EarthWyrm

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  1. Quote:
    Originally Posted by Boomtomic View Post
    Then of course Overload which is in alot of powersets.
    It's not, though. There is no powerset other than /EA with a tier 9 that can cap their HP, adds +45% def to everything but psi, adds 35% DDR, and has a crash that can be immediately overcome with one of the powers already available in the set (and, with practice and good timing, turned into a non-crash).

    Lots of defensive sets have impressive tier 9 clicks, but particularly in the context of /EA, Overload is better than any of them in my book.

    That being said, I almost never use it on my soft-capped /EA.

    In terms of proliferation, it'll probably happen eventually. There are still enough complaints about /EA that it's probably not real high on their list, though.
  2. EarthWyrm

    Claws/SR Brute

    Quote:
    Originally Posted by Warknite View Post
    Ummm... Duh! I should've thought of that... (I'm not being sarcastic, I'm being ironic...) I've played enough MMO's to know that money making is vital and to learn how to do it by reading other people's suggestions. I did that for build's, but haven't done it for money yet, so thank you.
    My pleasure. There are a lot of different ways to play the game and make inf; farming is one, marketeering is another, alignment merits are another - the key is just finding what's fun for you. I find that a little of everything keeps me happy.

    Thanks for this thread, btw. It's got me ready to dust off my claws/sr to make her an incarnate.
  3. EarthWyrm

    Claws/SR Brute

    Quote:
    Originally Posted by Warknite View Post
    Thanks for the advice I'm not there yet, but soon.

    I'm at level 22, and things are getting very easy.

    I haven't picked up the AOE powers yet, but I'm looking forward to it.

    Last "big oomph" I see now is picking up aid self, which I'll be getting next.
    I continue to think Spin will be more of a help with survivability than Aid Self, since dead mobs do no damage, but that's just me. Ultimately, you'll benefit from both.

    I also agree with the advice about Elude. I have it, but only use it to hold a LotG 7.5, since there's no point slotting it for anything else if I never click it.

    Quote:
    I will be passing on Elude and Taunt, which leaves some empty places to pick up different skills. So we'll see. If I don't pick up stealth, then I've got even more places to pick up stuff (maybe some presence or leadership?)
    I don't think presence will be helpful since you've already decided you don't want taunt. Leadership - it depends. There are some good powers there, but the question of how much you need them given all the utility /SR provides is worth asking. I don't know that there are actively "bad" choices, since you have 3 more powers to play with (due to inherent fitness) than you would have had a month ago, and there are a lot of filler-type powers available to help provide a little more uniqueness to your build decisions.

    Quote:
    I'm also looking at a spines/wp scrapper for farming since he has 4 aoe attacks and the wp secondary seems to be the most endurance friendly secondary us melee guys get. But that character seems a little weak right now (level 10). (Don't tell me about blasters and controllers, I'm a melee guy )
    Popular melee farming characters are SS/Fire brutes (often with Mu patron) and some electric melee/?? combinations. I also adore my fire/fire tanker. Spines/Fire, once it's fully IO'd, would also be solid as a scrapper farmer. Anything/WP would be survivable, but for farming you're better off if both your primary and your secondary contribute AoE damage. That's where /WP falls short.

    Quote:
    And if I'm correct, you need to do a bit of farming in order to make the cash to make the funds to buy/make the top end sets.
    Not really. Head over to the Market forums and read some of the guides there. Lots of ways to make inf on the market while you're off playing the game normally. Or sleeping.
  4. Quote:
    Originally Posted by Tamerlayne View Post
    Elitism at its finest, propagated by the people that design and develop the game.
    How you can possibly blame the development team for players whose behavior makes them hindquarter-headgear is quite beyond me.

    Where do these idiots hang out that you are describing, that I may avoid them? Because I've been on Virchoo for over 5 years, and never seen that kind of doltishness. And if I did?

    I wouldn't blame the devs.
  5. Quote:
    Originally Posted by FitzSimmons View Post
    Without temps I don't think a brute can solo an AV. Even with temps it'd probably be a bit tough.
    Sure they can. My claws/SR took an AV solo (Radio, not one of the burliest, but still...). I ate a lot of inspirations (because I'm lame and didn't take the Medicine pool), but no temps were used. It just took a while to whittle him down, because the -resist from the Achilles Heel proc isn't that much of a debuff, and the rest was dps.
  6. EarthWyrm

    Claws/SR Brute

    Quote:
    Originally Posted by Warknite View Post
    Using cohplanner, just to check the build tightness, I can pick up the following no problem

    primary powers (3 AOE/cone & 5 ST, but no Taunt)
    secondary powers (all)
    Leaping (combat jumping/super jump)
    Speed (Hasten/Super Speed)
    Medicine (Aid Other/Aid Self)
    and Stealth

    Now how to slot them
    You don't need the Stealth pool. Super Speed already gives you some stealth, and you can dump a Celerity +stealth into it later on to have functional invisibility. You've also got more than enough +def powers to carry 5 LotG 7.5% recharge IOs, if that was your concern.

