Elegost

I Survived PvP Bootcamp
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  1. Slopped up a purple build that can *kinda* run FU - Focus - Slash (.05 seconds off on FU, not sure if that would even be noticeable or not).

    Has 95% accuracy on each attack vs +4s, and that's without FU even stacking. plenty of bluebar and regen. 20% m/s/l, and Shmeld throws you over 45% vs all.
    This does make use of the Spiritual Core Paragon, and the 4 passive accolades, if that needs to be stated.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Monster Mitts: Level 50 Natural Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Heal-I(7)
    Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), Achilles-ResDeb%(13)
    Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
    Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(13), EndMod-I(15)
    Level 8: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(27)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 12: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(29), Dct'dW-Rchg(31), Dct'dW-EndRdx/Rchg(31)
    Level 14: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(33), GSFC-Build%(50)
    Level 16: Super Jump -- Winter-ResSlow(A)
    Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(33), Apoc-Dmg/EndRdx(34), Apoc-Dam%(34), Decim-Build%(37)
    Level 20: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(21), Heal-I(27), RgnTis-Regen+(36)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(34)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(36)
    Level 26: Kick -- Empty(A)
    Level 28: Tough -- ResDam-I(A), ResDam-I(36)
    Level 30: Eviscerate -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(39), FotG-ResDeb%(40)
    Level 32: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(39), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
    Level 35: Weave -- LkGmblr-Rchg+(A), HO:Enzym(42), Ksmt-ToHit+(42)
    Level 38: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg/EndRdx(40), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg(43), FrcFbk-Rechg%(43)
    Level 41: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(45), RechRdx-I(45)
    Level 44: Moonbeam -- Mantic-Dmg/EndRdx(A), Mantic-Acc/ActRdx/Rng(45), Mantic-Dmg/ActRdx/Rchg(46), Mantic-Dmg/EndRdx/Rchg(50), Mantic-Dam%(50)
    Level 47: Shadow Meld -- LkGmblr-Rchg+(A), HO:Membr(48), HO:Membr(48), HO:Membr(48)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Spiritual Radial Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A)



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  2. I haven't visited Bass' thread in a while, but I decided to try and at least throw one together to see how it looked. Thought I'd share.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/EndRdx(39), C'ngImp-Acc/Dmg(40)
    Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3)
    Level 2: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(5)
    Level 4: Shadow Maul -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(7), C'ngBlow-Acc/Rchg(7), Erad-Dmg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(11)
    Level 6: Dull Pain -- Panac-Heal(A), Panac-Heal/EndRedux(11), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(15)
    Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg(23), Heal-I(25)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Rchg(29), Mocking-Taunt/Rng(29)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
    Level 18: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19)
    Level 20: Resist Elements -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43)
    Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39)
    Level 26: Soul Drain -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(40)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Enzym(31)
    Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(31)
    Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
    Level 35: Tough Hide -- Ksmt-ToHit+(A), LkGmblr-Rchg+(36), LkGmblr-Def(36), SW-ResDam/Re TP(36), SW-Def(43)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 41: Mu Bolts -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg/Rchg(42)
    Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
    Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Spiritual Radial Boost
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(46)



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    obviously questionable portion would be recovery and accuracy. I couldn't quite get them where I wanted while holding onto 45%.
    realistically I'd probably drop down to ~40-42% def(all) and boost those two instead.
    The build's a start at least.
  3. For certain reasons, I can't post the pictures, but we need no silly kittens.


    We've got Billy Mays.
  4. Quote:
    Originally Posted by Defenestrator View Post
    Aw, crud...reading comprehension for the win.

    If I opt not to use the Ragnarok: Chance for Knockdown, I'm trying to think of something else fun to put in that 6th slot.
    That'd be a terrible waste of a ragnarok proc That'd be better in ball lightning/something you fire often.
  5. The Performance Shifter proc fires on the target of the power. So you would only be giving your enemies endurance.
  6. One of the few powers worthy of that animation. ET is also appropriate. Bitter freeze ray? Hell no.
  7. Quote:
    The animation times on some of the attacks make it rough getting your clicks off for the Regen heals if you're not careful,
    Don't take focussed burst. That means concentrated strike is your only attack with a long activation.

    Quote:
    It really depends on how much of a challenge you want with the toon, and what you'd like out of it.
    ^This. Regen is much more challenging, if that's what you're looking for.
  8. link and chunk, please.
  9. :[ that's retarded. Mids can't be right all the time, I guess.
  10. Katana/regen does not force you to redraw your sword "constantly." This is a commonly said and is not accurate in the slightest. If you find the redraw to be annoying, then don't do it, but I find that it is not really noticeable unless you make a point to notice it. I think the gain is well worth the "loss."

