Edige23

Citizen
  • Posts

    4
  • Joined

  1. Thanks for the various input. That advice seems sound; assuming that I respec at 47, aiming more for the soloing side, here's then what I would be thinking (just power choices and slots assigned, but not the specific enhancements). Does it seem like I'm under or overslotting on anything-- and I understand that question does depend on what I actually assign to the slots. :

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Yes Man v2: Level 48 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage
    • (A) Empty
    • (3) Empty
    • (5) Empty
    Level 1: Barrage
    • (A) Empty
    Level 2: Temp Invulnerability
    • (A) Empty
    • (3) Empty
    • (5) Empty
    • (7) Empty
    Level 4: Bone Smasher
    • (A) Empty
    • (7) Empty
    • (9) Empty
    • (9) Empty
    • (15) Empty
    • (15) Empty
    Level 6: Dull Pain
    • (A) Empty
    • (11) Empty
    • (11) Empty
    • (13) Empty
    • (13) Empty
    Level 8: Unyielding
    • (A) Empty
    • (17) Empty
    • (17) Empty
    • (19) Empty
    • (19) Empty
    • (21) Empty
    Level 10: Taunt
    • (A) Empty
    Level 12: Resist Energies
    • (A) Empty
    • (21) Empty
    • (23) Empty
    Level 14: Fly
    • (A) Empty
    • (25) Empty
    • (25) Empty
    Level 16: Air Superiority
    • (A) Empty
    • (27) Empty
    • (27) Empty
    • (29) Empty
    • (29) Empty
    • (31) Empty
    Level 18: Invincibility
    • (A) Empty
    • (31) Empty
    • (31) Empty
    • (33) Empty
    Level 20: Whirling Hands
    • (A) Empty
    • (33) Empty
    • (33) Empty
    • (34) Empty
    • (34) Empty
    • (34) Empty
    Level 22: Hasten
    • (A) Empty
    • (23) Empty
    • (36) Empty
    Level 24: Hurdle
    • (A) Empty
    Level 26: Health
    • (A) Empty
    • (36) Empty
    • (37) Empty
    Level 28: Stamina
    • (A) Empty
    • (37) Empty
    • (37) Empty
    Level 30: Tough Hide
    • (A) Empty
    • (39) Empty
    • (39) Empty
    Level 32: Unstoppable
    • (A) Empty
    • (40) Empty
    • (40) Empty
    Level 35: Build Up
    • (A) Empty
    • (36) Empty
    • (39) Empty
    • (40) Empty
    Level 38: Energy Transfer
    • (A) Empty
    • (42) Empty
    • (42) Empty
    • (42) Empty
    • (43) Empty
    • (43) Empty
    Level 41: Total Focus
    • (A) Empty
    • (43) Empty
    • (45) Empty
    • (46) Empty
    • (46) Empty
    • (46) Empty
    Level 44: Conserve Power
    • (A) Empty
    • (45) Empty
    • (45) Empty
    Level 47: Laser Beam Eyes
    • (A) Empty
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet



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  2. In terms of focus for this respec/build, I'm imagining myself primarily as a soloing character, with occasional grouping-- so again sitting squarely in the middle. Agreed on the points about the enhancements-- when I played last, the Invention Enhancements were just starting and I'll admit I did a squirrelly job of picking and placing those. I need to be a little more effective about those-- and in some ways my not having a full grasp of the caps and such has affected my effectiveness with that. Right now this character is just short of 47, so I expect when I hit that I will do the full respec and really sit down and think about the enhancements since I'll be able to slot the level 50 standard invention ones at that point.

    So, Finduilas, you're suggesting that I ought to consider taking at least RPD and Resist Energies on my respec which I originally skipped. And those, along with the other defensive toggles, ought to be four slotted for defense rather than End.

    To make room for that you think I should drop Focused Accuracy and either Bone Smasher or Energy Punch. That makes sense. What do you think of Total Focus-- is it worth it as an attack or is the animation too slow?

    When I hit 47 I believe I get another power-- assuming that I follow those suggestions for respec, what do you think I ought to take at that point: is there another secondary pool I've passed that's worth taking or should I take Physical Perfection or Laser Beam Eyes?
  3. Quote:
    Originally Posted by Jets View Post
    Your data link doesnt work. Can you re-post the data chunk.
    Sorry-- new at working with Mids (still can't figure out how to set character level or the enhancements levels in slots). I assume you mean the C&P data chunk-- I've edited and added that to the post above.
  4. Yes Man (Invul/EM Tanker 46)

    Right now I've just hit Lvl 46, Champion server, coming back to play after a significant break (nearly two years). Most of the rest of the sg has gone on to other games, so likely going to be soloing. I have a respec and I'm trying to think of how to best use that right now and looking for some input. I'd like to be a generally useful Tanker if I get into a party, but would probably aim more for the soloing side of things. I'm finding my damage dealing is pretty low right now-- having a hard time dealing enough damage with some bosses to keep up with their natural regen. I generally see myself as a middle of the road player, cautious and not going for extremes on builds.

