Elendil

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  1. Thank you both!

    I infer that all global enhancements work the same? Like LotG +recharge? As long as I'm at -3 or better
  2. Hi!

    Does the -knock protection from the Blessing of the Zephyr apply even when the Travel power is not active?

    Thanks
  3. (Last time I make an intro for my friend's post )
    ____________________________________
    Thanks for your input! Putting this together has been significantly hard, since I've been out of the game for a lot of time and never played with IOs before. Your help has been invaluable

    Answering to your comments:
    - Yes, I plan on exemplaring a lot. To see low level SA, TFs, and all the stuff. Thats why I plan on having all my IOs of level 30max, if possible, to keep the bonuses as much as I can
    - I will play with the idea of swapping hoarfrost and hibernate. I'll see during my playtime which one of both I would like to have and use more. The original idea is that I shouldnt need an "oh-crap" button a lot, and I need it, hopefully I can hibernate and let seeds/creepers/fly trap take care of the situation. But I will keep hoarfrost in mind

    Now is time to get more cash! This is not going to be cheap
  4. Sorry for the threadjacking but I didnt get it:

    What is the difference between Accuracy bonus and To Hit bonus?
  5. Elendil

    Fire/Fire build?

    Indeed, nice summary, and thanks all for your help

    Oh, and the Cardiac Alpha is not an option, as I will go Premium more often than not
  6. That was very helpful and I thank you for it!

    I have made some changes to the build following your tips
    - Removed Entangled, Hoarfrost, and the Concealment pool. Added Fighting pool and Maneuvers (I wanted to keep Hoarfrost but needed another power-slot for the last Lotg+rec in Maneuvers)
    - I changed some more Slots. I got more recharge, more Def, and more influ to farm
    - Placed all my slots (I had 3 left on the previous build)

    Im not sure about creepers slots yet. I ended adding 2 procs (I read they were godly), 3 Dam/Rech, and a rech IO

    I also got the Kismet tohit, but Im not sure if it will be overkill. I dont think I will be fighting +4s anytime soon

    Any more feedback, please?

    Thanks!







