Eldorado

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  1. Quote:
    Originally Posted by Tara_Fury View Post
    So I've been going through a lot of the threads about Dual Blades, and while they are really helpful, they are all written as though the person reading has already been playing their DB scrapper for years.
    For good or for bad, the Scrapper Forum has become a place where A LOT of the threads are about advanced scrapping: RWZ Challenges, Solo the Pylon, and so forth. These advanced scrappers make heavy use of IO's, purples, recharge and min/maxing.

    Unfortunately, a lot of new players look at this craziness and start being overwhelmed or worse, start thinking they "need" builds like this for everyday PvE content -- which obviously they don't!

    For a good INTRO to Dual Blades, I'd suggest this from the Scrapper Guides section: http://boards.cityofheroes.com/showthread.php?t=123143

    With a beginning scrapper or one who expects to exemp a lot, I like taking all the attacks so I have access to all four combos. *shrug* A lot of people loathe the Empower Combo, and a lot of people don't like and/or respec out of Weaken down the road, but for a new DB player early on I think they're handy just to get you into the rhythm of making combos -- AND to get you into the "now what's Plan B?" mindset for when you miss midway through one.

    In addition to what's already been said, I'll further agree that WP's a classic DB secondary -- I rolled my DB/WP when the powersets came out, had so much fun en route to 50 that I made a matching WP/DB tank, and the scrapper is still my "main" today!

    Good luck, have fun, and if you like your new DB/?? scrapper well enough, you might be back here in a few months wondering about some wild & crazy billion INF IO'd builds.
  2. Eldorado

    City Traveler

    Quote:
    Originally Posted by Sailboat View Post
    I find my approach thoroughly mixed on this issue.
    For me, since I got CT, it's been all of the above, but especially that one!!

    Thinking back over my longish list of alts since I got CT, I've done all of these:
    Quote:
    Originally Posted by Father Xmas View Post
    For me CJ + hurdle is a great indoor travel power and the shorter jump height and range makes it easier, for me, in PvE combat to move tactically.
    ...a few times now, actually.

    Quote:
    Originally Posted by Quinch View Post
    Recall friend. I never leave Lv6 without it, whether or not I end up taking teleport.
    ...once.

    Quote:
    Originally Posted by The Grim Heaper View Post
    • Teleport;Although thanks to city traveler, occasionally, if I'm saturated with tough power picks in the early levels, I may take TP first, and then TP friend a few power picks later.
    • Flight; If I'm going with flight at all, I usually go with hover on ranged characters....
    ...once and twice, respectively.

    I can only think of a few toons in my collection that DON'T have a prerequisite power: my new DP blaster is a kind of "normal, regular Joe without superpowers" who relies on the Manticore-like "hack into the hospital teleport network to get around" system, so he doesn't have Recall Friend and might never get it.

    When I respecced my main DB/WP scrapper and her WP/DB alter ego, power picks were very tight and I REALLY wanted to add Weave to her build(s). Goodbye Air Superiority, hello defense!

    I really DO like the flexibility to be able to skip the prerequisite powers, or take the travel power first and then the prereq power, but a lot of the time those powers are just so handy that I want to take them anyhow.
  3. Quote:
    Originally Posted by Bunny_Slippers View Post
    While true, I don't believe Schismatrix Was referring to katanas is general when saying "Nope, can't change any of the katana's colors. It's still a neat weapon.", but to the Rikti Katana in particular.
    Quote:
    Originally Posted by Thirty-Seven View Post
    That's how I read it too. I know it is quite shocking to find someone who actually uses the "apostrophe S" for it's intended purpose as a possessive form indicator (as opposed to the morons who insist that it makes things plural).
    My apologies -- I read that too fast, too early in the morning, and something about that sentence just didn't read quite right to me. Perhaps it was the "any of the" in the middle, but Schismatrix is/was right and I'm apparently overly pedantic and too full of extraneous details at 4 AM or whenever that was -- sorry!
  4. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Really simple, can someone please tell me if the Rikti Katana can have its colors changed? Can you change the blade color specifically?
    Sorry, but no. The complete list of katanas, including the customizable ones, can be found here: http://paragonwiki.com/wiki/Custom_Weapons#Katanas

    Quote:
    Originally Posted by Schismatrix View Post
    Nope, can't change any of the katana's colors. It's still a neat weapon.
    Sorry, but again, no. You CAN change the colors of the Katana and Ninja blades (but NOT the Legacy models), the Fantasy Blade, and the Impervium Katana.

