Eldagore

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  1. [ QUOTE ]
    Its a stylised Ouroborous for sure.

    "It has been used to represent many things over the ages, but it most generally symbolizes ideas of cyclicality, unity, or infinity"

    http://en.wikipedia.org/wiki/Ouroboros

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    this wiki entry has the word archetype in it!!

    new archetype!

    the 5th column is coming back to start a war with the council again! nictus as an epic AT for cov! new powersets!! flashback feature!! new pvp and pve zone "snakes eating their own rear ends on a plane!" tabbed contacts lists! more SF's for cov!!

    all coming soon!
  2. [ QUOTE ]
    The snake on fire symbolizes death.
    The snake is also eating its own rear end and anything coming out of it.
    To me this indicates the title for I11 will be...

    Issue 11: Eat S*** and Die!



    [/ QUOTE ]

    lol.

    unlikely though
  3. ok, so what exactly is that? a little referance would help in our wild speculations! greek? maybe related to tsoo and warriors? the 5th column was taken over by chinese mobsters?

    i am glad someone recognizes the symbol. I for one cant place it by name alone.
  4. nice.

    I dont recognize that faction....something new? i must be behind the times.
  5. Behold! This thread lives again. This time....Inventions!! How/what which power will these new enhancements work in and how will they effect regen? I have been reading bits and peices and see a lot of half info for defense and resist and some of the damage powers, but i havent really seen anyone discuss how these new sets will work in regen.

    So, can someone in the know about the IO sets enlighten those of us that dont know? What kind of options do we have for powers that only slot heal enhancments like fast healing? or for endo in quick recovery? has anyone pondered possibilities for MoG or revive, or even instant healing(few threads about the recharge rate bonuses have me wondering about the possibility of having this up more often) or........dang i cant think of the name at 3 am lol...the passive resistance power after integration.... i know it has resist so what kind of interesting bonus effects can we squeeze out of it?

    really, i just want to open a good discussion about possibilities for regen with the bonuses. partly to see if there is new exciting things coming around the corner, and partly to get people to point out potential "overpowered" bonus sets that would give cause for nerfs for the ten thousandth time.
  6. [ QUOTE ]
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    Unfortunatly, peoples lack of imagination is what caused many of the nerfs of the last year. Once again a pvp issue will cause a change in a power, pissing off many players whom have grown to like it and are now forced to change.

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    My question is.. how exactly is PvE going to be nerfed? Last I knew, Breakfrees were a PC-exclusve bit.

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    That depends on the implemntation of the fix. if castle were in charge, new code would be written and a break free would work on this power the same as any other hold. Castle is the man. However, Castle is not in charge, he simply communicates with the players here more often then others and provides solid ideas for fix/changes etc to the devs. if he is very persistant and gains the support of someone in charge on this, then the fix will have no pve effect. I for one, have doubts that this solution is 100% backed. changing the animation to the grav trollers hold animation or some other simple cop out seems as likely as not to be the fix here.

    Theres just been to many "fast solutions" that end up getting different solutions a little bit down the road for me to have confidence that the first time they will get it right. hell, its already on live, so its past that already. tanker super strength rage changes come to mind here.

    Another aspect is the inability to spec out of the power if you did take it for pve or pvp. Most agree here that no respec is teh suck. The point still stands that players will be pissed off. So what if they took it for pvp bercause it was good? Fire tanks were everywhere and all took burn a few issues back. Burn was powerful, many chose it and fiery aura for that reason alone. And they were all pissed when the dev team took it away.

    It is a similar situation. You can spec out of burn patch with a fire tank, but that ruined a lot of concepts etc. Cant respec out of a primary power set. So, learn to like whats left over. Same with this patron poole. Learn to like whats left over people, you cant spec out of it.
  7. [ QUOTE ]
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    before you post, would be flamers, you cant tell me that the "planned fix(nerf)" was because the pve npcs in the late game cried foul to the dev team.

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    PvP actually helps find bugs like this that may not have come to light otherwise. As you say, an NPC isn't likely to alert us to something not working the way it was supposed to.

    Explain, please, how it's a nerf to fix something that wasn't intended to function in a specific way? This isn't like some of the other changes that have been made. The hold, once applied and in effect, is essentially inescapable. You're trying to say that that's the way it should be?