    All three builds work very nicely, but it definitely depends on what style of gameplay you want. If you simply want to set your toggles up and kill forever, /wp or /inv ride in that boat. Their survivability is very static, however. If you start dying, the only tools you may have to counter it are stacking more DA, or throwing your T9 (if you even have it).

    With regen, you have multiple tools to use depending on how deep of a hole you throw yourself in. If you build with Shadow Meld in mind, that will add another possible tool. I went with Mako to have Water Spout for some extra damage, and mitigation through KU and soft-Mez.

    Regen is a box of toys, whereas inv and wp don't require your input to be as useful as they are. Regen is also unforgiving if you mess up. That's why I prefer it. It's a lot harder to do the same amount of work.
  11. like I said, go full circle- back to being a hero, and then reinforce your morality to start getting Call to Justice (one week as a hero and you'll get this power. It will stay as long as you odn't change alignments again). Call to Justice is an awesome AoE team +dam +tohit.
    By doing this repeatedly, you will also start obtaining A-merits, which can be used to purchase very valuable IOs (LotG +7.5% recharges, among others). If you're not slotting them, you're selling them to buy what you want.
  12. decided to post again instead of editting.

    ~ If this stuff doesn't really make sense, I highly recommend reading up on the blaster forums to try and see why we shoot for some of the numbers that we do. If that doesn't quite help, then you can just ask me/us "What's so special about 45% defense? or "What's infinite endurance sustainability?" or "how much recharge do I need for hasten to be permanent? Or power boost?" etc.

    I need to know what you don't know to help you learn :]

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Medicine
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(15), Decim-Acc/Dmg/Rchg(36), Decim-Build%(39)
    Level 1: Power Thrust -- Acc-I(A)
    Level 2: Lightning Bolt -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(15), Dev'n-Dmg/Rchg(25), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
    Level 4: Ball Lightning -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(5), Posi-Acc/Dmg(5), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(37)
    Level 6: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-EndMod/Acc(17), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(39)
    Level 8: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(9), RechRdx-I(9), RechRdx-I(43)
    Level 10: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(11), RechRdx-I(11), RechRdx-I(42)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(46), Zephyr-ResKB(46)
    Level 14: Super Jump -- Winter-ResSlow(A), Zephyr-ResKB(17)
    Level 16: Conserve Power -- RechRdx-I(A)
    Level 18: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40), Dev'n-Hold%(46)
    Level 20: Energy Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(21), S'ngH'mkr-Dmg/Rchg(21), S'ngH'mkr-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Stimulant -- IntRdx-I(A)
    Level 26: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(27), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-EndRdx/Dmg/Rchg(31)
    Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 30: Aid Self -- Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), IntRdx-I(43)
    Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), RechRdx-I(39)
    Level 35: Boost Range -- EndRdx-I(A)
    Level 38: Boxing -- Acc-I(A)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
    Level 44: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-Dmg/EndRdx(45), ExRmnt-Acc/Dmg/Rchg(45)
    Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(50)
    Level 49: Weave -- LkGmblr-Rchg+(A), HO:Enzym(50), Ksmt-ToHit+(50)
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Spiritual Total Core Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(13)
    Level 4: Ninja Run



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    This is a cheaper build using scorp shield, as requested. The build has high recharge in mind, and has a solid amount of defense to survive fairly well on its own (while also not breaking the bank).

    I crammed heal self in there so you have some means to recover hp (especially useful when soloing). The build has 12 KB protection (the magic number), has some slow resistance which is always useful, and has plenty of endurance, especially with Conserve Power added in as needed. The defense numbers are very solid at their base value (33.3 smash/lethal, 27 energy -> The primary types you will encounter), but since Power boost should be up effectively all the time (I would consider using the green circle on it), those values will also be increased to s/l - 45.7, and energy -> 37%. Which is awesome.

    I did include the Spiritual Total Core, which I considered to be the best tier 3 alpha boost for this build (with slightly less recharge, you could also use the Spiritual Partial Core instead, to gain some more healing and regen).

    Hasten gets down to 3 seconds from permanent, power boost is 1.4 seconds off, and boost range would be double stacking for most of its duration if it was allowed to do so.
    Lastly, the build has 1527hp, and hp cap is only 1609, so it's 82 hp from cap, which will also help with survivability.

    I took spiderlings for a few reasons. Added pets means you'll generate more aggro, but it will be aggro towards them, rather than you. Since spiders like to blast, and you should be in melee (another reason why I took energy punch this time), the AoEs directed towards your spiders and sentinels shouldn't be coming close to you, so that can potentially add to your mitigation via aggro manipulation. Plus, elec blast is kinda lacking in damage, so having extra pets add on to your own damage isn't a bad idea.

