186482B47B4D656307589CE| |18C1032B6DAA761BD78E73ED38D75E82DA1D6AA00E9E31CEE8613CF7611E7E38BA7| |ED28C3DBF08BDBF197F1865C2A07023F66057B71AA97B8C56FAC719138C49C28973| |842B60EF53F6BEBBBC9267189CF60E6399B00BF601D5D300F794E49E92DC53927B4| |A714F29EEE913E890DA35B44FC3A55E124EBE62BC66BC218CBC25FC80977C581DD0| |301FC948153E435A5DF5AE4F51C153D38C19C64542FA122107BD8FAA7CA39C215D8| |54ECFE1DB081FFCF3666A228B1EF5EA4144A348C791E7BFAE77814A1EDF921F3487| |7215E53ACA0D949B28B7506EA32CA3E451CAEF0F7787C6B0A171940994499468186| |4179D5E7CCB1A50022841944694104A18A519A51D651FA5EC83CD6E35E117FFE1BF| |1635FFD79AC8B7A388A65DA387BDF3322021BEFFBBF2821FE93DC268CD49A76A22E| |99AC8999AC8E99AC8D109FF05863E365D| |-------------------------------------------------------------------|
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I really should get my head out of making fantasy builds. Every build I have is based on the notion "What if all my toons were sitting on influence cap?" Probably why I have a few really good ones and a lot of unfinished ones.
I agree. I really should try making a few that aren't depending on purples/most expensive sets. -
Hmm, very good points. May not have spent enough time really checking out how soft capping passively would have affected the recharge. I agree. The difference between 24 and 27/28 seconds isn't much. I'll take a look. Thanks for the tips.
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Omg Taryn, that's awesome. Vanden seems to have found the (Guy) perfect disguise.
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I did try this with a noob once, and was sorely disappointed. Noobishness aside, he was a jerk. We left him on monkey island with a blank note in a bottle and quit team to drop him back to level 5. Wonder if anyone ever found him.
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I made an elec/shield build I think might be pretty interesting. Like any elec/shield, it's built with 2 heavy hitting AoE's. I built it around recharge. This build is expensive, and it's looking pretty high maintenance, but with alot of potential.
I think it should work. Pop shadow meld, and you're way over soft cap. Run in, throw a hold on the boss, and keep it targetted, since the rest should be aoe. Pop build up, and here's the trick. Wait a moment, till they're all gathered. If it takes a second, this is the perfect time to throw a single target attack and maybe another soul storm at the boss. Your 65% defense should even protect against most debuff. Pop buildup. Throw lightning rod, shield charge, and watch as that 1,230 damage from only two attacks hits. With 10 enemies in range using against-all-odds, and buildup, that's what you should be hitting. If there is a boss or two, then you've got a few 3 single target attacks and a single target hold.
Now, here's another thing, there are recharge procs in both shield charge and lightning rod. Considering they are long recharge powers themselves, the procs won't be hitting reliably, but that's okay with the nature of the recharge procs. Those things tend to eat insps, not sure why. They'll get you killed more often then not. But with the above strategy, shadow meld should be popped whenever you're surrounded. So you won't need lucks to pull it off. And the long time between proc hits means most of the time you won't be finding yourself with your insps drained at a bad time.
While shadow meld is down, the majority of the mobs should already be dead. For the ones that aren't, you have a short duration aoe stun with decent damage, and a long duration aoe stun with low damage. You've got a single target hold, and several single target attacks. On top of that, there's [one with the shield] if you really find yourself in trouble. Oh yeah, and knocking out a herd of minions almost instantly with your alpha should leave you just fine with insps, for when you really need them when shadow is down.
This build is expensive, and you can't get away with just using autofollow on enemies while you spam attacks with one hand while eating pizza with the other. But to me, at least on paper, it's looking like a lot of fun.