    Below is where I'm at buildwise right now-- though the levels on the enhancements aren't maxed and I need to catch a chunk of those up.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Yes Man: Level 46 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Resist Damage IO
    • (3) Impervium Armor - Resistance/Endurance/Recharge
    • (3) Resist Damage IO
    Level 1: Barrage
    • (A) Empty
    Level 2: Dull Pain
    • (A) Doctored Wounds - Heal
    • (5) Doctored Wounds - Recharge
    • (5) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Heal/Recharge
    Level 4: Energy Punch
    • (A) Crushing Impact - Accuracy/Damage
    • (7) Crushing Impact - Damage/Endurance
    • (36) Crushing Impact - Damage/Recharge
    • (36) Crushing Impact - Accuracy/Damage/Recharge
    • (36) Crushing Impact - Accuracy/Damage/Endurance
    • (37) Crushing Impact - Damage/Endurance/Recharge
    Level 6: Bone Smasher
    • (A) Mako's Bite - Accuracy/Damage
    • (40) Mako's Bite - Damage/Endurance
    • (40) Smashing Haymaker - Damage/Endurance
    • (40) Smashing Haymaker - Damage/Recharge
    • (42) Smashing Haymaker - Damage/Endurance/Recharge
    • (42) Accuracy IO
    Level 8: Unyielding
    • (A) Titanium Coating - Resistance/Endurance
    • (9) Titanium Coating - Resistance/Recharge
    • (9) Titanium Coating - Endurance/Recharge
    • (11) Titanium Coating - Resistance/Endurance/Recharge
    • (11) Titanium Coating - Resistance
    • (13) Titanium Coating - Endurance
    Level 10: Taunt
    • (A) Taunt Duration IO
    Level 12: Fly
    • (A) Soaring - Endurance/FlySpeed
    • (13) Soaring - FlySpeed
    • (15) Flight Speed IO
    Level 14: Air Superiority
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (17) Accuracy IO
    • (17) Crushing Impact - Damage/Recharge
    • (19) Crushing Impact - Damage/Endurance/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Endurance
    Level 16: Whirling Hands
    • (A) Stupefy - Chance of Knockback
    • (21) Scirocco's Dervish - Accuracy/Damage
    • (21) Scirocco's Dervish - Damage/Endurance
    • (23) Scirocco's Dervish - Damage/Recharge
    • (23) Scirocco's Dervish - Accuracy/Recharge
    • (25) Accuracy IO
    Level 18: Invincibility
    • (A) Gift of the Ancients - Defense/Endurance
    • (25) Luck of the Gambler - Defense/Recharge
    • (27) Luck of the Gambler - Defense
    Level 20: Hurdle
    • (A) Jumping IO
    Level 22: Health
    • (A) Healing IO
    • (27) Healing IO
    Level 24: Stamina
    • (A) Endurance Modification IO
    • (29) Endurance Modification IO
    • (29) Endurance Modification IO
    • (31) Endurance Modification IO
    Level 26: Tough Hide
    • (A) Defense Buff IO
    • (31) Defense Buff IO
    • (31) Defense Buff IO
    Level 28: Build Up
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 32: Unstoppable
    • (A) Reactive Armor - Resistance/Recharge
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    • (34) Aegis - Resistance/Recharge
    Level 35: Energy Transfer
    • (A) Mako's Bite - Accuracy/Damage
    • (37) Mako's Bite - Damage/Endurance
    • (37) Mako's Bite - Damage/Recharge
    • (39) Mako's Bite - Accuracy/Endurance/Recharge
    • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (39) Mako's Bite - Chance of Damage(Lethal)
    Level 38: Total Focus
    • (A) Focused Smite - Accuracy/Damage
    • (42) Focused Smite - Damage/Endurance
    • (43) Focused Smite - Damage/Recharge
    • (43) Focused Smite - Accuracy/Endurance/Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 44: Focused Accuracy
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    • (45) Adjusted Targeting - To Hit Buff/Endurance
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Gauntlet

    Edit: added the C&P data chunk

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