    The only problem that is obvious is your tohit versus +4s and higher. If you don't have any outside tohit buffs (tactics, forge, fortitude, mind link, etc) you won't be at tohit cap versus them. Now, cap isn't necessary, and you will be over capped as long as build up or aim is up, but in those down times you are more likely to miss.
    That's not a serious problem, it's just one of those goals I like to keep in mind when building toons.
  13. Quote:
    Originally Posted by Grey Pilgrim View Post
    Focused Smite is a decent option to run with instead of KM
    I'm assuming you mean Smashing Haymaker

    Also, to Voo, thunderous blast doesn't crash. Just saps 40 end in addition to the cost.
  14. I would also suggest running tips regularly and using the cash you have to get Amerits. Use those for either random rolls or specific IOs to sell, all while selling the salvage and recipes you get. That'll help you get a larger body of cash to work with. I'll edit this post with a cheaper build that should do you fairly well, without stomping on your bank too hard. Explanations will also be given.
    Although, you didn't answer any of the questions I previously asked... so it still won't be very accurate.
  15. My point is that the OP might not even know what you're talking about. Advice like that is common place when one is familiar with how IOs and Mids' works, but if the whole system is fairly new, you're just throwing out proper nouns and entirely arbitrary numbers without obvious meaning. I'm waiting for CB to respond to let us know what his building experience is (if he knows what softcap means, tohit/accuracy modifiers, ideal KB values, general principles of recharge/recov/etc).

    Since he doesn't even have Mids' yet, I'd rather make sure he understands the principles involved before we start throwing ideas at him.

    Give a man a build, and that toon will be good. Teach a man how to use Mids' (and the market) and he'll have a plethora of pwnination.
  16. didn't think so. They probably should, to help make up for the piss poor damage out of the rest of the set, but that's not important right now.
  17. Quote:
    Originally Posted by Grey Pilgrim View Post
    For what it's worth, if you don't want to look like an ice cube while you are an electricity blaster, you can dump Frozen Armor (or go for scorpion armor from the patron pool). You won't be at the defense cap, but you'll be close, and a small purple will still get you there.
    And also miss out on hp cap and a self heal, *and* have to take it full circle to gain access to scorpion shield.

    Quote:
    I have about 33% defense to S/L on my Elec/Elec blaster, and he did great solo: he beat Nosferatu solo (as an EB, but that's still nothing to sneeze at). Alternatively, you could keep the epic shield and dump the kinetic combats on Ele's build for... Focused Smite, which would lower the S/L just a tad, but lower your costs dramatically. Kinetic Combats are not cheap... I know, I just slotted some more on some of my characters. Merits can help out a lot with the cost of them via influence, but merits are money as well.
    This was a model build with no information about his financial status or build desires. I was merely showing what happens when you build with an idea in mind, rather than just slotting full sets into powers (Like Shamster).
  18. we have enough drinking on pvp night already, tyvm >:[
  19. Take that post from Shamster and bury it in the desert... make sure you are drunk too... drunk enough to never remember even seeing it in the first place.

    First off, download Mids' hero designer -> http://www.cohtitan.com/

    Now, most of the program is self explanatory.
    When you're building, you need to have goals in mind. If you just throw slots and IOs around you will end up with a build that can kill stuff, but it will be terribly inefficient given the cost that went into it.
    You want to do it right the first time. otherwise you waste a lot of cash, and potentially a lot of respecs.
    ~~