    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Psionic Assault
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Strangler
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 1: Psionic Dart
    • (A) Accuracy IO
    Level 2: Roots
    • (A) Positron's Blast - Accuracy/Damage
    • (5) Positron's Blast - Damage/Endurance
    • (7) Positron's Blast - Accuracy/Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Damage/Range
    Level 4: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 8: Seeds of Confusion
    • (A) Coercive Persuasion - Confused
    • (9) Coercive Persuasion - Accuracy/Confused/Recharge
    • (9) Coercive Persuasion - Accuracy/Recharge
    • (11) Coercive Persuasion - Confused/Recharge
    • (11) Coercive Persuasion - Contagious Confusion
    Level 10: Kick
    • (A) Accuracy IO
    Level 12: Mental Blast
    • (A) Devastation - Accuracy/Damage
    • (40) Devastation - Accuracy/Damage/Recharge
    • (43) Devastation - Accuracy/Damage/Endurance/Recharge
    • (46) Devastation - Damage/Endurance
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (31) Steadfast Protection - Resistance/+Def 3%
    Level 16: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage
    • (17) Positron's Blast - Damage/Endurance
    • (17) Positron's Blast - Damage/Range
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    Level 18: Vines
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (19) Basilisk's Gaze - Accuracy/Recharge
    • (19) Basilisk's Gaze - Recharge/Hold
    • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (21) HamiO:Endoplasm Exposure
    Level 20: Drain Psyche
    • (A) Doctored Wounds - Heal/Endurance
    • (23) Doctored Wounds - Heal
    • (23) Doctored Wounds - Recharge
    • (25) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Heal/Endurance/Recharge
    • (27) Accuracy IO
    Level 22: Spore Burst
    • (A) Call of the Sandman - Accuracy/Recharge
    • (27) Call of the Sandman - Accuracy/Endurance
    • (29) Call of the Sandman - Accuracy/Sleep/Recharge
    • (29) Call of the Sandman - Endurance/Sleep
    • (31) Call of the Sandman - Sleep/Range
    Level 24: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Carrion Creepers
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (33) Impeded Swiftness - Chance of Damage(Smashing)
    • (43) Positron's Blast - Damage/Recharge
    • (46) Detonation - Damage/Recharge
    • (48) Air Burst - Damage/Recharge
    • (50) Recharge Reduction IO
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    Level 30: Afterburner
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Fly Trap
    • (A) Call to Arms - Accuracy/Recharge
    • (34) Call to Arms - Accuracy/Damage
    • (34) Call to Arms - Damage/Endurance
    • (34) Call to Arms - Accuracy/Damage/Recharge
    • (36) Call to Arms - Endurance/Damage/Recharge
    • (36) Call to Arms - Defense Bonus Aura for Pets
    Level 35: Sleet
    • (A) Undermined Defenses - Defense Debuff
    • (36) Undermined Defenses - Defense Debuff/Recharge
    • (37) Undermined Defenses - Defense Debuff/Recharge/Endurance
    • (37) Undermined Defenses - Recharge/Endurance
    • (37) Undermined Defenses - Defense Debuff/Endurance
    • (43) Undermined Defenses - Recharge
    Level 38: Psychic Shockwave
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Chance for Smashing Damage
    Level 41: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Kismet - Accuracy +6%
    Level 44: Ice Storm
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    Level 49: Hibernate
    • (A) Recharge Reduction IO
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (15) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 6.75% Defense(Melee)
    • 5% Defense
    • 4.88% Defense(Smashing)
    • 4.88% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Ranged)
    • 8% Defense(AoE)
    • 4.05% Max End
    • 4% Enhancement(Confused)
    • 4% Enhancement(Heal)
    • 103.8% Enhancement(RechargeTime)
    • 5% Enhancement(Sleep)
    • 52% Enhancement(Accuracy)
    • 95.38 HP (9.38%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 22% (0.37 End/sec) Recovery
    • 42% (1.78 HP/sec) Regeneration
    • 1.89% Resistance(Smashing)
    • 1.89% Resistance(Lethal)
    • 5.99% Resistance(Fire)
    • 5.99% Resistance(Cold)
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Strangler)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Roots)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Fly)
    • Knockback (Mag -4), Knockup (Mag -4)
    Coercive Persuasion
    (Seeds of Confusion)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Devastation
    (Mental Blast)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Positron's Blast
    (Psychic Scream)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Vines)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Drain Psyche)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Call of the Sandman
    (Spore Burst)
    • 5% Enhancement(Sleep)
    • 19.08 HP (1.88%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Carrion Creepers)
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Weave)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Afterburner)
    • 7.5% Enhancement(RechargeTime)
    Call to Arms
    (Fly Trap)
    • 2.5% (0.04 End/sec) Recovery
    • 15.26 HP (1.5%) HitPoints
    • 6.25% Enhancement(RechargeTime)
    • 1.89% Resistance(Smashing,Lethal)
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 5% Defense
    Undermined Defenses
    (Sleet)
    • 2% DamageBuff(All)
    • 1.8% Max End
    • 7% Enhancement(Accuracy)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Obliteration
    (Psychic Shockwave)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Ice Storm)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)



    Code:
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  7. I feel like a kid passing messages between schoolmates Another post from my friend
    ---------------------------------------

    Hi again!

    I've been trying to put a build together to see if I can get some feedback, it has only taken me 3 hours!

    Some questions:

    1- Will I have enough attacks to keep a ST chain and/or an AoE chain?

    2- Do I have enough recharge for perma-Dom? If not, what can I do to achieve it?

    3-I have tried to stay away from teh expensive purple sets. I know that some purple sets (inmo, sleep) are cheap, I can try getting those if that would help. Are they needed?

    4- I know is not cheap, but I already have some LotG recharges (I think I have 3-4, plus I have two chars for getting hero merits so I should be able to get the rest of them quick). Is there any other enhancement that costs like a gazillion?

    5 and last -I have 3 slots left. Not sure where to put them. Hoarfrost? Psi Dart? Health/Stamina?

    Any sugesstions, please?