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    And are you going to say that the internal testing crew never used the power once on an npc mob before giving it the ok to go to live? Who are you to say it wasnt working as intended when they tested it for pve? Like others have said, why cant an "epic" patron power be relativley powerful? Is a single target hold that has to get through mobs mez protection and actually has a good duration really overpowered for pve?

    By your logic, pvp pointed out that all the tank primaries were to strong, travel powers needed supression, controlers needed less control and more dmg, etc etc. I agree with this logic. pvp certainly did point these out. problem is the majority of the playerbase did not see an issue, nor did the dev team for over a year prior.
  8. [ QUOTE ]
    Inescapable does not mean unresistable. If you have mez resistance from your primary/secondary, a buff, or a break free it doesn't work. If you have a kinetics user around, ID will knock you out of it.

    I had to beat GW using the exact same power on me to get it. I managed to do it solo even though her version blows through integration like it isn't there, you just have to use your head.

    It's not supposed to be a hold, exactly like it's from an EPP - it's supposed to be like Ghost Widows just without the hundreds of points of damage. If you read the hype it'd be like an EPP but actually more powerful and it actually is - imagine my surprise.

    That you lack the imagination or ability to come up with a counter to it is your problem, not mine.

    [/ QUOTE ]


    Unfortunatly, peoples lack of imagination is what caused many of the nerfs of the last year. Once again a pvp issue will cause a change in a power, pissing off many players whom have grown to like it and are now forced to change.

    before you post, would be flamers, you cant tell me that the "planned fix(nerf)" was because the pve npcs in the late game cried foul to the dev team.

    I dont have the power in question, nor a toon on the villains side high enough to worry about which patron poole to take. However, this is simply another "par for the course" on this dev teams track record. Not to sound like I am dev bashing as hindsight is always 20/20, but it is completly obvious by now to everyone that pvp controls the future of this game. CoX has gone down the road so many others have taken and is quickly losing its shine in pve.
  9. [ QUOTE ]
    you guys ever think that scrappers were a last minute addition to the game? so much of what we started out as felt like leftovers, you know? there are a couple unique sets but the rest feel rushed.

    Spines and MA have that unique feel. not really tankish
    SR and Regen also feel that way.

    it's like they had these 4 sets and then said "great, now what? umm...." and they didn't have the time for anything really new, so then they just stole stuff from tanks.

    da - just feels like a tank.
    broadsword - big slow, tankery feel. it would fit perfectly next to Axe.
    dm - perfect match for da.

    and then, the bottom of the barrel, the clones.

    katana - gee, lets just take 20% of broadsword away, we'll evetually give it its own animations
    claws - lets fudge around with spines a bit. don't worry if the numbers aren't right, they'll still want to be wolverine.
    invuln - duh.

    [/ QUOTE ]

    I agree on dark feeling tankish. In fact, many on the tanker boards have been requesting it be modified and ported over as a primary so there is more then 4 to pick from. I support that idea too.

    As for broadsword fitting next to ax, i have always wanted that to go the other way around. I have always wanted an ax/regen. I think even with the slow animations and recharge times in ax, adjusting it to the scrapper scale and offsetting the endo cost with quick recovery would be a lot of fun.
  10. [ QUOTE ]
    Well normally clicks don't shut off toggles (unlike Granite) so it wouldn't be a problem, but at 52.5% it's pretty easy to hit the caps. Two fresh resist SO would get you so close you couldn't tell the difference. Given DA other endurance needs, if this power existed I would only run Obsidian Shield and this for armors when it's up.

    [/ QUOTE ]

    Ahh, i didnt realize 50% was unslotted. I get so used to seeing people post numbers with full slotting that you would post base values didnt even cross my mind lol.
  11. [ QUOTE ]
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    Regen is soooo complete, its by far the best secondary of all the secondaries and you ppl thinking they are going to buff it are INSANE. First they will upgrade dark then MAYBE invul, itll be 5+ issues before regen is even given ANYTHING usefull and that really wont be that usefull, maybe some tiny amount of extra resist

    SO GET OVER IT NOOBS

    God Mode has left the building

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    First they'll upgrade dark? To what?

