Eiko-chan

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  1. Quote:
    Originally Posted by Energizing_Ion View Post
    The worst part is, in GR beta some of these ambushes were worse if you can believe it....
    IIRC, the only thread in the GR Beta longer than the "complaining about ambushes" thread was the morality thread.
  2. Quote:
    Originally Posted by Atomic_Woman View Post
    If it only cost 24 shards to convert to a Notice then I gaurantee you people are going to be doing that was well as the WTF, getting 2 shards per week. For high-activity players 24 shards is not a lot.
    Eh. Let them.
  3. Quote:
    Originally Posted by galadiman View Post
    I am going officially on record as saying that whatever job Steelclaw has, I want it.
    IIRC, Steelclaw is retired.
  4. I did Praetoria with a Defender - the ambushes weren't too bad. But she was a Traps Defender, and Traps is pretty much an anti-ambush set.
  5. Quote:
    Originally Posted by Golden Girl View Post
    Mother Mayhem is so not into boys
    Clearly we need Mother/Beholder slashpics. Or Mother/Vanessa.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    (All Kheldian and Robots which really aren't that troublesome)
    The Kheldian Bosses can take forever to kill (they don't generally hurt me, they just refuse to die). When they pop into Dwarf or Nova form, my damage drops around 70-80%.

    They might make up for this a bit by virtue of their self-rezzes, which generally gives me a second shot at boss-level drops with far less difficulty the second time.
  7. I would say that Longbow, Arachnos, and PPD (who have heals, defence debuffs, god-modes, and generally give me only slilghtly less trouble than Longbow) probably comprise almost 50% of what I face red-side.
  8. Quote:
    Originally Posted by Golden Girl View Post
    Babbage spawns there, but people mostly seem to just fight him when he spawns in Skyway City near the end of the Synapse TF.
    I honestly thought that was the only way Babbage spawned.

    When I say I don't really play blue-side, I'm completely, 100% serious.
  9. Quote:
    Originally Posted by Arcanaville View Post
    So my 2 or 3 an hour is probably closer to the *lowest* (average) shard drop rate of anyone deliberately attempting to farm these at x8.
    My Elec/Shield Brute is only getting about 1 an hour. She runs on x8. Elec/Shield should, on paper, be far more capable of blowing through x8 mobs than MA/SR.

    Would this discrepancy be entire explained by my penchant for not cherry-picking enemies, and just fighting whatever comes along instead of specifically seeking out only Freakshow/Council/other "simple" enemy groups?
  10. Quote:
    Originally Posted by ClawsandEffect View Post
    Boomtown gets no love. The newer players I've run into lately don't even know there's a GM that spawns in there.
    There's a GM that spawns in Boomtown?
  11. Quote:
    Originally Posted by SuperOz View Post
    I dunno, maybe we live in a cynical age where the term 'hero' has been largely deconstructed and people think you need to skirt the edge of the law like Chris Nolan's Batman or kill 'just bad people' like tv's Dexter to be deemed a hero.
    I like Superman but I hate Statesman. I don't think it has nearly as much to do with his ideals and standards as it has to do with his portrayal. Go talk to him about Incarnates and he just talks down to you. Rescue him from Tyrant and he just goes around stealing the glory. For a very long time, he has been presented as an unmatchable power that we, the players, must always stay below - and that might be the worst offence of all.

    And, of course, there's the association of Statesman the character with Statesman the developer, who is oft-reviled around here. That can't help either. Plus, we keep having more and more Marcus Coles shoved in our faces as great powers, and always as great powers we must "team up" against - as if Marcus Cole is some inviolate pinnacle that can never be matched no matter what we do.

    The game would honestly be much better if Statesman and Recluse were just to kill one another, and the player characters forced into the limelight more because their respective factions now have no one else to turn to.
  12. Quote:
    Originally Posted by Ironblade View Post
    As a business, the goal is always to bring in more players, since that pays the bills.
    Not in a subscription service. Current customers pay the bills, because they are paying recurring charges. A retained customer is exactly the same as a new customer.
  13. Quote:
    Originally Posted by Atomic_Woman View Post
    Exactly. So why is it an issue now, all of a sudden, while it hasn't been an issue for the last 6+ years?
    Because the rewards previously locked behind Task Forces have never been "the next level" of character advancement.
  14. Quote:
    Originally Posted by reiella View Post
    If you were soloing at 0/x8 getting 1 shard/mission, it comes out between 2 and 3 weeks simply doing tips [closer to 2 weeks if you add in the morality mission].
    1 shard/mission was based off older missions, not tips. Tips are shorter (less groups to fight); I'm getting a shard every 2-3 missions on tips. It comes out to about 1 shard an hour, no matter which metric you look at.

