Elegost

I Survived PvP Bootcamp
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  1. Nov 16th, unless a major snag puts it back - at which point they'll release it after Thanksgiving week.

    This is good. Gives me a week to play Black Ops.
  2. why oh why do I leave my internets and drive to BFE on Friday? :[ all the fun stuff happens when I'm gone.
  3. Everyone that needs it has it. Anyone that wants it can ask.
  4. that is correct. The free powers given now will generally be slotless utility powers, since we won't really have any extra slots to compensate. Most people seem to be keen on picking up stealth/grant invis/invis for 3 LotGs. Assault is a good choice if you have the endurance, and recall friend too if you team regularly in a situation where it could be useful.

    It sucks, yes, but I don't think it's necessarily a bad thing.
  5. mark. Scratch that (lol)stalker for now and make it a rad. I'm definitely game for that.
    Assuming rad/psy defender? for better values?
    or (oddly) rad/nrg for Push?
  6. Quote:
    Originally Posted by Madame Pistacio View Post
    I am sorry still having trouble making up my mind... for this I have:

    1. Sonic/Pain corr (leveled to 20)
    2. Plant/Fire dom (20, I know you said Mind or Earth, but I thought Plant might be ok *crosses fingers*)
    3. Elec/SS tank (35)
    4. Emp/Psi defender (17, needs to get out of Praetoria)
    5. Spines/Regen (50, I have NO idea how to build this for pvp lol)
    6. Fire/Eng Blaster (31, I know it's not psi... but maybe that's ok?)


    I solemnly swear I have no set bonuses on any of these characters on either of their builds.
    Go with the sonic/pain. I already have one of those too, and we could make an awesome pair
    (or trio if bro wants to join too)
  7. If that's the case, WP will only need enough recharge for the standard katana chain (GD - GC - SD - GC - DA). Beyond that, you're not really gaining anything from having more recharge.

    SR, on the other hand, can cram enough recharge in for the optimal chain (GD - GC - SD - GC) without making any serious sacrifices to the rest of the build.

    I don't actually know the recharge values off the top of my head for those chains, unfortunately...
  8. largely depends on the primary, but with just the secondary, /sr needs obviously positional defense, then +hp and +regen (and +recov, to a point).

    /sr and /wp don't benefit from recharge themselves, but the primary largely will.

    /wp needs typed defense, hp, and regen. It should be ok on recovery for the most part.

    /regen doesn't need hp at all. or regen. It needs recharge and defense (typically positional), and also doesn't require recovery.
  9. Elegost

    Db/regen!

    Try again. With recharge and melee defense as your top priorities.
    Also, take mog... and get some slots for weave and maneuvers.

    I'll build one myself right now, but try to build with a direction in mind.

    ~Well, just finished mine, but I'm not sure how it would compare to what you're wanting since you didn't provide a budget or any real specifications.

    I have 3 versions, it could either have higher melee, with low ranged and AoE, or around 20 to all 3 (softcapped when Smeld is up). Also there's the build with purples and a pvp unique.

