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Posts
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Perma-Dom without Hasten is 125% Global Recharge, IIRC.
Incidentally, Perma-Hasten is only about 110% Global Recharge (which then becomes 180%, which gets you Perma-Dom too.) -
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I wasn't questioning his education; if he had taken speech classes, he would have realised that was the point - that he felt the need to point it out was the issue, not the fact that what he pointed out was true (it is). I never denied that what he pointed out was true - only that it was needless to point it out.
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Actually, BrandX is partially wrong; if you managed to get 45% to all types, including Psi, you would have a substantially stronger build than the other one with 45% defence to all positions. However, assuming the Psi defence hole as you did in the original question, positional defence is slightly superior because of the Psi attacks that have the Ranged tag as well, which makes the Psi hole smaller on the positional build as opposed to the typed build.
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Reality has absolutely no place in this game. Otherwise, I expect to start seeing charred, dismembered, and pulpy corpses the next time I go take out a group of thugs.
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Because getting hurt from a fall doesn't feel super. All sorts of supers take falls of remarkable height without damage in comics, whether they can fly, jump high, or are just badass normals.
If you like, instead of taking damage in a fall, play an animation of the character landing hard and putting a crack in the pavement instead, or something of that sort. -
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Or if you are a Mastermind. If you are a Mastermind, you might consider viewing AoE defence as the most important; AoEs are a quick trip to dead henchmen otherwise.
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To answer the hypothetical: all other things being equal, capped positional defences are slightly superior to capped typed defences.
That said, as Aett mentioned, it's usually best to go for whichever sort of defence you already have some of. -
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So, content that is not for the majority of the player base is probably not worth as much development time as content that is for the majority of the player base.
I'm not saying minority groups shouldn't get any development time at all, but if this content is supposed to be only for the best players, the most skilled, it should not be gobbling up as much resources as it currently is. -
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While I could be wrong, I suspect that the sort that aren't the greatest at the "killing stuff" aspect of the game are a much larger component of the player base than the forums generally admit (which is ironic, really, because an awful lot of traffic here is based off mocking them and commiserating over having to deal with them).
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Incarnate boosts are treated as enhancements, not global bonuses, and apply to any power wherein you could slot the appropriate enhancements, which means Incarnate damage bonuses do apply to pets.
Global damage bonuses do not translate to pets, however. They do translate to pseudo-pets, such as Shield Charge and Chain Induction. I'm not sure whether Trip Mines are pseudo-pets or not (I suspect they are, as they do not appear in the Pet window.)
Also, there's an entire forum to ask questions near the top of the list, called "Player Questions" - probably a better place to ask questions. -
Tough is (incorrectly) listed in its pop-up as "Resist(All)". However, several powers do this too (Temp Invulnerability, at least the Field Mastery version, is the same), and all of them are Smashing/Lethal. If you see Resist(All), assume it's actually Smashing/Lethal. I don't think any power in the game actually gives resistance to everything (Sonic Dispersion, which gives resistance to almost everything, actually says "All but Psionics").
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While the statement was meant to largely be a joke, many of you seem to be forgetting that Romans are dead white European males.
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What I actually said was that I had not beaten it without playing one of my own Dark Miasma characters, and that my experience belied the claim that the ITF was "easy now that everyone's figured it out".
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