    I gave a more detailed response in the duplicate thread, so I won't go into much here other than to discourage you from 6-slotting Gaussian's Synchronized Fire Control in Follow Up. It doesn't give enough recharge to have Follow Up available as often as you'd like, and it gives no accuracy at all. If you feel strongly about getting a Gaussian's set into your build, pick a Patron or an epic that gives you Focused Accuracy and slot it there.
  7. Quote:
    Originally Posted by Tymers_Realm View Post
    Thank you for the time...
    This actually contains the core of the reason why the toggle dropping happens: Time.

    What's happened in the past (and is probably happening here) is that as you move from zone to mission, you're moving to a new server. And the server clocks are set differently. If you go into a mission and the server clock says that it's 7 pm in the zone, but inside the mission the server clock says that it's 9 pm, the game decides that you must have been logged off for two hours and resets your powers. (Note that this means that your long-recharge clicks are probably all recharged as well, when you find the toggles dropped.)

    You can check this by typing /servertime before and after zoning. That will help support isolate what server(s) need to have their clocks reset to fix the problem.
  8. Quote:
    Originally Posted by St0n3y View Post
    Last weekend, Numina procs were upwards of 100-150 mil. I put up a bid for 10 at 45 mil each. Took a day and a half to fill, and now the prices are strating to go back up on them. I just felt an urge to stock up on them for a rainy day.
    I feel like I'm playing on a different market than some of you. I'd been flipping crafted Numi procs buying around 40 and selling around 60 for a while, prior to the new issue dropping. I haven't seen the level 50s over 100m since before we got AMerits. Haven't looked at them in the last 24 hours, though.
  9. EarthWyrm

    Purple Drop Rate

    Quote:
    Originally Posted by EarthWyrm View Post
    Random is random.
    I posted this and then logged in.

    2 Council Empire maps: Nothing.
    Wandered around Portal Corp parking lot, street-beat a Death Mage: Armageddon rech/acc
    Went back into Council Empire map: Armageddon rech/acc
    Finished, ran it again: Soulbound Allegiance Triple
    Alted to a different character, ran 5 tips and a morality: Hecatomb rech/acc

    Random continues to be random. I like this flavor of random more than the prior week's, though.
  10. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Probably Cold or Traps. Both have -res, -regen and provide defense.
    Cold also has -special, which can be very useful when AVs have silly tricks up their sleeves like Dull Pain or some massive +resist godmode (or Battle Maiden's self-rez/godmode in the various redside arcs; neutering that godmode with benumb after she stands up and before she activates it is hilarious). Does anyone other than Cold and Poison have -special? I'm amazed those sets aren't more popular for that reason alone.

    Quote:
    Originally Posted by Griff Mender View Post
    Kinetics is only very slightly behind rad,cold, and traps for -regen (something like -0.026 according to red tomax) and has the added benefit of healing the team near the AV. Just thought that it needed to be on that list there.
    I love my kin/sonic for TFing.
  11. EarthWyrm

    Purple Drop Rate

    Quote:
    Originally Posted by Chaos Creator View Post
    Stealth buff seems more likely
    I haven't gotten a purple since I19 dropped, despite running enough TFs to have alpha slotted 3 different characters and running the Council Empire farm map 10-15 times.

    Random is random.
  12. Quote:
    Originally Posted by EmperorSteele View Post
    I think they mean for all 6 pieces (or maybe just the 5 non-proc ones). When you figure some were floating around 225-300K, all the pieces would add up to over a billion.
    I don't think so. Apocalypse Triples were still selling for 800m crafted yesterday (up 100m from last weekend). The proc is also above a half-billion. Haven't looked at Armageddon yet, but the damage sets seem to be stable, riding the wave of "enhance my 50s!" that has things like the Numina ++ up about 33% from last weekend.

    Soulbound Allegiance did take a hit, but that's a set that has historically showed wild fluctuations. I've got more than one character that bought a set for under 50m, never got around to slotting it, and sold it for over 300m because the market swung so high.
  13. This thread is epic. If for no other reason than because the OP cannot seem to differentiate between super-powered characters in a game being offered the power of deities, and Dorito-munching players becoming godlings.

    I'm fairly confident that my status as a mortal is unlikely to change no matter how many times I log in, or how much the RNG likes me, so me proving myself as a player seems irrelevant.

    Of course, in real life my super power is sarcasm, and I don't think I'm anywhere near level 50, so I'm not qualified to be an incarnate to begin with.
  14. EarthWyrm

    Claws/SR Brute

    It seems like your prior MMO experience has you focusing on the right things in this build. Having played claws/sr to 50 (it's not as uncommon a combination as you might think), I just had a few thoughts. I'll randomly insert them below...