    From personal experience, though the wiki doesn't say specifically say so, I know you CAN also change the colors on the Vanguard Katana, and you CAN change the detail colors on Rularuu's Fang, though the blade itself will stay black.

    I just checked, and you can NOT change the color of the Rikti Katana (though the Tailor UI lets you pick colors -- they just don't have any effect), and I don't have the Martial Arts booster pack to answer about the Chinese Broadsword.
  5. Quote:
    Originally Posted by Eldorado View Post
    Regardless of the number of market slots a toon has, I seem unable to use the last one. Right now I've got a toon that has 17 of 18 slots full, but if I try to drag one more thing from inventory to the salvage window, I'm told " Your Auction Inventory is full. This item could not be added."
    Quote:
    Originally Posted by SwellGuy View Post
    Are any of your slots selling an item with multiples?
    As in "one of my slots is trying to sell 5 Thorn Tree Vines," yes.

    As in "I've got another slot trying to sell 3 Thorn Tree Vines at a different price," yes as well!

    Which of those is causing the problem? Should I just eat the (inconsequential) Market fee and consolidate those eight at one price? If I do that, I'll obviously gain a useable slot. But if I get the mysteriously unavailable slot back too, that's more than worth the effort!
  6. Skimming this thread, I haven't seen any mention of a Market interface issue that's bugging me:

    Regardless of the number of market slots a toon has, I seem unable to use the last one. Right now I've got a toon that has 17 of 18 slots full, but if I try to drag one more thing from inventory to the salvage window, I'm told " Your Auction Inventory is full. This item could not be added."

    Is it just me, or is this happening to everyone else?

    And yes, this whole new and improved Market "improvement" thing needs more improvement.
  7. Quote:
    Originally Posted by Werner View Post
    How much recovery you need depends on how you slotted the powers, what toggles you're running, how they're slotted, how often Hasten is up, if you took Conserve Power, and so on. It's really not the kind of thing I can answer.
    You're absolutely right on that -- I really worded my question poorly. I'll blame Mid's brain-burnout or something, but....

    Quote:
    Originally Posted by Werner View Post
    However, seriously ballparking it, let's say about 3.5 endurance per second MORE than your toggles burn. I'd shoot for that, THEN start doing the fine scale calculations to see where I really stood.
    Despite the badly phrased question, THAT'S pretty much the answer I was looking for!! As you said, it's a ballpark estimate, but it'll give me a baseline to aim for, and then I can tweak and adjust from there -- thanks a lot!
  8. Sorry to resurrect an old thread, but Werner's advice seemed right up my current project's alley:

    Quote:
    Originally Posted by Werner View Post
    I'd actually drop Divine Avalanche. Here's your basic template for soft-capping SR:
    • Take your defensive powers and slot three defense (or equivalent in set IOs)
    • Take Weave and Combat Jumping and slot three defense (or equivalent in set IOs)
    • Take Tough and stick a Steadfast Protection in it (I recommend slotting and using it too)
    • Stick a full Gaussian set in Build Up, Tactics or Focused Accuracy
    Now that's assuming no other set bonuses for defense. With even minor set bonuses for defense, I'd recommend not slotting up Combat Jumping for defense, because it gives so little, so is kind of a waste of slots.

    That pretty much leaves your build wide open for pursuing other bonuses. Normally, I'd suggest going recharge to pull off the top attack chain for Katana (Golden Dragonfly -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut) and to be able to spam The Lotus Drops, but with how expensive recharge is, you're not going to get there on a budget build. I haven't actually looked at low-recharge no-Divine-Avalanche attack chains, so I can't really advise you there. And what you do with the rest of your build and set bonuses will depend on your goals.
    I'd dusted off my old kat/SR scrapper which I'd been building pretty much along the above lines, and I'd kind of given up "just" making it a PvE machine -- I was thinking perhaps trying it against AV's, or pylons, or something.