    Throw me a budget and what you'd like and I can help you with the build.
  10. ff/psy. Almost a finished product... pre-moneystuffing, anyway.
    Not quite finished, but it's close to what I want.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Force Field
    Secondary Power Set: Psychic Blast
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(19)
    Level 1: Mental Blast -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(15), Decim-Acc/Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(40), Decim-Dmg/Rchg(43)
    Level 2: Force Bolt -- KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(5), KinCrsh-Acc/KB(15), KinCrsh-Rechg/EndRdx(25), KinCrsh-Dmg/EndRdx/KB(27), KinCrsh-Acc/Dmg/KB(46)
    Level 4: Personal Force Field -- Krma-ResKB(A)
    Level 6: Insulation Shield -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(7), GftotA-Def(9), GftotA-Run+(39)
    Level 8: Detention Field -- Acc-I(A), RechRdx-I(9), RechRdx-I(23), RechRdx-I(34)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Dispersion Bubble -- GftotA-Def/Rchg(A), GftotA-Def/EndRdx(13), GftotA-Def(13), GftotA-Run+(29), Ksmt-ToHit+(34), Krma-ResKB(39)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(40), Krma-ResKB(50)
    Level 16: Telekinetic Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(46)
    Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(37)
    Level 20: Will Domination -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Dmg/Rchg(21), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(45)
    Level 22: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(45)
    Level 24: Grant Invisibility -- Krma-ResKB(A)
    Level 26: Stealth -- Krma-ResKB(A)
    Level 28: Phase Shift -- RechRdx-I(A), RechRdx-I(29)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Force Bubble -- EndRdx-I(A), EndRdx-I(33)
    Level 35: Tactics -- GSFC-Build%(A), GSFC-Rchg/EndRdx(36), GSFC-ToHit(36), GSFC-ToHit/EndRdx(36), GSFC-ToHit/Rchg/EndRdx(37), Rec'dRet-Pcptn(37)
    Level 38: Vengeance -- HO:Membr(A), HO:Membr(39)
    Level 41: Dominate -- HO:Centri(A), HO:Centri(42), Apoc-Dam%(42), UbrkCons-Dam%(42), GladNet-Dam%(43), GJ-Dam%(43)
    Level 44: Acrobatics -- KBDist-I(A), KBDist-I(45)
    Level 47: Mind Over Body -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(48), Aegis-Psi/Status(48), Aegis-ResDam(48)
    Level 49: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-Sleep/Rng(50), CSndmn-Acc/Sleep/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 2: Ninja Run
    Level 1: Swift -- Run-I(A), Run-I(46)
    Level 1: Hurdle -- Jump-I(A), Jump-I(40)
    Level 1: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(31), Mrcl-Heal/EndRdx(31), Numna-Regen/Rcvry+(33)
    Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3), P'Shift-EndMod/Rchg(3), Efficacy-EndMod(33), Efficacy-EndMod/Rchg(34)



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    Also, pre i19 mids update patch by Leandro is in my sig if you wanna update your mids for i19 builds (puts fitness into inherit powers).
  11. Mark... you do remember that I'm not available on weekends, right? :/
  12. I mean, I guess I'll spike... I'm k with that for the first go-round.

    I'd almost feel better being a disruptor... but we'll see what kind of spots are taken in the final(ish) look of the *not official* list.
  13. Ele still needs it, but you sure as hell don't need/want a katana/regen :/

    </3
  14. Quote:
    Originally Posted by Chant View Post
    Speaking of griefing, I've always wanted to make a grav controller or dom with foe teleport and do annoying stuff like teleport mobs onto squishies and use dimensional shift at the worst times. Or maybe an ill/storm controller slotted for max KB.

    I'm joking of course, but the thought of it does make me laugh sometimes.
    We used to do the opposite occasionally.
    In PI, we'd broadcast for padders, but we had one teammate on monster isle (or monkey isle, whichever). When they all joined, we would group recall them "to the mish door!" but they'd go to the island instead, and get destroyed. It worked every time, until they killed padding :[
  15. Quote:
    Originally Posted by The_Masque View Post
    Yes.
    ^^^
  16. Quote:
    Originally Posted by Desmodos View Post
    Per target but not stackable?
    and only lasts 5 seconds. and, if I remember right, doesn't reapply correctly when still up.

    It's only good in powers like Footstomp or wormhold, to be honest - AoEs that pretty much guarantee a proc due to target size.

    To Shammy, I'd definitely do the FF proc.
  17. while that is still a good build, i19 is bringing fitness to inherit, so you won't need PP or CP anymore (QR and Stamina practically out of the gate? overkill indeed).

    Also, many /regens are going redside to pick up soul mastery for shadow meld, which is a 15 second +def (all) - effectively, another clicky to add to your stash.
    If you need the i19 mids update (courtesy of Leandro), the link is in my sig.
    There's not much reason to build for anything pre-i19 right now, since it's all going down the chute in a week or three (ish).

