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Posts
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I'm still wiggling some slots around on his build, too... not liking that it doesn't have the ST attack string...
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chunk for iggy of the above screwy lookin build
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Quote:That's brilliant, I never even noticed.FFXI was the first MMO I ever played, and the character I used in that was named Warkupo after the sound a chocobo and a moogle made. I thought it was really clever when I was thirteen. .
Although, chocobos started going "kweh" after FFVIII I thought, (FFVII they "warked"). Do they still "wark" in XI? -
I don't actually remember if I did it intentionally or if it was a typo (v next to b). I think it was a typo... but even I don't remember at this point.
I felt super-honored that he dropped his oldschool name for my variation almost instantly. Made me feel all special inside.
As far as where my name came from...
let's not go there. -
how the hell do you find this stuff? o.O
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for comparison! and because I'm almost late for work >.<
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all the market history is also going to be erased, so the prices will eventually turn out as you said, but there's probably going to be a long period of flux before that happens.
I'd say just throw out a lot of lowbids for now and GR, see if you can abuse the blank history a bit. -
That build should actually have the two recov uniques in FH, not PP (for exemping purposes, and because they no longer mooch enhancements), and maneuvers and weave should also probably be rocking 1 enzyme each, rather than the +Def LotG (more end reduction).
Just sayin.
~
I'll also throw in, the build that Umbral (and others) helped me finish (twice) that is nearly identical to the above one, for comparison:
Code:One of my main concerns was having BU up every 4th cycle of the attack chain, rather than every 5th. That's partially why IH and MoG suffered the loss of a few seconds, and why there's no kismet present (which I hate... a lot).| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;718;1436;HEX;| |78DA9D93DB5312511CC7CFB24B2BB0DC52445154144540576D6AD2EC32536A6960A| |4E653E56C7A048A59988566F2AD3FA0DB58333D353D54567F42D3537F5717FA5D16| |A6E776E0FB39E7ECF777D9B3678B4F560C219E5E114AE85ACD6A36F7B6F71DABD19| |08EBE69B51E3B564DE84288586775AF286B529A37AD96655BC9EEEA8A3C9476539A| |5BB22C6DE958AD6ADD8EAEDB15E948BB65760646A95EAF99056935AA76394893B56| |AB9D282999F66DB0D290FC21DD781749A956A23BADAA8EE9B57EB07477B45ABD992| |CED100749485FF736C8DAEB6574C798458109E3C2347E8C9108C2CA1FF07A057AC6| |0944251AAD855F0CEA97540460CA7549CE53668B6AABB36D1D6945BECDB24F49408| |4681D05724AC815DE5B41EF52D15D48E196302F1120C5ECEE7F1E66969E60319E6D| |E135E814157147A1CFD900CA13261A442483D24A4FBA8E0548C701DA27C5C57F371| |9B7E6ED3CF8D85B8DB59EEB61FEC01B68B006788C352901B13C121DA821BB01476F| |7287C19064911B943E6C86D423A4DAD1C832FEABE81E84F7A8AD3BF187F087D6DC2| |CC6F86A0EC8A8EEF810BF62628910A4B31F729620BDCE959C2C83C61E20C21778EF| |002EC71B76E9CEB0E70DD01AE94E6F2192E9FE3BAAF216AD08D1AE40D4EF0062778| |8347AA840CEF73F6116103A286384A19E2F736CCD0E04ED27DE549DECB5484366BE| |23C2C6AAA78038E51B7E2E822F532B6C458665C24A42E1126AE509FE31035EEE61D| |E75219C61CA3008649F7284D72E1A928830D51304CBB19A6D990755BCA72873B502| |9CF0E6FFE23559FFDC438212C7C667C617C259CC03931394A31F990CFF1215F878A| |F3EEB99A8F538961ADFB79C20F2E51F87745A5B892D6FDCA84C2876A54EB7EA06D5| |F84BC8213FCD7F5CDE8A4F36DF94177504A20CA2E8EEEA2DCC3E97D1C59387A80B2| |8FD3F677A3D3727811FB5A42B980B28C1283FEC43374EA0190008A81124409A1845| |12228BD2809947728EDBFF92BEC18| |-------------------------------------------------------------------|
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I bet all the GMs put you on gignore, but didn't realize that that was you :O
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Quote:Just in case anyone took Plas seriously here.I was giving examples, I didn't mention them all. Fire right now though, lolz, but thankfully If I heard correctly they are buffing fire armor up soon. Its a set that can benefit from hasten, while at the same time not show too much of a difference by not getting it as well, so it was kinda in between for the context of my response anyways.
