Elegost

I Survived PvP Bootcamp
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  1. If you don't plan on using moonbeam, and you can sacrifice that recharge, you could switch the manticore set for a siphon insight for another 3.75% s/l defense (and some more accuracy).

    I'd also do something with tactics and BU... either flip the slotting or drop the gaussians altogether or something. BU has a crappy recharge and that gaussian 6 set isn't doing too much for you defensively.
  2. also force feedback never stacks with itself anyway. I don't even think it overwrites itself. If I remember right, if you have one up and another procs, it is ignored (and wasted).
  3. Quote:
    Originally Posted by The_Masque View Post
    Matches Recap-
    Round 3: P3 brings the pain (get it lin!) and pulls out a 11-8 win.
    I could have sworn the score was 12-11... we made it a draw with the last kill in the last few seconds, then they got one more just before the timer went.

    It is possible that I just failed at counting, however, I was doing a lot of things at the same time.
  4. Quote:
    Justaris (ill/emp)
    Gristlebone (grav/Ta)
    Elegost (rad/Psi)
    Wac (Psi/em)
    Vanum (Psi/EM)
    Flux (Mind/Fire)
    War-Nugget (Sonic/Pain)
    NT-Flamer (Earth/Nrg)
    Philly Girl (ringer emp)
    updating the list for future reference.
  5. can't have *full* sets. Only the proc is unique, the rest are just pvp IOs. which aren't identical to purples.
  6. Elegost

    Q on DDR

    with 3 membranes in active defense, you should be getting 27% DDR out of it. With all that recharge, however, that power is going to be doublestacking for almost all of its duration. Mids doesn't account for this so you need to add the extra 27% to whatever mids is showing you.
    Pretty much anything over 80% is groovy. As long as you take GC, get at least 2 membranes in Active Defense, and slot Battle Agility, you should have plenty.
  7. You'll likely want to run weave and CJ for extra defense, and slot some touch of death 6 sets, along with obliterations for melee defense. 25% is a good starting point, 32.5% is optimal (one purple insp from softcap).

    The most common thing regens run into is too many 5% recharge set bonuses. Between doctored wounds, crushing impacts, and obliterations, they almost always cap out really quickly. Since you're running spiritual radial, you can sacrifice 2 slots in one of your clickies (I did IH) and instead just put three heal/rech IOs in it. With the alpha boost, the enhance value comes out to just over 105% for both values, so you're not really sacrificing anything.

    Assuming you know about free fitness, and the recent(ish) changes that made MA much more awesome. Your uniques are probably better off in health, if you can spare the slots for enhance value in FH. I spliced them like this to try to get the most out of both powers:

    FH: Numina unique, numina heal, regen tissue, generic 50 heal IO (107% after boost)

    Health: miracle unique, miracle heal, panacea +heal/+end (71.6% after boost)

    Integration: numina heal, heal/end, generic heal 50 IO (111% after boost).

    The regen values are a bit of overkill, and if I had a better place to put those slots I likely would move them around for better set bonuses, but that's building around an alpha boost, and that's sketchy work.

    As always, I highly suggest getting a Winter's Gift 20% slow resistance and throwing it in SJ (especially right now, the prices on the market are super-low, or just 50 canes for one)

    I'm not familiar with the MA attack chains, however, so I can't give you a value of recharge to shoot for. Mids has been updated with an ArcanaTime option, however (options, configuration, effects/maths, show arcanatime checkbox), that will change your animation times to represent actual times we would normally have to calculate ourselves. So with some playing around you should be able to figure out a good chain for you.
  8. Quote:
    Originally Posted by The_Masque View Post
    Both teams will submit lineups via private tell to me, once both teams have submitted a lineup I will broadcast it and the teams will take turns listing the event and selecting the map
    ^^^^^^
  9. Mids -> Options -> Configuration -> Effects & Maths -> Use ArcanaTime for Animations (bottom left corner, checkbox)

    readygo
  10. Quote:
    Originally Posted by UberRod View Post
    I must be doing something wrong. Mine's around 50hp/sec.

