Eiko-chan

Legend
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  1. Quote:
    Originally Posted by FireWyvern View Post
    While FH helps and is very good, that shouldn't make such a huge difference, specialy if he's using RTTC.
    Approximately 25% of my Tanker's regen comes from Fast Healing. It is a substantial amount of regen lost - especially at lower levels when there's less mitigation running around.

    Of course, another issue is at level 27 he's probably running into a lot of exotic damage - villains have a fair amount of CoT at that level, along with Scrapyarders and the starts of Mu Arachnos - and he won't have Heightened Senses yet, so his defence against exotic damage types is practically non-existent at this point, which makes the lost regen from FH all the more important.
  2. It's because you don't have Fast Healing. Get it.
  3. Quote:
    Originally Posted by EmperorSteele View Post
    I also like JenericElectricChick, if only because I don't see nearly as many ex-Outcasts as one would expect. I love RPing her but i don't actually like PLAYING her, which leaves her getting stuck in the low levels.
    Just like the Outcasts!
  4. Quote:
    Originally Posted by Eisenzahn View Post
    [Y]ou're part of the Destined Ones program whether you like it or not[.]
    Well, that's actually fitting in with the character of redside, the Patron Arcs, and Recluse's entire history - he's going to use you whether you like it or not.

    What would be nice is if they just made some simple change to the start of the Patron Arcs - if you picked Burke at the beginning, instead of being offered a chance to pick an Arachnos patron, the Arbiters concoct some sort of scheme that you get wrapped in and force you to. Just a little nod to the fact that you did not, in fact, wilfully choose to embrace the "Destined One" story.
  5. Eiko-chan

    Respecs

    I'd like to respec the origin on one of my characters because the initial concept I developed changed in such a way that it morphed into a different origin than the one originally chosen. Since the only thing that's wrong is the origin, I couldn't justify rerolling a character in the 30s, but it would be nice to be able to adjust that little detail.
  6. I, personally, am tired of ideas being shot down as "removing the only challenge left in this game". It happens all the time. Not everything can be "the only challenge left in the game".

    The fact of the matter is that Void Hunters and other Nictus-related enemies are deliberately designed (by someone that is no longer associated with this game) to be annoying hindrances to Kheldians. While a story was created to justify them, the reason they exist is to make life difficult for the supposedly powerful Kheldians.

    But the simple fact is that Kheldians simply are not that powerful, and they don't need a "balance" of this sort.
  7. Eiko-chan

    Bye bye :)

    They let Roseanne finish, didn't they?
  8. Eiko-chan

    Bye bye :)

    Can you sing, or are you subjecting America to a poor rendition of one of the hardest songs in the world to sing?
  9. Quote:
    Originally Posted by Agonus View Post
    'Course you mean Stan Wu.
    Remind me to kill Stevie.
  10. Being a heavy roleplayer, all my characters are "concept" characters. However, only one took two tries to get right, so she probably has to rank somewhere near "favourite" - Stacy Wu, the lady Tsoo.



    The idea started simple - a female Tsoo. Based on the fact that none of the Tsoo in game have female avatars, I concluded that the Tsoo were sexist, and then developed a character based off that idea. Stacy comes from a family of Tsoo - her father is Tsoo, her brothers are Tsoo, all her male relatives are Tsoo. Surrounded by Tsoo influence and having no real female role models, Stacy always assumed that she would be Tsoo too. So when she was denied access to Tsoo teaching based on her gender, she stole what power she could and fled to the Rogue Isles to develop it on her own.

    I originally created her with a Tsoo Boss-like name, "Gulf Stream", as a Fire/Cold Corruptor. But Cold didn't click with me, and neither did the name Gulf Stream. I later remade her as Fire/Dark and went with just her name for a more independent feel (plus Fire/Dark is just cool). Since Tsoo Bosses have such a wide variety of power sets (including both Fire Blast and Dark Miasma), she still works perfectly as a renegade woman with stolen Tsoo powers.
  11. Eiko-chan

    Hi RPers!!!

    Thanks for the encouragement, Radubadu. A lot of us do it as much for the enjoyment and thematic feel others get out of it as for ourselves, so it's heartening to hear others appreciate the effort.
  12. Scarlet Finch sounds like a swashbuckler to me. Try Dual Blades/SR or Broadsword/SR.
  13. Eiko-chan

    Fire/Dark

    My Fire/Dark does just fine without Blaze or -tohit in Fearsome Stare.
  14. Eiko-chan

    Fire/Dark

    Quote:
    Originally Posted by Sardan View Post
    Are there really that many recovery buffs from sets?
    Above build has 21 extra endurance from set bonuses, which is probably the biggest way to boost recovery. It's also gotten a further 20% boost to Recovery from set bonuses. So there are a fair number to be had, yes.
  15. Eiko-chan

    Fire/Dark

    Concentrating on Recovery also led me to grab as much max Endurance as possible - this build sports an impressive 4.27/sec recovery and a 131 max Endurance pool.