(fyi to those wondering huh?, I can't remember the thread I read it in, might have been posted by castle or positron themselves, but IIRC I thought I remembered hearing, first off, removing the fear in burn, 2ndly increasing the resistances in the armor, and thirdly adding more resistance to debuffs in the set, like boosting the slow resistance and possibly adding end drain resistance, and fear/confuse protection)
Don't. This is complete fabrication.
Plas likes to mix reality with his fantasies, and often forgets which is which :/
Castle popped into the scrapper forums a while back and we discussed a couple things concerning FA and SD, but nowhere did he say that he was buffing FA, or how, for that matter.
We just let him know that it's seriously underperforming, since the bar has been raised, anyway. -
list of things that excite me during the month of August:
College starts back up,
I will have been alive for a score of years,
54 months vet badge.
villain badges, for Ele.
I won't be burning my *** off in Florida (like I am right now) -
Quote:Ruladak, as Shammy said, shouldn't be reused.Dude... you haven't even played it yet, or heard what's in there. It might suck, of course, but it's kind of hard to say one way or the other at this point. Ruladaak or however you spell it makes a lot of sense, too, since that's his "Destroyer" aspect, right? Seems to fit the theme of Cathedral of Pain.
http://cityofheroes.wikia.com/wiki/Rularuu_the_Ravager
There are four other Aspects available, and Aloore would make the most sense (Being the closest copy of Rularuu himself), and that he guards the palace himself.
It was my hope at least that the trial would be a little longer and more involved with these Aspects and their respective areas.
As far as my not doing it yet, why should I have to to judge it? I can read a process and determine if I like it or not, it's not unrealistic. Doing the same thing twice, then pounding on the Aspect for < 1 minute, doesn't seem very epic.
They call it hard, I call it a temp power fest. To each his own though, I'm still gonna run the thing, but so far it's meh in my book. -
:[ that's retarded (just found that on the wiki page, too, naturally). I was around then, but still playing on dial-up... so... not really playing much at all.
Given that there are 4 other Aspects of him that are unused, I figured when they revamped the Trial they'd actually use them all for a change.
But no... it's still the same. Seems kinda lame, too, honestly... -
Without IoPs or base raids! yaaaa-.... ... wut?
~Also, the front page definitely is using Ruladak, not Rularuu.
I never did the trial, but I do know that the guide says you see Rularuu himself when you enter the Cathedral, not one of his seven aspects.
Last I heard, they were completely revamping CoP... not just fixing the exploit, removing IoPs, and giving it back to us 4 years later :[ -
hasn't quite increased yet... Victory Badges 2009 is the more commonly used channel now (in addition to Victory Badges and Victory Forum)
As far as I know, as least with those who I associate with, there are a lot of people breaking for now, waiting for GR, playing on rare occasions or just hopping on to check their WW bids (myself included).
For the majority of the server, however, I imagine things haven't really changed since you left.
Besides Tiny C graduating, but whatever.
welcome back, btw. -
I wrote that out so you could better understand why things are built a certain way. Too commonly people just post builds and say "I did this, so you should to," but there's no "why."
The LotG 7.5% recharge IO was explained above, so I'll skip that
for QR: The +5% set bonus wouldn't count because you can only have 5 of any set bonus (you can only have five 5%, five 7.5%, five 10%, etc) for every type of set. Since you have Doc wounds, crushing impacts, and obliterations giving you the max of 5 5% recharges, the recharge bonus of 6 slotting efficacy adapter would not count. That's half the reason why you don't wanna do it. The other half is that perf procs are oh so awesome.
Gambler's Cut has a higher Damage per Activation than SotW. Meaning, over time, GC is going to do more damage than SotW. It also fits better into the high-end attack chains, and using it as every other attack, you can keep the AH -res proc up most of the time, as well as fire that hecatomb proc very often.
That ST chain is (loosely) GD-GC-SD-GC-DA
I'm thinking the AoE chain I would use was GD - FS - LTD - FS, and you can throw in a DA as needed to keep the defense up.
Also: Enzymes are the HO that buff defense debuff, tohit debuff, and endurance. Because of the way they're coded, they buff both debuffs and buffs. So using just 1 of these nets you 33%, when hard-ED is in the 50s (in defense). That's why I suggested 1 in weave. You wouldn't need the +hp set bonus from the LotG 3 set, so you can skip the def IO and replace it with an enzyme for better +Def, and more -end.