    What are you doing to get 70hp/sec?
    //threadjack

    I said passive but I meant with Integration on and DP running (since it's permanent). The difference is likely in my inability to communicate effectively.

    1.78% passive (29.71 hp/s) (42.96 hp/s DP up)
    2.87% with integration. (47.84 hp/s DP down) (69.16 hp/s DP up)
    7.08% with IH, Integration, and DP (170.64hp/s)

    This is what I'm running:

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(31), Achilles-ResDeb%(40)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), RgnTis-Regen+(25), Heal-I(25)
    Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(42)
    Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(40)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(37), LkGmblr-Rchg+(40)
    Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(43)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Heal-I(17)
    Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(36)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(39)
    Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(37)
    Level 28: Instant Healing -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(43), Mrcl-Heal/Rchg(45)
    Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(31), Ksmt-ToHit+(46)
    Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(34), FotG-ResDeb%(42)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Water Spout -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(48)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(45)
    Level 47: Tactics -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(43), Panac-Heal/+End(46)
    Level 2: Stamina -- P'Shift-End%(A)



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    Obviously mids doesn't show my regen rate accurately without the spiritual radial.
  11. Quote:
    Originally Posted by Starcloud View Post
    No, I love the PvP revamp for two reasons:
    a: The second build.
    b: The splitting of PvP balance and PvE balance.
    I'm fairly sure no one would disagree with this. That's not what is being discussed.
  12. Quote:
    Originally Posted by Fantomas View Post
    If I do go Brute, I'll be bringing him hero-side ASAP for Pyre Mastery.
    Redside characters don't have to go blueside to access those APPs. only blues have to switch to get the badge that unlocks Patron Pools.
  13. Brutes actually get a taunt aura with /sr, and they benefit more from fire melee's DoT with fury.
  14. Thunderstrike is an AoE. That's your problem. AoEs are teh suck in the pvp.
    Let's not get started on pvp, especially in this forum. Very few of us actually know much about it :]
  15. Elegost

    FM/SD Critique

    our builds are like... 3 IOs apart >.O
  16. Elegost

    FM/SD Critique

    This isn't a good build to finish on, as the recovery isn't too great, but it's a decent model with the given attack chain and budget in mind. Cardiac would be a potentially good choice for helping fix the end issue; otherwise, moar recharge!
    It also carries a set of glad nets, which aren't *too* expensive... but they're not really cheap. It has enough recharge to rock incinerate->scorch->cremate->scorch while hasten is up. While it's down, you'll have to throw a fire blast in as well.
    Just under 90% DDR, to help prevent that cascade failure we all see with swords and guns. You'll be pretty much mez proof, especially with OwtS to throw out in tougher situations (Which is also probably the best place to slot your steadfast, so you don't have to waste a slot anywhere else).
    I noticed you use SS instead of SJ in your build. As far as slotting, it doesn't matter. Either one could replace the other with some minor power rearrangements. I'd definitely keep that Winter's Gift in there, though. 20% rech resistance goes a long way (getting you up to 50%).
    It looks like, with that chain, BU would be up for every 6th repeat of the chain, and it should last through two full cycles at well.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(50)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(3), TtmC'tng-ResDam(5), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(40)
    Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(37)
    Level 4: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def(9), S'dpty-Def/Rchg(9), S'dpty-EndRdx(23), S'dpty-Def/EndRdx/Rchg(34)
    Level 6: True Grit -- Mrcl-Heal(A), Mrcl-Heal/Rchg(25), Mrcl-Rcvry+(39)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
    Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Fire Sword Circle -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dam%(21)
    Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(34)
    Level 24: Boxing -- Empty(A)
    Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(45)
    Level 28: Grant Cover -- LkGmblr-Rchg+(A), HO:Enzym(29)
    Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx/Rchg(33)
    Level 32: Weave -- LkGmblr-Rchg+(A), HO:Enzym(33)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
    Level 38: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(39), LkGmblr-Def/EndRdx(40)
    Level 41: Char -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(42), GladNet-Rchg/Hold(42), GladNet-EndRdx/Rchg/Hold(42), GladNet-Acc/EndRdx/Rchg/Hold(43), GladNet-Dam%(43)
    Level 44: Fire Blast -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(45), Decim-Acc/Dmg(45), Decim-Build%(46), Decim-Acc/Dmg/Rchg(50)
    Level 47: Fire Ball -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(33)



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  17. Elegost

    Question...