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 49 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Psionic Assault
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Strangler
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 1: Psionic Dart
    • (A) Accuracy IO
    Level 2: Roots
    • (A) Positron's Blast - Accuracy/Damage
    • (5) Positron's Blast - Damage/Endurance
    • (7) Positron's Blast - Accuracy/Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Damage/Range
    Level 4: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 8: Seeds of Confusion
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (9) Malaise's Illusions - Endurance/Confused
    • (9) Malaise's Illusions - Accuracy/Endurance
    • (11) Malaise's Illusions - Confused/Range
    • (11) Malaise's Illusions - Accuracy/Confused/Recharge
    Level 10: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Mental Blast
    • (A) Devastation - Accuracy/Damage
    • (40) Devastation - Accuracy/Damage/Recharge
    • (43) Devastation - Accuracy/Damage/Endurance/Recharge
    • (46) Devastation - Damage/Endurance
    Level 14: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage
    • (17) Positron's Blast - Damage/Endurance
    • (17) Positron's Blast - Damage/Range
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    Level 18: Vines
    • (A) Lockdown - Accuracy/Hold
    • (19) Lockdown - Accuracy/Recharge
    • (19) Lockdown - Recharge/Hold
    • (21) Lockdown - Endurance/Recharge/Hold
    • (21) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 20: Drain Psyche
    • (A) Doctored Wounds - Heal/Endurance
    • (23) Doctored Wounds - Heal
    • (23) Doctored Wounds - Recharge
    • (25) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Heal/Endurance/Recharge
    • (27) Endurance Modification IO
    Level 22: Spore Burst
    • (A) Call of the Sandman - Accuracy/Recharge
    • (27) Call of the Sandman - Accuracy/Endurance
    • (29) Call of the Sandman - Accuracy/Sleep/Recharge
    • (29) Call of the Sandman - Endurance/Sleep
    • (31) Call of the Sandman - Sleep/Range
    Level 24: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Carrion Creepers
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (31) Trap of the Hunter - Chance of Damage(Lethal)
    • (31) Impeded Swiftness - Chance of Damage(Smashing)
    • (33) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Accuracy/Damage/Endurance
    Level 28: Entangle
    • (A) Trap of the Hunter - Immobilize/Accuracy
    • (46) Trap of the Hunter - Accuracy/Endurance
    • (48) Trap of the Hunter - Accuracy/Immobilize/Recharge
    • (48) Trap of the Hunter - Accuracy/Recharge
    Level 30: Afterburner
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Fly Trap
    • (A) Sovereign Right - Accuracy/Damage
    • (34) Sovereign Right - Damage/Endurance
    • (34) Sovereign Right - Accuracy/Endurance
    • (34) Sovereign Right - Accuracy/Damage/Endurance
    • (36) Sovereign Right - Accuracy
    • (36) Sovereign Right - Resistance Bonus
    Level 35: Sleet
    • (A) Analyze Weakness - Defense Debuff
    • (36) Analyze Weakness - Accuracy/Defense Debuff
    • (37) Analyze Weakness - Accuracy/Recharge
    • (37) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (37) Analyze Weakness - Accuracy/Endurance/Recharge
    Level 38: Psychic Shockwave
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 41: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Steadfast Protection - Resistance/Endurance
    • (43) Steadfast Protection - Resistance/+Def 3%
    • (43) Steadfast Protection - Knockback Protection
    Level 44: Ice Storm
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Hoarfrost
    • (A) Recharge Reduction IO
    Level 49: Hibernate
    • (A) Recharge Reduction IO
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (15) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 4.56% Defense(Smashing)
    • 4.56% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.13% Defense(Melee)
    • 4.25% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 2.25% Max End
    • 2.5% Enhancement(Held)
    • 80% Enhancement(RechargeTime)
    • 2.5% Enhancement(Confused)
    • 4% Enhancement(Heal)
    • 5% Enhancement(Immobilize)
    • 5% Enhancement(Sleep)
    • 56% Enhancement(Accuracy)
    • 87.75 HP (8.63%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 2.75%
    • MezResist(Held) 4.95%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 7.15%
    • MezResist(Terrorized) 2.2%
    • 16% (0.27 End/sec) Recovery
    • 32% (1.36 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 17.56% Resistance(Fire)
    • 17.56% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Strangler)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Roots)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Fly)
    • Knockback (Mag -4), Knockup (Mag -4)
    Malaise's Illusions
    (Seeds of Confusion)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Grant Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Devastation
    (Mental Blast)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Psychic Scream)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Lockdown
    (Vines)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Doctored Wounds
    (Drain Psyche)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Call of the Sandman
    (Spore Burst)
    • 5% Enhancement(Sleep)
    • 19.08 HP (1.88%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Carrion Creepers)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Trap of the Hunter
    (Entangle)
    • 5% Enhancement(Immobilize)
    • 19.08 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    Luck of the Gambler
    (Afterburner)
    • 7.5% Enhancement(RechargeTime)
    Sovereign Right
    (Fly Trap)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    • 10% Resistance(All)
    Analyze Weakness
    (Sleet)
    • 10% (0.42 HP/sec) Regeneration
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 11% Enhancement(Accuracy)
    Obliteration
    (Psychic Shockwave)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Frozen Armor)
    • 1.5% (0.03 End/sec) Recovery
    • 15.26 HP (1.5%) HitPoints
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Positron's Blast
    (Ice Storm)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 6.25% Enhancement(RechargeTime)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  8. Elendil

    Fire/Fire build?

