-
Posts
8 -
Joined
-
[ QUOTE ]
Mission architect shouldn't give any experience points or enhancement drops. They were saying they didn't want it to be about XP but instead about making creative stories and playing them/ sharing them with your friends and super group mates (as all the power levelers groaned and I applauded) so I was hoping, that is what they were going to do. That was the right philosophy to have about MA and I don't know why they changed their minds about that. We are now witnessing the obvious outcome to that wrong turn.
[/ QUOTE ]
This guy has said it perfectly. The way to solve this issue is to make AE missions give only tickets.
I do hope the devs can somehow datamine the "bubble farm" missions to figure out who is writing them. -
this feels like watching a pot of water on the stove waiting for it to boil......
-
i hate to wait.... 0.o^!!!
-
Another solution for softloading missions would be to have all spawns behave like the vines in the cov respec trial. As team members log back in after the mission has been spawned, the spawns all increase in size.
-
Having spawn sizes adjust to changes in team size (similar to the vines do in the cov respec trial) might stop the soft loading issue. Using the same time requirement for a reward/badge on task forces that you have on normal missions might also solve the issue of players getting rewards they did not 'earn' (ie. "you were not on the mission long enough to receive a reward")
And both of these may avoid any real or perceived penalty for teams with members who have to leave for real life emergencies.
I wonder if they would be reacted to the same way as the current 'fix' has been. -
I agree with you that being given the reasoning behind changes would go a long way to improving discussions like this one.
I think that the changes I suggested are at least worth looking at as an alternative to the current "fix". -
I remember that a while back (issue 4 or 5... my memory is a little fuzzy) players who were not logged in during enough of a task force would not get the badge or reward. When was this changed to allow a player who had not been logged into the task force until the last mission to receive a reward/badge? The simple fix for 'stacking up of Cap sf's is to undo this change and put back in a minimum ammount of tf/sf participation to get a reward.
I have a suggestion for softloading. Use the same tech that was applied to the vines in the cov respec trial. Make all task force mission spawns adjust in size upwards if the team size increases. This should fix most softloading issues with lrsf, stf, lgtf, etc while at the same time not creating an "I win!" button for farmers. -
Was going to post that Corruptors Inc is back in business but somebody beat me to it. Just wanted to add that our current project is a /traps group. If you have never seen stacked traps you don't know what you are missing...