Imagination time: You're MS raid team is not cooperating. Nobody has planted a bomb. Nobody is listening to you as you ask them to move towards the grate. You sigh, thinking to yourself "If you want it done right." You give it a moments thought, and then figure, why not, the hospital is right there, hopefully someone can TP you if this doesn't go well. You pop shadow meld, and one with the shield, just for good measure. As you run up onto the grate, you realize you're not going to be able to get back out again with all the rikti that will inevitably pile in after you. Oh well, sometimes a suicide missions are necessary too. So you take out the grate, run in, and the rikti pile in after you. You need to get them off your back for just a moment, so you knock them around with a few stunning blows then smash them in the faces with your built-up shield. They're all knocked down, so you go ahead and plant the bomb. As you're battling the timer, attempting to shoulder your way through them to the exit, you realize you've got one last ditch effort. You activate your lightning rod and blast straight through the wall to wall rikti and out to safety with the rest of your team (thank god for LR's TP). Just as your mog crashes, you reach the safety of the bubbler and the healing auras. You pump your fists in the air shouting, "Guys, did you see that, that was epic!!!" The stone tank looks over at you with his glazed-over onyx pebble-eyes, looking like a retarded cow, and says, "Huh?"
Sigh. At least you know how awesome you are.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Havoc Punch- (A) Hecatomb - Damage/Endurance
- (3) Hecatomb - Accuracy/Recharge
- (39) Hecatomb - Damage
- (39) Hecatomb - Damage/Recharge
- (40) Hecatomb - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (34) Luck of the Gambler - Defense
- (A) Aegis - Resistance
- (17) Aegis - Resistance/Endurance
- (19) Aegis - Resistance/Endurance/Recharge
- (19) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (9) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage
- (11) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Taunt Duration IO
- (17) Taunt Duration
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Aegis - Resistance
- (21) Aegis - Resistance/Endurance
- (23) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (A) Absolute Amazement - Endurance/Stun
- (27) Absolute Amazement - Stun
- (27) Absolute Amazement - Stun/Recharge
- (29) Absolute Amazement - Accuracy/Stun/Recharge
- (29) Absolute Amazement - Accuracy/Recharge
- (31) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (A) Mocking Beratement - Taunt
- (40) Mocking Beratement - Taunt/Recharge
- (43) Mocking Beratement - Taunt/Recharge/Range
- (43) Mocking Beratement - Accuracy/Recharge
- (45) Mocking Beratement - Taunt/Range
- (46) Mocking Beratement - Recharge
- (A) Armageddon - Damage/Endurance
- (33) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (34) Force Feedback - Chance for +Recharge
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Force Feedback - Chance for +Recharge
- (A) Crushing Impact - Accuracy/Damage
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (50) Crushing Impact - Damage/Recharge
- (50) Crushing Impact - Damage/Endurance/Recharge
- (A) Apocalypse - Damage/Endurance
- (42) Apocalypse - Damage
- (42) Apocalypse - Damage/Recharge
- (42) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Recharge Reduction IO
- (A) Unbreakable Constraint - Hold
- (48) Unbreakable Constraint - Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Recharge
- (50) Unbreakable Constraint - Endurance/Hold
- (A) Resist Damage IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod
- (5) Endurance Modification IO
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Infy, are the results ever gonna get posted?
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Depends. Most decent sets, when you have them 5 or 6 slotted, will hit E.D. on recharge and/or damage. ED=Capped, (not really, but effectively, yes). Is this a mids build you're doing, or are you just making a toon the old fashioned way, by trial and error? If you're just slotting a 50 as best you can without a stat cruncher, then I'd say it shouldn't really matter what you put crushing impact in. It's a good set for most any melee power unless you're attempting to build a character with level 40 crushing impacts slotted in low level powers so that you can exemplar for running numinas and such. Personally I don't do that, most 50 builds are good for exemping to task forces like numina.
If you are trying to make a build like that, then go ahead and put crushing impact in your low level powers, and save your high level, heavy hitting powers for holding purple sets or touch of death and mako's bite.
A heads up too. Shield is one toon that you want to chase melee/range/aoe defense as opposed to s/l, nrg/neg, and fire/cold. Mako's bite and touch of death are good for raising your melee/range/aoe defenses. If those are high, then crushing impact in the rest to get some recharge is fine. -
Oh yeah, and a word on prices. I tend to build only for end-game. If I can't afford to slot my entire optimal build, I'll go as far as I can and fill it in with regular inventions or the cheapest sets until I can finish it. So price isn't an issue.