    Just things to consider before you start throwing up bids on things you may not even need in the end.
  18. I post on videos too... but you can't ignore the vast majority of the people posting are absolutely retarded (within given circumstances, obviously). You don't get too many trolls on a discussion between Richard Dawkins and Neil Tysson, it just doesn't happen that way.
    But more often than not- trolls. They love their mudkips.
  19. Elegost

    My Epic FM/SD

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(15)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), S'fstPrt-ResDam/Def+(9), GA-3defTpProc(19)
    Level 2: Cremate -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(13), Hectmb-Dam%(15)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19)
    Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(21), Numna-Heal(23)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-Build%(11), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29)
    Level 10: Active Defense -- HO:Membr(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 16: Boxing -- Empty(A)
    Level 18: Fire Sword Circle -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(23), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Dam%(31), Armgdn-Acc/Rchg(33)
    Level 20: Against All Odds -- EndRdx-I(A)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(33)
    Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(36), Mako-Dmg/Rchg(37)
    Level 28: Weave -- SW-Def(A), SW-Def/EndRdx(29), SW-Def/Rchg(36)
    Level 30: Grant Cover -- HO:Enzym(A)
    Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Dam%(36), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(45)
    Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
    Level 41: Char -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(43), GladNet-Rchg/Hold(43), GladNet-EndRdx/Rchg/Hold(45), GladNet-Acc/EndRdx/Rchg/Hold(46), GladNet-Dam%(48)
    Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Acc/Rchg(45), Apoc-Acc/Dmg/Rchg(46), Apoc-Dmg/EndRdx(46), Apoc-Dam%(48)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
    Level 49: Super Speed -- Winter-ResSlow(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(37), RgnTis-Regen+(37), Numna-Regen/Rcvry+(39), Numna-Heal(39)
    Level 1: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(7), P'Shift-EndMod/Acc(21), P'Shift-End%(39)



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    barely less recharge (-2.5%). more damage buff, AoE softcapped, 3% wiggle room on melee and range.

    Only problem is your recovery (which yours was low in as well, mine just made it a tiny bit worse with maneuvers rather than hover). This would be fine if you got OwtS to cover those low moments.

    I'm not sure if English is your first language or not, but reading what I am I don't like the implied tone you are apparently using. We here of the scrapper forums are friendly - when that friendliness is deserving. Don't shoot yourself in the foot for being excessively cocky.
  20. Quote:
    Originally Posted by Satanic_Hamster View Post
    Still wonder how much of this is complete ignorance of the game vs. poor upbringing. I know it's a combination of BOTH, but which one is the bigger factor?
    The same reason why youtube comments are always filled with nothing but the scum of the earth. The anonymity of the interblagz allows stubborn little jackoffs to say and do whatever they please, completely unpunished. A treatment they could only dream of in the real world.
    On the interwebs, everyone is a "thing," not a "who." Nothing is real, not even the other people :/
  21. or 5 slots -> (dam, dam, rech, rech, dam/rech)
    >.>
    <.<
  22. Quote:
    Originally Posted by Quixotik View Post
    What still bugs me about KM is the long wind-ups make the attacks seem fake. Even though the activation times are no longer than the other sets, the impression is alot of hand-flapping for weaker damage. As for power-siphon, it seems weaker than say Soul Drain at least at lower levels. My question, does all this go away with faster recharging later on or does it always seem like weak damage-hand flapping?
    On teams especially, you won't get the full effect out of it because of others killing your ramp fodder before you can fully exploit PS. Solo, however, and after you get some recharge in the build (hasten alone will make a huge difference), it should start pushing ahead and stop feeling so weak. This is also of course after you get CS and get some slots in it, as stated multiple times now.
    It gets much better. promise
  23. loosely speaking, all you're really shooting for is a high recharge build, with enough melee defense to get melee softcapped with 1 DA application. Range and AoE, you can build for them if you want, but otherwise, just go for more recharge for your clickies.
    You will not have endurance problems. It's too easy with stamina and QR.

    Go with shadow meld if you don't really know what else to get. Slot it the same as MoG:
    (LotG 7.5%, LotG rech/def, rech IO, rech IO).

    I personally am going leviathan mastery for water spout, but that's because I'm a little weird.
  24. Quote:
    Originally Posted by GhostMaster View Post
    The next thread should be, "What farming build is safest from being nerfed."
    dm/regen/mace