Edrik

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  1. [ QUOTE ]
    There are two type of tanks I like to run with. Damage Takers and the Scapper/Tanker. Scanker I like to call them are Scaps with Melee attacks and Inv as a second. Tough enought to take a few hits be for needed to much healling but have the blow per blow to deal enough damage to hold them off. But they offten forget to complete their Scanker by not taking Provoke powers after 6th. Taunt is a must for all tankers to sever there Deffender well.


    [/ QUOTE ]

    With the changes in Issue 5, I'd argue that a tanker having their aura-provoke power is more important than having taunt -- both even better. Taunt in I5 only pulls a maximum of 5 opponents, while the aura power means that the opponents near the tanker are automatically turn their attention to attack the tanker.

    Fire Tanker - Blazing Aura
    Ice Tanker - Chilling Embrace
    Stone Tanker - Mud Pots
    Invulnerability Tanker - Invincibility ** last to get access to starting at lvl 18

    New players often don't know about this effect, so if you happen to notice that the person has one of these powers and isn't running it, and is having a hard time keeping aggro, you can politely ask if they'd use that power. (And you can find out all about each team member by right clicking on their name in the team window and checking their info -- very good to do when in a pickup group.)

    That's probably more info than most people need but something to keep in mind.