    Quote:
    Originally Posted by Warknite View Post
    I'm level 8 now, and I have my attack chain (first 3 + build-up)
    Don't skip Spin. It's an amazing attack to have at such a low level. I only have two of the first three single-target attacks (skipping Swipe, never missed it). Spin gives so much "oomph" throughout your playing career that you'll love it.

    Quote:
    and combat jumping (quicker travel low endurance boost to defense for early level)
    It remains a great boost to defense for the cost. It's not, however, really worth slotting for jumping (which you mention later on). As a defense set it can take a lot of other very worthwhile IOs, though, like a LotG 7.5% recharge global and a Kismet +6% to-hit. The mobility it provides you is also great for setting up your cones.

    Quote:
    Now, so far I'm a little squishy.
    All defense sets are, prior to getting fully slotted. That's why Spin is such a godsend; dead enemies don't do much damage.

    Quote:
    I'm looking at the powers and I think I want everything. But since sr blooms late I'm putting off some of SR for right now, to build the attack chain first.
    I ended up skipping Swipe (as noted above) and Taunt (may pick it up when I respec to take advantage of inherent fitness, or may not - I haven't decided). I have everything from /SR, but almost never use Elude because I'm soft-capped to all positions without it. With /SR, that's not terribly hard to do, and you've got a lot of the pieces already in your plan (Tough for a Steadfast Protection 3% defense unique, Weave for more defense to all, and Combat Jumping for more defense to all). From there it just becomes a matter of leveraging IO set bonuses.

    Quote:
    I'm eyeballing Air Superiority, Combat Jumping, Aid Self, and Boxing->Tough->Weave
    The only issue with Air Superiority is redraw. That, and you'll have enough other attacks that you really won't need it - and Focus (level 18) has amazing knockdown already. It's one of my single favorite attacks in the game. Aid Self... I leveled without it, but will pick it up when I respec for inherent fitness. Folks who solo AVs and Pylons with this combo seem to swear by it. The thing with Aid Self is that it's actually better at later levels, when your defenses are fully slotted. The reason is that it's interruptible, so counting on it when you're at your early squishiest is when you're most likely to try firing it off and get it interrupted by an incoming attack. Just something to think about. I'll let someone who actually took it while leveling comment on the optimal time to pick it up.

    Quote:
    1. Attack chain
    You can almost have 2 separate attack chains with this combo - one single-target, and another pbaoe/cone. It's crazy-flexible.
    Quote:
    2. Endurance
    Claws is one of the most end-friendly primaries I can think of.
    Quote:
    3. Mez Prot
    2 recharge reducers (level 30 or above IOs) and set it to auto-fire. Excellent mez protection.
    Quote:
    4. Damage mitigation via defense
    5. Healing for defense failure/squishiness at early levels (Aid Self...)
    6. Travel powers
    A reasonable priority list all the way around. I never took a real travel power, myself. I use Combat Jumping + Hurdle, and bought the pack with Ninja Run in it, so swap to Ninja Run when actually running around zones.

    Your attack chain ideas also look good. You'd be fine with a melee damage set like Crushing Impact in Follow Up, though. With 5 pieces you've got 2 SO's worth of accuracy, 3 of damage, and one each of recharge and end reduction. You can then use the 6th slot for more recharge and/or accuracy, using some acc/rech/x piece from another set. Put differently, you don't have to skimp on damage to make Follow Up work really well for you.

    Everything else looks like you've got a good grasp of the mechanics, so a lot of it from there will be "build to taste". Have fun with it - I know I did!
  15. Quote:
    Originally Posted by Exxar View Post
    I'm well aware that this may be due to legal issues or something similar.

    But as a customer, I just don't care.
    I'm guessing you'd prefer they not offer the 12+2 to anyone, if they can't offer it to everyone? I suspect that saying so directly would be viewed as more constructive feedback than a sarcastic "Nice job".

    Otherwise, blaming the company for something you admit is outside of its control makes relatively little sense.
  16. Quote:
    Originally Posted by Chaos Creator View Post
    Both Armageddon and Apocalypse are now under a billion. That is a crash.
    The only Apoc I pay attention to (the crafted triple) had the same range of prices last night that it did last weekend. I missed any of the pieces hitting the billion mark. Just as well - that's plain silly...
  17. Quote:
    Originally Posted by Arcanaville View Post
    To have Venture, myself, je-saist and EvilGeko simultaneously agreeing on a matter of content is like forum armageddon. Of course, I have no idea if Venture would agree, since predicting Venture is like beating the Heisenberg Uncertainty Principle.
    This thread is truly a gift that keeps on giving.

