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Posts
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Quote:The market's also really flush right now on a lot of crafted uncommons and rares that you can get from rolling bronze. Lots of crafted stuff at 50 in particular seems to have taken a nose-dive in price over the past few weeks, if it can be gotten from AE. I'm interested in how long the effects of this thread will linger, actually!it's pretty dire, isn't it.
I'm still making inf, but there is a very definite pull-back effect at work.
Enough people are stocking up for the merger to make a noticeable difference. -
Quote:Unless, of course, the inability to post/retrieve items/inf is due to simultaneous local (that is, on your server, possibly in your zone, possibly using the same market rep to access) connections to the market server not being able to be processed. In which case it does matter what server you're on.For 1 the market is all 1 server for it doesn't matter where you play.
I'm a heavy market user. I've had problems on Virtue, but never on Victory. -
It worked that way for a while after they put the cap in, but they fixed it. I suppose it's possible the fix stopped working.
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Quote:It wasn't just purples. It was all Pool A recipes (common, uncommon, rare, and purple). I put a lot of hours into gathering data with Archie's DropStats program for that...For a long time there was a bug that caused purple recipes not to drop when they should have -- it wasn't that the drop rate was wrong, it was an uninitialized variable that made mobs con gray and therefore not eligible for purple drops. That bug was fixed some time ago now and purple drops seem to be working as expected.
As to the OP, it's a fun conspiracy theory, but random is random. I mean, a lot of folks also believe that our government is secretly in league with mind-reading aliens who don't allow us to say anyth!@#$DFSFFA!Q^D^D^D^D^D^D^D^D -
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Why does this thread win soooo much?
Reason 1:
Quote:If I put quotes in my sig, I'd fully steal this.I couldn't entirely care less if the reason they were doing it is because they siphon our joy weepings into their grim chalices, mixing with the blood of infants that were born seeing pain and terror before seeing their own mothers.
My markets are getting merged, bizzlenitches.
Reason 2:
Quote:I don't have enough woot and squee to express my happiness at this decision.
Oh, and because the markets are finally getting merged!
Thank you, devs! -
I just wanted to say that this quote reflects the attitude that keeps me happy to pay for this game after almost five years, even though I don't use tails and the addition of this tail doesn't affect whether my accounts will be getting this pack one bit (they will).
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The lack of badge credit for non-leaders may be an unintended side effect of this week's fix to flashback end-of-mission rewards.
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Quote:Would that be in the American Journal of Psychiatry or some other journal? I glanced through the most recent issue's abstracts and only noticed one study with n<50, and that was for an international survey that was predictably going to have a smallish population. Given that I was only viewing abstracts, I don't know what the response rate was, but that would need to be taken into account.I've seen many research articles published by the American Psychiatric Association with sample sizes smaller than 50. I guess you'd better tell them their research is bollocks.
I suppose that, if we're talking psychiatric research, we have to keep in mind that some psychiatric populations are difficult to sample, and researchers tend toward longitudinal designs. A sample size less than 50 is potentially less troubling in those circumstances, though as I'm sure you're aware, any critique of the sample size without considering the statistics used is little more than hand-waving. The sample size requirements for adequate statistical power vary from test statistic to test statistic, after all.
The key to good research, and why I'm disinclined to call things that are published in any refereed journal "bollocks," is always peer review. The peer review process is designed to maximize the probability that studies with serious methodological problems don't see publication (though there are a lot of trash journals out there...). When your peers tell you something is good enough research to publish, that's a good sign. When your peers tell you that your research is flawed, that you have self-selected your sample and defined the inclusion criteria in such a fashion that it creates the results you wanted from the beginning, that's not a good sign. -
Quote:It also presents some compelling arguments for bothering to roll random pre-50. The demand is present, the supply is zero, and the seller literally has the ability to set the price in the market as it stands.Amusingly, while we often hear from the uninformed how "flipping" drives up prices,
this actually *does* raise them, and there's not a peep from the masses...
I used a variation on this technique to fund a villain to 50, starting in her 30s and doing the occasional play session of AE, followed by random bronze rolls. There was nothing crafted, and very little raw, for good mid-level sets (Efficacy Adaptor, Doctored Wounds, most of the decent damage sets), which meant I had the ability to ask prices that came close to or exceeded the prices for level 50 versions of the same stuff. And get it. -
Quote:Yeah, that was a surprise. I'd guess that the of awarding double end-of-mission xp/inf in flashbacks wasn't as bothersome as the potential doubling of Chronologist drops, large inspirations, salvage, and other end-of-mission rewards if people chose to set themselves up with a ton of day jobs and run fast flashback missions.This hardly seems like a bug. It's been this way forever.
I always assumed it was because the story award does not scale.
Even with all of that, it wasn't worth the time to exploit, even with the fastest badge missions. Too much set-up for too little pay-off. -
Goatrule success again.