In case you didn't know that^ -
who said each mission takes 1 hour? Where did your magical 30 minutes come from? I said first half of every mission. Not half an hour per mission. Looks like someone else needs to work on their reading >:[
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As sorrow said, don't six slot "just cuz."
StoW: should be gambler's cut, slotted with your hecatomb set and a AH -res proc.
Fast Healing: A single Heal IO is fine, or flop it with a miracle heal IO to add a recov set bonus when you also add the regen and recov uniques to have when exemping (those being numina regen/recov, miracle recov, regen tissue +Regen, panacea +heal/end).
Quick Recovery: 1 50 end IO, perf end mod, perf +end proc.
Hasten 3 recharges.
Divine Avalanche: crushing impact 5 set, LotG +7.5% recharge.
Dull Pain: Doc wounds, or if you're going to use panacea, don't include the unique, that should be in an auto or toggle (FH would be its best place)
Build Up: either 2 rech IOs, or 1 rech IO, adjusted targetting rech, adjusted targetting tohit/rech. Depends on how much you need that third slot somewhere else.
Super Speed: Winter's Gift +rech res.
Integration: Numina heal, Heal/end, heal IO,
Flashing Steel oblits are good.
Kick: boxing! (doesn't matter)
Resilience: typically, this is picked last, you could drop revive, put resilience at 49, and get The lotus drop much earlier, and throw your extra slots into it. Only deserves 1 slot for a steadfast +Res/def
Tough: If you have the money for the glad armor +def, throw it in here or resilience. The set bonuses for glad armor are kinda meh, aside from 2.5% range defense, that's good. That or 5 slot it with aegis for some good AoE. Or 4 slot with impervium armors for better recovery.
Soaring Dragon: Mako 6 set or touch of death 6 set. depends on what defenses you're rocking up to this point (probably need touch of death)
Instant Healing: Skip the heal/end, replace with recharge. That's 14 seconds you just shaved off with 1 IO. (Or if you're over your 5 5% recharge sets due to oblits and crushing impact, just use 2 rech IOs and 1 heal/rech IO)
weave: LotG 7.5% recharge. LotG def/end (regen set bonus), and an enzyme HO.
Golden Dragonfly: Yes, Armageddon, only skip the damage IO and replace with fury of the glad -res.
Combat Jumping: Yes. room for 1 more LotG +7.5% recharge. Second slot? nah. Maybe throw that +6tohit kismet in there if you still want it.
Moment of Glory: Slotted for maximum efficacy? Hell no. Mog deserves 4 slots. LotG 7.5% rech, def/rech, and two rech IOs. It will put you at res cap, and has more than enough defense to actually be eaten through.
Focused Accuracy: The whole point of the gaussian's set is the 6th set bonus for +Def.
Physical Perfection: perf procs are a 20% chance for 10% endurance (every 10 seconds). multiply those (the 10s cancel each other, you're left with .2) and it's effectively .2end/sec added on to your end gain. Realistically, it's not, because it will fire in random spurts. With two of these, however (QR, PP) as well as a panacea unique, that's quite a bit of "burst" recovery in your pocket.
Conserve Power: Why the hell not? sure.
Revive: see resilience.
Get those accolades! Next to critical hit, double click on "hero accolades" and turn on the autos you will get (should be all 4). Then close out and turn that bluebar on.
You may want to consider working around FA and PP and instead getting maneuvers and tactics. You'll have to wiggle through the build to get better recovery to manage them, but your defenses will benefit greatly from maneuvers, and tactics hurts your bluebar less than FA, at the cost of no tohit resistance. That's your call.
*points to Umbral's build*
Listen to that guy, he knows what the hell he's doing. Twice now he's helped fix my piss-poor understanding of katana/regen. -
Quote:So if I sit out for the first half of every single mission so that I can read the text Q'Field told you (but you skipped over) so I can get the plot of the TF, you won't mind?Players just want their rewards - no interest in the story or the camaraderie - its all about speed and winning.
I'm sure most of us enjoy plot, unfortunately it's not provided in such a manner to support players actually giving a damn.
I'll take my merits and I'll be happy with them. -
it's part of power customization at the tailor, not in game options :P
Head to a tailor, and there will be two tabs on the top, costume, and powers. In the powers tab, open your secondary, and find integration. You can change it there. -
The most important things to look for are recharge bonuses and melee defense. Regen thrives on +rech for its clickies. At the very least, get 55% recharge in sets (that's excluding hasten). That will make dull pain perma, and with accolades, make you 1 hp set bonus short of hp cap (which makes your passive regen more effective).