    [/ QUOTE ]

    Aspect of Doom
    Level 38
    Click
    +52.5% res to all but Psi; +recovery +status protection
    Crash to 10% HP; 0 end + PBAoE Disorient of MAG 3.2 strenght
    Graphic: Scrapper turns into Dark Miasma's Fluffy, but uber!

    Probably something like that. Electric's 38 basically. Of course Electric doesn't have a heal, but hey we all can dream.

    [/ QUOTE ]

    Come on EG, /DA gets an anti-Psi shield, their tier 9 should have Psi resist...


    Just no happy sunbeam Care Bear stare damage resist.

    [/ QUOTE ]

    You would think so, but Electric also has Psi resists and in the same tier as DA so I think the devs will stick with their general view that the 32/38 powers will not protect against Psi directly. Elude and Retsu do indirectly. But nothing else. Even Stone which is the only Tanker with Psi defense gets no defense from Granite.

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    Valid point... (and I wanted to keep the pyramid going)

    However I do keep hoping that maybe the Devs will stop with the one trick pony acts. You didn't mention if previous armors would stack with this tier 9. Should it be like Elude and allow stacking? Or like Granite and block it?

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    I would say stack, 50% or so resist does not an overload power make. Stack it with whats already in the set and it resembles unstoppable. IMHO of course.
  12. [ QUOTE ]
    Regen is soooo complete, its by far the best secondary of all the secondaries and you ppl thinking they are going to buff it are INSANE. First they will upgrade dark then MAYBE invul, itll be 5+ issues before regen is even given ANYTHING usefull and that really wont be that usefull, maybe some tiny amount of extra resist

    SO GET OVER IT NOOBS

    God Mode has left the building

    [/ QUOTE ]

    I have a spines/dark that says dark armor isnt geting a buff any time soon

    Course it doesnt hurt i duo him with my friends kin/elec fender.

    Personnaly I dont like how regen feels as a set anymore. I mean, its all good as far as functionality, I cant complain there. Its kinda like my invuln tanks. they work mostly, but something in the game play isnt as fun anymore in the mechanics. I think its the whole one toggle thing in regen. To many clicks, to many slots needed to make the powers work like you want. I liked earlier regen because it was simple and effective out of the box without having to look up numbers etc to see how all the clicks interact.

    Course, ED and I5 made a lot of sets that way for me.
  13. [ QUOTE ]
    [ QUOTE ]
    Regen is soooo complete, its by far the best secondary of all the secondaries and you ppl thinking they are going to buff it are INSANE. First they will upgrade dark then MAYBE invul, itll be 5+ issues before regen is even given ANYTHING usefull and that really wont be that usefull, maybe some tiny amount of extra resist

    SO GET OVER IT NOOBS

    God Mode has left the building

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    I give this a 7.5 on the froth-meter. We'll see what the Russian judge says.

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    lol
  14. [ QUOTE ]
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    Wow-this is terrific!
    I guess Statesman really doesn't get it.

    Now. How do I fit all this in my sig?

    [/ QUOTE ]

    I really wish I could fit it in my sig, that would keep it alive a lot longer...

    Also if you really liked it you can shoot Luminara a pm and tell her that.

    [/ QUOTE ]

    just a thought, i think you can put links in your sig, so eighther link to this thread, or copy paste it or somthing to a seperate webspace and link to that. The first would work so long as it doesnt get deleted off these boards. second way is prolly a safer way to preserve it.
  15. [ QUOTE ]
    Kumbaya my Lord, kumbaya
    Kumbaya my Lord, kumbaya
    Kumbaya my Lord, kumbaya
    Oh Lord, kumbaya

    Fanbois singing Lord, kumbaya
    Fanbois singing Lord, kumbaya
    Fanbois singing Lord, kumbaya
    Oh Lord, kumbayah

    Fanbois laughing, Lord, kumbaya
    Fanbois laughing, Lord, kumbaya
    Fanbois laughing, Lord, kumbaya
    Oh Lord, kumbaya

    Hug a dev, Lord, kumbaya
    Hug a dev, Lord, kumbaya
    Hug a dev, Lord, kumbaya
    Oh Lord, kumbaya

    Oh Lord, kumbaya
    Oh Lord, kumbaya

    [/ QUOTE ]

    You realize that the OP is from 2004, and that krunch has left this game as of several months ago and wont be here to read your clever song lyrics?

    lol, I am simply amazed at how a 2 year old OP can still bring out opinions and feelings from the player base about the vision. its like people dont see the date on the OP, but the issue is so encompassing of the playerbase it doesnt matter anyway.
  16. When I found this thread and rez'd it, I posted a lot of things that had built up over almost 2 years.

