Eiko-chan

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  1. Quote:
    Originally Posted by myskatz View Post
    Second read my signature. It says it all...
    No no, DOOM is tonight at 11.
  2. Quote:
    Originally Posted by Silver Gale View Post
    You probably won't believe me
    I believe you (I can and do team too. I'm not sure how many times I have to say that. I'm really getting tired of repeating myself.) I wouldn't describe actively engaging in draining-but-enjoyable activity to be "casual", though. I don't think most people consider the workout they do at the gym to be "casual", unless they're doing low-impact stuff that doesn't drain them. That was what I objected to - the idea of an introvert engaging in "casual teaming". Introverts can (and do!) team - but I don't think they do it casually.
  3. Quote:
    Originally Posted by Bronze Knight View Post
    However when you consider that many of the past 19 issues have provided you with content that is soloable its kind of extreme to start complaining that there's going to be a few (3-5) issues more focused on team play even then some solo content will be included in those issues its almost guaranteed.
    Since we're talking about Incarnate content, not all content, the lack of solo Incarnate content (Ramiel doesn't count, as you are not running it as in Incarnate, but instead to become one) is the cause of complaint.

    Also at stake is the assurance that the Incarnate content will be "the most challenging content yet". That is also a direction undesired by many players, and telling us to simply skip the new advancement system to avoid it is likewise unacceptable.

    Quote:
    As for useing this "introvert" excuse I will say that practice makes perfect.
    Read the rest of the thread, especially my posts therein (or at the very least the most-commonly quoted post of mine here). You are quite simply wrong. Introversion isn't a malady. It's just a difference. It's not something you can "unlearn". It's not something that you'll just get rid of by "practice". You quite literally have no idea what you're talking about.
  4. Tankers also have better aggro control than Brutes, though that likely also falls into the "good enough" category - although differences are probably more noticable at the "not so good" level than at the "good" level.
  5. Quote:
    Originally Posted by Bramphousian View Post
    I haven't been able to be as charitable lately. A Forumgoer a little while ago accidentally lost a rather large sum to an email blip. Replacing the funds for him (her?) took out a large chunk of my onhand influence
    That is the most awesome reason to stop being charitable, and I don't think any of us can fault you. Kudos, sir.
  6. Somehow I'm not surprised it's you coming back with the ITF solo story, Arcanaville.

    I say that with great respect and admiration, of course.
  7. Quote:
    Originally Posted by Mylia View Post
    Trying to catch up on this thread. I saw this quickly. I call this complete bs. I am extremely introverted in the real world. In game I can easily casual team with people.
    You're probably not as introverted as you think, then. You can be "shy" but extroverted (my brother is this), and you can be outgoing and introverted (as I am.)
    Quote:
    Originally Posted by Bronze Knight View Post
    Are you unwilling to move you digital representation along with seven other digital representations for two or three hours?
    Some of us? No, we're not. The fact that you don't think this is a big deal, that you think it can be solved by simply "not saying anything" proves how poorly understood introverts are by extroverts.

    Even just teaming is social interaction, the action of characters working together towards a goal, having the action of those other characters affect you and the fight around you, having to adjust tactics because of the actions of those other characters are all things that can drain introverts. Note that "drain" does not mean "unable". It means what it says - it's tiring. It's exercise. Would you want to play the game if the only way you were allowed to do it was running on a treadmill? That's what you're saying here.

    Quote:
    I just want to say that being an active participant in the forums involves a significantly greater amount of social interaction than joining a PUG.
    Again, not necessarily true. For some introverts, yes. For others, much less so. Forum interaction is interaction we control - it's on our schedule, on our time, at out leisure. If we need to take an hour and half to craft a forum post, we can.

    Those luxuries are absent in the game; all interaction is real-time, all decisions and interactions immediate. It's a vastly different thing, and once again the equating of the two shows a deep lack of understanding (I can't fault you for it, society does, in fact, think introverts are broken, but I shall do my best to educate as many as I can, as often as I can, to combat this.)
  8. Quote:
    Originally Posted by Arcanaville View Post
    Actually, my Energy/Energy blaster soloed Positron, Synapse, Sister Psycho, and Citadel. For the badges. And task force commander, but mostly for the badges.
    Sorry, should have been clearer; I meant specifically the high-level TFs, not all TFs. Though I'm sure someone's going to come along with their "I soloed the ITF" story now too. (As I already acknowledged the Mind Doms soloing the LRSF, I hope no one feels a need to mention that, too.)
  9. In addition to RP being one of the best long-term retention policies, RP servers have a reputation (deserved or not) of being the "nicer" servers, and so people looking for a more jovial and less adversarial atmosphere (who, given the PvP state of this game, are also likely a larger part of the player base now) are more inclined to congregate there, whether they RP or not.
  10. Quote:
    Originally Posted by Silver Gale View Post
    Okay, so you don't dislike the Incarnate content because you're an introvert, you dislike it because you're not a very good player.
    I, personally, am an excellent player. But one person can't compete a TF solo (except maybe for Mind Doms, but that's another story). The people I run TFs with - and mark me, we run infrequently; it was perhaps once or twice a month when we were doing regularly, and it's been months since that happened - run a gambit from slighter better than me to so wrapped up in concepts and ideas that powers come a close tenth to prime interests.

