Eislor

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  1. Check your Netgraph, the one time I had a failed respec my Netgraph was showing lots of red spikes. I believe the failure of a respec when your connection is suboptimal is to prevent database corruption.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    Heigh in this game doesn't matter for clearance. Your character's collision box is the same regardless of what size your model is or what your pose may be.
    That doesn't sound right Sam. I've noticed that my smaller characters can jump through the mass of vertical pipes that show up in sewer maps very easily, yet my larger toons can not get through them no matter how much I try.
    I'll try again with one my large toons again and see.
  3. Look in the server section of the forums and see what some of the people are like.
    Have you checked out the PvP section of the forums?
  4. Quote:
    Originally Posted by Obsidius View Post
    Probably because they're scared to touch code that hasn't been modified since the game was launched
    Well, since CoV was launched.
    But ya, I think you might be right.
  5. To steal a line from someone who's completely fabulous, Option 1, cause I have to look at you.
  6. Eislor

    MA/SR build

    Did it say "Official Forums (vBulletin)"? And what color did you pick (Fruit Salad, I think, is the most legible)?

    Repost of your build (added one Defence IO in Dodge)

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 46 Technology Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
    Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(7)
    Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dam%(25)
    Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7)
    Level 6: Agile -- GftotA-Run+(A), GftotA-Def(9), LkGmblr-Rchg+(34)
    Level 8: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(43)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Swift -- Run-I(A)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(15), Mrcl-Heal(17), Mrcl-Heal/EndRdx(40), RgnTis-Regen+(43)
    Level 16: Dodge -- GftotA-Run+(A), GftotA-Def(17), DefBuff-I(42)
    Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(39)
    Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(21), P'Shift-EndMod(21)
    Level 22: Quickness -- Run-I(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(27)
    Level 28: Lucky -- GftotA-Run+(A), GftotA-Def(29), DefBuff-I(42)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
    Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
    Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
    Level 38: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
    Level 41: [Empty] -- Empty(A)
    Level 44: [Empty] -- Empty(A)
    Level 47: [Empty] -- Empty(A)
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
  7. I still have my original boxed set of Gamma World from 1978, we had a blast playing it. I haven't played 4th Edition, using Pathfinder myself, but I might give it a try.

    I wonder if Wizards will make a Living Campaign for Gamma World to try and boost sales?
  8. Quote:
    Originally Posted by PhroX View Post
    */* with a competant player.
    This is the BEST answer.
  9. I saw the Magic 8-ball, and the first thing I thought of was this. An old movie but a real classic.
  10. Quote:
    Originally Posted by Impish Kat View Post
    I pick a few descriptive words, then go to a thesaurus for more ideas.

    Sometimes I'll take a word or two and anagram a name:
    incinerator = Anni Terrico

    Or make a new name from another similar name:
    Electrino = Elle C. Trino

    Sometimes nothing seems to work, so I'll just go in a completely random direction:
    Thystia (derivative of amethyst).
    Me too.
  11. Eislor

    Wai?

    The post is here.

    Quote:
    It got the same changes, although there is currently a bug with this version in that it damages the caster with the initial hit. A fix for that is in the pipeline.
  12. My first thought on the picture was that it was one of those large Warwalkers we've seen in Praetoria.
  13. Quote:
    Originally Posted by Jibikao View Post
    Honestly, NW doesn't really need patron powers. You are better off investing in sets and taking more leaderships to increase your damage or defense.

    Now, Fortunata gets a lot of damage boost from taking Gloom because there is no redraw.
    My NW didn't take any PP. Their power set is pretty awesome, no need to go looking elsewhere for some awesome.
  14. Quote:
    Originally Posted by Eldrac_Spardanae View Post
    Thanks again for the suggestions, going to take it all on board myself and see what I can do, looking at it right now I have softcapped Melee and Ranged without ML firing off so that's pretty much in there. Considering dropping Hurdle for perhaps getting Placate or as you say, Vengeance, just depends on my teaming habits really!

    Didn't notice the Miracle in there though! Forgot about the 120 second rule! Doh!
    Actually your Melee is 35.4%, Ranged is 34.2%, and AoE is 26.7% when Mask Presence is suppressed (suppressed value is 3.95% with your slotting). With ML, you are at Melee 51.2%, Ranged 50%, and AoE 42.5% while Mask Presence is suppressed. AoE defense is the least important of the 3 positionals.
  15. I am not in Europe, but I am very happy to see this contest for our European siblings.