    When I said we need to bring back some of the old ideas, I did not mean we should bring back everything that has been changed. I dont think rolling back every nerf is the correct answer.

    What I tried to get across, is that the dev's need to stop with the nerfs, the balancing, all the negative things(in the eyes of the players) and get back to producing content. good ol' well written stories and plots, more classic heroic animations for new powers, that type of thing.

    I do not see the 3 minions thing ever changing. I do not agree with it, but i am not optimistic enough to think it will get changed.

    I want to see more content for pve. Not even a new zone, but new content in old ones. new types of missions. I am going to post an idea about the new legends or whatever it is cvalled content planned in the suggestion forum. please look it up and comment on it when it is done(shortly). i think i have figured out the way to "fix the mess" so to speak.


    i want to comment on somthing else here, about 2 pages back someone said, this game hasnt grown like wow or ddo etc, it just seems to be sustaining itself. they then went on to say they though it was because of the lack of an economy.

    It isnt a lack of anything in game. people left, hundreds of them, due to the nerfs and balance, and the direction this game took such a sharp turn to get to. I5 was a culmination of every bad feeling the pve players had over the prior year. it was the final straw so to speak. the only thing that kept subscriptions steady, was the fact that coh dropped to 19 dollars at walmart and all the high school kiddies could afford it for their summer vacation. maybe you dont beleieve this, but i was there, i experianced first hand how the maturity etc changed in the matter of two weeks.

    in any case, the game sustains itself instead of growing, mostly due to the 3 minions rule and a lot of what has already been discussed in this thread. thats why i brough it back. it is the crux of the entire pve community's feelings, and shows what a rather large lump of the players are ready to do-leave- if the game can not get back on track to it's original potential.
  17. [ QUOTE ]
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    Three minions vs one hero is just plain wrong for a superhero genre MMO. Minions should be the waves upon waves of disposable pawns that just bogs the hero(es) down in their march towards the true villains.

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    Yes, the comics are full of examples (particularly in the Silver Age Marvel Comics) of a single hero wading thru the minions on the way to the Real Fight. I remember old issues of the Fantastic Four where the Thing booted the Mole Man's minions away like grains of sand...

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    And that's a shame... since by Level 50, you should have earned the right to be up there with the big names.

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    Actually, I slightly disagree here. Yes, by level 50 our heroes should be "cosmic", more interested in thwarting world menaces than street crime, but there has to be a standard of superhero that our characters cannot reach, or the game is over.

    I don't want my inv/ss tank to reach Statesman levels. I want to approach that level of power, sure, but the idea of "completing" my character turns me off. I should either be able to build my alts or build my level 50; currently the game only lets us build alts while the level 50s rot on Hive duty.

    PvP is not about character development, and while it might be about skill development, mostly it's about nerfing the PvE game.

    I scratch my head in puzzlement about the so-called "veterans" or "legends" system(s). How in the world are the devs going to implement these without ratcheting up the nerfcalls on the forums because of perceived PvP imbalance?

    If it were up to me, I would have implemented all PvP in this game as a "don't expect to find it balanced" minigame. Cope with PvP as best you can, the PvE game is the primary concern. That would have eliminated nerfs to a host of powers, like Phase Shift, which wrecked for everyone a well-known subset of comic book superhero (e.g., Phantom Girl/Kitty Pryde/Red Ghost/Vision).

    There are enough missing superhero types (shape-shifter/size-shifter/elastic/aquatic/animal control/mind-transfer/vehicle-based) that nerfs should not essentially eliminate any of the available concepts just to satisfy PvP.

    Now I'm reading nerfcalling threads about granite armor, just as I expected to see. Hopefully the devs can show some restraint on this issue, even if they are following the very flawed "EQ in tights" playbook.

