Dz131

Legend
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  1. Quote:
    Originally Posted by Kyria_Shirako View Post
    Er, it isn't clear to me from reading it in the Scrapper Second ATO description. Does anyone know if the Crit Chance Increased by 50 percent (i.e. From 10% to 60%), or is a multiplier of +50% applied to your existing crit chance? (i.e. From 10% to 15%?)

    'Cause I'll be with you on the first being OP as hell, but I'm quite sure the Devs realize that, making the second a more likely interpretation.
    according to the ppl in beta, it's a flat +50%.
  2. +dmg set bonuses only apply to the mastermind and not the pets, infact I think pretty much no set bonuses get passed to the pet. lol at the ATO set
  3. Dz131

    Endless War

    Civil war would be good. Like Manticore does a heel turn and takes half the heroes with him and you have to stop him.
  4. Dz131

    Endless War

    There's still Pietorian Hamdon to take care off. Judging by the avatar's strength it can probably single handily take Primal earth. Also well of fireys. Also orobors which Dr. Dream hinted at attacking next
  5. Unfortunately for you, real Mecha heroes use swords. Only mooks that get killed off screen uses guns
  6. I like how Blasters just gives up one of their ATO procs to fix something inherently wrong with the class. While scrappers and stalkers get yet another damage buff.


    gg blasters gg
  7. I support craftable costume piece. It make alot more since for your character's costume or tool set to evolve as they beat bigger enemies and take their weapons. For example Maelstorm's Pistols.
  8. Also happens in BAF very annoying. I think they always attack ambushes or something and ignore all other attack orders
  9. I got 2.1 on my blaster 2.6 with ninja run
  10. thugs/dark MM

    high def pets + perma acc debuff + perma dmg debuff + gdlk heal = ???
  11. IIRC silver mantis has build up so unless you're a MM you'll probably get 2 shotted
  12. Quote:
    Originally Posted by DreadShinobi View Post
    Fire/MM's can be built to have great survivability. My friend's Fire/MM has softcap to S/L/E/N/R with a resist shield. With drain psyche on top of that he's quite survivable, and he has a self rez if he does die.
    wut? is that even possible? does he have no +rech or something?
  13. I have fire and I only take flares.
  14. Quote:
    Originally Posted by Scarlet Shocker View Post
    So far it looks like there's an argument about whether Fire is better than Archery as a primary with MM as a secondary

    I've never played a fire blaster (in fact I've not played much fire anything except for a Fire/TA troller) and I've only got one Archery toon an All-Arrows Crupper (which I really don't much enjoy at around level 28)

    So... let's see if we can narrow this down a bit. Which variant would be better in the following Scenarios:

    1. Taking down a Rikti Pylon
    2. Soloing the ITF
    3. 3 Man Statesman TF (for the sake of argument you've got a TW/Willpower brute & Earth/Thermal controller along for the ride)
    4. Soloin the DA arc on +2 x4 (or more)
    Incidentally I know a couple of you have said you cannot "ultimate" anything - I tend to agree, there's usually half a dozen ways to spin any particular scenario but sometiems there's a consensus.
    I'd say fire for the first 3 and arch for the last because you can shoot around corners and not eat the mezzes
  15. Quote:
    Originally Posted by Wolfgang_Tao View Post
    I always chuckle when I see "ultimate" anything in this game. I'm not sure if I believe the idea that a good player can even make a barn door into a Lamborghini (you can't make chicken salad out of chicken poop) but I do believe that player ability has a lot to do with how well a toon performs. That being said the next factor would be playing style. Some people play like they have a chip on thier shoulder - something to prove and will pursue that goal above and beyond anything else - whenever I see Ultimate "insert AT here" that's usually what comes to my mind. The ones that rush ahead and committe to fights - if they can pull off the ulitmate bit and everyone else doesn't die it's all good. There are a lot of good players in this game - a lot of people that can pull this off. With incarnate stuff even the average player can do a fair job of it.

    As for a particular build - I don't think cookie cutter toons work. Yes a superior build will achieve superior results but it comes down to the ability to use the toon the way it should be used. If you build a toon with all the whistles and bells and don't know how to use them, chances are it's not going to work too well. (Now that I've stated the blantantly obvious - lets talk about team dynamics) To me - fun is when it's a group of people with not so perfect builds act together to over come an obstackle by taking up the slack in each others builds so that everyone doesn't die and the end goal is acchieved.

    Wow I'm just rambling on and on - someone turn the game back on - quick.

    Ummm what was I rambling about again? Oh yeah Kittens.. Fluffy kittens are the cutest! Especially the ones with huge eyes that look all innocent. A friend of mine has a cat named Tisk... the large shadowy figure wonders off into the the morning light muttering about pie and the lack of respect of younng whipper-snappers and their crazy music.
    No an actual ultimate toon exist and is a /dark MM of some sort
  16. I get absolutely destroyed my mez in DA. All the ancients of _ and ravagers have some sort of mez that goes right through my defenses, so I eat it everytime and get held. Able to spam flare sure is awesome right before I get owned by a boss.
  17. fire/fire/fire with spring attack

    yes the end drain totally blows and you need ageless

    yes unless you kill them fast enough or if they're not clumped tightly enough you will get *****

    yes your most useful skills is probably rise of the phoenix

    but it looks cool

    also I though the blastoid mez problems were getting fixed through the new ATO
  18. zombie/dark

    You'll literally be a god as you can solo everything under the sun
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    Here's my build. It does decently blapping in most non incarnate content. However, when I took it into DA, I get instantly blown up on anything past x1 or x2. Anyway to make this build more survivable for DA with out sacrificing damage? My blaster really feels weak compared to my other toons in there.
  20. no wonder my thugs aren't destroying stuff as quick as they can
  21. it's hard to let go of fighting, maneuvers, speed and hover/cj