    I've gone ahead and slotted IO's in the primaries and hit the softcap, but I haven't yet started chasing LotG's for recharge. Still, I couldn't help but start to wonder:

    How much RECOVERY am I going to need to spam GD => GC => SD => GC ad infinitum??? If I'm reading Mid's right -- and I might well NOT be after staring at it for too long -- even with a Numina's and a Miracle uniques and Physical Perfection (and assorted minor recovery bonuses), it doesn't LOOK like I'd be able to keep that pace up for much over 60 seconds.

    Thanks in advance!
  9. Deleted long explanation/problem -- was missing some vet costume options at the tailor along with (new for me) Booster Pack costume options. Petitioned and as of the time I posted, hadn't heard anything official back from the "official channels" so came here hoping others had solved the same problem. Still no official reply, but the problem has been solved -- sorry to waste your time!
  10. This is amusing and possibly counterproductive to everyone else's troubleshooting:

    Logged on about three hours ago -- ATI 4800 Series video card. Downloaded today's patch, and everything was FINE. Ran around Talos, Wentworth's, base killing time and talking to friends. Saw nothing out of the ordinary and logged off after an hour or two.

    Just logged back on, updater seemed to download MICROpatch or fixed file or something in about two seconds flat -- no, I wasn't paying attention because I wasn't expecting this catastophic texture failure. Same big white spaces that everyone else is reporting. Came to forums, verified files, problem persists.

    Why in the world was it fine before and then screwed up after I logged off?
  11. Quote:
    Originally Posted by Werner View Post
    But my movement speed gets zero slotting priority. It's just something I pick up as a side effect while working on other things.
    Me too -- I just pick up run speed bonuses here and there, and drop a single IO in Sprint.

    I only NEED enough run speed to get from THIS lieutenant that I just dropped with Vengeful Slice, to THAT boss I can stab with Sweeping Strike and then grin at the big "ATTACK VITALS" on the screen. (Bonus points if I manage to get there for the final blow before the SR scrapper with Quickness. )
  12. Quote:
    Originally Posted by Lightfoot View Post
    Wow, misinformed much? Zookeeper was never supposed to be 10,000 monkeys. Somebody added an extra zero, and they let it slide. After a long while, they realized that a lot of people were engaging in behaviors that were not fun (dull, boring, pointless grinds, in fact) in order to get these badges. Rather than encourage people to pointlessly grind, or leave their characters in a zone overnight for three weeks soaking up damage from lowbie mobs, they decided to lower the requirements so that people who obsessed over theses kinds of badges could get back to the business of having fun.
    Wow, do YOU obsess over individual posts much? (And look, I used a verb and stuff to make a sentence out of my question.) I never said that Zookeeper was SUPPOSED to be 10,000 monkeys, only pointed out one of many changes they've made to either dumb down CoX or make it "more fun" for people who obsess over badges. Someone plays the game long enough with one toon, they get a level 50, and they get badges. Nobody ever said these obsessive/compulsive disorder sufferers had to get them all immediately, park overnight in a pool of lava, or farm AE missions for them!

    Quote:
    Originally Posted by Lightfoot View Post
    The level restrictions were removed from zones to enable the new sidekicking feature. Beforehand, if you had someone sidekicked to you who was level 15, and the next mission was in Dark Astoria, you either had to find another mission, or kick the lowbie out of the team.
    I'll agree that zone level restrictions and the SSK system (though imperfect) make sense for much of the game -- but what was the logic behind opening up RWZ to level ones? "Well, you haven't GOT any powers to speak of, but sure, we'll drag you along so you can fight some of the hardest things in the game and not feel left out. Bring lots of wakies."

    Quote:
    Originally Posted by Lightfoot View Post
    I haven't seen any news about relaxing costume / weapon unlock requirements, so I don't know which orifice you are pulling that statement from.
    You haven't seen any news yet? My god!! Haven't you been reading the...oh, wait, that's because it's called "hyperbole!" (And I'm pretty sure you can guess which orifice I pulled that from.)

