Electora

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  1. For toggle like powers (burn as a long duration psuedo pet) acts like it
    its every 10 seconds between checks.

    For attacks like your fire sword circle its only one chance for that extra
    damage and its with the attack, not the ticks of damage after. But if
    you have the rechage were you can use it every 5 seconds you will
    get a chance of it going of every 5 seconds.

    Only a few IOs surpress them selves in clicks as not to fire more then
    once every 10 seconds or so (the force feedback one is only one I can
    think of, off hand)
  2. If you use the dual builds and have any of them a crab, all your forms are
    going ot have the back pack, its a known issue that if it has a fix I've not
    heard of it or even a hint of a time frame for such. It is "working as Intended"
    if not mistaken though I do think a fix might some day show it self. Right now
    if you want to have it back (the cape and the lack of crab legs you'll need to
    remake the crab build to a bane or wolf-bane (aka huntsman)
    You can stop sending bug reports though they do know about it.
  3. I'd say a Fortunata, it easily the best toon I've used (IMO)
    if your looking for a soldier and not a widow, I'd have to
    sugest Crab, nice damage fair to good def/res to keep you
    up, and the fun of the pets. Though the Fort with even more
    def (softcap realy isnt hard on either widow build) and all
    those psi attacks with the status affects to just wreck most
    foes I've ever encoutered, Dominate and Subdue your best
    freind in an attack chain TK thrust up there too.
  4. [ QUOTE ]
    [ QUOTE ]
    I already play all the ATs.

    [/ QUOTE ]

    I have played them, but I don't like playing in the Rogue Isles.

    I have a feeling, though, that switching sides will amount to switching over solely in the mirror universe rther than, say, having a Stalker running around in normal Paragon City with the general hro populace.

    [/ QUOTE ]

    I hope your right to some degree, though fear your not based on the mail out.

    I am the opposite, I dislike Paragon city and most hero archtypes,
    I will realy get anoyed seeing blasters and scrappers villain side.
  5. Electora

    Fortunata build

    Sorry with out the totals tally, cant figure out if your over sloted or not
    as this comp (at work) has no mids. You well could be over sloted in
    ranged but even over sloted isnt so bad if you have what you do need.
  6. @Electora

    But wow I wish some of those were Villain side prizes
  7. [ QUOTE ]
    Totally forgot to put for what use it was, sorry all. I was wanting to make this a farming toon, thus all the AOE's.

    [/ QUOTE ]

    Sorry to have to tell you then, youve chosen a glue factory horse for that job.
    For farming you need the abilty to do heavy AoE damage fast and safe. Brutes
    can do the Heavy damage and often are safe, Doms also can open up heavy
    damage with dominate going, and with the right controls going are safe. Now
    the Forts can be fairly safe its that lack of "heavy" damage that makes them
    sub par farmers. Not to say a Fort wouldn't be a nice assisance to a farm but
    you'll find those SS/Fire brutes and fire/psi doms still far out farming what your
    fort can do.
  8. [ QUOTE ]
    [ QUOTE ]
    neat things about those IOs if you use numina and miracle uniques
    youll have +20% regen and +25% recover, thats the same as a
    unsloted stamina (also a +25% recovery boost) and that +20%
    regen is about half a unsloted health. (normaly health is a 40%
    regen buff) if you add the regenerative tisues unique youll accualy
    surpas that base lv of health. (and be better then sloting 3 SO/IOs
    in it)

    some of the best sloting for health nowadays is
    (Regenerative tissued +regen)
    (Miracle +recover)(Miracle: heal) {both for more recovery +2.5%}
    (Numina +reg/rec)(Numina: heal) {both for more regen +10}
    (note also now your health is about 80% moded for more regen
    that way)

    (and optional (numina or miracle heal/{something})
    as that third spot in either is more HP, and will
    put your health to the "3 SO" lv of sloting

    This sloting will be over a staminas worth of end and
    even a none regen will start to regen enough for
    you to notice (even more so then just health)

    [/ QUOTE ]

    the ideal 6th slot can be used for the new Panacea proc too.

    [/ QUOTE ]

    Perhaps true but at time of writing I don't think I had knowledge of that IO.
    (heck still don't have it as I've had only one pvp IO drop for me and its WAY
    out of my price range less I basicly sell off IOs of one of my toons (I don't
    do that if I can help it)
  9. Powers look good, though maybe a few to many attacks, but thats a
    personal choise. I would make a few changes

    1) Forsight at lv 20 22 or 24 no later (its just too good)
    2) Mindlink 22 24 or 26 no later (same reason)
    3) Smoke granade - not needed
    4) Spin or Evicerate, your two aoes ... I would get one of them a
    bit earlier in lv, you have them so late
    5) As good as air superiority is, its over kill with all the
    attacks youve got.
  10. Electora

    Duo of Spiders

    [ QUOTE ]
    Any thoughts from seasoned SoA's?

