Elegost

I Survived PvP Bootcamp
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  1. Elegost

    All Defender ITF

    What Ryxx says applies to me as well. I'm only available Sunday after/evening. Although, my available defenders list is much smaller than his.
    rad/rad
    dark/ice

    also, moar fitties, less moochers!
  2. I agree with you on precision. My point is that we, the PC gamers, can actually be more precise with our control setup. It's rather difficult to match our precision with thumbsticks, so the console types have to *nerf* the required precision necessary to yield the same outcome (I shotted you dead). The system is made easier for them. That's all I meant.
  3. I played Call of Duty 4 on Xbox for the first time today. It was horridly lame compared to PC. Some of the graphics look better, sure, but everything is slower. Any nub can pick up a controller and kill people. It takes at least some skill to do the same on a PC shooter.

    D3 only has 4 classes right now, Barbarian, Wizard, Witch Doctor, and Monk. Word is there will likely be a range-based class as well in the making, but I've seen nothing official concerning it.
  4. What Shamster said. Dragon Age, as well as Diablo3.

    For me, Call of Duty 402 (obviously not an MMO, but it comes out next tuesday, woot!)
  5. how about tonight? <.<
    I never get to play on weekends :[
  6. Quote:
    Originally Posted by _Ryxx_ View Post
    Really? We have what, 2, 3 sonics, 3 traps, 1 cold, 1 FF defenders? I usually run at like 90% def or something ridiculous for a tank, I thought the squishies were at least softcap-faring. Was kinda wishing I'd rolled something squishier, or at least more damage. /ice on a tank really forces me to focus on aggro control though.
    we have sonics!? o.O
  7. I watched the fight a few times last night, trying to figure out all the powers. So far I'm down to (In no particular order)
    1 single shot
    2 double shot
    3 (stronger?) shot (Like blazing arrow/blaze/BIB/etc.. just a harder hitting single target. I'm not entirely sure if I'm seeing this one or not in the video, but it's likely to be present either way)
    4 cone
    5 PBAoE
    6 Ammo swap (not in the vid, but we all know already)
    7 rain of bullets
    8 ?
    9 ?

    At 23:00 he does something I can't figure out, but it's right before the rain of bullets. It's not part of the rain animation because he does back to the standard combat stance between the awkward movement and the shots. It looks kinda like the double shot animation being interrupted halfway through. but whatever.
    No idea wtf the dove thing was about either at 23:15
    23:24 he does a shot he doesn't use anywhere else (what I'm assuming is the third ST attack).
    This is a list (in order) of the powers he uses (excluding the "amp up" in the beginning)
    single shot
    double shot
    cone
    single shot
    PBAoE
    cone
    double shot
    single shot
    cone
    PBAoE
    ??? (23:00)
    Rain of bullets
    double shot
    cone
    single shot (doves wut?)
    double shot
    Different Single shot
    cone
    single shot
    PBAOE
    cone
    single shot
    double shot
    single shot

    So... there are 2 powers still not shown. I'd assume your typical mez power (Don't think pistols will be sniping) and maybe even aim.
    Either way, it's bound to be a lot like archery, only more flashy, and awesome.

    edit: On ammo swap:
    I'd assume to be "on the fly" it would have to be quicker than cycling through all 4 each time. That's not very fast in my book. It would make more sense to make 4 separate power icons (1 per ammo type) become available after choosing the power itself. Similar to choosing nova grants you the blasts, only there's no need to slot the bullets. There are just separate icons to determine which ammo you're switching to.
    That's how I'd do it anyway...
  8. Quote:
    Concerning your changes, you really didn't follow through decently. Getting rid of Hasten was a bad idea, since it nixes your ability to have perma-DP and all of your other all-important clickies up as often as possible.
    I didn't really care to have DP at perma, simply because I could still use it as a heal, as well as a +hp. This is also why I went for +hp sets (this time around) because of that fact. I know getting those sets are worthless if you're gonna be at hp cap anyway, and if I went that route, I'd switch them out.

    Quote:
    Your frankenslotting of those selfsame clickies detracted from their effectiveness, and you put in Tactics with no real benefit (it's there to hold on to the Gaussian's set). The additional 2 slots in Tough for Aegis would actually be better served as slots in CJ, at the very least to be filled with BotZ for a better positional benefit.
    I was uncomfortable with the way Tactics looked anyway. And I hadn't considered the BotZ in CJ coming from tough. That I will do for sure.
    I frankenslotted the clicks to get roughly the same enhancement values out of them while getting regen bonuses as well. DP doesn't need anymore health% than what it's at in mine.