    Quote:
    Originally Posted by Lightfoot View Post
    Overreact much? I don't see any of this happening in the near future, but if you want to nerdrage over it, be my guest.
    Again, I call it "hyperbole," you call it "nerdrage." I'm pretty much over the initial shock, followed by my reaction of "I'm not sure THIS was a good idea." What bothers me is that I've had that reaction before over a few things recently in this game, like Mission Architect (F.U.B.A.R. on release and still "NOT working as intended") and Super Sidekicking (a good idea that needs some tweaking) and I feel that I've been right in my initial assessments. "Wait a minute! We're the same level, so how come I had a security level revoked just 'cause I'm in YOUR mission?!" (This is especially noticeable when dropping from 50 to 49 -- "why are those bosses suddenly purple?")

    Quote:
    Originally Posted by Lightfoot View Post
    The Dev's job is to make a fun game. Are you seriously telling me that grinding out 10,000 Rikti Monkeys was fun? Or running the same AE mission over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again was fun?

    The Devs want these badges to be achievable over the course of normal gameplay. A lot of the Epic, and now reduced, badge requirements encouraged aberrant, pure grind, boring gameplay. You want grind? You are welcome to go to WoW, Lineage or CO. You want fun? Stay here. That is the simple choice that is put before you.
    I never said that grinding monkeys was fun, I pretty much loathe AE, and I hate grinding.

    *ponders playing the "Don't put words in my mouth!" card and belatedly realizes how comically lame and cliché-ridden the forums really are*

    People have differing opinions of "normal gameplay" and the devs keep lowering the bar. As noted before, it's the OCD badge collectors who "gotta get 'em all -- NAO!" who clamored and whined, instead of just accepting that various badges take different lengths of time to get. And as far as "over and over and over and over" ad infinitum goes, it's apparent that the hyperbole is spreading!

    Quote:
    Originally Posted by Lightfoot View Post
    The long term, and short term goals of the Paragon Dev team are to make the game fun so that we will keep playing. Aberrant gameplay and endless grinding are not fun. They are boring and repetitive. If you want to, you can go to Atlas, look down your nose and sneer at every character with the Zookeeper badge, or the Epic Healing badge, or the Epic Damage badge, or the Epic Debt badge, and send them tells and broadcast about how they should all worship you because you got them "old fashioned way." Expect most of them to ignore you, but if it makes you feel more special that you did something boring and pointless to to get an inconsequential reward in a video game, more power to you.
    I covered all the salient points above, and I think now YOU'RE drowning in your own hyperbole, much like I might have. As for me, I've got better things to do than hang around Atlas or even these boards -- and these boards ARE a seething cesspool of "boring and pointless." I've said my piece, I don't necessarily like subtext behind the precedents that are being set, and I'm sure there are other squeaky wheels kvetching about unlockable costume/weapons pieces SOMEWHERE -- it's the nature of these forums for people to complain. I also know for a fact there's a bunch of threads in "The Market and Inventions" where people are complaining about purples -- maybe they'll nerf "ultra-rare" to make people happy too?

    *follows own oft-given advice to "get the hell off the forums and GO PLAY, for crying out loud!"*
  13. We should merge the tomatoes, and squish them together so they are in the shape of pasta sauce!

    Oooooh, look -- someone already beat me to it!
  14. Quote:
    Originally Posted by jacktar View Post
    Is there another thread about this, looked but failed!
    Yeah, right here: http://boards.cityofheroes.com/showthread.php?t=208877
    12 topics below this one as of this writing....

    Quote:
    Originally Posted by jacktar View Post
    I wonder why this change is necessary? Are we dumbing down? Getting to 50 to roll my WS was a goal to get to 50, now, well one less reason for the journey?
    Ha! My words exactly from that other thread -- this is just more of the "dumbing down" of CoX for the squeaky wheels. "It's too HARD to get 10,000 Rikti Monkeys! It's not fair that some zones are too high for my toon! It's not fair that I have to unlock a zone/costume pieces/weapons!"

    In the other thread I suggested that they'll start giving away all IO's at stores next -- for free, of course, including purples 'cause people whine about those! And of course, Cimerora is too much work for some people to get to, so the new way to unlock it will be just a mouse click to make a phone call to Montague Castanella or Mercedes Sheldon, 'cause actually TRAVELLING to see them is too much work, let alone doing an arc.

