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Posts
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Joined
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I have IH, FH, and Health lightly slotted for regen, so the heal component definitely helped there. Passive regen was pushed to just under 70hp/sec, and IH throws that up to 161hp/sec (6.7%/sec)
Definitely worth it, unless you're Iggy and like moar damage! -
Without opening the build myself, the other thing that pops out is the Gaussian set. It's definitely not worth 6 slotting for typed defenses, especially when you're only worries about s/l. You'd be better off with 2 rectified reticles and an end reduction (if you need it).
With that, you can put one slot in both focus and follow up, each with a BU proc (decimation and Gaussian, respectively). They work much better in claws than anywhere else if you can manage to cram them in.
Also, slash doesn't have an Achilles heel proc.
sadface -
Mids data, and in game data, disagree with you.
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While viewing these lists, try to come up with some gimicky idead of your own for 3 man teams that we could try. If you want to PM me either on the forums or in game, that would be cool. There are no bad ideas, just ones that get beaten by better ideas :]
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do I need to draft gravy?
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1: are you not getting accolades? If not, you're royally screwing yourself.
2: With said accolades, you can stop getting +hp set bonuses because you'll be capped out anyway, your endurance gain will be much higher, and you can focus your slots to other things (more recharge or range/AoE defense).
3: Divine avalanche, slot it as an attack, and that kismet is better in a toggle like weave (not CJ, in case you forget to turn it on between SJ and CJ).
4: Integration, maneuvers, and stamina don't need to be slotted for hp. a LotG7.5% rech and an enzyme is good enough, and if you have the slots, add a LotG def/end as well.
More slots in BU. If you can get it down to about 26 seconds, you're golden.
5: please tell me you're not actually picking your powers in that order... that's just gross.
6: Still no reason for body mastery until you're just waiting to side switch.
7:try to get a winter's Gift for CJ or SJ. Resisting -rech will help you quite a bit. -
Name------------Primary---------Secondary----AT----build
Elegost----------katana----------regen--------scrap---IOd
Zekks------------stone-----------fire----------tank----Mix
Amnission--------rad--------------rad----------def-----IOd
Demon Duster----earth----------- sonic--------troll-----IOd
Bizguit-----------shield-----------fire----------tank----IOd
Black Icicle-------dark------------ice----------def------IOd
Ionisus-----------KM-------------inv----------scrap----Mix
Shifza------------DM-------------EA----------stalk-----Empty
Sundabar---------sonic-----------nrg----------blast----Mix
Sergius-----------fire-------------mental------blast-----Mix
Wetrix------------spines----------regen-------scrap----empty
Lost Prototype----elec------------elec---------brute----SOs
Phiver------------Ill---------------storm-------troll------SOs
Kiryxx-------------grav-----------kin-----------troll-----SOs
Alnitak------------fire------------fire-----------scrap----SOs
Elenator-----------FF-------------psi-----------def------SOs
Im the MFin Ele----Rad------------psi-----------def------PvPd
Ele mint -----------rad------------mental--------blast----SOs
Frapper------------sonic----------pain----------corr------empty
lolfailformat! I have a lot more 50s than I thought I did! :O -
Did you know that if you swim to the East blue border in the ocean of PI it says "you cannot enter" as if you clicked on a door? And that you can swim from PI to Talos the same way, just swim to the south wall. Creepy doors are creepy
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It would be grand if we could all post our potential 50s to use for next Sunday. Even SOs are ok, but obviously IO builds are preferable, and clarifying them as such will be nice :]
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Yes. crushing impact 5 set with an achille's heel proc. You should be firing this attack, for the most part, every other attack, so your chances of that proc being active are very high, thus increasing your overall damage output.
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It greatly helps for those long-ranging him to call out when the bubble is back up, because those in close can't physically see it, or the "unaffected" that comes up, so they waste too much time attacking needlessly. If possible, get used to the timeframe it is down, and preemptively call out the bubble (by 1 or 2 seconds) so everyone can bail and get to their box spawns as they come, then back to the Aspect within 10-20 seconds.