    Danke!
  16. Get rid of Combat Training: Offensive, it is only worthwhile before you do your respec at level 24. Pick a different power, we'll find the slots for it.

    Tactical Training: Assault, I'd only one slot it with an EndRed, the second EndRed is only saving you .04 End/sec, here's an extra slot.

    Mind Link, you can slot an Adjusted Targeting Recharge IO in place of a LotG Defense and make Mind Link perma.

    Tactical Training: Leadership, I'd just slot it for a single EndRed and we found some more slots.

    I see you're going for Build Up, in that case you might find Placate useful. You can Placate then Lunge and get a nice critical.

    You took both Swift and Hurdle, dropping Swift loses you 7.1 MPH running speed. So Run at 58 MPH and Jump at 61.5 MPH is still good for getting around (love that Ninja Run).

    Powers that I like are Combat Jumping for maneuverability while in melee, Poison Dart (I LOVE poison Dart for runners, but you already have Gloom), and Psychic Scream. You may want to consider some of those powers.

    Just some thoughts.
  17. Quote:
    Originally Posted by Eek a Mouse View Post
    PRAETOR BERRY lS STUPlD. THAT lS ALL.
    Every time I run that mission I laugh. I know its coming and I still laugh.
  18. Quote:
    Originally Posted by Minotaur View Post
    The difficulty is not so much that the individual mobs are harder, the scenarios in Praetoria simply mean you're fighting more than 3 at a time more often solo (and correspondingly more on teams) due to the ambush structure.

    Some of the badguys also seem to have enhanced perception, meaning unless you're very careful you'll fight 2 groups at once a lot.
    I agree with your first paragraph, thankfully however, the patches have been fixing the ambush problems. Seer 0001 is much easier now (you no longer need a Depends to deal with the ambushes); the ghoul ambushes in the "Meet with Maxine" mission are more spaced out, so you can actually deal with them. Those are 2 examples off the top of my head of some of the ambush fixes we're seeing.

    As to your second point I haven't noticed any increase in agro range myself.
    *shrugs*
  19. My stalker is a "Freak of Nature."
  20. Quote:
    Originally Posted by mscats View Post
    I've read as much as I can about doing tip missions and doing for one side (vigilante.) I now have 10 vigilante alignments missions done. About how long will it take for a morality mission to drop? I can do more tips (have 2 yet to investigate) but why bother? Should I just do regular (scanner) missions until one drops? I am level 50 and did all the contacts blueside.
    You need to buy Going Rogue and then successfully apply it to your account before you can do a Morality Mission. If you did not, you can still do Tip Missions and enter the Alignment Lounges, you can also buy Alignment Merits inside the Alignment Lounge, but you can't do Morality Missions.

    Did you buy Going Rogue yet?
  21. I don't know if they can help you, but Black Pebble posted this e-mail address: cohmoderation@ncsoft.com for those who did not receive their pre-order codes. That was from this post.

    There was also a thread about Europe and pre-orders. Good luck.
  22. If you do Energy Melee/ anything be prepared to solo a lot. You will feel fairly useless on teams because in the time it takes you to animate any of your heavy hitter attacks (AS, ET, TF) the spawn is already dead.
    If you like to team, go Elec Melee.
  23. For Loyalists, go see Mr. G. He's on the sidewalk near the South West corner of that huge park in Imperial City.

    Whether you are Loyalist or Resistance, you can talk to Jessica Flores (she's Robert's sister). She is on the North side of the TPN building, that building is just across the street (i.e. North) from the University that you did the Invention Tutorial in.

    The contact hand off in Praetoria is a little broken, a lot of people are having problems finding their next set of contacts. What should happen is either Provost Marchand or Calvin Scott are supposed to call you and tell you to talk to your next contact. BTW, you actually have to 'talk' (i.e. click on) the contact you were just introduced to twice to get them added to your contact list.

    It turns out that you can talk to the first contact in the any of the Praetoria arcs, and if you are of the correct level, they are added to your contact list. You should take a look at Zombie Man's Guide to I18, specifically at his post on the Praetorian Contact Chain.