The level 26 BotZ -kb that was posted for 20m more than anything in the last 5 sold for 100m (about 15m more than posting price). Took about 3 days. -
Quote:I also only had this start over the past few days. I also play on virtue.Yep, I have done that and all other reasonable things I can think of (short of reinstalling the game). The problem persists across zones, sides and characters when it happens to me. Sometimes the market takes my stuff properly, other times I have to drag the same piece of salvage or recipe into that window quite literally forty or fifty times. In the same vein, sometimes I have to click the Get button over and over again to actually get my purchased items. I've tried it on a different PC and had no better luck.
It's only started to do this to me over the last few days, but it's extremely annoying. I don't think it's necessarily the interface, but there's something funny going on somewhere.
The thing that I've found that is helpful, at least in claiming things I've bought, is rapidly double-clicking the "get" button. This is much more dangerous when I'm trying to buy things, though, since a few times I've double-ordered when the AHUI randomly decides to take both clicks after a long stretch of single-click ordering not working.
But double-clicking "get" will usually allow me to claim what I've purchased, at least. -
I had a teammate post a Gaussian rech/end at level 37 blueside last night, and another post a BotZ -KB at level 26. I encouraged both to test the goatrule by posting well above the last 5, since for both there were zero for sale, and multiple bidding.
We'll see how it goes for them. I'll be honest and say that the price point on the Gaussian is one that I'd pay, if nobody else scoops it in the next few days, to save the thing for future use.
Edit: I'm kicking myself on the Gaussian price. It took less than 12 hours to sell. He could have made substantially more. -
Quote:Additionally, if you read down the page on Amazon, ordering through them also gets you $5 of mp3 download credit. So someone who buys music through Amazon will pay 39.99 - 6.99 (item pack) - 15 (one month of game time) - 5 (music credit), or about $13, for the Complete Edition. With free shipping, if you don't need it fast, or free fast shipping if your wife accidentally didn't cancel her free trial of Amazon Prime.Edit: I just checked out the Complete Edition set on Amazon and I can see that there are. Sounds like the best option would be to purchase from Gamestop and add the bonuses for 6.99 each. Then I get all the awesome goodies
I'd seriously consider that option for the second account and my wife's account if I didn't want desperately to be able to play with the new shinies as soon as they go live. -
Quote:It sounds suspiciously like there's a *lot* of ruined wasteland on Praetorian earth in the aftermath of the Hamidon wars. If I were writing the new material, Cole would have had technology that kept portals from opening anywhere in or around the "nice" parts of his world, and it would only be in the cities that he and his cronies bother to put on the pleasant public face. Now, something has changed there, and he's allowing portals to open to the decent areas.The current Praetorians will be retconned to give them more depth - right now, they're mostly just twirling moustaches, stroking goatees, adjusting eyepatches and comparing evil laughs - there's not really much subtlety to them, which still makes them fun in their own way - but Praetoria 1.0 is incompatible with Paretoria 2.0, from motivations to minions to mission maps - just about the only thing Maria Jenkins' arc has in common with GR are names and some locations, and the idea of an alternative dimension ruled by superheroes who went bad.
Once GR goes live, the ruined wasteland of a world ruled by the openly evil and insane Praetorians we've come to know will be totally retconned out of existence - it'll never have existed, and Praetoria will always have been the way it's protrayed in GR.
There's no retcon needed. Worlds with a few shining cities and people whose public personas differ from their less public personas are relatively common in both fiction in general, and comics in particular. Maybe you'll view that as a retconning. If it's done properly, though, it will continue to be a deepening of the story as we learn about the world from other perspectives than the limited one of, "There's this alternate universe that wants to take over our world! Oh noes!"
Things will be what they've always been -- Cole and company will still be wanting to take over our world, but now they have day jobs as well.
And better costumes. -
Quote:I dunno. If I get a drop that never sees the market and I put it into storage (I'll assume crafting it, because... well, why not?), then supply hasn't gone down on the recipe in question. It's the same as if I never played the game and got the drop to begin with.Also, regardless of the intent behind hoarding recipes away from the auctions, the end result is the same. Supply to the auctions declines (I'm talking about drops being hoarded, not recipes purchased off the auctions going into storage, since storing purchased recipes is functionally the same as crafting them, the recipe itself goes out of circulation.).
I actually don't care about not being able to store recipes, since (a) it's easy enough to store enhancements, (b) we have a limited number of storage items in bases, and I very much doubt we'd get a "Filing Cabinet" that let us hold more than 100 recipes at a time (at which point, recipes and enhancements take up the same storage space), and (c) crafting the recipes I want to save for later often forces me to use the market a little more to get the salvage to craft what I want to keep.
