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Posts
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Joined
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This. Alternately, once I re-logged when zoning didn't do the trick, and was able to claim.
Quote:I do live in fear of hitting ignore rather than claim though.
Ingrate... -
Quote:I suspect that your temporary sarcasm overload disabled your ability to tell the difference between "fixing stuff" and "redesigning an entire task force." The former has been attempted three times and improved the performance on that map. The latter - well, I doubt that Castle uses the word "massive" to mean, "really easy and gosh we should get right on that because it won't take any time at all". Especially when it's an issue that, for people even on systems like mine that pre-date the game, still doesn't make the ITF unplayable.What a good idea, fix stuff that is already in game. Wow what a concept... Ya I like that idea. The concept of fixing stuff that is broken instead of only exploits. Helping to serve the whole of CoX instead of just a very small amount. Wow these are all great concepts....
I'm going to have to run the CoP one of these nights. -
Quote:They're weighted by usefulness (in terms of how many powers can slot them), though, not popularity. There was a thread a while back that broke down the weighting based on a ton of random rolls on test, but I'm not sure if it's still around. The weighting makes it less likely to get janky stuff like snipe sets and mezzes, and more likely to get things like melee damage sets. I don't recall (and could certainly be wrong) the "premium" recipes being weighted all that high - just higher than the stuff that has always been trash.And with the rolls weighted now, the chances of getting the good stuff are better. If LotGs had stayed at their pre-i18 prices, I wouldn't have hesitated to cash in for one of them instead of 10 random rolls, but as it is, I think the rolls give better cash on average. (Doesn't help that I'm thoroughly bored with the level 50 villain alignment missions, so the chances of me doing four days of them instead of two are slim.) I can't prove that, it's just my gut feeling plus general opinions that I've seen. I'd be interested to see some hard data.
I've been looking for hard data since the new issue dropped, and haven't had any luck.
The question you have to answer is, "If I roll randomly twice, do the 10 recipes I get sell on average for more than I could get for one minimum level LotG/minimum level Miracle/max level Kinetic Combat triple," or whatever the single most expensive recipe you can buy and sell on the market is. That seems to make the "break-point" somewhere in the 10-15 million per recipe range. I've not averaged 10-15 million per recipe when rolling with my 50s (I just vendored a stack of 4 Scirocco procs...), so I stopped. Without knowing the precise weightings for the premium recipes, I don't know for sure that it's the right decision.
I can see the follow-up point about rolling randomly to supply alts. However, I'd also point out that if you're supplying them with level 50 recipes, for a lot of Pool C the non-premium recipes can be had for a pittance at 50. So there's still more long-term benefit in buying a single guaranteed item, selling it for a lot of inf, and then buying all the things your alts need on the cheap.
Edited to add link to rare recipe weight project thread:
http://boards.cityofheroes.com/showthread.php?t=205760 -
Quote:For those who roll, it's because you can get 5 randoms for 1 A-merit. The LotG 7.5's and the various uniques, plus a variety of other orange recipes, cost 2 A-merits each. Others just cost 1, but you can't get more than one thing of choice with a single A-merit. Rolling randomly, you have a chance at getting multiple good things. You also have a chance at getting the kind of dreck the OP found in his tray after rolling, though. It only takes one random roll with 2 LotG 7.5's and a Miracle: +recovery to make up for a lot of trash rolls, but that's the gambler's fallacy talking. You have a LOT more trash rolls than you do rolls with even one of the truly valuable recipes, let alone multiples - but that's what people are rolling for.Can't you just buy specific Recipies for 1 or 2 A-Merits?
I mean why roll 5 when you could buy 2 LOTG or Miracles and 1 Performance Shifter or Achilles Heel, or am I misunderstanding how they work?
Quote:Do they have a chance of giving purples via rolls? -
I'd thought it was dependent on character level. I straight-buy with my 50s because so much of Pool C has turned to vendor fodder at max level. I roll randomly with my characters in their 30s because of how true I've found Goat's "Rule of Zero" to be.