    EQ was most emphatically not a great success story. It was just the first of the modern 3-D MMOs to arrive so it had a "captive audience". EQ had plenty of features that players didn't like and those features weren't really addressed in any meaningful way until competition started arriving. I was glad to get out of that game and come to CoH, which has more fun in its little finger than EQ had in its first seven expansions.

    CoH should ignore advice from game developers who push the mean old EQ doctrine that an annoyed and frustrated customer is a long-paying customer. That fallacy was only true when there was only one MMO on the block.

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    please see my post about 6-7 before yours for an idea on the legends system, i think it will work. Maybe i will post it in the suggestions area too.
  18. I just had a thought....concerning the lvl 50 and beyond hero improvment content planned. The biggest issue with allowing players to become more powerful, is that it goes against the nerfs and adjustments made to try to balance out the game for pvp. however...

    current pvp zones will auto adjust players to the lvl of the zone, like to lvl 25 for bloody bay. what if....

    when a lvl 50 hero goes through this new content, and gets the bonus reward or whatever, the plaer gets designated as lvl "50+" now when they enter a pvp zone, like RV where all players are lvl 50, they get auto exemped to lvl 50 in the same way as one would get auto exemped to lvl 25 for BB. the bonus rewards are coded to be like powers in that they are asigned a value and when you enter a pvp zone they are to high a value and get taken off, sorta like unstoppable would get removed when you get exemped to 25.

    This way, the rewards could be substantial and truly have no effect on pvp. the other option this opens is the idea that the "x lvl +" can be applierd to every lvl of ther game, and this opend the system to the entire player base with no pvp problems. right now my main is shelfed at lvl 38. i could take him through a tf or somthing, gain a 1%bonus to dmg or somthing, then go to sirens call, be exemped to 30, and lose that 1% and any other bonus attributes with the auto exemp system.

    this way, all players can buff themselves, it interferes in no way with pvp balance, and allows hard pve players a chance to build up to old levels if they want to spend the timne to do it.

    thoughts?
  19. [ QUOTE ]
    I just hope that legends system for the level 50's is good... We might get superspeed fly!? Better yet, super speeding combat fly!

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    "Superspeed combat flight has been shown to be overpowered for high level pvp. Certain builds were able to use it in an unforseen way and the risk/reward for Superspeed combat flight is out of balance. therefore we are cutting the speed of superspeed combat fly in half and doubleing the endurance cost, and putting it on a 10 minute recharge timer."

    Seriously though, look at the items of power for the base raids etc. i am pretty sceptical of this new system. they werent willing to give the items of power any real significant boost, and I just cant see them allowing 50's to gain any real significant boost from the new system eighther. I see it as being a 4 hour tf where at the end you can gain 1% flight speed or jump hight, or maybe 10 addtional HP or somthing. I wouldnt hold my breath for rewards on acc or dmg or even endo points or costs or recharge speeds. they just spent a year implementing all the nerfs to cut those down and ED to make sure we cant get to high a value in them. So sure, you could run that 4 hour tf a hundred times, and gain some significant values, but thats 400 hours. thats almost enough time to take a whole new toon to 50 depending on how hard you push.
  20. [ QUOTE ]
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    these previous expansions have been so full of nerfs and changes that they would have to be free to get anyone to use them.

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    For the nth time, if they'd been released as paid expansions, you'd get nerfed, but have to pay for the content.

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    And the hit on the growth of this game would have been tenfold worse. I can not even begin to imagine what the boards would have looked like when players started downloading nerf patched for pvp expansions they dont even want to buy. With the "forced" patch/expansions, that whole argument was avoided. It is most likely the reson why hey havent started the retail expansion trend yet, they werent done nerfing everything yet. Majority of nerfs done, announcment of retail expansion.

    But it goes to show like the rest of this old thread, the mistakes of the past, and what the hopes of the future are from the player base. Hopefully, the retail content is large enough to justify charging for it. Past issues have not been. Most retail expansions around here are 29.99 when they release...would you have paid that for I4 arena?
  21. One other point I left out of my first post here, was the fact that they are going to release an expansion box for retail, which is a first in cox land.

    I always found it awsome that this team had decided to release free content expansions. Of course, as they were free, i never expected massive stand alone type expansions, and hindsight has shown that these previous expansions have been so full of nerfs and changes that they would have to be free to get anyone to use them.