One thing I've seen with Axe, or WP for that matter, is that recharge isn't much of a factor. WP is all passive, so there are no self heals or anything to worry about. And although axe has its downsides (chose it for concept over min-max) one upside is that the powers are fairly uniform. Not like dark melee where you want your midnight grasp and soul drain up as often as possible for the spike damage. With axe, it seems like as long as you have a constant attack chain, having any certain power up isn't going to make or break the fight. It's one reason I'm hoping the finished toon end up a fun choice. Low maintance defense set. Low maintenance offense set. Fun to just pick up and play, or play tired (which I do alot). I will make a note for anyone it may concern. This is a great set so far to make a praetorian. At low levels, it almost one shots. Since willpower seems to be keeping me alive very well, you can throw a primary attack at each enemy near you, then finish them off with brawls. Makes fights go very quickly. And since you can't "power level" in praetoria, and the low levels are kinda rough, it's a good set for it.
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Awesome. I'm 2 states away from my computer, and mids right now, but I'll check it out first thing when I get home after my vacation. Appreciate you looking at it. Just curious about the strategy behind slotting willpower though. I've heard some people say to all-out slot for hit points and regen. I saw one build that had somewhat lower defenses and resists than mine but had more hit points. I was kinda curious how the balance between the three plays in. If it gives you a clue on my experience with the different survival stats, I have a reflex scrapper, an invuln tank, a stone tank, and misc squishy toons that I built for s/l cap. Most of my experience is in chasing the 45% soft cap.
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Willpower is a set I haven't really delved into yet, or regen for that matter. I look at it and I see a phail build with defenses like this. I'm hoping that the regen makes up for it. I've heard willpower is great. Is that because the mid-level defenses and resists are complemented by the regen? Or is it just that I built it badly? Just looking for some advice on this one. I came up with this, can't see too much to do with it from here.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Battle Axe
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Chop- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Knockdown Bonus: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (5) Pounding Slugfest - Damage/Recharge: Level 30
- (43) Pounding Slugfest - Accuracy/Damage: Level 30
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (9) Reactive Armor - Resistance: Level 40
- (9) Reactive Armor - Endurance: Level 40
- (42) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (43) Numina's Convalescence - Heal/Endurance: Level 50
- (43) Numina's Convalescence - Heal: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (13) Reactive Armor - Resistance: Level 40
- (13) Reactive Armor - Endurance: Level 40
- (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (15) Numina's Convalescence - Heal: Level 50
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (11) Kinetic Combat - Knockdown Bonus: Level 35
- (17) Kinetic Combat - Damage/Recharge: Level 35
- (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (42) Pounding Slugfest - Accuracy/Damage: Level 30
- (45) Pounding Slugfest - Damage/Recharge: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (11) HamiO:Cytoskeleton Exposure
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Panacea - Heal/Endurance: Level 50
- (21) Panacea - Endurance/Recharge: Level 50
- (21) Panacea - +Hit Points/Endurance: Level 50
- (23) Panacea - Heal/Endurance/Recharge: Level 50
- (23) Panacea - Heal: Level 50
- (A) Eradication - Damage: Level 30
- (25) Eradication - Accuracy/Recharge: Level 30
- (25) Eradication - Damage/Recharge: Level 30
- (27) Eradication - Accuracy/Damage/Recharge: Level 30
- (27) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (42) Eradication - Chance for Energy Damage: Level 30
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (40) Kinetic Combat - Damage/Endurance: Level 35
- (40) Kinetic Combat - Damage/Recharge: Level 35
- (46) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (50) Pounding Slugfest - Damage/Recharge: Level 30
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Steadfast Protection - Knockback Protection: Level 30
- (37) Reactive Armor - Resistance/Endurance: Level 40
- (37) Reactive Armor - Resistance: Level 40
- (39) Reactive Armor - Endurance: Level 40
- (40) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Eradication - Damage: Level 30
- (31) Eradication - Accuracy/Recharge: Level 30
- (34) Eradication - Damage/Recharge: Level 30