    [/ QUOTE ]

    Novella spoke truth, but truly your both SoA's as long as you
    take those leaderships and other "group" powers, youll be
    golden even if you stay wolfspider and she stays bloodwidow.
    (but fort and crab likely best)
  11. [ QUOTE ]

    You've also got 6 purple sets slotted, which is a huge waste IMO since you can only stack up to 5 like bonuses, and Purple bonuses are largely redundant.


    [/ QUOTE ]
    with some of the differences in purples the only lost bonus is a 10% rechage
    (becuase range and confuse sets arn't the same as the hold,
    pbaoe, target aoe, and melee sets (well untill that 5th slot))

    [ QUOTE ]

    I would suggest one of two options: Drop the purple set in Lunge for the same slotting as Strike(5slot Crushing Impact) OR


    [/ QUOTE ]
    not a bad way though I'd drop lunge for dominate personaly
    Or just use 4 purples in lunge and 2 "others" as you will still get
    those bonuses except that 10% rechage for the 5th IO

    [ QUOTE ]

    Drop the purple set in Aura of Confusion for 5 slots of Malaise's Illusion plus the Purple proc or a /recharge purple. (I would lean more towards Crushing Impact in Lunge, to keep the 5%ranged Defense from the confuse purple.)


    [/ QUOTE ]
    I'd not drop confuse purple for reason you listed
  12. Where to start

    1) to many melee attacks/not enough range attacks
    (take subdue and dominate, and slot them for damgage
    not imoble or hold)

    2) bit to many purple sets (loss of bonus) as well
    as lost oppertunity with some sets for good bonuses
    (blessing of zepher, dont use just one, slot a full set
    of 3)

    3) Combat training: Offensive is offensive to most builds
    past lv 22. Just say no (especily were the bonus you
    would get from it is like 1/6th you "bonus" as listed in the
    IO section (you have over 100% global and it would give
    around 20 (if that)

    4) Follow up if you use it should be slotted as an attack
    with the possibiltiy of useing the guass proc for one slot
    or use the guass set in Leadership (aka tactics) its a great
    place for the full set, and that way you can accualy hit with
    follow up (again if its one of the melee you keep)

    5) Personaly Id use less AoEs and make sure you get some
    ST powers in there, the AoE confuse and the AoE hold arnt
    quite as good as the ST ones (the hold especaly true)
    but this one is more a personal choice.

    As others have said its better to go in knowing what you
    intend to do for sets, working on your defences via IOs
    might be smarter then just overloading stuff like rech
    youll want a rechage in the 70-85 area, maybe a a little
    higher but not much, and for global ACC 50% is great
    more then that is realy overkill with possible exception
    of pvp and your not set for that with this build.
  13. Looks pretty good, Ill sugest not useing a 6 set of red for ML and just use
    Def/Rech from a few sets (and saving you slots) (or just 3 membrains as
    thats is the perfect enhancer for ML) as your range def is fine you wont
    loose much in the change. The saved slots could go for a set of zepher in
    you two move powers 2 for SJ and one for CJ (yes being over sloted on KB
    resist will be wasted, but that 3.13% aoe def wont be). For maunvers I'd
    use a 4 set of LotG as again your range def is well set and again saved
    slots on low cost toggles will help other places.

    Id think of adding a def/end to indomitable will instead of the red end
    (your end shouldn't be that bad on that) also one less red end on your
    assult (same reason)

    I'd add either one or 2 slots to forsight, 1 if you only use a common
    but Id go for 2 and use LotG (def)(def/rec)(def/7.5 rec)(def/end)
    this will give you some nice bonuses as well as the def.