    Quote:
    Originally Posted by Matt_King View Post
    In my opinion, they should have just left the current EAT's unlockable at 50. Leave it the same for all the people who had to get a toon to 50. I'm all for the level 20 thing though, as long as they are different EAT's. That way the requirements stay the same for everyone.
    Agreed, but that's not the new improved CoX mentality! Nobody was SUPPOSED to get 10,000 Rikti Monkeys in an afternoon, just like they weren't SUPPOSED to get every Mission Architect badge in an hour. (And of course, we all remember how the devs handled the MA badge situation, right? They just removed them from every toon, regardless of how they got the badges, causing even more uproar.)

    Paragon Studios seems to be going overboard in their quest to make things "new player friendly" at the cost of removing every single long-term goal in the game. It's an MMO -- we're SUPPOSED to have long-term goals to keep us playing and paying our monthly fee.

    Right now THEIR idea of a long-term goal is "keep sending us money" and they're taking away our reasons to do so.
  15. Quote:
    Originally Posted by random_person View Post
    first removing lvl restrictions from the rwz and hazard zones now, epics unlocked at lvl 50. slowly but surely theyre getting rid of the little perks that came with accomplishing lvl 50...lame.
    Quote:
    Originally Posted by DumpleBerry View Post
    And opening them up to the entire community. Not-lame!
    The entire community (with the exception of trial accounts) has had the opportunity to get a toon to level 50 since Issue 1. The prerequisite for EAT's has been spelled out since their inception: "Get a toon to level 50" for Kheldians, and since changed to "get a toon of the same hero/villain faction to level 50." And judging by the endless litany of "AE farm team LFM!" broadcasts I see redside, it can't be THAT hard to get a VEAT.

    The only thing they haven't dumbed down (yet) is Cimerora, and with this current trend, how long can it be? "I have to do a STORY ARC to get to that zone? But that's not fair!" Maybe they'll change it to "Just talk to Montague Castanella or Mercedes Sheldon." No, wait, that wouldn't be fair to the members of the community who didn't take a travel power! "That guy who took SJ can get there faster than me -- waaaaaah!"

    Maybe the devs will take the newb-friendly attitude to the extreme: When a player hits a milestone like level 50 or a one year vet reward, they'll take an experience and/or inf/prestige earning PENALTY! (These would of course 'stack' with multiple years or multiple 50's.)

    "Well, you've obviously learned how to earn xp and inf and prestige by now, and you're better at it than the new player! So for the sake of equality, you now have to work even harder for the same reward!"

    Yeah, the new trend of "dumbing down" CoX and providing instant gratification IS lame, IMHO. I can't say as I like it as a player, and I'm not sure it's a good business strategy either. "If we give all the players EVERYTHING from Day One, and give them nothing to work towards, they'll be loyal, steady customers just because they love us!"

    I suppose they'll be eliminating the markets and just providing free IO's of all kinds at the stores next -- generics, set IO's, purples. Because not everybody in the community has equal access to THOSE, either.

    /sarcasm off
  16. I'm a rather casual marketeer -- I'd much rather run missions with friends or roleplay than devote HOURS to the market....

    ...that being said, since I can't resist the lure of easy loot OR spending it on shinies, I'll usually park that weeks'/months' marketeering character at the market so I can log in, spend ten minutes at the market, and THEN do the stuff I'd rather do. On average, I probably make a couple hundred million a week that way -- by basically doing nothing. I've had a few months where I've hit a billion or billion and a half, just being lazy.

    Now, that's blueside -- I finally took an interest in one of my villains and would like to go a little nuts on IO's by the time I hit 47! With a level 20-something toon and a little MORE work on the market, I've made about 250 million a week en route to level 43. (I suspect I'll have a lot more earning power at 47 or 50, but right now I'm doing the "craft what drops" and "buy recipes, craft them" shuffle between the base and Black Market.)
  17. Quote:
    Originally Posted by Panzerwaffen View Post
    That's how they do things in Europe, huh?