    I have been thinking about the pro's and cons of that new retail box coming. Pro's, looks to be a bigger content expansion the the free ones, and a retail box will bring some cash flow into the studio. con's, it costs money but seriously, I think the devs have chosen a poor time to charge for more content. maybe they are forced to by simple need, but i think it is going to be just another reason players leave for other MMo's. Why pay more cash to a game for content that used to be freeand got nerfed to all get out, especially when you have been somewhat frustrated at the direction of the game? why not just spend a bit more, and sart anew in a game that looks more promising?

    Personally, I will likely try a few others this year, but I wont cancel my account here until i find somthing I like more. Thats another thing I find myself thinking more and more, I used to love this game, now i just like it more then the rest of them out there right now. I dont want it to sound like a dooooom post, but i think there is a good chunk of the player population that is in the same boat. We all still like playing it, but not as much as before. When that title we have been anticipating hits the shelf, we wont be here anymore.
  22. [ QUOTE ]
    Wonderful post Eldagore. Wish I could still give you stars.

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    Thanks for the praise ace. I remember stars....that was a while ago too.

    the necro post is kinda funny, because I see a lot of replys to the OP, even 2 years later players dont like the 3 minions idea.

    I see some debate over perez and the hollows. I do think the hollows needs a trainer. I am not sure about a store... an actual building store would be out of place, and a freedom corps rep would too for the fact that if they have a store rep there, wouldnt they allocate a force for defense of the perimeter or a strike force on the red river to fight off the trolls and their bombs? eh, maybe the devs will integrate some of their freedom corps soldiers like they have fighting arachnos in deifferent areas of the game. I find it funny that the corps as old as coh itself has more of a presence in cov.

    As for perez, a full on hollows treatment would make it so young heroes have another option, and take away some of that same missions over and over again feel.
  23. [ QUOTE ]
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    That chafes a bit on the ego.

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    Its a video game. If someone has developed an ego based on the performance of a virtual persona, I think it is time to back off a little.

    However, I am guessing your statement hits closer to the mark for quite a few people. It is recaling or holding onto memory of what was which affects them.

    Some hated the changes and left. Others rolled with them and continue to have fun. Others deal with them and sometimes have fun and other times get fustrated at their perceived "mediocrity" in comparison to the earlier CoH experience. Etc....

    The game has changed and as I pointed out earlier, every AT did get "nerfed". I'm not going to get into the subjective argument of AT x was nerfed more than AT y because of z.

    But what is and should be of concern now is the comparative performance of powersets within ATs for the functionality of their purpose, and then comparative performance between ATs.

    [/ QUOTE ]

    This is where I am many many others disagree with you....balance between AT's and such should NOT be the concern of the dev team right now. it is that concern over numbers that has put the game in it's current state. I wont repeat myself completly though, go back a page or two and read my first post.

    I noticed a few replys say somthing similar, that they would like to see a new type of challenge put in front of them at higher lvls, thats what i meant about implementing things like the mayhem missions and the newspaper contact instead of implementing broad nerfs. personnally I would have loved to see some of those "mass spawns" type missions someoen mentioned.

    I am one of those that feels the nerfs etc creeping up to that breaking point. it's why I posted this and brought this thread back to life from 2 years ago. The dev's need to get back to making this game heroic. I know I am not the only one with one eye on the market waiting for that next MMO to catch my interest. But even as i watch, i sincerely hope the devs can rebound from the last year of nerfs and revitilize their player base with some new, classic styled content.
  24. [ QUOTE ]
    Read a couple pages on this topic and wanted to toss my couple cents in.

    The idea of making minions tougher at higher levels has some merit, I feel, but ONLY if you reduce the number of them in the same encounter.

    Otherwise, all it is is a 'masked' method of forcing grouping.

    I don't want to be able to tank 2 +4 bosses at the same time, at least not solo. Grouped? Yes. I should be able to TANK them. Kill them? Heck no, that's what the scrappers and blasters are for =)

    But I digress...

    If one of the game concepts was supposed to be "feeling like a superhero", then you SHOULD be able to handle more "even" minions as you increase in level. Or else provide incentive to fight lower-level minions.