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So, to be clear:
1. This is NOT a double-xp weekend.
Quote:2. I KNEW there was something unpleasantly familiar about the flavor of Enriche!Active and reactivated account holders will be able to try out our newest and most visually captivating power sets* while discovering a brand new parallel world and the intestine struggle ripping apart its denizens behind those sterile Praetorian walls**! -
Chills again. Nicely done. =)
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Quote:And the spike could be all the GR characters getting to 50, sure. It's across all the purples (Apocs other than the triple have hit 600+m, and Hecatombs have climbed back over 300/400 per) as far as I can tell. Seeing that much change in a week, though, makes me wonder.Quick trivia: what new set is the best of the ones released in GR?
Electric Control.
Which has an immob, a confuse and a sleep!
Plus, it's more fun to be paranoid. -
Yeah, there's a weird spike going on that makes me think there might be some new MA exploit that requires plugging. Pieces of the purple immobilize set that could be bought for 30-50m last week were going 150-180m last night.
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Quote:Out of curiosity, what levels are available? Since random rolls always happen at the character's level/max level of the range rolled, it matters what level your characters are that have the merits, and that would affect any potential offering price (at least from my perspective) for random rolling.You pay me for the roll beforehand. I make make the random roll at the level you ask for or buy a specific recipe if you want. I dont have enough for a purple or PVP, so dont ask.
At 50, I wouldn't pay much for random rolls right now. Too many things have just turned into vendor fodder that used to at least be saleable. I'm already sitting on 11 or 12 A-merits on level 50s, waiting for a new character to need something specific. -
Quote:For a short time, and at a loss.I disagree. What he demonstrated is that it is possible for an individual to manipulate market prices simply because he felt like doing so.
I could walk into a movie theater and shout, "I have a bomb in my pants!" and create temporary panic, then probably get thrown in jail. This does not make me successful at shutting down the theater or appreciably altering how it functions. It just means that one person in the short term can make sacrifices to alter the situation in a way that makes a few other people cranky.
Quote:Further, it lends credence to the perception that the market is at the mercy of the marketeers. How can you convince someone it is not when something like this occurs?
Quote:If you are the person who needed a nevermelting ice in the hour you were playing it doesn't matter how long it lasted.
Quote:Players who aren't interested in the market (and don't read these forums) will assume, rightly, that some marketeer used his money to drive up the prices of an insignifcant piece of salavage for some reason. (profit most likely they will assume)
Quote:Indeed, the ones paying millions for these things were probably other marketeers, who else would have the cash to waste on something like that?
Quote:It makes it seems like marketeers spend all thier time playing with themselves. -
This, by far, is the most bang for your buck. I've got an /ea brute sitting at 2018 HP prior to Overload, and the biggest bonuses are absolutely the ones from the accolade powers.
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[Price is Right Nerd]
ONE DOLLAR
[/Price is Right Nerd]
Or, you know. Right around 712 million. -
Quote:A six word response:I have two words for you guys who are doing this and it isn't "Good Morning"
He posted screenies. Bid one higher.
A nine-word response:
You seem upset. It was essentially a joke. (Oops.)
A haiku response:
In-game marketeers
Destroy their own fake moneys.
Blame the government. -
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When that happened to me once, I was able to petition for and receive a refund on the listing fees. It may depend on the GM you get, but I got my ridiculous listing fee back when they checked the logs and verified what I said.
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Quote:What'd be helpful is for someone to go through and so the math on these, using the drop weighting formulas and current market values. My perception is that it's hard to average 15-25 million per recipe right now (or crafted enhancement, even before factoring in salvage costs), but I've probably got less than 100 recipes worth of random rolls total so far and recognize that my sample size is too small. Unfortunately, I never quite understood the drop weighting statistics for Pool C, so doing the analysis I recommend is beyond me, but I've had relatively few random rolls on my 50s where I felt confident that I was doing better (in terms of what I could sell the 5 randoms for) than what I could have gotten if I just saved 2 alignment merits and bought a min-level LotG 7.5 or Miracle.If the "pick" option is worth 150-250 million, you only need 75-125 million per roll because you get two rolls per pick.