    Doh amazed that I missed this, take out either hurdle or swift get health,
    slot with regen procs and recovery procs, if you only slot with numina
    and miracle procs you will have over a stamina's worth of end (and
    night widows can use it) but I would go for Miracle (unique) and (heal)
    Numina (unique) and (heal) also regenerative tissues (unique). You
    could add more like a heal/ "something for numi or miracle for more
    HP or the new pvp IO unique for healing powers. You will want the
    added +reg as your def will get passed from time to time, health
    especaily if sloted with these good IOs can make the difference.
  14. Electora

    Global Recharge

    For true perm more like over 100%. It might be smarter to
    work more on getting your Def to be near or at the soft cap.
    This way even if you dont work up your recharge your DEF
    will not get to bad. The 70% that Novella said is very workable,
    it will not be "perma" though will be active most of the time.
    To the point of if you need ML to be up at any point it will either
    be ready or will be all of 15 seconds away. (note my Fort uses
    right around the 70% mark for recharge and its fine even if not
    perma)

    Fortunata
    total rechage needed for perma ML is 300%
    95% if you soft cap the ML with membrains or IOs
    70% for hasten
    that leaves 125% for perma (at that hasten will be
    perma too if alteast 3 sloted)

    Night widows.
    total rechage needed for perma ML is 250%
    95% if you soft cap the ML with membrains or IOs
    70% for hasten (note not always up but we'll use it)
    20% mental training
    that leaves 55% for perma (but hasten wont be
    perma with only 55% so might need more for true perma

    (note numbers might be off a little but I don't belive so)
  15. [ QUOTE ]
    Hmm, anyone happen to know which ticket reward rolls have the Numina & Miracle special IO's in them?
    I know Regenerative Tissue can be gotten from both Bronze and Silver rolls (rolled several on the 30-34 categories in both groups) - but no luck so far on the others.

    [/ QUOTE ]

    with so many recipes in that range might want to try a lower one like 10-14
    not as many recipes means more chance of desired drop. (note that 2 of the
    -KB recipes and the kismit and steadfast def also in this range bronze and
    silver.)
  16. [ QUOTE ]
    [ QUOTE ]

    There is one power that I can't fault anyone for a second for puting this proc in "Follow up" (or other simmilar powers). These click powers that are less then 20 seconds without sloting are insanely great places for this proc...

    [/ QUOTE ]

    This. If you have Follow Up, throw this proc in it.

    [/ QUOTE ]

    Well, unless you also have tactics, and want it 6 sloted for
    the bonus (like my night widow)

    Yes in Follow up its insaine, its not bad in a toggle
    and is silly in a long rechage power like BU or Aim.

    (course made better in a toggle if you want the def )
  17. [ QUOTE ]

    I am torn between Gloom and Mental Blast though. I took Mental Blast at 41 just because I want to make sure I have all the Night Widow powers that the NPC would typically have, but I LOVE LOVE LOVE Gloom. Gloom does a lot more damage and is one of the lesser resisted damage types like psi, but a Night Widow wouldn't have Gloom so that is my dilemma.

    [/ QUOTE ]

    You'll have to decide: follow the "I must RP it build"
    or not worry about it as any change can also be RPed
    and just enjoy a fun build that uses powers you like.

    Personly less I'm being RP evaluated (aka like a never
    winter nights server that has RP XP) I'd just do what is
    fun, the fact you so like it should make it a no brainer.

    also whats with the pink writing, I love the color myself
    but it just looks awful on the blue background, and I can't
    imagine it would would be much better on red (infact I would
    venture to say it would be worse)
  18. For a PvP fort its not bad, but a few things that could be diff,

    1) Remove Fighting pool, and put the Steadfast in Indomitable will.

    2) Work for more +HP in the sets (not that what you have its bad
    as its isn't, but you can get a higher amount, use more Luck of the
    Gambler and less red Fortune for a place to start)

    3) For the removed Fighting pool think about the stealth pool, mostly
    for phase, as you can use a panic button (or for way to attack others
    that use phase as such)

    4) Your 4 slot Devastation will be better sloted if you use the Quad, and
    then the dam/acc, dam/end, and dam/rech you have it undersloted in
    reduced end, and your blue bar will feel it.

    5) Combat Training Offensive is almost a waste, get Sprit Shark from
    for a PPP attack. (FYI the CT:O gives you less ACC then you already
    have from set bonuses)

    6) This one goes back to 2, use 4 sets of LotG instead of 6 slot sets of
    Red Fortune, you'll have more +HP, more regen and more acc. This is
    mainly for your auto powers, were all that reduced end and reduced
    recharge are wasted. The saved slots can then be used for your Spirt
    Shark (plus some of slots you will have gained in lossing Fighting pool
    as you wont need to slot much on stealth)

    7) I hope you ment Membrains for your Mind Link not Crytos
    as the Membrain will ED cap everything thats important for it
    (to hit, def and rech) (were Crytos will not change the recharge (IIRC))
    Also with these and your nice lv of recharge it will be very near
    perma in PvE and very little down time in PvP.

    You might do well to check back a few pages I've listed my fort
    build, though its a bit more expenive the way I did it, I'd not
    say by much. You do have a nice build here and would do
    pretty good with it.