    Quote:
    Originally Posted by Ukaserex View Post
    I won't comment on the IO sets used or recommended.

    I am wondering; why focused accuracy? It's quite end heavy, and aside for PvP (and really not very useful to that end) I can't think of a bonus worth chasing to have it. No pyre mastery for fireball? Just not sure how a fire tank can have fun at 50 without it. (Ah, that's just my own preferences coming out)

    Enjoy your tank, and welcome back!
    Mostly because my experience with this tanks ends with Issue 6-7 or something like that :P When I rescued my tank I saw that it had FA, so when I respecced I got it again without thinking

    I remember really wanting to pick Pyre Mastery a few years ago, but Conserve Power was really needed as far as I recall. Then picking FA and slotting endredux in some powers to offset it cost was easy
  9. Elendil

    Fire/Fire build?

    Thanks for your help everyone!

    I have studied all your builds, tweak them a bit for my own tastes, and developed something similar to what New Dawn did - a build for now, another one for later

    Thanks!
  10. My Plant/Psy is already at 15, did Posi 1 and had great fun with it!

    Domination + Seeds + Roots = pure win and carnage!

    I'm still looking for a build to look at when I get to 50, any help?

    Thanks!
  11. Will copy and paste his answer :P

    Hi Little Whorn! Thanks for your reply. In the end I have decided for Plant/Psy as it was my original intention. Access to IOs is not a problem, same as influence. I just cannot affor 2bill recipes, but LoTG and such are inside my posibilites

    Any chance of an IO build? Im pretty null with making builds

    Thanks!
  12. Quick update:

    My friend cant just decide between plant/psy and plant/fire. He has 2 great concepts for both chars, but not enough character slots. Can anyone state the differences between both? Seems that Psy is safer and has greater recovery/regen, but Fire may have better ST and AoE damage?
  13. Hi, a friend of mine went to a TF yesterday with a plant domi and he fell in love with the set.

    He asked me to come (he is premium) ask a few questions, since none of us have played a dominator.

    He wants to know if a Plant/Psy can take an AV solo. Well, or any other Plant/*
    Also, if anyone could share a build, it would help a lot. Money is not a problem (he is not inf capped but have a fair amount and is willing to farm the market for more). He is willing to pay for Zephir, LotG +Rech, some cheap purples, but not 500mill in a single enhancement

    He wants to perma-Dom, and as stated above, be able to down an AV if neccesary. Bonus points for AoE damage

    Can Plants/Psy do everything he asks for? He is willing to change his secondary, but Psy and Fire are the ones he likes the most.

    Thanks!
  14. Thanks for your help! I didnt think of LotG recharge when I made the build, and I will be sure to put a few here and there.

    I have modified my build following some of your advices and personal taste, I ony have to decide now between Vengeance or Afterburner (for another +rech, and faster travelling)

    Thank you!
  15. Elendil

    Fire/Fire build?

    Here is my current build, sorry it took my so long

    Code:
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  16. Elendil

    Fire/Fire build?