    It keeps defences around 20, so it should be reasonably survivable, especially while Darkest Night is running (there's a lot of toggles in there, but even them all running you still recover a net of 2.33/sec)

    I left out purples, so this build shouldn't be terribly, terribly expensive. You could probably squeeze more recovery with a few purples, since most of those sets have Recovery bonuses in them.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (5) Decimation - Damage/Recharge
    • (11) Decimation - Accuracy/Endurance/Recharge
    • (27) Decimation - Accuracy/Damage/Recharge
    Level 1: Twilight Grasp
    • (A) Touch of the Nictus - Healing
    • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (15) Touch of the Nictus - Accuracy/Healing
    • (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (43) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 2: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (3) Positron's Blast - Damage/Endurance
    • (11) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    Level 4: Tar Patch
    • (A) Tempered Readiness - Range/Slow
    • (9) Tempered Readiness - Endurance/Recharge/Slow
    • (15) Tempered Readiness - Accuracy/Slow
    • (46) Tempered Readiness - Damage/Slow
    Level 6: Rain of Fire
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Damage/Endurance
    • (7) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Damage/Range
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Chance of Damage(Energy)
    Level 8: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (9) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    Level 10: Swift
    • (A) Flight Speed IO
    Level 12: Air Superiority
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 14: Fly
    • (A) Flight Speed IO
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Numina's Convalescence - Heal
    • (17) Miracle - +Recovery
    Level 18: Shadow Fall
    • (A) Gift of the Ancients - Defense/Endurance
    • (19) Gift of the Ancients - Defense
    • (19) Gift of the Ancients - Defense/Endurance/Recharge
    • (50) Gift of the Ancients - Defense/Recharge
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Performance Shifter - EndMod
    • (50) Performance Shifter - Chance for +End
    Level 22: Fearsome Stare
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (23) Glimpse of the Abyss - Endurance/Fear
    • (23) Glimpse of the Abyss - Accuracy/Endurance
    • (36) Glimpse of the Abyss - Fear/Range
    • (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (43) Glimpse of the Abyss - Chance of Damage(Psionic)
    Level 24: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (25) Positron's Blast - Damage/Endurance
    • (25) Positron's Blast - Damage/Recharge
    • (27) Positron's Blast - Damage/Range
    • (31) Positron's Blast - Accuracy/Damage/Endurance
    Level 26: Boxing
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 28: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (29) Impervium Armor - Resistance
    • (29) Impervium Armor - Resistance/Endurance/Recharge
    • (31) Impervium Armor - Resistance/Recharge
    Level 30: Weave
    • (A) Gift of the Ancients - Defense/Endurance
    • (33) Gift of the Ancients - Defense
    • (34) Gift of the Ancients - Defense/Endurance/Recharge
    • (34) Gift of the Ancients - Defense/Recharge
    Level 32: Inferno
    • (A) Eradication - Damage
    • (33) Eradication - Accuracy/Damage/Endurance/Recharge
    • (33) Eradication - Accuracy/Recharge
    • (40) Eradication - Damage/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 35: Howling Twilight
    • (A) Stupefy - Accuracy/Recharge
    • (36) Stupefy - Endurance/Stun
    • (36) Stupefy - Accuracy/Endurance
    • (46) Stupefy - Stun/Range
    • (46) Stupefy - Accuracy/Stun/Recharge
    Level 38: Dark Servant
    • (A) Cloud Senses - Accuracy/ToHitDebuff
    • (39) Cloud Senses - ToHit Debuff
    • (39) Cloud Senses - Chance for Negative Energy Damage
    • (39) Cloud Senses - Accuracy/Endurance/Recharge
    • (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
    Level 41: Soul Drain
    • (A) Eradication - Accuracy/Recharge
    • (42) Eradication - Damage
    • (42) Eradication - Damage/Recharge
    • (42) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 44: Dark Embrace
    • (A) Impervium Armor - Resistance/Endurance
    • (45) Impervium Armor - Resistance
    • (45) Impervium Armor - Resistance/Endurance/Recharge
    • (45) Impervium Armor - Resistance/Recharge
    Level 47: Maneuvers
    • (A) Gift of the Ancients - Defense/Endurance
    • (48) Gift of the Ancients - Defense
    • (48) Gift of the Ancients - Defense/Endurance/Recharge
    • (48) Gift of the Ancients - Defense/Recharge
    Level 49: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Scourge
  16. Just a note - paying vendors for recipes rather than players does, in fact, drain inf from the economy.
  17. The Malaise mission taught me that it's really hard to tank a PBAOE-based Psi AV when you've got a team full of meleers. (I was Lapin Lazuli, the WP/SS that was main Tanking most of the team, except when I decided to take a couple mobs solo. Sorry about that! )
  18. You actually want the "Counters" from the Desks tab, Bellen.
  19. Quote:
    Originally Posted by MDanger View Post
    Reposting this:

    I had a great time. Big thanks to my teammates for letting my wee Tanklet along on their high level fun. We took on the Psychic Clockwork King, beelined for a battle with the Kraken and ended with back-to-back psionic battles with first Mother Mayhem and then Malaise.
    Thanks for coming along, MDanger. It was lots of fun.
  20. That mission is easily the most annoying mission in the entire game.

    All I can say is thank god Patron Pools are no longer locked to the specific Patron badges any more.
  21. Xacktar's "Boom De Yada" (with modification) would make an awesome CoX commercial.

    That it hasn't been done proves that marketing hates us!
  22. I've got two (major) MMs.

    The first, Bots/Traps, is a murderous little Japanese schoolgirl.
    Battle Drones: Domo Arigato, Mr. Roboto, Domo Domo
    Protector Bots: Onii-chan and Onee-chan
    Assault Bot: Robo-sama

    The second, Thugs/Dark, is a Valkyrie in the service of Hel. She summons souls she has collected back to a semblance of life to serve her. She divides them by Nordic sin:
    Thugs: Coward, Wimp
    Arsonist: Fool
    Enforcers: Thief, Liar
    Bruiser: Traitor
  23. Yes, if you want a secondary giving you (effective) things to do, Traps is your best friend.
  24. Running an event at 2 pm local time on a west coast server seems a little weird to me.
  25. Eiko-chan

    resurrection?

    Henchmen cannot be resurrected. They must be resummoned.

    They fade very quickly, so I doubt they can be targets for Warshades and the like.