    Honestly the Membrains and Fighting pool are the biggest things
    that scream to me "must be changed". I even can understand the
    why on the fighitng pool, but it just seems unnessisary were in
    a PvP zone your weave will be lucky to add 1% to your DEF with
    all that other powers you have.
  19. As a former SS hater Ill have to say no to your sugestion.
    It does take getting used to it (much more then jump or fly)
    but likely less then TP. I know have a TON of SSing toons
    and were I'm a villains player much more then a heroes
    one I can say it realy isnt so bad. Though I do have the
    Good vs Evil jump jet, and nearly always get my raptor
    pack and jump jet from mayhams.

    But biggest reason for that no was said above me
    the Dev have said befre its hard if not imposible to add
    that kind of thing in there, and there is that grandville
    fly pack.
  20. the generic IO "breakpoint" is as follows

    lv 10 better then TOs (aka better then we can get normal)
    BUT can be expencive and though they dont expire are still low
    value. (not very worth it less you have the cash and plan to take
    the time lving)

    lv 15-20 is right in the DO area (20 acculy better by a fair amount)
    and were we can use it till lv 22 before we could get better enhancers
    in normal game play it is perfect, though the cost is still there.
    (also like the lv 10s still not as worth it unless you have the cash,
    but it is better then the lv 10s)

    lv 25 and 30 are worse then a SO 30 more like a +1 SO
    if the power is being 3 sloted get and have no issue with
    them if only one or two then upgrading when you can to 40+
    IOs is better)
    this is were I feel most should be in IOs by even if you don't
    have millions you can get these by the time there usefull and
    they say usefull all the way to 50 were lower lv IOs wouldnt
    feel so usefull.
    So to me this is the "Break even point" though most of mine
    get set IOs or common IOs when most get there first DOs.

    Lv 35 just under a +3 SO (if not mistaken) so VERY close to as
    good as you can get, with the clasic no redution as you lv.

    Lv40 + all are better then SOs

    Set IOs and there Dual asspect and better are accualy better
    then SOs much earlier, like lv 18 Tri IO has as much % as a
    full blow SO (or darn close)
  21. [ QUOTE ]
    so basically lv 46 farming lv 50s would get higher chance to get pvp IO drop lol?

    [/ QUOTE ]

    In PvE a lv 46 never has a higher chance of drops if facing a lv 50
    as that lv 50 would, just more influence/prestige per kill. Its why the
    best way to farm recipes (well pre i14) is to have a lv 50 farming lv
    47s and 48s, they are easier to kill and each on has the same chance
    to drop a recipe as a lv 52 or 53 would. Note this is for drops I'm
    talking not for money/xp as those you would want the lv 52 or 53 foes.
  22. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    heres a pic of my lvl 50 mm/female in her new magic cloths...

    http://tartarsause.deviantart.com/art/cov-pic-119407926

    ..sorry..Ive never taking a screenie before so it might be a little blurryish

    [/ QUOTE ]

    how did you get the top to be so umm revealing?



    [/ QUOTE ]

    Unless Im mistaken its non skin skin (tights in a color that is close to a skin tone). It appears to be the second to last orange with either horleus or mesh mask on the lightest orange skin.

    [/ QUOTE ]

    I'll take a stab in the dark that is the belaro and the eden for the "chest piece"
    that would leave a lot of skin
  23. My Fort is a pure Fort and I play her all the time. Course were
    so many people are doing MA projects (either to PL some alt
    or just make/play them for badges) many that didn't consider
    there Forts there "main" arn't getting much play I'll suspect.
    Give it a few weeks for the "newness" of MA to wear off.
  24. Title: Winters Comming...
    Arc ID: #101799
    Creator’s Global Name: @Electora
    Difficulty Level: Med (Easy if high lv)
    Synopsis - Frozen warriors are invading, heroes are needed for help.
    Number of EB/AVS – 1 EB
    Story Type – Story Light, Costum foes
    Mission Count: 1 (good sized map)
    Estimated Time to Play: About 30 min if you play kill all
  25. [ QUOTE ]
    It could have conditionals, like:

    Black colored wings
    Dark set primary or secondary
    pain domination
    crouching
    last local chat message within 30s contains specific words or emotes.

    Failing to meet all or some of these checks renders the person an invalid target.

    [/ QUOTE ]

    In other words you want to grief thier experence,
    Why?

    You dont like the "dark" heroes/villains dont gather were
    they play, not ask the Dev for a way to grief them, less you
    realy do want a play vacation.