    While we have completed all the top-tier TFs available to us before i19 (a couple of us are almost exclusively villain players, so we as a group don't have a STF under our belts, but this includes BSF, LRSF, and ITF), we have also failed all of those one or more times as well. Every run we make is not a success (but every run is not a failure, either).

    That, to me, is an ideal balance of challenge. That failure can come once in a while - due to bad luck, or the wrong mix of powers, or lack of time to regroup and try again - is perfectly fine. That failure should be certain - which I fear might come should "the most challenging content yet" grow to be a reality for future content - is not.

    All talk thus far of end game Incarnate content (and thus, for the purposes of this debate, appeals to non-Incarnate content are irrelevant) has been of trials and raids - and trials and raids of unsurpassed difficulty. If the developers want to put out some news about something else, I welcome the opportunity to be able to look forward to new developments. But so far they have been unwilling to discuss anything but these new, harder, bigger team packages, and it is from this that I base my idea that they are telling us this is what they intend to give us, and thus my objection to this being the direction they're choosing to take the Incarnate content.

    If someone with a red name wants to come in here and tell me I'm wrong, and that there's other content more to my liking for Incarnates on the horizon, I really wish they would do so. Until then, however, I will continue to express my displeasure with the content they have chosen to concentrate on.
  11. Quote:
    Originally Posted by Airhammer View Post
    Contrary to popular belief Dominators are the damage class redside and the combination of controls and damage are very lethal.
    You're absolutely right. I can't believe I didn't realise until you pointed it out that the reason I can't play Dominators is closely related to the reason I can't play Blasters; I've never been able to grasp that "offence as a defence" idea.

    Thanks!
  12. Quote:
    Originally Posted by TrueMetal View Post
    I see where you're coming from but honestly, without trying to be rude, I hope the Devs don't tailor all the future content to the skill level of a team of coordinated players that know eachother but routinely fail things like the ITF ...
    I never said we were coordinated.

    I also don't mind that we fail the ITF or LRSF (nor do we consistently or routinely fail). I just don't want to see content much above that level, because we do sometimes still fail them. Content much above the level where we sometimes fail will become content that we consistently fail, which is (to me) an unacceptable level of difficulty.

    Quote:
    none of them can solo an AV
    Honestly, soloing an AV isn't really about skill. It's mostly about being able to survive the AV's incoming damage (achieved mostly with debuffs or defence buffs) while packing enough -regen to allow you to deliver consistent damage. It's really more an exercise in patience than anything else.
  13. Quote:
    Originally Posted by Golden Girl View Post
    So you have an army of two then
    Honey, I'm an Army of Me, and have the badge to prove it.
  14. Quote:
    Originally Posted by TrueMetal View Post
    I'm still amazed everytime people insist on bringing a tanker to a red side SF nowadays.
    I would never insist on bringing a Tanker (I've tanked the LRSF with a Mastermind), I also don't think a Brute is just a better Tanker. Brutes are different from Tankers and operate differently from Tankers. My soft-capped Shield Brute is still not nearly as impervious as my not-capped Willpower Tanker. And my low-level villainous Electric Tanker is already a powerhouse of survival. Playing a Tanker is very different from playing a Brute, and the role it plays on a team is likewise unique.

    You can play without a Tanker, because this game is awesome, but you can't play as if you had a Tanker without a Tanker.
  15. Quote:
    Originally Posted by Bosstone View Post
    Sure. That doesn't really make the rest of my post wrong.
    That'd be why I only quoted part of it. I can't really refute your opinion of how the system works or will work, so I didn't.
  16. Quote:
    Originally Posted by Venture View Post
    In order to believe this character is now a hero it is necessary to handwave away his past.
    Or realise that supers aren't real people and quite possibly have completely different standards to be held to. Uncle Ben's lessons are nice and all, but when you're talking about individuals who can literally defeat armies single-handedly, for whom it might take concerted effort on the part of a team of likewise untouchable individuals to ever possibly bring them to justice to begin with, maybe the standards aren't the same as they are for those that aren't nigh invulnerable.