- (34) Eradication - Accuracy/Damage/Recharge: Level 30
- (36) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (37) Eradication - Chance for Energy Damage: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (29) Luck of the Gambler - Defense: Level 50
- (29) HamiO:Cytoskeleton Exposure
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Luck of the Gambler - Defense: Level 50
- (31) HamiO:Cytoskeleton Exposure
- (A) Armageddon - Damage: Level 50
- (33) Armageddon - Damage/Recharge: Level 50
- (33) Armageddon - Accuracy/Damage/Recharge: Level 50
- (33) Armageddon - Accuracy/Recharge: Level 50
- (34) Armageddon - Damage/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (39) HamiO:Cytoskeleton Exposure
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Miracle - +Recovery: Level 40
- (45) Miracle - Heal: Level 40
- (A) Mocking Beratement - Taunt: Level 50
- (48) Mocking Beratement - Taunt/Recharge: Level 50
- (48) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (48) Mocking Beratement - Accuracy/Recharge: Level 50
- (50) Mocking Beratement - Taunt/Range: Level 50
- (50) Mocking Beratement - Recharge: Level 50
- (A) Resist Damage IO: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Regenerative Tissue - +Regeneration: Level 30
- (A) Performance Shifter - Chance for +End: Level 50
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Oh yeah duh. B Sampson is the other titan guy. My bad Guy. :P
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Lol, how i managed to collect every mod on my global friends is beyond me. Probably because it's easier to check global friends to unsilence me. Leo was my first global in the game
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Okay, I got a global ignore vote, just because I don't want it to be mean. Tam. Lol, he went from gignore to global friend overnight.
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Lol, I get a funniest vote and a 2 most gignored votes. Are you lol'ing at my gignores?
Funniest Triumpher Malkore
Most Lovable Triumpher Galaxy Gal, or since I haven't seen her much around these days, Taryn. Thank you for your unlimited patience Taryn.
Favorite Dev Whuts a dev?
Favorite person to run a Task Force with Dragons, for all the master runs.
Most obnoxious Triumpher Me?
Person who grinds your gears the most Actually nobody really. I rile some of you up on purpose, but if you didn't let me, I wouldn't poke you with a stick.
Favorite 2.0 Mod Taryn. Everybody else has lost patience. Lol.
Person who you think is Globally Ignored the most Umm.... I don't wanna speak ill of em.
Best player on Triumph Probably Crimson Rook gets my vote. Not even just for personal skill, more for his ability to assemble the most ragtag group of loonies who can pull off some epic craziness. I love APEX tf's. (The SG, not the TF)
The Hoozdat Award B Samson. I don't know how many times I saw his Bob the Biohazard toon floating around before I got to know him.
The Bound and Gagged Award Hmm..... this one depends on the week. I was doing good for a few weeks, but..... me, Mal, Tam, or Infy. Tam is hidden too often to get first place I think. -
Did you fix it yet? Mine's doing it now too.
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Quote:fire/kin = controller. Fire control = a little less solid control in exchange for some more damage.the teamed Fire/Kin's priorities should be support first and damage second--in particular keeping recharge and damage in top form on the people who actually specialize in high damage. +300% or more damage means a LOT more on a character with base damage values higher than the Controller's.
Primary set = control + decent damage
Secondary set = buffs
Sure, the firekin isn't going to do the same damage as the broadsword scrapper, but if he's juggling his holds, fulcrum shift, and fireball to hold and kill the enemies before they can kill him, so he can stay alive long enough to SB when he gets the chance, Leave him alone. Control + Damage in lieu of buffs in order to keep your own toon from lying facedown on the ground is a viable tactic if that's what your toon needs to stay alive. If there's one single power that does the least to keep my own firekin alive, it's speed boost. Unless I use it on the emp.
Kin defender - attacks suck, better off drawing no aggro by not attacking and doing more good buffing
Firekin troller neglecting holds and damage - dead, doing no good whatsoever because you can't SB when dead.
Firekin troller keeping himself alive - Balance of holds/damage/buffs, mitigation/clearing mobs/boosting the team. Hmm, isn't this a pretty good addition to a team? -
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Well that sucks. Well, as soon as I jet back down to my computer on Sunday, I'll check out yours and see what I can work out. Thanks for the tip. Good thing I've got 2 vet, 3 tree, and 2 i19 respecs to work with.
This has got to be my most reworked build in the game.