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my idea, of course I'll always be there if possible
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Like this?
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Severend I19 E 1: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Achilles-ResDeb%(9), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11), Numna-Heal(15), Numna-Heal/EndRdx(42), Numna-Heal/Rchg(45)
Level 2: Flashing Steel -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(3), Erad-Acc/Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(7), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Dmg/Rchg(50)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(27)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19), RechRdx-I(19), RechRdx-I(43)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(27), LkGmblr-Rchg+(29)
Level 10: Indomitable Will -- Ksmt-ToHit+(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40), RctvArm-EndRdx(42)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(39), Numna-Heal(40)
Level 18: The Lotus Drops -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(25), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(45)
Level 24: Boxing -- Acc-I(A)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(48)
Level 32: Golden Dragonfly -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(37)
Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Dark Blast -- RechRdx-I(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(46), LkGmblr-EndRdx/Rchg(50), RechRdx-I(50)
Level 47: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 49: Super Jump -- Winter-ResSlow(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-EndRdx(A), ULeap-Stlth(23), ULeap-Jump(43)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(42), Mrcl-Heal/EndRdx(43)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-End%(13)
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You really don't need body mastery on a willpower, and if you aren't packing the recharge to run the optimal chain, you might as well just get FB instead of QS to make it a little easier on yourself, your DPS won't suffer by much. Also you have the burst survivability from Shmeld and SoW whenever you need it - since you're not packing DDR, your defenses will be dropping from guns/swords, so having that extra bit tacked on can still help you.
Endurance is fine, regen is fine, hp is pretty high. The main downside I'm seeing is global accuracy, however... it's pretty low.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), Heal-I(13), Heal-I(42)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(34)
Level 6: Power Siphon -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(36), RechRdx-I(37), RechRdx-I(37)
Level 8: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(36), Numna-Heal/EndRdx(37)
Level 10: Indomitable Will -- Ksmt-ToHit+(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40), RgnTis-Regen+(43)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(42)
Level 20: Quick Recovery -- P'Shift-EndMod/Rchg(A), P'Shift-End%(21), P'Shift-EndMod(23), P'Shift-EndMod/Acc(23)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Focused Burst -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31), Decim-Build%(40)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(43)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/EndRdx/Rchg(46)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(48)
Level 41: Dark Blast -- Empty(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 47: Summon Widow -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Dmg/EndRdx(48)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(3), P'Shift-End%(3), P'Shift-EndMod(5)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1590;758;1516;HEX;| |78DAA553696F5241149DC703914259A494EE14BAD0C5D212357149DAA8D5442D092| |DDA5A5B8B4F3AB6CF12208051BFF903FCA4895BEB0F31FE201313978F262E78E79E| |81D6F0D1173867E6CE7DE7CE3DF326F364D127C4B30561F82F17AD5A2D9F2B54AD4| |A45565D196BC72E08B71062B019CB676451CAD40DBB24EB76217FB15EB70A7B7DAD| |D545F940966A32B566178B95F263590D5D2BEDCAAA2CD553CD812F5B2E17534BD2A| |AD8A59D4E9E5CB57776EB340B3497B665B5B66B573A789EAB48B9DD7BA5621752B9| |BA55DCA332B9F2A3623E63D5EAB2FAB487B67786FEEB21A19F8653648912E2D8326| |885E9780EF490282D56555B06A7BBC4100D92A223018A31F9E2A0514E9F04DD09E9| |97A88881227E14F1A34810458228B246454C14314D147142368E227194DC2059176| |44DD7814388B018D9671A9D66214DB749CF0D3D87FB96A14223AB4CA3CB4CEB94E0| |4182F0FC560727BA29E445C8F046386BBC8B294A2B9DA82A3AFB4DEE8F4201C3E08| |D04502009E5648E696ADE50A25BB461F8DD70857E3AD4CA890648B050D72F9EC57F| |334DFE61DA20F