    Because of the way shard drops work, this rate should be approximately the same whether you solo or team (teams probably are slightly higher simply because teams clear missions faster). I'm also willing to concede that, if you are not taking the WST/Trial path to Incarnates, that x8 is a reasonable balance point - whether you prefer smaller teams or soloing, running against full 8-person content should probably be the expected norm when balancing shard generation.
  15. Quote:
    Originally Posted by reiella View Post
    In terms of /week since we kind of have to contrast it against the WST currently.
    Trying to balance the cost of a recipe such that it is not used more than something with a time-gated mechanism built in is futile. Without time-gating the recipe itself, no ideal balance would be achieved. Just setting an arbitrary shard amount as "what a soloer can earn in a week" is not going to set a satisfactory balance. What soloer? How much do they play? How much more or less valuable is their play time versus that of those running Task Forces?

    And we don't yet know whether the Incarnate Trials are offering faster access to Notices or not; the recipe is intended as an alternative to those, not the WST.
  16. Quote:
    Originally Posted by reiella View Post
    Fair enough, so I pose this as a question.
    I have no idea what you're asking about.
  17. Eiko-chan

    2010 4Q earnings

    Quote:
    Originally Posted by Pebblebrook View Post
    I'm not confident that people with long-term sub plans comprise a majority of sales. They had a 6mo/12mo promo in november. If the bulk of the subscribers took that offer i would think it would've shown a more noticeable uptick from 2Q and 4Q.
    Accounting rules require them to break up yearly subscriptions quarter-by-quarter. They "realise" 1/4th of the income each quarter, rather than all in the single quarter the subscription renews.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    About the only place this isn't as much the case is the Loyalists Power arc, but even that loses traction about half-way through and still throws us into the service of Praetor Sinclair or Marcus Cole or whever else that may be.
    Yeah, the Power arc really goes downhill after Tami Baker.
  19. Quote:
    Originally Posted by reiella View Post
    I will say, though, I think your shard generation rate is overly generous. Or is that rate typically coming from /x8 missions?
    It is coming from x8 missions.
  20. Quote:
    Originally Posted by reiella View Post
    Similar statement here, that was trying to get through [and failed], perhaps your experience shouldn't be the balance point for shard generation?
    Solo, one shard a mission seems to be a pretty standard average across most reports.
  21. Quote:
    Originally Posted by Gangrel_EU View Post
    So, what do you make of that?
    I make that you and your GF probably aren't the people that should be the balance point for what can and cannot be a "soloable arc". The nice thing about story arcs is that you can get help when you need it, or try to tackle the challenge yourself if you don't.

    I soloed the Ramiel arc with every single one of my 5 50s. Only problem I had was when I forgot to turn off AVs for the Honoree/Holtz fight with my Tanker (so I reset the mission, turned off AVs, and went and took them out as EBs.) I probably shouldn't be the balance point either; my solo ability is pretty far beyond the norm.
  22. Quote:
    Originally Posted by Atomic_Woman View Post
    I find it interesting how one 'side' of this debate seems to rely on pre-emptively defending their position while at the same time trying to cast aspersions on the 'other side'. It makes it seem like your (general your) reaching for ways to hamstring discussion.
    Both sides have, at times, been fairly liberal with throwing around the accusations and belittlements. No one can really claim a high-ground here.
  23. Quote:
    Originally Posted by Vidszhite View Post
    That's fine. I probably couldn't use them anyway unless they were LotG +Recharge, Obliterations, or Decimations.
    A lot of them are. So neener.
  24. Quote:
    Originally Posted by Vidszhite View Post
    It's like Eiko won't be happy unless team-centered raid content never comes to City of Heroes.
    Not so long as it's linked to a reward system like the Incarnate system, I won't. I don't mind raids existing. I mind raids existing with a reward structure designed as the "next step" for our characters.

    I don't think giving ex-customers what they want is the best policy if it means you're locking things away from your current customers.

    The devs are gambling on their new end-game raid content bringing in more customers than it drives away.
  25. Quote:
    Originally Posted by Vidszhite View Post
    Obligatory: can I have your stuff? :P
    No. My expensive IOs are staying on my characters to rot.