    Yes. Those even minions are now higher level than the ones you fought before. That's fine and good from the "real world" perspective. But from the GAME perspective, you're talking about removing almost ALL sense of increased power as you level from the game.

    Why level if the fights are all going to be the same scale?

    If you turn the game into the same scale of combat throughout the level span of a character, you're increasing the grind factor, reducing the 'I'm a stronger hero now than I was before" factor, and just changing the feel of the game, when the feel is the most important part for me.

    Increase the HPs and difficulty for higher-level minions, fine. But I think, as has been suggested, that a better approach would be to scale up the encounters by adding an intermediate level between Boss and Archvillain, and then increasing the number of LTs and Bosses out there.

    Or replace the current minions with "Lackeys", make Minions tougher, somewhere between current minions and LTs.

    Anyway. My couple cents. If the most you should be able to fight is 3 even minions, or 2 +1 LTs, or 1 +2 boss, then you'd better also rescale the missions so that I don't run into 6 even minions, 4 +1 LTs, and a +2 boss all in the same 10' x 10' room on a solo mission.

    [/ QUOTE ]


    Out of morbid curiosity i delved to the last page of the tanker forum "just to see". i found this thread at the end, about how 3 minions should be a challenge from lvl 1 to lvl 50. i quoted this post, because they have it right.

    All these nerfs, all these changes, all the change in direction in this game...and almost every poster on this 24 page thread disagreed with the idea of making all the fights from 1 to 50 play out the same.

    Krunch( i think he left some several months ago now) thought states "got it". I dont think so. i think it sounded good, i think states felt that this was the reson people thought of the last 20 or so levels felt like a grind.

    he was wrong, but i dont fault him. I have been upset with the dev team in the past over nerfs etc like everyone has, but i dont fault them for their reasoning or for doing what they think needed to be done. but it wasnt right, not quite.

    the grind comes from the lack of new toys from lvl 32 on(mostly, worse for some sets then others). it comes from no new paths openiing for your fleshed out hero build, no new style of missions, no different type of challenge. there is the portal corp, and hami, but even portal corp has a lot of similar missions going into it, and hami once is hami a thousand times for the most part.

    This game didnt need nerfing to make it enjoyable, it needed some new content. it needed the new mayhem missions, it needed the newspaper contact, it needed more powersets.

    I will not deny it needed some tweaks, like ending the stacking bug, to make things deemed exploits end. I personally dont think herding needed to end as it was a "new type" of play for higher lvl toons to do.

    there is talk recently from posi about a new lvl 50 "improve your hero" content being added possibly in I8. I cant help but think if the devs hadnt spent a year nerfing the hell out of everything it would be here already. all that time spent datamining and internal testing so 3 white minions will challenge a lvl 50 as much as they challenged a lvl 1.

    And i dont think even now that they succeeded. My lvl 30+ toons are easier to clean house with then my lower lvl ones are. this game has two factors...more powers, and more slots. one or the other would allow for this lineal challenge like states wanted, but not both.

    in the meantime, they nerfed us all, and lost a lot of their long time supporters(long time in the sense of an MMO). new players have come, but this game has not grown like it could have.

    Didi the new era of pvp cause some of this? i think so. Again, i cant fault the devs. I mean, a stand alone game of villains integrated into the stand alone of heroes, hero vs villain, it sounds so good. it is ground breaking really. but the system that was so unique, so refreshingly new in the MMo market, the system that drew in so many anxious players, would not work for pvp. Specialization has no place in a pvp game.

    So they watered some of the AT's down. they still had their roles mostly, but it isnt the same, not by a long shot. they gambled that it would be worth it, that the new pvp system would turn out so well that it would turn nto the selling point of the game.

    but I dont think it has. Maybe if they focus on it exclusivley, make rewards for it, make it like other pvp games, it would draw more. but it isnt balanced yet, and the pve side and pvp side wont ever agree i fear. the specialized AT system doesnt fly well with pvp. a tank that can take on a dozen mobs without fear cant be KO's by a defender that has mediocre damage. So we nerfed tanks. On and on it went, and will continue to go until cox is a photocopy of other MMO's. Tank/healer/dps triad for the win!