    Seems that titan network is not fully working so I cannot donwload T. Sentinel, and I forgot to save my build. Ill try to do it later during the day
  17. I played a bit with Mids, trying to follow your ideas, and got this:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Dark Miasma
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Flight
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings
    • (A) Edict of the Master - Accuracy/Damage: Level 40
    • (3) Edict of the Master - Damage/Endurance: Level 40
    • (3) Edict of the Master - Accuracy/Endurance: Level 40
    • (5) Edict of the Master - Accuracy/Damage/Endurance: Level 40
    • (5) Edict of the Master - Damage: Level 40
    • (7) Edict of the Master - Defense Bonus: Level 40
    Level 1: Twilight Grasp
    • (A) Touch of the Nictus - Healing: Level 50
    • (7) Touch of the Nictus - Accuracy/Healing: Level 50
    • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
    • (9) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
    Level 2: Tar Patch
    • (A) Recharge Reduction IO: Level 50
    • (31) Recharge Reduction IO: Level 50
    Level 4: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (11) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
    • (19) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    Level 6: Enchant Demon
    • (A) Endurance Reduction IO: Level 50
    Level 8: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 10: Howling Twilight
    • (A) Recharge Reduction IO: Level 50
    • (36) Recharge Reduction IO: Level 50
    • (46) Recharge Reduction IO: Level 50
    Level 12: Summon Demons
    • (A) Sovereign Right - Accuracy/Damage: Level 50
    • (13) Sovereign Right - Damage/Endurance: Level 50
    • (13) Sovereign Right - Accuracy/Endurance: Level 50
    • (15) Sovereign Right - Accuracy/Damage/Endurance: Level 50
    • (15) Sovereign Right - Accuracy: Level 50
    • (17) Sovereign Right - Resistance Bonus: Level 50
    Level 14: Recall Friend
    • (A) Interrupt Reduction IO: Level 50
    Level 16: Shadow Fall
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (17) Steadfast Protection - Resistance/Endurance: Level 30
    • (19) Steadfast Protection - Knockback Protection: Level 30
    • (34) Reactive Armor - Resistance/Recharge: Level 30
    • (46) Reactive Armor - Resistance/Endurance: Level 40
    • (48) Reactive Armor - Resistance: Level 40
    Level 18: Hell on Earth
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    Level 20: Fearsome Stare
    • (A) Siphon Insight - Accuracy/ToHit Debuff: Level 50
    • (21) Siphon Insight - Accuracy/Recharge: Level 50
    • (21) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
    • (23) Siphon Insight - ToHit Debuff: Level 50
    • (23) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
    • (25) Siphon Insight - Chance for +ToHit: Level 50
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (25) Luck of the Gambler - Defense/Recharge: Level 50
    • (31) Luck of the Gambler - Endurance/Recharge: Level 50
    • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (48) Luck of the Gambler - Defense: Level 50
    • (50) Luck of the Gambler - Recharge Speed: Level 50
    Level 24: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 26: Summon Demon Prince
    • (A) Pacing of the Turtle - Accuracy/Slow: Level 50
    • (27) Pacing of the Turtle - Damage/Slow: Level 50
    • (27) Pacing of the Turtle - Accuracy/Endurance: Level 50
    • (29) Pacing of the Turtle - Range/Slow: Level 50
    • (29) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
    • (31) Pacing of the Turtle - Chance of -Recharge: Level 50
    Level 28: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 30: Fly
    • (A) Flight Speed IO: Level 50
    Level 32: Abyssal Empowerment
    • (A) Endurance Reduction IO: Level 50
    Level 35: Scorpion Shield
    • (A) Empty
    • (37) Empty
    • (37) Empty
    • (40) Empty
    • (42) Empty
    • (42) Empty
    Level 38: Dark Servant
    • (A) Cloud Senses - ToHit Debuff: Level 30
    • (39) Cloud Senses - Accuracy/ToHitDebuff: Level 30
    • (39) Cloud Senses - Accuracy/Recharge: Level 30
    • (39) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
    • (40) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
    • (40) Cloud Senses - Chance for Negative Energy Damage: Level 30
    Level 41: Crack Whip
    • (A) Positron's Blast - Damage/Endurance: Level 50
    • (42) Positron's Blast - Accuracy/Damage: Level 50
    • (43) Positron's Blast - Damage/Recharge: Level 50
    • (43) Positron's Blast - Damage/Range: Level 50
    • (43) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (45) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 44: Power Boost
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 47: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 49: Vengeance
    • (A) Range IO: Level 50
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (46) Miracle - Heal: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (45) Performance Shifter - EndMod: Level 50
    • (45) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|


    Question: How would you slot Maneuvers/Shadowfall/Scorpion Shield?

    Also, both you have recomended me some changes on slots on some powers. Mind telling me which enhance to drop for those changes?

    Thanks for your help!

    P.D: Also, a general question? Whas better? Slot the max level enhancements? The lowest level? SOmething in the middle (aroun 0ish level enhancementes)
  18. Elendil

    Fire/Fire build?