Initial evidence suggests people are getting about that much per roll.
I know the stack of unsellable Scirocco procs sitting on one of my characters (2 from one roll, along with 2 other damage procs...) has made me gun-shy to roll randomly with my 50s, even in the 35-39 range. With my mid-level characters, who are generating things that aren't grossly over-supplied, I'm quite content rolling randomly. -
Quote:And now he's specifically asked for feedback and seems aware of the concerns. The existence of this thread would seem to indicate that he doesn't want that to happen again.Because that's totally what happened with the shinies in Ultra Mode. They didn't change any pieces that people were attached to, and blithely rubber-stamp it through QA. They made the responsible decision of keeping both options for things like the Metallic skin, the Vanguard and Valkyrie costume models.
. . . .
Ya follow me?
Your sarcasm is duly noted, though, and I'm sure you thought it was a constructive way to phrase your comments.
Ya follow me? -
Quote:Seems to me you're putting words in people's mouths that have nothing to do with the content of what they are saying. So...Seems to me many of the supporters of Option 1 are crying, "Don't impede progress!"
Quote:That's just bunk.
I think the old stuff doesn't represent the game well. I think much of it is aesthetically unpleasant. I think that the technical hurdles that would have to be overcome to give us everything and a bag of chips are outside David's control, but that updating the textures are within his (and his team's) control. I think that I'd rather have more textures and trust that if an object becomes functionally different through the addition of textures, David is aware enough of how attached people are to their characters' looks to not just blithely rubber-stamp it through to QA regardless. -
Quote:I would support this. In fact, I'd say that a lot of the "tight" legacy pieces could be ported into a menu called "body paint" and left basically as-is.
Assuming that having a bunch of painted toons running around wouldn't violate the whole "T for Teen" thing, of course.Quote:Violate...what? A body like a dress makers maniquin with no detail at all?
And you'll notice that I said "Assuming," which would tend to indicate that I would assume it wouldn't violate anything - but also that I don't put it past regulatory bodies to be random in their decision-making. -
Quote:I would support this. In fact, I'd say that a lot of the "tight" legacy pieces could be ported into a menu called "body paint" and left basically as-is.On the other hand, I can see where some folks might want the "body paint" option as an actual body paint option.
Assuming that having a bunch of painted toons running around wouldn't violate the whole "T for Teen" thing, of course. -
Option 1. There are a bunch of legacy pieces that I would never consider using with anything more recent, because the relative textures make my characters look like they're mixing clothes with body paint. The fact that I'm not building Stripperella makes this less than ideal, and removes a large number of options from my palette. I'd love updated versions of a lot of the pieces, both male and female.
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...when I log in and complain to my wife that I have to email myself another few hundred million before I can claim anything, and she throws something at me.
...when I can email a hundred million to a SG mate working on a build without thinking twice, because I had to email it away anyway to claim what I had waiting for me.
...when I log in and find that I've finally bought something I've had a lowball bid sitting on forever on a lesser-used alt, because despite having more wealth than I can reasonably spend, I'm still a cheapskate at heart and refuse to buy it nao. =)
...because anybody with a pulse and two functioning neurons can get rich on this market, if they're willing to put in the effort.
...because however happy it makes me to get fake moneys and buy shiny lewts, there is someone else who is just as happy to buy my shiny lewts and take my fake moneys. -
Quote:For frankenslotting, you can start as early as you want and still increase the performance of your character beyond what you'd get with standard options. Heff's not doing a full-on final set build, it doesn't sound like.Invention Origin enhancements are worthless below level 35. Wait until you're 32.
They're worth less, but they're not worthless. It really depends on what you want to get out of them, and 22 to 32 might be a long time, depending on play style. -
Sorry you logged off before I had time to finish alting last night and get to my bins. I had a 35 d/e just sitting there, and a 34 as well.