    Quote:
    By switching around the proc placement in FH, Integration, and PP, you further decreased their effectiveness because I did it specifically to optimize the enhancement contribution to those exact procs.
    I fiddled with them for a while but this way was the best I came up with at the time.
    I assumed that the uniques enhanced the global value, not the power value, so the best slotting would be to slot in places that wouldn't hinder the actual enhancement value in the power itself. Am I wrong in this? Or is it just my method that's borked?

    Quote:
    Honestly, before you try to mutilate a well designed build just to make it not the one you were expressly given out of some disturbed notion that you wouldn't be able to claim credit for what it accomplishes, ask why I did something rather than just assuming it did it for an arbitrary reason. Nothing in the build I gave you was slotted without a very good reason. Changing that slotting without knowing the reason (and often ignorant of the costs of changing it) has done you no good.
    I don't really know how to say this... I don't really care that it's not *my* build. It's more that I'm trying to use your ideas to get mine to work. One thing I do not do is make garbage assumptions about anyone's actions. Obviously you know what you're talking about, I'd be stupid to think you threw things around senselessly just to get me to shut up and go away. Just because I don't understand the mechanics doesn't mean that I'm ignorant to the fact that others do.

    I'll look it over some more and continue working on it. Thanks for the advice. As there were plenty of holes in my view.
  9. To hell with the last post. Took yours and tried meshing it with mine. This is without the Panacea, but if I did get one, it'd likely be in PPs 4th slot.
    (for the record, I'm a nub at posting)

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(40), Achilles-ResDeb%(46)
    Level 1: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(3), Numna-Heal(3), Numna-Heal/EndRdx(37)
    Level 2: Reconstruction -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(13), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(36)
    Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(34)
    Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(7), RechRdx-I(7)
    Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(39), LkGmblr-Rchg+(45), LkGmblr-Def(50)
    Level 10: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(15)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(50)
    Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Heal-I(37)
    Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Dmg/Rchg(45), Oblit-%Dam(48)
    Level 20: Boxing -- Acc-I(A)
    Level 22: Tough -- Aegis-ResDam/Rchg(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(34), Aegis-Psi/Status(43)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
    Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
    Level 28: Instant Healing -- Dct'dW-Heal/Rchg(A), Heal-I(29), RechRdx-I(29), RechRdx-I(45)
    Level 30: Flashing Steel -- Oblit-Dmg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43), Oblit-Acc/Rchg(50)
    Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39), RechRdx-I(42)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(46), RgnTis-Regen+(48), EndMod-I(48)
    Level 47: Tactics -- AdjTgt-ToHit/EndRdx(A)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Critical Hit



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    Endurance is standing out at me now. Are those values alright with having 2 perf procs or is that not going to be enough?
    Also, flashing steel would more than likely be switched with weave for the level/exemp issues. Other than that, everything else can pretty much stay the same.
  10. Alright. Made some changes. After looking at the dam/sec chart, what you said made sense. This looks a little more friendly, but I'm sure there's still a better way around.

    I could move the Zephyr -KB out and use that slot somewhere else (in IH, for example.)
    Another thing I looked at was +hp sets. I overlooked the 3rd Numina set bonus, so I changed the heal doc wounds in reconstruction to a Numina heal.
    Also, I changed integration and health to have a Numina as well, the hp/sec increased in the end. That caps my +25hp bonus.

    If I moved the Zephyr -KB out and put the slot to MoG for another LotG, that would only yield a .4hp/sec increase. Which I'm assuming isn't worth the defense I'd sacrifice.

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    Attack chains are still a concern, but this definitely looks better than before.

    You beat me to it. ignore this post for a minute :P
  11. It's not that I don't want your opinion as well, it's that Werner specifically was the one that finalized my build decision.
    I also never really liked GC, although a viable attack chain was a concern of mine, one that I'm not good at calculating. I could be convinced to switch them out if needed.

