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Posts
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The times I use AE, it is for story. The interface doesn't make it easy to find good stories, however.
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I frequently get involved in debates on the forums. That's pretty stupid.
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Quote:I still think the added convenience this brings is outweighed by the cost of having the "D" hotkey, and I can't really see just removing the Delete one.G for giving the inspiration to the person you have targeted. Rapidly hitting right-click and G lets me give a bunch of inspirations to a teammate with just the attention of moving the cursor over the next inspiration.
Although, on second thought, maybe I could. Other things you might want to do fast, but do you really need to delete things "RIGHT NAO"? -
Quote:Maybe that repper wasn't wrong about your lack of respect.You being a bad player doesn't make the kin that was being a good team player somehow worse in their role. j/k, but not really, as your example has absolutely nothing to do with what is being discussed.
This is why I only team with friends, not random PuGs.
We play to have fun, not be the most efficient team ever. -
I'll grant you, I probably wouldn't give Stone Armour to this AT. That was a bad example. Scrappers and Stalkers don't get Stone Armour; their sets would be far more reasonable choices for the new AT.
One problem, however, with everyone that argues against this is that they keep bringing up Blasters. A balanced Ranged/Defence AT wouldn't have Blaster damage values. Would a Regen/Electric Blast Defender be grossly overpowered? Or grossly underpowered, because of the weakness of Defender blasts? -
Quote:I don't need SB to be a team player. Spamming a buff doesn't make you a team player. Watching the team, following the action, and taking appropriate steps makes you a team player.Some people think it is fun teaming in a team based game. Part of playing in a team is playing as a team.
On the few occasions I play my Kins, sometimes the appropriate action is casting SB on someone - usually someone that keeps bottoming out end. More often, however, the appropriate action is something else: tossing off a Hold, laying down an AoE, throwing out a Transference, Transfusion, or some other buff that isn't SB.
Casting SB doesn't make you a team player. Last time I had SB cast on me, I got overconfident with the recharge and recovery and wiped the team.
To my repper about my lack of class: people wanting SB aren't losers. People that say a Kin is worthless without SB are losers. -
Quote:Here's the difference:And yet asking for a ranged/defense AT when VEATS already exist is somehow different......
With a Tanker, you have lots of options. Several different defence sets. Several different offence sets. Fire/Fire is vastly different from Stone/Stone, which are both very different from WP/SS. But all are Tankers.
With VEATs, you are locked into choices. One of your costumes has to look like an Arachnos uniform. You are limited to a single selection of claws (for Widows) or a scant three selections of assault rifle (for SoAs). You are forced into a power selection of Claws/SR or AR/SR.
You are limited to a mere five options for a character - A Widow (the distinction between Blood and Night is virtually nil), a Fortunata, a Bane Spider, a Crab Spider, or the completely unintended but viable Huntsman build.
VEATs cannot be Dual Pistols/SR (probably the most requested, and most represented, example of ranged/defence in media). They cannot be Fire Blast/Fiery Aura. They cannot be Ice Blast/Stone Armour. They cannot be Archery/Ninjitsu.
VEATs are not a replacement for the Ranged/Defence AT. They are an example that the concept is not inherently broken. -
Quote:Hotkeys from pop-up menus, not window toggle keys. I'm not talking about those. I'm talking about the right-click menu, where you get the options to "Delete" something - salvage, recipes, inspirations, chat tabs.Let's see... default window toggle keys:
T: Target window
C: Chat window
N: Navigator window
Quote:Hell no. I like to use my keyboard shortcuts, thank you very much.
Make it an option, maybe, but remove my ability to rapidly unload inspirations on a teammate in trouble, and I will be very miffed.
This would only affect right-clicking something, then pressing a key to do something with it. Not macros, not keybinds, not toggles. Only right-clicking. -
I'd prefer to spend that 7% of my time having fun, not SBing losers.
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We've all done it; you're playing along, maybe have a few windows open, or just in a hectic fight, and inevitably you accidentally right-click on something and the pop-up menu appears. But you don't notice, and you're moving around, and your finger hits that 'E' key or 'D' key and suddenly you've got a new window in your face or something is just gone.
Why?
Why do our pop-up menus have hotkeys - and more importantly, why are these hotkeys so commonly clustered around the keys the game defaults for movement in the WASD style?
I'd be happy to just do away entirely with these hotkeys so I don't accidentally delete things (be they recipes, salvage, chat tabs, or what have you) while playing the game, and the least I could ask for is for the UI to be designed as to not purposely sabotage you while playing the game.
Take the hotkeys out of the pop-up menus. They add so little convenience and cause such huge problems that they simply aren't worth having.