    For the build itself, do you want phat recharge? softcap ranged defense? smashing/lethal defense?
    Are you stuck on elec mastery or would you be willing to jump into another one?
    How much cash do you have to trick this pony out? Are Purples out of the question? How about PvP IOs? What about some of the less expensive purples? (stuns, sleeps, etc)?
    Do you melee often or primarily range?
    Do you prefer hovering/flying or are you cool with cj/sj?
    How attached to Zapp are you?
    ~~
    That's about all I would need to know to make you a build. I will go ahead and post a model build for you to see what sort of things I'm talking about.
    There are two ways to see this build in mids yourself. Either click the link at the top, which will download it for you (and automatically open it in mids). Or, if you have mids open already, you can copy the data chunk at the bottom (that fat block of meaningless garbage) - then, in mids, click on the Import/Export tab, and click on "Import from forum post." If you copied the data chunk, it should open the build in your mids for you.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Charged Bolts -- Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(37), Decim-Dmg/Rchg(37), Decim-Acc/Dmg/Rchg(37), Decim-Build%(39)
    Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 2: Ball Lightning -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(3), Posi-Acc/Dmg(3), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15)
    Level 4: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
    Level 6: Short Circuit -- Efficacy-EndMod(A), Efficacy-Acc/Rchg(7), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(11), Efficacy-EndMod/Acc(11), Efficacy-EndMod/EndRdx(36)
    Level 8: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(9), RechRdx-I(9), RechRdx-I(43)
    Level 10: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(17), RechRdx-I(39), RechRdx-I(39)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Conserve Power -- RechRdx-I(A)
    Level 18: Tesla Cage -- Lock-%Hold(A), Dev'n-Hold%(19), BasGaze-Acc/Hold(19), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(36)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 26: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-Dmg/EndRdx(27), ExRmnt-EndRdx/Dmg/Rchg(31)
    Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), HO:Enzym(36), Ksmt-ToHit+(50)
    Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
    Level 35: Boost Range -- EndRdx-I(A)
    Level 38: Stealth -- LkGmblr-Rchg+(A)
    Level 41: Flash Freeze -- LgcRps-Acc/Sleep/Rchg(A), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/EndRdx(42), LgcRps-Acc/Rchg(42)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), HO:Enzym(45), S'fstPrt-ResDam/Def+(45)
    Level 47: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Rchg(48), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50)
    Level 49: Acrobatics -- KBDist-I(A)
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(40)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Things to note:
    The smashing/lethal defense is at 45 without running stealth (which adds about 2% more). There are no purples, the most expensive things are the kinetic combats and the LotGs.
    Hasten is under 10 seconds from permanent, power boost is 2 seconds from it (spiritual alpha boost will help fix that, if you choose to get that one). This build carries a net endurance gain of 2.47, plus an effective .2 from the performance shifter proc in stamina, so roughly 2.7 net endurance gain (per second). That is pretty good, *plus* you have conserve power whenever you seem to need a little more.
    The build is at hp cap with hoarfrost (not permanent, but still up a lot. can be used as a self heal as needed).
    Tesla cage is double procced to potentially hold bosses in 1 shot (standard mag 3, plus two 15% chances for additional mag 2 holds).

    Powerboost being up as often as it is will boost your short circuit to draining almost all of your enemies endurance in one shot. Throwing Ball lightning after SC will definitely sap the rest of their bluebar, and the -recovery will help keep it that way.

    I actually don't know if voltaic sentinels stack or not... but the recharge on them is 1/3rd the duration.

    Also, I have my mids show me tohit values versus +4 enemies (which is much lower than +0). I'm not sure if that value carries into linked builds or not. Your base tohit for standard powers should be 75%. If you're fighting +4s, that drops down to 39%.

    The build also doesn't have an incarnate ability yet, because I didn't know which one you would prefer. Spiritual would be good, as well as musculature (for an elec blaster, anyway).
    ~~~~

    I think going for smashing and lethal defenses would be better over just ranged, simply because you will be in melee for short circuit. having s/l means you also have protection vs most melee attacks as well, so this seems the optimal choice.
    ~~

    I also have no idea how well versed you are in this aspect of the game... so if I went over your head, let me know first thing, I'll break it down more effectively :]
  20. If you're considering IOing one out, there are two extreme ways you could travel with this.
    KM/regen, with a build focussed on phat recharge. You get the the highest DPS attack chain, cram in Shadow Meld, and then the rest of your sets focus on defense.
    The survivability of the set varies depending on what you want to click (This is my preferred playstyle, very dynamic gameplay).

    Or, with km/wp, you don't build for much recharge (since wp doesn't benefit from it at all), and instead, focus on typed defenses primarily, with hp and recharge coming in afterwards. The survivability will likely be higher in general, but once you start going down, you won't have any tools to help bring you back up. Your survivability line is very static.

    The damage output of both builds will be close to the same, with the regen only being a bit higher. The km/regen will also be a lot harder to live, whereas km/wp is set and go.

    It really depends on what play style you enjoy.

    I vote with the regen, just because it's harder.
  21. Elegost

    To Victory!

    We will be starting up another Boot Camp in a month or so, you can potentially get involved there to learn the ropes.

    The current system is a bit borked, especially in zones. Arena PvP is still very fun, however. It requires *some* cash and using Ventrilo is pretty much required.
    This Boot Camp we're currently running will end in roughly 2 weeks I think? If you have some time, you can read through that thread to get some ideas of how things work (movement, evading, spiking, disrupting, etc).
  22. Elegost

    To Victory!

    In case you didn't get the information from somewhere else:

    Join the global channels:
    Victory Forum
    Victory Badges 2009

    You'll find the community resides there.
  23. Elegost

    To Victory!

    New bodies entering the world. We don't see that often.
  24. Elegost

    KM Accuracy

    I like the part where he edited that out :O