    In before forum armageddon...
  18. EarthWyrm

    SS on a Brute

    Quote:
    Originally Posted by Blue_Centurion View Post
    a Rageless SS is beat by just about every other attack set hands down.
    I hear it consistently loses arena matches to a petless MM. With whirlwind and flurry.

    Troo storie.
  19. Quote:
    Originally Posted by Obitus View Post
    Can't help wondering what that Nanowrimo thing is, even though it's off-topic.
    NAtional NOvel WRIting MOnth. I keep wanting to participate, but my idea schedule doesn't always mesh well with "write a 50k word novel in November," so I write at a more leisurely pace.

    That's the main reason I'm following this thread, tbh. I know lots of ways to get billions of inf in this game, and lots of people who've used them. I know far fewer people who can crank out 50k words in 30 days. =)
  20. Quote:
    Originally Posted by Kagenushi View Post
    I was at an event and I could have sworn that I saw someone with a Fiery Ring on top of their head. I was wondering what it was as far as a costume piece that I haven't seen or unlocked or some kind of buff.
    Any help would be greatly appreciated. =>
    I believe that's the flaming halo, which is purchaseable with candy canes during the winter event.
  21. Quote:
    Originally Posted by milks View Post
    Anyone know if bosses have an increased drop rate for better recipes?
    Bosses have a higher probability to drop Pool A recipes than minions or lieutenants. Per ParagonWiki, minions have a 2.667% chance to drop a Pool A recipe. Lieutenants have a 5.333% chance to drop one. Bosses and Elite Bosses have a 7.999% chance to drop one. Given that purples are a subset of Pool A drops, bosses do have a slightly higher chance to drop one than other mobs. However, if you take substantially more time to defeat a boss than a minion and a lieutenant combined, you're better off turning off Bosses when you solo.

    The lieutenants they downgrade to fall so much faster than an actual boss on most of my builds that I turn off Bosses and farm 0/+8 when I'm solo.

    Getting purples is a mathematical exercise; you want to get the most defeats you can in the time you have available.
  22. Quote:
    Originally Posted by Blue_Centurion View Post
    Okay, seriously, let us be done with this very basic part of the discussion. YOU NEED TO USE THE MARKET IN ORDER TO USE THE I/O SYSTEM. You hear that? loud enough?
    Calm down, and stop moving your goalposts. You said that you need to use the market LIKE A STORE (do the caps help you remember what scrolling back up doesn't seem to enable?). You don't. It's not.

    Quote:
    There is no way for a person to plan a build, then go out and personally collect every recipe and ingredient. You have to trade the ingredients and recipes you do recieve for those you want. Seriously, it is pretty basic. Unless you are trying not to hear me say this.
    It's a trivial point. Clearly, it's true. You're not using the market like a store to accomplish any of that, though. Or at least, that's horribly inefficient. There are a lot of strategies to using the market, and pretending it's a store is about the worst of them.

    Quote:
    So, given you have to use the market to use the I/O system. You are at the mercy of Farmers and Marketeers who drive the price points. That have tons more treasure, and tons more market knowledge.
    And yet someone with zero resources and minimal knowledge can go from nothing to billions in a matter of weeks.

    I reject your premise that anyone can't get rich on this market, barring the lazy, the stupid, and the stubbornly argumentative.
  23. Quote:
    Originally Posted by Blue_Centurion View Post
    You have to use the market like a store in oredr to use the I/O system.
    Really? I've never once walked into a store, tacked up a note about how much I was willing to pay for bread, then gone to sleep and had someone else who had bread they didn't need sell me the bread while I slept and leave it where I'd put my note.

    But I've bought a ton of stuff on the market and made very thorough use of the I-O system. Curious, that.
  24. Quote:
    Originally Posted by Adeon Hawkwood View Post
    3. The AE further shifts things by providing a steady source of rare salvage and recipes but no Purples, this is made even worse whenever the farmers find a new exploit (we are just recovering from one such case).
    "Recovering" would imply something about the situation that is not entirely the case.
  25. Quote:
    Originally Posted by Lascher View Post
    Keep my opinion to myself cause you disagree with it? Seriously? You need to tuck away your nerd rage and grow up. Forums are all about opinions, and yes, some may not be the same as yours! Deal with it, as I post any opinions I wish.
    Clearly. However, this:

    Quote:
    Originally Posted by Lascher View Post
    Let's be honest, the only reason any of us still play Coh (aside from having an older computer) is there Is no other good option.
    Is completely inaccurate and is, I suspect, specifically what was being responded to. Even if there were another hero-genre MMO, I probably would stay here. I like the community, I like the mechanics, and I know the system. So you're welcome to whatever opinions you want, just don't start thinking you can speak for everybody else when you present them.

    Quote:
    Have a nice day!
    Back atcha.

    Also, please note that flame-baiting is against the forum rules, whether it's overt ("nerd rage") or just passive-aggressive ("Have a nice day!").