(At the very least, the game should not automatically remove you from a private global channel just because you delete a chat tab.) -
Quote:Must have been the level pact and I misremembered, then.Fair enough. I apologize for coming off harsher than I meant - the closest thing they have is something akin to a leveling pact, but that's granting levels, not sidekicking.
But when I say WoW doesn't innovate, I don't mean it insultingly. WoW is very very good at what it does - adopting the best innovations from throughout the MMO industry and blending them together into a whole, "Good Parts Edition" MMO. There's absolutely nothing wrong with WoW's model. It's more-or-less Japan's economic model, and they're the second largest economy in the world.
But it takes more people than innovation off of existing systems, so it's not something a smaller studio like Paragon can even attempt. -
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Quote:Funny, that AT already exists, but people keep insisting on playing things other than Masterminds. I can't imagine why.I think the problem here is that if the devs create one AT that is far and away more powerful than every other AT then it becomes the ONLY one that actually provides that feeling of fun and power.
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Quote:Name an innovation WoW has made.I am saying, however, you're a fool if a lot those WoW-esque features seem like a bad idea to you.
Don't worry about it, I already know you can't.
WoW works not because it has great systems that other MMOs do not, but because it looks at the systems of other MMOs and integrates the ones that work best within itself.
WoW has borrowed heavily from CoHV in the recent past, and borrowed heavily from many other MMOs that preceded it since its inception. While the "everything to everyone" development model works for WoW, it was designed by a company with a much larger payroll to begin with, and continues to employ a much larger development base than Paragon Studios has. Paragon Studios simply does not have the man power to employ the WoW-esque "Good Parts Edition" model, and must instead innovate on its own to find good systems that work well.
Among Paragon's greatest feats to date is the Super Sidekicking system, which was quickly adopted by WoW, and the Power Customisation system, which CO beat them to the punch with only by having the freedom to use a brand new engine that could implement the system from the start, rather than having to be hacked in afterwards; the idea, however, was still CoHV's.
It's inevitable that a smaller studio will have to rely more on innovation, because cobbling together the Good Parts Edition like WoW does is, perhaps ironically, more work; it's more difficult to ensure than systems borrowed from other places fit into your existing model than it is to create brand new systems that naturally evolve from your existing model. -
Quote:List of ATs that don't need other ATs:Scrappers can take a lot of damage themselves, even though they don't have Tanker-level defenses. Considering that most enemies in this game only have very weak ranged attacks, having any Defenses to them at all can increase your survivability greatly.
Masterminds
Tankers
Scrappers
Brutes
Corruptors
Controllers
Blasters
Dominators
Stalkers
Defenders
Aside from HEATs, Defenders were previously the AT that seemed most designed to rely on having other team-mates. However, the recent updates to Vigilance were specifically designed to alleviate that problem and allow Defenders to stand more on their own.
VEATs, obviously, are the most tank-magey class, but the fact that a large portion of their defences come in the form of team buffs make them some of the most desired team-mates in the game.
None of these design choices have done anything to deter from the teaming aspects of the game, and none of them have made any one AT far more desirable than others. Scrappers don't dominate teaming, or gameplay, nor do VEATs, despite already being pretty much Tank-Mages. -
I once had a really long conversation with someone who was bent out of shape over the power being "Empty Clips" and not "Empty Magazines", completely ignoring the realities of colloquial English.
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Quote:Who. Cares?The problem with this is that you risk it becoming a Tank-Mage (and yes, I am aware that SoA tend to be this way as it is). When you pair medium- to high-damage output at range with decent self defenses, you can quickly become an AT that doesn't need any other AT to do anything.
No AT needs other ATs to do anything in this game already, and any AT is an asset to any team. The "Tank-Mage" would be no different from anything else.
This game is not built around a holy trinity of team balance, but rather around the idea of allowing players to feel powerful and have fun. The Blast(Assault)/Defence AT is so often requested, and so often represented in all media, including the comic books this game works so hard to emulate, that its exclusion from the game is almost unforgivable.
I seriously want to throttle people that say "Tank-Mage".
PS A "Tank-Mage" would have Tank-level defence with Blaster-level damage. I don't think anyone has ever proposed that archetype. -
The Coalition channel is not the Super Group channel, and neither is a global channel.
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Are you on Virtue, trying to go to Nerva? Virtue is having problems.
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The Supreme Society's headquarters is on an island just off the map of the Nerva Archipelago. Nerva's a very convenient place for such things, because it's pretty lawless and the Archipelago is of indefinite size, so there's always room to imagine other islands not depicted on the in-game map.
Plus it allows us to stage a war against Longbow. Dang candy canes. -
Quote:Because camp is awesome. Some days you just can't get rid of a bomb.Why on earth would anyone want camp villainy, or camp anything, in the game?