    Here's how we do it in the US: twice as fast as in that example, and we like to spread the "fun" around!

    http://motorsports.fanhouse.com/2007...edway-crashes/
  18. Quote:
    Originally Posted by Exxcaliber View Post
    or even buying them less what it costs to list [20%] can be a substantual savings on purples
    Listing fees are 5%, NOT 20%! (The total transaction fee at Wentworth's/Black Market is 10% of the actual SALES price, which also includes the listing fee.)

    http://wiki.cohtitan.com/wiki/Auction_House#Fees

    And sure, saving 10% on 6 purples can be a substantial savings, but limiting one's buying to just one server and then only from those sellers who might read the forum seems like it would take a LOT longer to accomplish. It's a much smaller pool of sellers, which would mean a smaller supply pool from which to buy.
  19. I"m in a smallish SG with a pretty big base, but no real interest in base raids, as far as I've heard. We've got all the usual amenities: 12 teleporters for all blue-side zones, basic reclaimator, robo-doc, vault and so forth. As our base expanded, we put in a swimming pool and hot tub, and when I first saw one with Slow Fields I loved the look.

    It's a BIG swimming pool. Six slow fields would do the job nicely, with maybe one more for the hot tub, and salvage is cheap...and we already had the prestige laying around....

    Those little Slow Fields use 200 energy APIECE -- we're already pushing the Basic Generator (with Circuit Breakers) pretty hard, and using 1210 of our total 1300 energy. So to get to use multiple Slow Fields for the pretty 'water' effect in the pool, we need to upgrade to a Turbine Generator for a million more prestige...which probably means a bigger Energy Terminal room, which means rearranging the base and shelling out another 90,000 prestige, which means....

    "So here's our swimming pool, which is currently drained so we can re-grout the tiles. And down here are our locker rooms...."
  20. Quote:
    Originally Posted by NinjaPirate View Post
    I've found that most sorts of darkity-dark loner brooding darkness type characters kinda look cool from a distance but really suck for actual roleplaying.
    That's because they're often far too cool and brooding to actually TALK to anybody, and everyone else is far too intimidated by their coolness to come up and talk to THEM while they're being all brooding and cool and wallleaning. Or perhaps it's because a lot of them* tend to be kind of two-dimensional and superficial after you shine a bright light on the darkity-dark shadowy veneer that created the illusion of three dimensionality.

    (*Hey, Mr. I-HAVE-a-Cool-and-Dark-and-Well-Rounded-Character -- I said "a lot." Don't get all snippy and dark and brooding here yourself 'cause I generalized about the people who aspire to be you and fall short. They outnumber you, by a LOT. )

    Quote:
    Originally Posted by BreakneckBecky View Post
    When I make a character, I have a rough idea of who they are and how they'll be...but they grow and change. Sometimes the personality that comes out turns into something not fun to play...so yep. Has happened to me, and probably will again.
    That growing and changing bit is what keeps me sticking around, and making new alts. Sometimes a sure-fire, can't-miss great toon turns out to be chock full of phail with a capital "P"; on the flip side, I just had a toon that started with nothing more than a COSTUME develop into a fully fleshed out, apparently interesting-to-others-as-well RP character!

    I figure it's like (pick an analogy):

    a) there's a lot of horrible manuscripts written for every best seller,
    b) baseball's home run kings also strike out -- a LOT,
    c) every rose has its thorn, just like every night has...gah!

    I'm going to go with "b." Just keep swinging and eventually something will connect.
  21. Quote:
    Originally Posted by Golden Girl View Post
    Don't make me destroy you with this


    After this disturbing picture, I'm now imagining an even MORE disturbing trend -- people trying to breed toy and miniature Shar-Peis. Then every other celebutante will be carrying one around in their purses instead of hairless Mexican dogs.

    "Ohmigod, Paris! Did you get a facelift? Botox?!"

    "No, I got this toy Shar-pei! Compared to him, a raisin looks like a grape, huh?"

  22. Eldorado

    Purple Recipies

    Quote:
    Originally Posted by Eldorado View Post
    I still say the best way to farm purples is to play a toon you like, play it a LOT, and purples eventually drop. Playing a hyper-efficient farming toon you're not fond of just seems like another job or something.
    Quote:
    Originally Posted by Aura_Familia View Post
    Luckily my "hyper-efficient farming toon" is one with 105% recharge (WITHOUT HASTEN), was first to hit the 1 bil inf cap on COV and is fun to death to play.

    Just saying. For some folks farming IS fun.
    Oh yeah -- no argument there! Some people LIKE to farm the same missions over and over, some people enjoy it in smaller doses or with friends, and some people prefer to make their money in Market PvP.