    I saw in an interview with posi he wants to get back into the story aspect of cox. I hope that means more, and more detailed content for pve. I hope it means fleshing out older zones like perez and faultline that are vacant most of the time now. i hope it means a focus more on what got cox where it is today- unique AT's and content in an immersive world.

    the 3 white minions and the pvp thing are all well and good, but they arent what made this game a contendor in the market share, and they never will be. I am glad for the added content and refreshing change of pace that pvp has brought into this game, but i loathe the nerfs and other changes it forced. A return to the old, a return to the origins of cox is what will grow this game again, and revitilaze its player base.

    I dont expect Posi will read this, or any other red name really. But if they do, take heart and think back to the I1 and I2 days, to the excitment of releasing the hollows, or planning out striga isle even. Think back to the public cheers when capes were introduced. things like "go.hunt.kill skulls" werent invented in pvp. HO's werent nerf herded until the arena came about. Again, pvp isnt evil, its a welcome change of pace in the game. but we need to get back to what this game was founded on.

    this is my opinion, but also a lot of what i pick up on when I read other's posts and threads. people want to immerse themselves in the comic book MMO, to delve into the cave or burnt out office and bring justice to their foes within.

    to save that poor girl getting mugged by those hellions. You know, my wife really didnt enjoy video games like i did. Then she was watching me play coh one winter eve. I was playing my main, and was super jumping to the train from city hall off of a see azuria quest. i happened to land by one of those mugging scenes. I haymakered the first one, and punched the second before he could even get his bat out to swing. the girl in the green skirt got up off her butt, did the oriental handclasp bow and said thank you!! then ran off. My wife said to me " I want to make a chick and save people". so I got her an account and we started a duo....which we seldom played for the first 6 weeks. she was content running around and saving the civilians from the gangs.

    I am sure there are still players drawn to that. I see it in posts, especially in the suggestion threads. players asking for changes in animations, or new costume pieces so that their hero can fit their image more closely as they protect the city. Know what sold me on this game? watching my friend demo it for me. his lvl 3 mind empath troller was fighting a fistful of hellions in galaxy city in between the hero corps and the train. he had grabbed 2 spawns, and was winning, but also having a rough time of it. a lvl 30 player came bounding in from a sj. did a classic heroic pose and healed my friend who did the "recieved healing" animation. then as fast as that toon in silver had jumped in, he jumped away again. it all went down in a few seconds, but it played out so well, so fluid. we both laughed about it afterwards. the animations, the community, the game and what it was.

    the dev team though, seems to have lost this in recent issues. the game has evolved and grown, but there is no reason that the original ideas should be outdated, or changed even. it is still fun to save the day, to protect others through might and swift justice. so much focus has been on "balance" and eliminating "exploits" and power leveling. I7 in itself is boasted about as much for the changes to the defense sets as it is the new content. the players are simply amazed and releived that a wave of nerfs and rebalancing isnt included this time. they are relieved that maybe they can "get back to stomping baddies" instead of worrying about how their playstyle will get whomped by the nerf bat.

    It is time to stop worrying about balance for a while, to stop worrying about someone being slightly overpowered. it is time to bring in some of the classic feeling of this game. Put those contacts into perez and boomtown a la hollows style. make a tf in perez involving the lost and the hydras and culminating in a kraken spawn. add some new sets. bring with them some new heroic animations, and some new costume pieces. flesh out the tried and true older game, and let the newer parts get some game time in. the pvp game is established, and is doing its part in drawing new faces. we have lost so many of the old ones, it is time to give them somthing to come back for.
  25. Eldagore

    Tanker Update

    Awsome necro post Dawnslayer!! LOL!! the irony that he described the whole outline for brutes back in 04 when cov was an idea in the back of someones head is quite amusing to me.

    The amount of posting done on the main subject was simply imense. when all the talk about a dmg bump was started, everyone was happy about it. To bad to compensate they nerfed the defenses of tanks into the floor. sigh, hindsight is 20/20 i suppose.

    LOL, i just cant get over how he describes the idea of a brutes fury bar perfectly in a post on how tanks are going to be fixxed...there are a lot of "newer" posters and players that think states and crew just want tanks to go away and become brutes in the end...the way this post fits with that is simply deliceous.