What it comes down to for me is that I don't think recipe storage would change hoarding behavior at all, unless for some reason the devs took leave of their senses and let us store more recipes in a single storage item than we can enhancements. I think it would be far more likely that we'd get something with a 30-50 recipe capacity, though. -
Quote:Same here. Tried it on a villain and bouncing around Grandville didn't hurt, nor did entering a mission with sound-intensive enemies (Arachnos). Seems like the issue is resolved for me as well, though there were only 4 villains total on, and my problems tended to compound the more characters were around me. Still, I give this patch a preliminary thumbs-up, and look forward to it going live.I just gave it a try--turned up the music and sound effects, zoned a few times, did a little street sweeping in PI. It cleared up all my previously reported symptoms. Game, sound and wireless all playing nicely together, smooth green netgraph. Added a little multitasking stress just to be sure and it handled it just fine.
Thanks, Television! -
I think it took me 3 trips to the base to beat this with my SS/EA. I'm used to things not being able to hit me (my lowest non-psi/toxic defense is around 47%...), but 8 bosses with Rage just didn't care. Once, I didn't even get to melee range; a bunch of Hurled boulders hit me for 515 each, and it was back to the base!
I chewed a bunch of purples, and even so had trouble. I had my toggles dropped by ED at least twice (auto-hit is cool when I'm using it, less cool x8 against me!), but once I started picking them off, life got easier.
Definitely a fun fight! -
Quote:Mine got better when I turned off all in-game sounds and music. As in, no LCTM messages at all and no disconnections since I did that. Footstomp is no longer quite as much fun without the satisfying "THUMP!" but the game is playable again.I was having this issue as well.
Only thing that fixed it for me was hooking up an ethernet cable directly from the modem.
Issue 17 and wireless don't play well together.
So part of the problem is I17, wireless, and sound, at least for some of us. Given that they changed how some sounds were classified (e.g., mission complete fanfare) and added some new sound effects with I17, there was probably something wonky in the code that interacted badly with the reclassification of sounds and/or the addition of more ambients. No way to know what did it, and I don't envy them the task of trying to figure it out. -
Quote:Try turning both music and game sounds down to 0%, then exit the game and restart it. For some of us, that's resolved the repeated mapserver issues.I'm also having this problem.
I have 2 PCs using my cable modem. One is wired through ethernet to the router (and hence to the modem), and that machine is generally fine - rarely any connection issues. The other PC is wireless, connecting to the router through it's 802.11g. This PC is mapserving/lost connection-ing and freezing regularly, often while zoning , but also randomly in missions (beginning/middle/end - doesn't seem to be any rhyme or reason). Nothing changed in my setup except the addition of i17. -
Quote:It's the little "scale" avatar to the left of the message, beside the Online/Offline indicator. Absolutely rep Skeet for this - the legwork is all his/hers.So if there really was a rep button (or perhaps I just can't find it) I would be upping the lot of you.
Quote:I hope someone from Tech Support or the Devs are watching this thread as it is providing some good REAL WORLD info that should help them. -
Quote:I'm an idiot.Another update...
Playing around with it a bit more, I found that the conflict seems to be a three-way interaction between wireless, audio and the game. If the game sound/music volume is set above zero or any other audio source is active (like an mp3 player in the background, for instance), the connection goes bad.
Set the game volume to zero and the connection problems go away.
I changed the sound settings, but didn't log out and back in after I did so.
The first time I logged in with both sound settings at 0%, I was able to play the game fine. A couple of lost packets here and there, but no LCTM, no disconnects - nothing but playable game!
I think you and I have different rigs, but if the same solution worked for both of us, maybe whatever we have in common can help Support zero in on something specific for engineering to work on? -
Quote:Unfortunately, this is where my problem diverges from yours. I went in game and set all my sounds to zero (music was already there, other effects were at 10%) and the problem remained. I even turned the volume control on the main control pad down to 0%, and still got LCTM within a few seconds.Another update...
Playing around with it a bit more, I found that the conflict seems to be a three-way interaction between wireless, audio and the game. If the game sound/music volume is set above zero or any other audio source is active (like an mp3 player in the background, for instance), the connection goes bad.
Set the game volume to zero and the connection problems go away. Or, use a wired connection and I can play with the sound on no problem. -
Quote:Thanks for continuing to work through this. Since my problems are exactly the same as yours (down to the lessening of lag spikes when I window out to something else), I guess I can skip the part where support wanted me to completely uninstall Avira and wait patiently for a more permanent fix.So it looks like I've finally got an answer. Process priority is the problem.
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The good news, for me anyway, is I can stop beating my head against this particular wallI'll enjoy my vacation from the game with some confidence that a fix will be forthcoming.
One curiosity, though; when I was on Test a couple of days ago, and there were 5 people logged into the whole villain side of the game, I had no trouble. Was the game just not transmitting enough data, even with its priority up, to significantly interfere with everything else?
+rep for you, btw...