    I just hate sometimes seeing where some new (or returning) player thinks the ONLY way to get purples is to try to grind out missions with their level 50, perhaps-not-terribly-efficient character, or they start getting bored or frustrated with their "farm toon." We've all seen those threads: "I've run [insert map here] [insert number here] times with my [insert level/archetype here] and I HAVEN'T GOTTEN A SINGLE PURPLE!"

    Maybe I should have said "the best way to acquire purple recipes is to go do something YOU find fun, possibly involving level 47+ enemies, and remember that "ultra rare" means just that." I'm pretty sure nobody ever purpled out their warshade from drops which they got themself from defeated enemies in one night. Saving up and then blowing a couple billion INF in one night? I've read a couple of those accounts, but that's not the same.
  23. Eldorado

    Purple Recipies

    Quote:
    Originally Posted by Shadow Ravenwolf View Post
    Purples drop from anything 47+ that would drop a Level 50 recipe. One of the strategies I've heard most often is to use the new difficulty system. Set the Mobs to be -1 to you and run it as 8 players. Now find a cozy farm mish that you love and consume mass quantities.

    It's all just a numbers game. Kill a ton and sift through their wallets till you strike gold...er purple.
    Setting the difficulty to -1/x8 and mowing through missions is the quickest way to make recipes drop; assuming that your character is level 48 (or above) and the mobs are level 47 (or above) this will be the quickest way to make purples drop.

    On the other hand, let's assume you're doing this with your level 50 something, fighting level 49 spawns. They'll drop common IO recipes like Invention: Damage at level 50, some of which sell for over 100k. They'll also drop uncommon and rare recipes AT LEVEL 49.

    In general, almost every recipe that's worth selling at Wentworth's goes for much less at 49 than it would at 50. Just looking at the market quickly this morning, there's two Obliteration recipes that are going for 25 and 30 million at level 50, and for 7 and 18 million at level 49. Sell enough of either of those and you'll be BUYING your own purple recipes with the profits -- but the bigger profits come from those level 50 recipes.

    I still say the best way to farm purples is to play a toon you like, play it a LOT, and purples eventually drop. Playing a hyper-efficient farming toon you're not fond of just seems like another job or something.
  24. Quote:
    Originally Posted by Umbral View Post
    I would probably keep at least one or the other if possible. Slice is nice to keep, especially if you took it at a low level, because it allows you to have another attack at low exemping levels (re: Positron), but Whirling Sword is the better attack overall, so which to keep is debatable. Once you get enough recharge to actually run a decent attack string though, you can probably bring them both back in thanks to being able to get rid of other powers that you no longer need to use.
    I agree -- I've got them both on my BS/WP and both of them find a place in my ever-changing, situational attack chain. (I've got a habit of holding onto a LOT of attack powers on all my toons for various reasons, including exemping down, or "oh, look -- the blaster just knocked back half the spawn to this boss I'm working over! Forget the single-target chain for a second.... <Headsplitter, Whirling Sword, Disembowel, Slice> Ha! We now return you to pounding on the regularly-scheduled boss!")

    And even though my "advice" is now superfluous since you created the toon, good call on the BS/regen choice! While it's not a combination that I'd have picked, nor one I've got in my [smallish] stable of high-level scrappers*, it should be very survivable and fun to play all the way to end of HIS journey to level 50 and beyond.

    [*50th kat/regen, DB/WP, kat/WP, BS/WP, WP/DB (it's a tank that plays like a scrapper!), 48th claws/WP, 46th kat/SR.]
  25. That's...seriously messed up.

    Actually, so are the Vet Rewards, and I can't wait to see the results of their "fixing" mine in a few more months -- I suspect they slapped a Band-Aid on the problem instead of actually fixing something.

    I petitioned about mine two weeks ago -- here's the reply that I received:

    Hello,

    Thank you for reporting this issue.

    The Veteran Rewards for your game account have been recalculated, and you now have all the eligible rewards.

    Please let us know if you need any further assistance.

    Thanks again,

    (Account Support Rep Name)



    In contrast, the reply that YOU received suggests that the GM who got the petition doesn't know what the heck he's doing -- I'd reply with "Please escalate my ticket, since you already have access to that information."

    And good luck!