    The only thing I could really see as being *bad* slotting (attack wise) was SotW (DA... yeah, that too), and SotW could easily be switched with a touch of death set. I was just trying to keep my -res proc in the build.
    Nothing really is set in stone, and I'd love to see what you can offer. The Werner comment was not meant to be an insult to anyone else. I apologize if it seemed that way.

    edit: I guess I couldn't really tell if it would be bad or not, due to lack of experience. All of my previous builds were more or less regen and recharge based. This is the first one I've done that's defensive. So naturally it's a bit of a stretch for me, that's why I'm asking for help.
  12. I've been working on Elegost for a long long time now. I've made plenty of mistakes with builds, secondary builds, wasting respecs (unknowingly) and slotting. (katana/regen)

    Finally I'd like to finalize him into a defensive build, rather than a super-recharge build like typical regens. I've seen the difference between both, and I like the defensive track more.
    The goal was to have good ranged and AoE defenses, and be able to softcap Melee with only 1 application of DA, as well as a decent amount of recharge and regen bonuses.

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    Yes, I took provoke. It's a playstyle thing. For the majority of Ele's life he had presence, which strangely worked very well. I sacrificed it in the end, but I still miss having that taunt. If i didn't take provoke it would likely be swapped with PP with a standard heal IO (raising hp/sec by roughly 3).

    Is there anything I should do differently? Or does this look good?
    (Would love for Werner to look this over ;])
  13. that's odd.... Thought he said that R/Vs were still flagged as their initial type (hero/villain) and could use only the markets of that side, but could still travel to the zone of the other.

    edit: I think the "They cannot use the markets while they are there however" is what I'm saying. They can only use the market of the side they were initially on.
  14. By Visceral Heart:
    Elegost
  15. Quote:
    Originally Posted by Grey Pilgrim View Post
    Apparently there is going to be an electric control at some point as well, which is nifty. I hope they get an Elec APP for heroes at some point as well... would work nice for my Controller and a few other people.

    And yay for Victory. I got negative repped for a typo earlier in the thread! My only negative rep is from fellow Victoryites, too. I love you all!
    "Tunnel Snakes Rule" hit me twice in another thread for no reason too. Apparently they found out I don't like Fallout...
  16. and he can pretend like voltaic sentinels actually help.
  17. RYYYXXX RAAIIDZ!!

    No. I'm not serious.
  18. Bro had to pick up a shift at work cuz some chick got fired (with a Union even ) He won't be back until around 11ish, so maybe Shamster won't die as much this week.
  19. *points at the sig*



    Visceral Heart had this one done for me. fo free.
  20. Spent Friday and Saturday with the woman. Sunday morning at work. Sunday evening I got Ele all of 4 whole percent towards leader. Monday evening, got a new claws/elec to 22. Yay productivity.

    Bro got my elec/shield to fitty (pacted to his shield/elec). So that's nice.
  21. Quote:
    Originally Posted by The_Masque View Post
    I was on team B^2 and had a blast lastnight. I was in a kind of crappy mood but then Scooter joined and we had some fun pvping in team chat. I appreciate everyone on the team putting up with my bad jokes and off color comments.

    I think Ele may have saved some of that chat log, I'm going to have to ask him for that.
    Just a sample of the "pvp" that was going on. Good times



    Worst part is I accidently cut out the punchline at the end >:[
  22. If you have the slots, you could potentially 4 slot basilisk gaze in each hold, as well as a devastation and lockdown proc (both are 15% chances for 8 second mag 2 hold). Those procs can really add up quickly, and you get a 15% recharge bonus from the basilisk set (7.5 each for 4 slots)

    BFR, meh. you *could* get it and do the same thing, but I doubt you'll ever need all 3 holds.
  23. Quote:
    Originally Posted by Satanic_Hamster View Post
    Someone actually tried this with a LGTF before, but it had a lot of problems. No one wanted to take the alpha, half the team was scouting the map, and it takes a long time to clear a mission only using assassin strikes.
    Then this should be good practice of how stalkers should really play. Pansies need to grow up and get out of their (hide) shell.
  24. Elegost

    Topless Viv

    Quote:
    Originally Posted by SuckerPunch View Post
    Yeah, it was a specific combination of a specific green and something else, I want to say purple. Looks like a new version of it has popped up.
    green and one of the pale pinks, actually. I'll see if I can replicate when I'm back from class.
  25. Quote:
    Originally Posted by Peterbilt View Post
    Would have posted this myself if Tatmai hadn't said it first.

    And as Voo said, Fort on the tank makes them that much more uber.
    This is one of those playstyle variations. Whether you like to go for the (what I call) Warshade or Peacebringer approach (based on their inherit). These being, stacking or complimenting. One can work just as well as the other, but both have their obvious downsides.