    Is it really worth the expense and trouble of imprisoning Koronos - a cost likely in the millions if not billions, and potentially requiring the long-term contracting of one or more other supers for the task - when all his present actions have proven he, if not regrets, has at least turned away from his bloody past? Isn't it easier to give him the chance to be the good guy than spend all the time, effort, and money it would cost to contain him?
  17. Quote:
    Originally Posted by Blood_Beret View Post
    I'd rather have a well built brute on my team than a well built Tank.
    Then you've been running with some pretty poor Tankers. I apologise for your experiences.
  18. Incidentally, Sam: It'll never get you purples or PvP IOs, but if you just keep playing your 50s, you'll get good enough drops to sell on the market well below "Marketeering" prices and still fund the purchase of a lot of recipes. I know you don't run on x8 like me, but if you keep playing your 50s you should get a purple or two at some point, and just one can go a long way towards funding non-purple IO use.
  19. Quote:
    Originally Posted by Bosstone View Post
    a cause of which you seem to be the only proponent so far.
    I can point out at least one other prominent poster that is very much in favour of solo Incarnate content. He's not posting here, but he has been very vocal about his desire elsewhere. And there was a post right above one of mine with a poster espousing a "this was my game and you're ruining it" sentiment, expressed before I ever began to.

    So claims that I'm the only one are patently and provably false. Please desist with them.
  20. Quote:
    Originally Posted by PumBumbler View Post
    I don't really feel that this post is one of your best.
    I'd agree. It's hard to be at your best when responding to being told to "suck it up and deal with it".

    You might also notice that I tend to be more combative as the frequency of replies and threading goes on. That's the introversion coming out; as the thread continues without chances for me to break away (or if the breaks are for work, which aren't very restful either), my tolerance for stress decreases and it starts to come out more.

    Whereas now, I have just returned from my lunch break, and am feeling quite a bit more rested.

    Quote:
    Originally Posted by Phillygirl View Post
    I mean if your and introvert who doesn't like teaming why not just play single player games?
    I don't dislike teaming. It's not my preferred playstyle, but there are times when I can enjoy a team (especially when my VG mates are around and we get together.) I don't generally seek them out, but I might join up if I see something interesting going on.

    But even when I solo, I still enjoy chatting, especially helping people with issues or discussing random topics on the Help channel. Can't do that in a solo game - and I legitimately enjoy answering people's questions and helping them with problems. It's a large part of why I do the work I do; I might be expending myself a bit, but it's a good sort of tiring, like after a good workout.

    Quote:
    Originally Posted by Arcanaville View Post
    Powers and critter design on the other hand, I tend to be, shall we say, more vocal on both publicly and privately.
    That was the general area in which I thought you had more than average input, of course.
  21. Quote:
    Originally Posted by Adeon Hawkwood View Post
    On the inverse the two blueside ATs that don't have a solid redside counterpart are Controllers and Blasters which are the 2nd and 3rd most common heroside ATs to switch.
    Brutes are not Tankers. Masterminds are not Tankers. Redside does not have a parallel to the Tanker, and I think the only reason Tanker didn't rate higher on that list is because Tanker is overall a less popular AT.
  22. If you're going from six-slotted with common level 50 IOs to six-slotted with set level 50 IOs, you will probably see a decease in enhancement to something (but likely see increase in enhancement elsewhere, likely something you hadn't enhanced before). Most damage IO sets will hit ED-caps on damge six-slotted from level 30 up.

    But the real reason to slot set IOs is for set bonuses; if you're not interested in them, there's probably not a lot of reason to start slotting sets (frankenslotting, on the other hand, could be beneficial, if approached correctly.)
  23. I PuG, occasionally. Did a PuG LGTF that led to a TMTF with my main character, actually (the LGTF was how she got her slot filled). That was the only time I've done Tin Mage; Director 11 ruined any desire I have to do it again (a feat so far unmatched, despite the fact that we defeated Director 11 and that I have oft failed against Romulus and Reichsman, yet neither of those encounters made me desire to not face it again; success against Director 11 accomplished what failure never has.)

    I also have a VG full of both casual players that have trouble getting past Trapdoor and high-scale players that solo +4x8. I know, for a fact (as I have been told so in game), that when I speak of such things, I do not speak only for myself. I speak for introverts that do have more problems engaging than I do. I speak for soloers that do avoid teams habitually. Assuming that my complaints are all solely personal is a bad policy (and I do not assume such with any of you, save perhaps for Golden Girl's recommendations on how people should behave.)

    I speak a point of view that is rarely expressed on the forums. It's (highly) likely that I speak for a minority. Trying to make me feel like I am alone, however, will never make me cease to speak.
  24. Thinking that Arcanaville has slightly more input on the direction of particular aspects of the game than most other players is realistic evaluation of presented facts.
  25. Quote:
    Originally Posted by Void_Huntress View Post
    You know, you're absolutely right. It's TOTALLY Arcana's fault that Martial Arts is less useless than it was before.

    How DARE she?
    I didn't pass a value judgement on whether what Arcana wanted was good or bad, you know.