Elegost

I Survived PvP Bootcamp
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  1. Is that where you learn how to kill people with a kamehameha?

  2. Arc Name:Modern Piracy
    Arc ID:103749
    Faction:Crey, Council, Pirates.
    Creator Global/Forum Name:@Elegost
    Difficulty Level: moderate/hard
    Synopsis:Modern Pirates. Nobody likes them.
    Estimated Time to Play: 20-30 minutes.

    Being sick for a week finally gave me enough time to sit down and freakin make an arc >.<
  3. Your study hall will forever remain in the Sacred Brotherhood. Mostly because I care, partially because I have no reason to take it out.

    :] glhf
  4. My name is Elegost, and I approved this guide.

    couple random bits of input from my side:

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    Recently I've found: Snow Storm, Darkest Night, and RI all interrupt bane summoning (even before the red tower is down, cast it as soon as the tank has Recluse aggro. It helps.) I'm sure i'll find more, I learn something new everytime it seems

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    This is true for ALL toggle enemy powers. both rad infections, snow storm, and darkest night. all of them have this effect.

    Other notes on LR: for some tanks, flying above him and taunting prevents a very large portion of his damage, as he can only use channelgun (ST), and energy barrage(cone) (it's actually not called energy barrage, I haven't found the name of it yet >.&lt. He won't use spider strike, energy punch, or... his last melee attack, I don't recall the name (it's like arm slash?).

    Channelgun is the power most tanks should be affraid of. in game, you can do [lord recluse.channelgun] to see it, got some hefty -50 end and -200%recov, which is another reason why dark and stone tanks really shine, they're the only two that have protection from this naturally.
    Spider strike is the AoE crazy KB power. basically frenzy for crabs, slightly different.
    As far as the towers go, these are the buffs specifically:

    Yellow Tower:

    +175% defense to all types (capped)
    -18.1 hold/stun/immobilize

    Red Tower:

    +105% resistance to smashing/lethal/energy
    +105% damage smashing/lethal/energy

    +300% stun
    +300% knock(back/up)

    (after the red tower dies, it's not as easy to be knocked back. If you notice, a stone tank without rooted WILL get KB'd from his spider strike, after it dies, granite alone will protect him from it)


    Green Tower:

    +2000% regeneration
    +50% Max Health (capped)
    ~3250 Heal (every five seconds)


    Blue Tower:

    +400% Recharge (capped)
    +200% Run Speed
    +30% ToHit
    Special



    Last random note about LR and the towers: when caging, the "Buff Beam" the tower has connecting to LR will be stopped when the tower is caged. So if you're unsure if the cage is up, check for that color beam. (caging sets are Sonic and FF. Intangible sets are Dark miasma and Grav control, slightly different, to the same effect here, however).
    You'll notice, if you do have to run from LR, he can't actually move more than 100 yards from his center position. Which comes to about the front corner of the platform the bronze statue sits on. So, if you run to where the patrons chill at, he will run towards you, but be forcibly TP'd back to his original location, harmless.

    Overall, this is a good guide for the style that you all run these. Sub-optimal teams isn't a preference of mine, but it's good to know that someone is caring enough to run them frequently. I like, I support.
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    But, it has the same name. I looked and it does the same thing, you make a crone of enegry and knocked the foes back. I only see the color that is diffent .

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    But it doesn't have the same name. The blaster version is [energy blast.torrent]. Sister Psyches version is [sister psyche.torrent]. It's a different power that does the same thing but has a different color. Mobs simply don't use player power sets.

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    Uploading the screenshot I took of her powers... will have it up in just a sec.

    Sister Psyche Powers

    have to zoom in, her unique powers are just above the massive set bonuses list

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    :O you got to look at her powers? that's cool I missed the wedding lol.

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    yup, I was on dial-up way back then... and a crappy compy, so when the fun pvp started, I practically crashed :P. While the wedding was going on, though, I made sure to take a LOT of pictures of everyones' badges and powers (didn't get Posi's powers, don't think he had any unique ones, and I didn't know states was hiding in the back ) uploading the rest of those pics now... taking forever -_-

    quite a few badges they have that aren't currently live... That's really off topic, though.. and I'm STILL doing physics homework >.<

    ~~ now that I look at these pics again... I wonder if I should let other people see them <.< >.> .... someone gonna make me strangely disappear? I is scurred now
  6. [ QUOTE ]
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    But, it has the same name. I looked and it does the same thing, you make a crone of enegry and knocked the foes back. I only see the color that is diffent .

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    But it doesn't have the same name. The blaster version is [energy blast.torrent]. Sister Psyches version is [sister psyche.torrent]. It's a different power that does the same thing but has a different color. Mobs simply don't use player power sets.

    [/ QUOTE ]

    Uploading the screenshot I took of her powers... will have it up in just a sec.

