Eiko-chan

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  1. Eiko-chan

    Underwater?

    Primary difference, ToySoldier: Breathing underwater confers no mechanical benefit.
  2. I'll never understand the need of some people to make sure no one else gets what they have.
  3. Eiko-chan

    Underwater?

    Quote:
    Originally Posted by Samuel_Tow View Post
    you're never force to be stealthy if you're an extremely obvious ninja.
    Unless, of course, you pick the Stalker AT.
  4. Quote:
    Originally Posted by Dr. Aeon View Post
    I would give you all a specific date, but you wouldn't believe how difficult it is for these Arachnos goons to stop random super-powered villains from kidnapping me, all to write some stupid paper for the Television.
    In my defence, I only kidnapped you so I could use your Portal technology to find a world where I could kill Recluse without ending all existence.
  5. Quote:
    Originally Posted by Captain_Photon View Post
    I'd like invulnerability that actually makes you invulnerable, but I can accept that it's not practical within the framework of a risk/reward-based game.
    They made it, but for some reason they called it "Willpower" instead.
  6. Quote:
    Originally Posted by ChaosRed View Post
    Don't be fooled by what you agree to with "contracts".
    Short version of ChaosRed's post: You cannot sign away your legal rights. They're rights. You can't give up rights.
  7. I just wanted to add that, because of the higher health base (and higher regen that goes with that), playing a "Brute like a Brute" doesn't generally require a good supply of greens. I will agree that playing a Scrapper like a Brute does.

    Also, for anyone that thinks Stalkers are weak, I'd like to introduce you to my VG's Claws/Regen Stalker, who has often been the last one down on a team wipe in our VG teams (and more often than not pulls off finishing off the pull and letting us rez rather than run).

    I'd like to, but the scaly traitor is playing CO these days.
  8. Eiko-chan

    Underwater?

    Quote:
    Originally Posted by ToySoldierZolgar View Post
    So I will just flatly say: I disagree and think that going the "everyone breaths underwater, why is for their players to decide" is a stupid route that shatters immersion.
    Having a cheap easy to obtain temporary power for anyone who somehow can't spare one power (and no slots*) for their concept.
    Why should I have to sacrifice a power selection (and a pool selection) just to "realistically" depict a character wearing a self-contained powersuit? Or being undead? Or alien? Or Aquaman (well, okay, Aquaman has power selections to spare, he's useless)?

    So much in this game is left to the player to decide - why does your character fly, how does she shoot fire blasts, where does her power over radiation come from - so why do you find breathing underwater to be the line drawn in the sand?
  9. Why not just do away with Veteran's Rewards altogether? Award them to everyone. The game isn't in trouble of dying. Veteran's Rewards don't keep people subscribing. It's really a meaningless system anyway.

    It'd be a nice way of letting players know they are valued, and new rewards can continue to be added every three months - available to all players with active accounts.

    I've never seen an issue as divisive and rancourous as Veteran's Rewards here. It is the single issue that is apparently unsafe to discuss, and even more unsafe to criticise.
  10. If they want the name back, they should watch the thread too. I've given up a name, and I no longer consider it "mine" to reclaim.
  11. Quote:
    Originally Posted by ToySoldierZolgar View Post
    With the exception of brutes/scrappers.

    They're not the same class, no. But in at least 90% of the builds out there, you can play them identically.
    You can probably play your Brute like a Scrapper and do just fine, but playing a Scrapper like a Brute will probably end in tears.
  12. Until they actually make PvP functional, and make it operate in a way at least reminiscent of the real game (rather than it's current existence where things that work in PvE have little or no effect in PvP, so that the game is entirely different in PvP), any "improvements" to the PvP culture should be put by the wayside.

    Let's get working PvP before we start talking about improving the PvP "way of life". Cart before the horse and all that.
  13. Brutes are neither Tankers nor Scrappers. They are Brutes.

    Their lower health and lower defence/resistance scale makes them ill-suited for taking alpha attacks (SOs, not IOs), and they cannot withstand prolonged assault any where near as well as a Tanker - but they don't need to, because they are capable of high levels of damage, so they are quite adept at dropping off their assailaints much faster than a Tanker can.

    Their higher health base makes them tougher than a Scrapper - a Brute can hold a prolonged assault longer than a Scrapper, falling in-between Tanker and Scrapper in survability. To call them either is a falsehood; Brutes are Brutes, and the redside classes do not correspond with the blueside classes in any meaningful fashion.

    Brutes are not Tankers.
    Stalkers are not Scrappers.
    Corruptors are not Defenders.
    Dominators are not Controllers.
    Master Minds are unlike anything else, and Blasters stand alone.