    This is what Im currently using


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Fire Shield
    • (A) Endurance Reduction
    • (3) Resist Damage
    • (3) Resist Damage
    • (5) Resist Damage
    Level 1: Scorch
    • (A) Accuracy
    • (5) Endurance Reduction
    • (7) Damage Increase
    • (7) Damage Increase
    • (9) Damage Increase
    Level 2: Healing Flames
    • (A) Recharge Reduction
    • (9) Recharge Reduction
    • (11) Recharge Reduction
    • (11) Healing
    • (13) Healing
    Level 4: Combustion
    • (A) Accuracy
    • (13) Endurance Reduction
    • (15) Damage Increase
    • (15) Damage Increase
    • (17) Damage Increase
    Level 6: Combat Jumping
    • (A) Defense Buff
    Level 8: Consume
    • (A) Recharge Reduction
    • (17) Recharge Reduction
    • (19) Accuracy
    • (19) Endurance Modification
    Level 10: Super Jump
    • (A) Jumping
    Level 12: Plasma Shield
    • (A) Endurance Reduction
    • (21) Resist Damage
    • (21) Resist Damage
    • (23) Resist Damage
    Level 14: Blazing Aura
    • (A) Endurance Reduction
    • (23) Endurance Reduction
    • (25) Accuracy
    • (25) Damage Increase
    • (27) Damage Increase
    • (27) Damage Increase
    Level 16: Taunt
    • (A) Accuracy
    • (29) Recharge Reduction
    • (29) Taunt Duration
    Level 18: Burn
    • (A) Accuracy
    • (31) Recharge Reduction
    • (31) Recharge Reduction
    • (31) Damage Increase
    • (33) Damage Increase
    • (33) Damage Increase
    Level 20: Acrobatics
    • (A) Endurance Reduction
    Level 22: Kick
    • (A) Empty
    Level 24: Tough
    • (A) Endurance Reduction
    • (33) Resist Damage
    • (34) Resist Damage
    • (34) Resist Damage
    Level 26: Weave
    • (A) Endurance Reduction
    • (34) Defense Buff
    • (36) Defense Buff
    • (36) Defense Buff
    Level 28: Fiery Embrace
    • (A) Recharge Reduction
    • (39) Recharge Reduction
    Level 30: Fire Sword Circle
    • (A) Accuracy
    • (39) Endurance Reduction
    • (39) Damage Increase
    • (40) Damage Increase
    • (40) Damage Increase
    Level 32: Build Up
    • (A) Recharge Reduction
    • (40) Recharge Reduction
    Level 35: Conserve Power
    • (A) Recharge Reduction
    • (42) Recharge Reduction
    • (42) Recharge Reduction
    Level 38: Focused Accuracy
    • (A) Endurance Reduction
    • (42) Endurance Reduction
    • (43) To Hit Buff
    • (43) To Hit Buff
    • (43) To Hit Buff
    Level 41: Incinerate
    • (A) Accuracy
    • (45) Endurance Reduction
    • (45) Damage Increase
    • (45) Damage Increase
    • (46) Damage Increase
    Level 44: Greater Fire Sword
    • (A) Accuracy
    • (46) Endurance Reduction
    • (46) Damage Increase
    • (48) Damage Increase
    • (48) Damage Increase
    Level 47: Physical Perfection
    • (A) Healing
    • (48) Healing
    • (50) Endurance Modification
    • (50) Endurance Modification
    • (50) Endurance Modification
    Level 49: Temperature Protection
    • (A) Resist Damage
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Healing
    • (36) Healing
    • (37) Healing
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification
    • (37) Endurance Modification
    • (37) Endurance Modification
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
  19. Well my friend has read the thread and thanks you all. He says that he wont roll his WS...for now :P But in the event he rolled it, he now knows that it may fly at any moment
  20. Thanks!

    The thing about fire is that a lot of times I see myself iddle (all mobs debuffed/DN up, TP down, pets at full health) and no attacks to use (other than veteran rewards), so I thought that Fire Blast + Fire Ball could help with filling those gaps. I will have a look at the other pools anyway (even if it means going rogue-villain and back to hero)

    As I said, there was a moment when I didnt know where to put my slots. I think I still have one slot free. Thats why I 6-sloted Maneuvers
  21. Elendil

    Fire/Fire build?

    Thanks for the reply! I will do it once I get to home, since I'm at work now and I dont dare to install mids here

    If I recall correctly, I have all the primary. For ST attacks, Scorch, Incinerate, Great Sword. For AoEs, Consume, Circle Sword. Build Up. Combat Jumping, Super Jump, Acrobatics. Tough and Weave. Conserve Power, Focussed Accuracy, and that Health+Stamina passive. With a typical SO slotting.

    Anyway, Ill post the exact build as soon as I can

    P.D: Great Forum name, too
  22. Quote:
    Originally Posted by Ad Astra View Post
    Unlikely that you will get an "official answer" posting in this forum. Perhaps a PM to Avatea or Zwillinger?
    Will do that, thanks
  23. Thanks for the answer! Sorry I didnt especify it more, I was asking about badges I could lose while levelling, so I can avoid pestering a friend to help me get it
  24. ...other than bodyguard/mayhem bank badges (one each 5 levels, right?) are there any other badges that you could miss while levelling?