    Sister Psyche Powers

    have to zoom in, her unique powers are just above the massive set bonuses list
  7. RV, we use HOs all the freakin time. Every QSTF we run (the SG), we pick up HOs instead of recipes. They still have their uses (powers like veng and fortitude, resistance toggles, singularity, rooted/integration, siphon life) there's a pretty decent sized list of powers that get good use out of HOs still.
    You tell me an HO, and I'll give you a good power for it to go in.
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    I love in Posi's letter how he talks about 'rewards' for the missions created by the users. How it was bantered back and forth in the office with raised voices. I have a nagging suspicion this means no xp/influence/etc for these missions in which case. Crappy system and count me out. Not gonna bust my butt to create tons of missions that grant absolutely no reward.

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    Then you missed the entire point of the mission creator.

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    Oh I got the point. I got it a long time ago. This is a great way for the devs to have the players create content for them so that they don't have to. We already provide free Q&A services when we Beta test the issues. Now they want us to be quasi-content creators. Then if were lucky enough to be sprinkled with the blessings of 'Devs Choice' then our mission will give rewards. Great.

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    You're a real "The glass is half empty" guy, aren't you? Little black raincloud, go rain on someone else's picnic.

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    Someone's gotta be on the negative side of things...
    On that topic... I was curious as to how the arcs would get Integrated into the game... I personally wanted to write out a training course style story arc. Sort of like the tutorial... only a little more advanced (lvl 1-12ish content) , and more helpful (hard to get a new person to read a thousand walls of text... then they get stuck because they're freakin confused).

    The initial plan was to start off with basics in a standard arc (all in galaxy, small zone, not much running. also lots of low leveled mobs so there's not much trouble getting around) Then, depending on your AT, branch off to 1 of 5 different contacts for more advanced, and AT specific missions/training. Whether this ends up working out or not, I have no idea, but I think it will be pretty sweet if it works out as I'm hoping.

    I'm not working on the writing yet, as I don't know the specifics of the system, but the purpose it to help those who need help, but also be an easier way to get to the more enjoyable levels without the boredom.
  9. Probably a good idea... back to homework land -_- Physics controls my life
  10. My point is that they had to copy the power, and then modify the animation itself. It's not as simple as adding 2 slider bars for color and tint to your creator.
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    Hey Lighthouse, Does this include changing the power's color? You guys did it with some of the NPCs. Like Sister, Infernal, and Synsnape speed, and we can have red enegry and elec powers . Oh I don't remeber his name but he has black decoys. I saw all 4 on the Menden Silo's TF . Oh there the other guy that use the energy punches and it is blue! :O And we can change the color of our weapons.

    I know I asked this but I wanted to see what you would say. Or one of you friends I don't care.

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    Actually, the powers with different colors ARE actually different powers. in game, you can type [sister psyche.energy torrent] and it'll be linkable. (as just 1 example, there are 5 of her sig powers)
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    Man where should i start??? What are the devs doing? Stalkers get yet another powerset in i13??? OMG and villians get Pain Domiantion??? Aren't they already dominating with widows in pvp??? When are the Heroes gonna get something thats really good? First thing that I think needs to happen in i13 is improving the PB and Ws,you know to make things fair and balanced remember that??? How about pistols for blasters? How about another good damage set for scrappers,Fire melee is great,and 1 more nice set wouldn't hurt.Tanks could use a new good set as well,since brutes have fury,and more powersets than tanks.Man you guys keep giving the villians stuff every issue and keep the heroes behind on the goods.I hope you guys got some more nice stuff to announce,cause right now it looks like a disappointing issue.

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    ... Yer kidding, Right? All these years people have been moaning about Vside getting hosed, and now you're complaining when it actually gets the goods?

    [Stares. In amazement and disbelief.]

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    I have to admit that Shields for stalkers does seem a bit misplaced. What do you need with a shield if your main defense is stealth?

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    What do you do with a shield? Throw it at your enemy and knock him down!

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    No no no! Don't you get it!

    It's a CLOAKING SHIELD

    Think people!

    *holds shield on head and patrol-walks away*

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    Nonono.. that's called a HAT!

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    for one, roflmao at the initial post... that's just... hilarious.

    Secondly...Bab already posted about the shield stalker issue... if you missed it: lol Shield Stalkers
  13. [ QUOTE ]
    Just a heads up - BaB confirmed that the blue tower buffs his ToHit as well as "Other things". Thread is here..

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    In the above discussion, we determined the abilities of all the towers. if you're too lazy to go and read, I'll just post it here:


    Yellow Tower:
    +175% defense to all types (capped)
    -18.1 hold/stun/immobilize

    Red Tower:
    +105% resistance to smashing/lethal/energy
    +105% damage smashing/lethal/energy

    +300% stun
    +300% knock(back/up)

    Green Tower:
    +2000% regeneration
    +50% Max Health (capped)
    ~3250 Heal (every five seconds)

    Blue Tower:
    +400% Recharge (capped)
    +200% Run Speed
    +30% ToHit
    Special

    as a side note: we have always found that putting ANY toggle power (preferably, radiation infection) on LR will stop his spawning. Not sure how or why... but it's worked for us, so we use it.
  14. *wishes to duel the hater of regen, and lover of invul*

    seriously, if you even have one, put him on test and fight me :P