5B0B623FC92435DAF99BA5F805E31199417D17644E0F2385C9E81C| |B3370D9A4BCA8D68BC2DE1EF8DA035FFB60769EB6DAAB4FADF78DE095B74C43EF40| |FB4CC903A64D92EDD72EF7C3B101383610647252C2A04E1844C21012A690708F0AC| |6B43D3134308C0686D1C0301A98C467326333854836A16513901DF947364109633A| |610C5FC4386816F489BC9FD0273AD1A047FCA0AB3DADAD9C86E6C91008AF68FA4C6| |FA690E748CDF329CC2E802E316D51ED392D3D17E58F60C0D9BA71A6BE7169749946| |976974B97498473FB5ABACB3758D84C19198B3751DFFEBF9E06BEA78563A086F2AC| |81218AB6AB4A9E0AE9A6EA991A546F71514D4B4F1D1D7DC69E0ACDAD03905E7155C| |501009123C57996E2F8157814F41A702BF828082A082B0823E05EF15343CF4B2899| |E1B5F5449E368FF5FDB22DF8E46AEF377FCFD30641AB83F0EDC1807AE9113D768AE| |CDF0A9B648BA2D72BA2D72AA2D7268F45F4EDD2C5B| |-------------------------------------------------------------------|
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Threw this together with the spiritual radial boost in mind.
Perma-hasten while lvl50, probably more regen than you should (somewhere around 70hp/sec)
around 20% defense m/r/a, which are also just over softcap with Shmeld up.
IH looks poorly slotted, but that's also due to the alpha slot red-zoning both heal and recharge.
I'm pretty sure it can run FU-> Slash-> Focus-> Slash (again, because the rech alpha slot pushing slash to where it needs to be),
Downsides:
that's a lot of influence :/
~~~
Not sure why you're building a HO'd build... seems a little silly these days.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(50)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(37), RgnTis-Regen+(46), Heal-I(46)
Level 2: Slash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), Achilles-ResDeb%(46)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Spin -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(17), Oblit-Dmg(23), Oblit-%Dam(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(48)
Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(15), GSFC-Build%(17)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(37), Heal-I(43)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dam%(21), Apoc-Dmg/EndRdx(21), Decim-Build%(23)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(43), EndMod-I(43)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(50)
Level 26: Eviscerate -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42)
Level 28: Instant Healing -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(29), Mrcl-Heal/Rchg(29)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(31), LkGmblr-Def/EndRdx(50)
Level 32: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg(39), Ragnrk-Dmg/EndRdx(40), FrcFbk-Rechg%(40)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Dark Blast -- Empty(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(48), LkGmblr-Def/EndRdx(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A)
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we had a thread a while back, sporting some sample calculations and formulas.
http://boards.cityofheroes.com/showthread.php?t=244103 -
Please make sure that you do the homework so the other team doesn't catch up to us in points. It's not difficult, and it doesn't have to be over-elaborate. Keep it straight to the point, and we'll maintain the lead
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If you want answers like that, make it a 5 minute pop quiz. If you give me time to analyze a situation, I'm gonna freakin analyze a situation.
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that'll do for me, I guess.
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smallz brought up a good point in their team thread, are we allowed to discuss the questions with our teammates so we can accumulate more points, or just get a better understanding of what's being asked? I'm not saying we should all come to the same conclusions, but we could at least identify the actual problems with each question, and from that, develop our own individual answers to submit. There are, after all, a multitude of viable answers to both questions (especially #2).
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Are you gonna give us timely feedback, or just say, "Yeah, that works, here's some change for ice cream," and move on?
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matters a little... but I worked around it. Submitting question 1, working on 2.
Just realized I forgot part of my answer... I'll email the second piece in a bit, mark. -
Grats on the match on Sunday, by the way. The locking was swift, the evading was solid, heals were on the spot, spikes were clean, phases were on time, and emp jumping was magical.
I have no complaints. Well done