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Posts
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Factually incorrect. I have over 3 Gigs of RAM - the most 32-bit OSes can address - and I still have this problem. This is not an issue I can fix by installing more RAM.
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Quote:Some vet costumes - the wings, the boxing set, the samurai set - mean that certain concepts that require a certain look are only available to veterans.Why do you need to have something NAO when most Vets (other then the old timers who are the first to get the rewards) had to wait X months for it?
The craftable wings, for the record, do not substitute for the angel and demon wings. Just to cut that off here.
It's not like I'm proposing only newbies get the extra time. Everyone gets it. Every account simply will flag in the system as having been active from Apr 04 to Nov 06, regardless of when they were created or whether they actually were active. The only people that gain nothing from this are the small subset that actually were active from the very beginning of the game. Everyone else will gain some amount of veteran's time. Thus we completely eliminate the "everyone else had to wait" effect.
And thus we also reward players that have kept their account active since the Veteran's Rewards program was started just as much as we reward people that were playing before the program. Everyone that came in at the ground floor of the program - November of 2006 - will receive the same rewards for the same amount of time. No more preferential treatment for folks that managed to meet invisible criteria before they were made public. -
Quote:Except that Invulnerability is a resistance set with a bit of defence, while Electric Armour is a resistance set with a bit of utility. The defence makes a significant difference with regards to shrugging off damage.Electric armor seems like a better rounded powerset than invulnerablity.
The Invulnerability version will probably feel "tougher". -
I'll stand by my earlier statement: I simply cannot fathom the need to make sure other people don't get things you have - especially when they are things with no cost.
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Real world example: KBR, Halliburton and Blackwater are all still major military contractors, despite several successful court cases against them. And these are fairly small-time companies compared to the reach Crey supposedly has.
I find Crey's continued existence wholly plausible. About the only set back I could see Crey suffering is interfering too much with Arachnos plots and getting driven out of the Rogue Isles (which they don't do); Paragon City is beholden to too many laws for any hero or hero group to accomplish the same thing. -
Quote:The point is that no one "earned" the first 30 months of rewards. Either you were playing and had an active account when they announced the system and implemented the first 30 months of rewards, or you were not. Before those first 30 months of rewards were added, no one had them because they weren't in the game. They were no more earned for the 30 months there were no rewards than anything else was "earned" that has been added to the game since launch.But wouldn't that system be giving everyone 30 months of rewards, even if they just signed up today? So after 3 months new players would be getting the 33 month rewards? Hardly seems fair to those of us that legitimately played that long and earned those rewards.
Those 30 months of rewards are "earned" in the same sense that the 16 issues that have been released have been "earned". But those issues aren't locked away until you reach a certain arbitrary milestone, and neither should those 30 months of rewards.
Those that have been loyal customers since November 2006 still have another 36 months (nearly) of reward time earned, and thus 12 more badges and 12 more bonuses they earned since the system was in place on top of new players. That's still a nice hefty "thank you" for playing.
So yes, everyone would start with 30 months of rewards. And it's "fair", because it makes every one start "earning" rewards at the same point. The system being retroactive is what makes it unfair in the first place. -
I thought this was cat day. Where are the cats?
Did you put them in here? -
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I suppose as a compromise, they could simply give the same 30 months worth of veteran's reward time to every account for that period where there were no veteran's rewards - May 04 to Nov 06 - that the longest playing veterans received, whether they actually had an active account for that time or not. This would unlock virtually all veteran costume pieces for all players, as well as virtually all base items and other customisation-based rewards (and put the last costume reward, the boxing set in question, at just nine months in).
Then rewards could continue to accrue for continuing veterans, allowing them to retain the incentive of keeping transient players for the veteran rewards, while giving most of the important choices - particularly costumes - to all players, thus ensuring that newer players don't feel that the system excludes them or locks the "best" items away from them for arbitrarily long periods of time.
No one would lose anything with this solution (except, perhaps, the feeling of exclusion they get from large numbers of rewards being inaccessible to people), while even many long-time veterans would likely gain several months of veteran's time out of it. -
Did someone say cat day?
You've got my attention! -
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Quote:Frank Miller Batman is lame. All boring angst and looming and brooding and contrived martial arts nonsense.Heck look at the camp that was Batman in the 60's and after Batman Forver/Batman and Robin. I'm sure a lot of people thought Batman was lame after Adam West, yet look at him now after the Frank Miller revolution and the writters that have followed that line of thought for the character.
Adam West is where it's at. Just the right amount of fun and serious, with quirky but amusing gadgets to save the day. Including convenient shark repellent!
Batman: The Brave and the Bold is exactly where superheroes should be going - including Aquaman. -
Quote:Traps is new to blueside, and redside works differently. There's a lot more damage, a lot more ranged AoE, and a lot more mitigation spread out redside, rather than being clumped together like with blueside ATs, so herders and "holding" foes isn't a concern for redside players, who will be the ones with the most experience using Traps and Caltrops.Yeah Caltrops sucks. It's only good for an emergency, otherwise please don't use it. It's right up there with KB. What's sad is I see 2-4 year veteran badges on people who are spamming caltrops. They should know better.
But Caltrops is a slow field, so it shouldn't be "scattering" foes at a particularly quick pace. Using it for damage (unless proc'd to the gills) isn't particularly effective, but it's a fairly good way to hold foes in other scatter effects - burns, Rain of Fire, etc. - for longer. And in some cases, it's also a -recharge (with Pace of the Turtle's proc), making it a nice bonus when fighting hard targets. -
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Quote:Really? With Going Rogue about to be released?Would I pull the plug on CoH if the vet rewards went away? Yeah, I'd go explore some of those other games, be a Green Lantern or something, it's not like I'd be missing out on any vet rewards.
I'm still playing because I enjoy this game. But the Veteran's Rewards, which shall be forever stacked against me, make me think other games might be a better investment, because they don't deny me things simply because I started playing them later. -
I can't imagine how the LRSF could ever scale to solo play. It involves a fight against first five Heroes (simultaneously) and then eight.
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Hon, I'm old. I was that audience in that day. He was lame. He was a joke. They had to come up with ridiculous contrivances to give him something to do. Even my little brother knew he sucked.
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371% without RttC. The build isn't particularly regen-focused, but it does have all the regen-based unique procs.
Coupled with around 3000 health, this comes out to abut 46 hp/sec. -
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For flavour reasons, I'd like to take Dark Blasts with my Thugs/Dark MM.
I think the attacks are coupled with their sets for thematic feel, not for balance. -
I've made the same mistake, and I usually have to reset the slider to the number I actually want anyway, so resetting to 1 would be a small inconvenience for the benefit of not accidentally buying 10 multimillion recipes.
So, I vote aye. -
Quote:Even if it cost 0, I'd still turn Sprint off because of reasons stated above. I'm old and clumsy.This is what it comes down to for me. There has to be a reason to turn off sprint (it doesn't suppress, after all), because if there isn't one, I'd suggest axing it out of the game and just giving everyone either a base run speed increase, or a constantly-running passive run speed buff at level 1. Toggles are powers that need to have a reason to be turned off, and for most toggles, that reason is cost. Without cost, they don't need to be toggles.
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