Don't try and push the highest passive regen values you can. It's not worth it. Build instead for melee defense primarily, with range following, and AoE following range.
As a general rule of thumb, if you can't get up to 20% defense in an area, don't even bother.
You should at least go for 20% melee, but if you can, shoot for 30% melee, and let range and aoE suffer. Or try for 20%(again, minimum, it's not a magic number) in all 3 positions, whatever floats your boat.
Also, shoot for around 2.8-3end/sec end gain (After toggles are subtracted), and remember to count each performance shifter proc as .2 end.
To make a comparison, your regen will sit at right around 60hp/sec at hp cap (building defensively), but if you try to spec for regen bonuses, you may get up to about 82ish hp/sec. That's practically negligible compared to the defense and recharge you'd sacrifice building for regen.
I've been on both sides, I promise, it's better this way.
I slapped together a spines/regen while typing this so you can see what I'm talking about.
Note: My mids has stupidly huge font for no reason (since I upgraded computers and switched to Windows 7) and that, for whatever reason, made Task Force Commander hidden, so I couldn't activate it to fix your hp (it's about 53hp short of cap right now).
note primarily the defenses and the recharge, using no purples or pvps. The most expensive things here are the probably enzymes and LotGs.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(45)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(45), Numna-Regen/Rcvry+(46), Heal-I(50)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(5)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(42)
Level 12: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(40)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Heal-I(17), RgnTis-Regen+(45)
Level 18: Quills -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(19), Oblit-Dmg(19), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(43)
Level 20: Super Jump -- Winter-ResSlow(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(42)
Level 32: Throw Spines -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), ImpSwft-Dam%(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), HO:Enzym(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39), RechRdx-I(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), HO:Enzym(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
Code:I honestly prefer energy torrent on my spine/regen, so I'd likely flop maneuvers for it and wiggle some slots around to get another posi set into torrent. It works very well with the set if you're doing a bit more blasty blasty and a bit less scrappy scrappy.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;696;1392;HEX;| |78DA9D93594F13511886CF74A6D6C294B69452B6CA5628651968D4B8259A28A0905| |60B28170A34633996499AB6696B2277FE00AFBCF10A590255EF5DE34F53ACDF72DA| |A4F1CE097CCF9973DE6F99174EFAD5A229C4EB3B42EBBA57B0ABD5EC46AE6297CBB| |2E24EDB7927273C428870732F9B960529ADB5974EA1508DB67617E50B59AC4A6B5D| |E6655156EC9A532A06578A7BB2228B35ABB93033A552C14A49BBEC14F31DF4B2519| |672D747CB6527BF5783037F53B52B2BD53DA71C5C2A3B39EB6E69773F9BB6AB3559| |D9EF838912F07B88A3D1D3708BA780B8703D23F46C11C6B709891DC26C96B088591| |A65E96255A39315C2DC26202992318138F2281954D77EB970CBF59BD0734EE8FB43| |883508D342472C4396CED55DFA3B3A31DE3246A8EC3108DC2C70BB4FE9E4C219A34| |E98FBC0F84898FF4438812C8F1AC67340852EBE671C12FA8E08B16342FC84701F52| |BCDCCBF03EA28FEBC8305284AE3421F190B004F24E6E6274B2DC64B9D9268FB3BC1| |7E43EAEAEF9C26CDD39BC45C50338F12B8BFD4FE824B0C6606F676F6BA83B055D50| |7911641BBBD9C66E363CC6864FB2E1D36C7804B2423CA6080D927C0CB6C2CAF5F00| |CB5E86D83068288CA8934E01167B0D3AF1CEDE76E03DC6D80BB8D72B778DB9F7715| |B20639CB35C8A587DAA08320AA2C8F5EA56FBE7485B1C048B2E5970975900FAB298| |63F5385912F8CAF8C6F84D1EF8C3AF96640D698FADC31767E3CC0B8069B862E52A0| |98E0BAFA042B26830C9E33C9D880AF9A52BE4CF156DD27C40C171733FC1F1C846A9| |6EA6771B579EE37AFFAAD806241252D4468C821A3753BE1072D4FFDB393315A774C| |68B4336CB46E67C31B80ABC2A7FFFBFC309BE5BCEB1D101F63C840D03671B585611| |B5F77706563788EAF395C357E9ACD81FDD771AE1B186E62B885210CF38937A8F4E0| |B5E9C46062F061E8C2E0C710C010C23080E10043E32F05E0FD1A| |-------------------------------------------------------------------|
hope that helps :]