    Quote:
    Originally Posted by Call Me Awesome View Post
    Heh, I've never considered an Emp essential for anything other than the old school Hami raid. I just got off a STF with my SD/Fire tanker... I didn't have any issues and I was tag-teaming most of the TF with my buddie's Stone/Fire. I did let him take LR, but I could have done it with my SD if I'd needed.
    I think one of the main problems is his [lord recluse.channelgun]. Many tank primaries don't have the necessary resistance to this end/recovery sapping, and if you're doing it without outside buffs (or constant transference), tanks like SD are going to fall fairly quickly.
  18. anyone with a heal can only use brawl.
    readygo
  19. ooh... never thought of that...
  20. 1 LotG 7.5% and an enzyme will get you plenty of defense if you're short slots, and adding a third slot for defense doesn't add too much (< 1%), so only 2 slotting them will save some slots.
    I'm still not sure I would skip the dam/end on spin... that doesn't seem like a good idea. For your crushing impact sets, you might as well slot the acc/dam/end instead of acc/dam - end reduction with a negligible loss to acc/dam

    Also, pay attention to your IO levels in mids (the blue numbers on top of each slot). I can tell what when you flipped your kinetic combats to crushing impacts because those IOs are still level 35 (instead of 50). Make sure you either flip the power over (shift-rightclick), or empty the slot first, then refill it. Otherwise the level will be something you don't want, giving you numbers you likely won't see in game.

    I tweaked it, sacrificing a bit of recharge for more defense (stole boxing/brawl slots, 8 slots for 10% recharge is bleh)
    I'm not familiar with the recharge requirements for the claws attack chains, however, so that's up for consideration. I did manage to get the two BU procs into 2 of your attacks, though, which can add a nice boost from time to time, between the two of them.
    If you wanted even more recharge, you could put a FF +Rech proc in shockwave, too. It wouldn't amount to much, but it's definitely noticeable when it fires.

    See if you like.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Swipe -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(45)
    Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(23)
    Level 2: Slash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(13), Achilles-ResDeb%(34)
    Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5)
    Level 6: Reconstruction -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(7), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(17)
    Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(17), Hectmb-Dam%(19), GSFC-Build%(43)
    Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(11), Panac-Heal/Rchg(11), Panac-Heal/EndRedux/Rchg(19), Panac-Heal(21)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Integration -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(25), Panac-Heal/Rchg(25), Panac-Heal(27), Panac-Heal/+End(27)
    Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Dam%(23), Apoc-Acc/Dmg/Rchg(29), Apoc-Acc/Rchg(29), Apoc-Dmg/EndRdx(31), Decim-Build%(31)
    Level 20: Spin -- Armgdn-Dmg/Rchg(A), Armgdn-Dmg/EndRdx(21), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(33), Armgdn-Dam%(33)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(34), GA-ResDam(45)
    Level 26: Eviscerate -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37)
    Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(37), Panac-Heal/Rchg(39), Panac-Heal/EndRedux/Rchg(39), Panac-Heal(39)
    Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(33), Ksmt-ToHit+(37)
    Level 32: Shockwave -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(40), RechRdx-I(43)
    Level 41: Dark Blast -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(43), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(46)
    Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(46), RechRdx-I(50)
    Level 47: Soul Storm -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A)



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    |-------------------------------------------------------------------|
  21. Quote:
    Originally Posted by Madame Pistacio View Post
    (so unless she APs, she is out)
    fix't
  22. Also because that's probably what I meant, I'm just one quarter retarded
    /fail

    ~ Also, you want that proc to fire before GD and SD, so it's pretty much always better to fire GC first
  23. Quote:
    Originally Posted by Grey Pilgrim View Post
    According to the GR website, we'll need two rare alphas to make an ultra rare alpha boost.
    Where?
  24. not looking at your build, but the generic chain is:
    DA-GD-GC-SD-GC
    If you have enough recharge, you can skip DA and run:
    GD-GC-SD-GC