    Playing redside content and classes as if they were merely equivilent to blueside content and classes will lead to inevitable failure. They are very different beasts, and should be treated as such. That's why Brutes have a mix of Tanker and Scrapper powersets (and also why Stalkers have some unique, as of yet unproliferated sets.)
  14. Quote:
    Originally Posted by Noyjitat View Post
    Super Strength [...] for scrappers
    Rage + Scrapper damage mod = Broken. This one won't happen, at least not with SS as it currently exists. Alternate animations for MA is the compromise.
  15. Time paying subscription doesn't tell you anything about who knows the game. I've seen a lot of clueless Veterans.

    And I'm really not sure how a "free power choice" isn't "game breaking".
  16. Eiko-chan

    First MM

    Quote:
    Originally Posted by Orehrepus View Post
    What is their role on a team?
    Depends on how you build it. From a general standpoint, MMs are Tanks. Most MMs are good at taking alphas, if not necessarily good at collecting and keeping aggro afterwards. BG mode - keeping your pets in Defensive mode - is a large part of this.

    If you've got a tough Brute along with you, MMs can fairly easily switch to blasting or, with certain secondaries, controlling. Be warned: MM secondaries have the worst buff/debuff numbers in the game, which means basically anyone will do that aspect better than you do.

    Honestly, the "role" a MM has on a team is to be its own team. As best I can tell, MMs were designed to be the solo AT - even more so than Scrappers. Which can be fairly useful - that means a good MM adds an entire team to a team (my Bots/Traps can solo +2x8 with some difficulty, and +0x8 fairly easily, and her build is only perhaps 100 million infamy).
  17. Quote:
    Originally Posted by Agonus View Post
    So what would three level 50 recharge IOs get GW's time down to?
    Just over 5 minutes.
  18. Quote:
    Originally Posted by LordXenite View Post
    Your minions. Go play a Mastermind!
    Dang teaming bonus pets never follow commands.
  19. Quote:
    Originally Posted by marc100 View Post
    I guess I'm used to "Panic button" sets. You're right, traps is there to prevent problems, but its still slow to me. The powers dont recharge fast enough and on some mobs you have nothing to offer except the force field. I've had more team wipes playing a traps and trick arrow defenders than all other sets combined. But that's just me
    Thats why I nominate them for worst sets to play.
    Stop skipping the Tier 1 powers. Web Grenade and Entangling Arrow are nice - Immobilise to make your AoEs more effective, and -recharge to make hard hitters do so less often.
  20. Quote:
    Originally Posted by Aett_Thorn View Post
    Seems a lot easier to make a few new Shorts than to rearrange how the Vet reward system works.
    I suspect the level of code time required to unlock some or all Veteran's Rewards for all players would be trivial compared to a new skin and texture for the costume designer.
  21. The damage debuff only lasts 10 seconds. It's not that big of a deal. Switch to low damage attacks that have some other aspect (Jab or Boxing, for instance, for Stun chances) for 10 seconds and then let loose a KOB once the damage crash ends.

    The only possible worry is the endurance crash, which can be mitigated by Recovery and blue insps.
  22. Quote:
    Originally Posted by PrincessDarkstar View Post
    And in general almost all life thrives mainly on competition, the strongest survive and all that.
    This is a gross misunderstanding of evolution, and of my statement. Humanity evolved from pack hunters, and retain one of the primary aspects of that history: we work best in groups. Humanity's prime evolutionary advantage is its ability to coordinate and cooperate. Forming groups (ever and ever larger groups as time has passed) is how humanity thrives.

    We do not thrive on competition. Competition breeds war, death, and destruction. It is not what makes us "stronger".
  23. Quote:
    Originally Posted by MageX View Post
    So I might be a bit newbish asking this but which one overs a better DPS ?
    With a damaging slow field and Trip Mine, Traps probably has a slight edge in DPS, but it takes more tools to get there (Caltrops, Acid Mortar, Trip Mine vs. Tar Patch). Traps has a slight edge on debuffing regen (PGT's -1000% vs. Howling Twilight+Twilight Grasp's -550%), but once you get Dark Servant, Dark wins hands down on healing, damage debuffing, and to-hit debuffing (over all, assuming all to-hit debuffs are unresisted, Dark easily floors enemy to-hit, whereas 2xSeekers + slotted FFG nets around 25% defence.)

    And with Bots/, you should really like immobilising things. Keeps them in burn patches and clumped for laser bursts. Plus, Web Grenade is a -recharge, making it good mitigation against bosses and other high-damage targets.
  24. For a ninth power (for Scrappers, obviously; Stalkers get Hide) I think some sort of power like transference - a +end power. If you're going to go, a little thing like fatigue isn't going to hold you back.
  25. Eiko-chan

    Set bonuses

    If you're not already capped from powers (which is probably the case if you're not FF), getting to at least the Ranged defence cap will make a huge difference. Blood Mandate is a fairly well-balanced Pet set, and offers a nice large Ranged defence bonus in it.